Cards I Love: Forgotten Realms Gruul Edition

Introduction

Yesterday, I rolled up into your life after 2 months like nothing ever happened with the first of my MTG Forgotten Realms articles. Today, I bring you Forgotten Realms Gruul Edition. These colors are always the most difficult for me to pick cards. I am in no way shape or form a red or green mage. Chris is, which is what makes our one-on-one duels so much fun. We end up on opposite ends of the color wheel almost every single time.

Unless we’re doing sealed. Then, I always go 5-color good stuff. Picture courtesy of TCG Player.

Though Chris has rubbed off on me a bit through our games and conversations, keep this in mind as you read the article. I pick red and green cards through they eyes of a blue (and sometimes black and white) mage. Don’t expect any one turn kills or massive mana spikes. No, for this Forgotten Realms Gruul edition, you may have to suffer through card draw and counter spells. It could happen! Red got Tibalt’s Trickery after all.

Red: Give me a quest, a baby Embercleave, and a possible 2 turn kill

Honorable Mention (You Find Some Prisoners/Dueling Rapier): I sent both of these cards to Chris. I like You Find Some Prisoners because it again illustrates a facet of Dungeons and Dragons. Since it is basically a cooperative storytelling game, as I explained to Chris, you often find yourself faced with decisions like this that are introduced in such a manner as “The party…”

When I texted Chris, I captioned “Dueling Rapier” with “Baby Embercleave”. Now that I look at it again, it is more like fetus Embercleave. Still, a fun card, just not the tiny broken weapon I initially rated it as. Now that I say that, someone will break it, most likely against me.

Minion of the Mighty: Yep, you guessed it again. I texted this one to Chris. My exact quote: “This is going to be a problem.” Sure enough, the next day, some web pages wrote articles about how it enabled turn 2 kill in some formats. Granted, it requires a specific set of cards, but most combos do. I just like to pat myself on the back when I get a card right.

Green: Give me a cursed idol, a neat trick, and a tiny leader

Honorable Mention (You Find a Cursed Idol/Wild Shape): Green cards in this set are pretty lame. I consider none of them good or even fun. These three represent the most fun and they are pretty damn awful. Cursed Idol, at least, has some versatility. Wild Shape, too, and it can be a fun trick to play at the end of the game to give you another turn to find an answer. I wish one of the options gave you deathtouch, but that’s neither here nor there.

Varis, Silverymoon Ranger: I have a tiny leaders deck with Yisan, the Wanderer Bard. It’s a fun deck that isn’t terribly tuned, but it was able to beat Chris’s even less tuned deck. As soon as I saw this card, I wanted to build a tiny leaders deck around a dungeon theme. Again, not a great card, but I guess if pressed I could call this one fun.

The Verdict (Forgotten Realms Gruul Edition weighs heavily in favor of red)

Red gets some of the most fun and powerful cards in the set. Green is all but forgotten in both cases. I suppose not all colors can be winners in every set, but they’ve actually been pretty good about printing powerful cards and balancing all colors in that regard. Maybe I’m missing something. It wouldn’t be the first time. However, thinking back on it, Chris and I didn’t share many green cards during our spoiler texts, so maybe green is just bad this time around. Thanks for reading my Forgotten Realms Gruul Edition and come back tomorrow for the miscellaneous cards.

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