Tag Archives: Hearthstone

Hearthstone Road Trip: Destination Witchwood

Introduction

It’s that time of year again. Blizzard has released a new expansion for Hearthstone. I did a quick preview of the set about a month ago when it was announced. Before that, I wrote a bit about the new things that we could expect with the new season. You don’t have to read either of those to understand what’s going on in this article, but it would be great if you did!

One of the rumors about the new set was that it would take place in Duskwood. I said at the time that I didn’t exactly get a Duskwood vibe from the design of the set teaser and that has proven true. However, I do give you some credit, internet. You did get the woods part right. Just the wrong bunch of trees. Also, whoever first posited that the “Year of the Raven” was going to involve dark and spooky themes, I say “Kudos to you!”

And a hearty high five on top!

I already talked about the new mechanics in my previous article. Echo is fun, but so far I don’t think there’s anything that is truly broken (yet, more on that later). Rush is much preferred to charge as that mechanic will hopefully become Wild only over time. Granted, there are classic cards with charge on them, but good old Blizzard could just send them to the Hall of Fame or easily change the wording on the cards. Even and Odd decks are cute and I think there might be something to Odd quest warrior. In addition, odd paladin makes that class even more annoying to play against. But, that’s not really our thing here, so on to what we do best. Playing games and having fun.

The Cards

Neutral

This isn’t necessarily a keyword, so it wasn’t covered in the preview. It also came as a bit of a surprise when I saw it as I hadn’t been watching the spoilers for this set very closely. But, I like the mechanic of this card. It isn’t the only one that swaps attack and health each turn that it is in your hand. It is just the one that I have seen used and used myself most effectively. It’s relatively cheap and can remove big stuff right away if it is in 6/2 mode. All in all, an interesting addition to the game.

Honorable Mention

A 3-mana removal spell in this meta? Only bad thing is that if you aren’t able to target it (with hero power or other cheap spell), the opponent can silence it. Still, playing it just to frustrate your opponent and make them check the history to see what was just played against them makes it all worth it.

Druid

Naturally, this card makes me think of Twilight Drake. For one more mana, it has taunt. Both of those points are relevant. As soon as I saw this card and a few of the other new cards, I started thinking about a druid odd taunt deck. I’ve heard rumblings about such a deck existing, but I have no idea if it is actually any good. Then again, I’ve never cared too much about winning. I just want to have fun with the game.

Honorable Mention

She’s five mana and can be played in my Odd Taunt Druid deck that I’m trying to make happen. Also, and this isn’t relevant to that deck. But,A� if you can get her to stick, you could play Ultimate Infestation, then Kun, and then another Ultimate Infestation all in one turn. I don’t know how practical that is, but it sure would be fun to watch.

Hunter

This is the kind of card that I love. On first look, it looks great. Upon further inspection, it looks pretty terrible. Upon even further inspection, it settles into a decent situational card. You can use it to make an army of 4/4 minions with rush or even charge. You can use it to attempt to blow your opponent out of the water with a whole bunch of 9/8 lions that leave 2/2 hyenas in their wake (if they ever die). It’s just a potentially wacky card.

Honorable Mention

I know what you’re thinking. That’s a terrible card. And you’re right. It is an awful card. But, look at that! A 6/6 rat?! That thing’s huge!

Mage

I am bit biased towards this card because it is the gift legendary that I’ve gotten on two of my accounts so far. Moreover, I’ve been able to play it a few times. Once I got Aya Blackpaw and another time I got Stalagg (or was it Fuegen?). Stay tuned for more! I could steal this card with Rogue, play it, Shadowstep it, play it again, and get both of them for the meme Thaddius dream.

Honorable Mention

Similar to a few other cards on the list, this one invokes feelings of another card. It’s a slightly worse improvement on arcane missiles. However, in a meta where everyone is playing 1 and 2 mana cards with only 1 or 2 health, throwing around one mana fireballs seems like a decent thing to be doing.

Paladin

A card that makes Quest Paladin viable! Not really, but I did see someone on low level ranked playing the deck and it ran all over my pile of Mage cards that I’ve been using to try to finish the quest. I have packs upon packs of standard legal cards, but I’m trying to save them to open them for a YouTube video. See, guys I do care. As far as this card, this isn’t an example of a broken Echo card, but it does come pretty close.

Honorable Mention

Hearthstone has bulk rares, too! Just like their big brother Magic the Gathering. The difference here is that you get useful dust from the card in addition to the hollow empty feeling of what the card might have been after opening it from a pack.

Priest

In addition to the earlier “that’s busted, wait that’s terrible, no actually that’s a decent situationally” card that I mentioned above, this is my other favorite type of card. It’s a card that does new things that we’re not used to in the game. Like the other type of card, it might just be terrible. Then again, it just might be brilliant and it hasn’t found where it wants to be yet. I can’t wait to find out.

Honorable Mention

This was a toss up between Squashling (but I didn’t want to mention two Echo cards back to back like this), Quartz Elemental (which could be fun in an Inner Fire deck, but ultimately isn’t all that interesting), and this card. Other than those reasons above, I chose this card because I like the Priest theme of using your opponent’s cards against them. Sure, rogue has those cards, too, but rogues are thieves on the outside. This confirms my suspicions that any priest in any fantasy setting is secretly a thief.

Rogue

Not a good card, but it is a Legendary minion that you can play multiple times in a turn (at least 3 on turn 10 and maybe more given coins), and it gives you a body and a card every time. Hearthstone understands that if they can’t give us great cards every time, at least they can give us fun cards.

Honorable Mention

This was a tough one and for the opposite reason of the priest honorable mention section. That one had too many good cards to choose. Rogue got some really awful cards in this expansion. I suppose that’s to be expected since they got Kingsbane last time and that card bordered on completely busted. As far as Tess goes, she doesn’t make Thief Rogue viable, but she does make it fun, in that unnerving Yogg kind of way that we all love.

Shaman

In Knights of the Frozen Throne, we got new hero cards for all of the classes. This hearkened back to the old WoW TCG where you got to choose your hero for your deck. This time, we just get poor old Hagatha. She’s got a decent battlecry, and a passive battlecry (which is always cool), but it pales in comparison to Valeera’s DK power. I choose cards because they are unique, not because they’re good.

Honorable Mention

What if they had made this 1 mana and given it Echo? Would it have been the broken Echo card that I know is coming sooner or later? I don’t think so, but we are definitely getting closer to it. What if it is still the exact same, but with Echo? That’s pretty broken, but you do potentially sacrifice your next turn for it. These are the things that keep me up at night.

Warlock

A 7 mana almost guaranteed board clear and you get a 4/4 minion out of it, too? I don’t usually pick good cards (and I might not have here), but this card seems crazy to me. This card is almost guaranteed not to see play because Cubelock seems pretty stable as a deck right now. So, nobody will ever suspect when I play this card on them. Muahahahahaha!

Honorable Mention

Another echo card that exists only to annoy your opponent? I’m sensing a bit of a theme here. This is kind of a weird card because it feels more like a Priest card than a Warlock card, but I’ll allow it. It’s just such a stupid and fun card that I could see playing two turns in a row against some silly aggro face deck just to prolong their misery.

Warrior

This isn’t a good card. This isn’t even a fun card. I mean, it has rush and that interesting twist of gaining +3 attack on the turn it’s played. This is maybe a decent Arena card. What gives with this pick? Well, that just goes to show you how terribly Warrior was treated with this expansion. If Rogue was awful, Warrior is off the charts terrible.

Honorable Mention

I seriously cannot come up with another Warrior card for honorable mention. This is not me trying to be cute or provocative. The Warrior cards are that bad. If you haven’t seen them yet and don’t believe me, just go look. There’s nothing good, nor interesting, nor fun. It’s just a pile of frightening garbage.

Shudderwock

You may have been surprised to not have seen this card in the Shaman section. It’s a crazy card that does crazy things. Seems like it would be my kind of card and I’d have been able to find some place for it. Well, I did. As with any new Hearthstone expansion, there is a busted card with busted interaction that makes a deck that does ridiculous things. This one is no different.

I had heard rumbling about this deck and how stupid and noninteractive it was. I played against it once and it seemed weird, but not overpowered. Then, I decided to do something that I haven’t ever done. I took all of my dust and I crafted the cards necessary to create the deck. Playing it only once was enough for me to see that it is the special kind of stupid that Hearthstone can be known for. I misplayed the deck and I was still able to win because the card is so silly. It just becomes an almost infinite series of interactions that can’t be countered by the opponent, not even by conceding. I have a feeling that something might be done about this card soon.

The Verdict

There are some decent cards in this set. There are also some possibly fun cards that might inspire me to make a few decks to try out during the season. Other than that, there isn’t much here. Overall, the set is quite disappointing and while it might change the meta a bit and bring back some old deck archetypes, I don’t see there being huge changes overall.

The few streams that I’ve been able to watch this week verify that. Kingsbane Rogue is gone and Druid is more of a taunt variety. However,Cube and Control Warlock still seem to be a big part of the meta along with different varieties of aggro Paladin and I don’t see those going away any time soon.

Hearthstone Road Trip: Destination Witchwood

Introduction

Last week or the week before, I did a quick post about the new season in Hearthstone.A� A few times I said that I refused to speculate myself, but I did mention a rumor that I heard that made sense to me. Someone made the connection between each Hearthstone season and the sorts of sets that we could expect from them.A� Their conclusion was that the Year of the Raven would be one of dark and mystical forces.A� While that part seems to be true with at least the first expansion, that’s the only rumor that has so far been true.

The extension of this thought was that Hearthstone might be travelling to the World of Warcraft zone Duskwood.A� I had my suspicions that wasn’t true that I wrote in the article.A� Admittedly, my only evidence for my theory was that the gem in the center of the card just didn’t put off much of a Duskwood vibe.A� Still, I’ll take a victory lap when I get something right.

Enjoy them.

Instead, we are going to a forest in (near?) Gilneas known as the Witchwood.A� Even having played World of Warcraft obsessively for almost 3 years and then off and on for another 5 or 6, I had to Google Witchwood to make sure that it wasn’t just some Hearthstone version of Duskwood.A� Sometimes Hearthstone adds to or modifies WoW lore in that way.A� They didn’t this time.A� This is honest to goodness WoW lore that they’re using this time, albeit, a somewhat obscure one.

So, what do we know about the Hearthstone version of Witchwood.A� Surprisingly, even though the expansion isn’t due until April and most of the major card reveals are still a week or two away, we know quite a bit from what has been released.A� Let’s explore the spooky forest, shall we?

Even/Odd Decks

One of the things that the Hearthstone team has been consistent is that they want to use Hearthstone to explore ways to make the game unique by doing things with the digital format that you can’t do in paper.A� I mean, I like Magic and I like playing Magic on the computer, but that’s all it is.A� It’s just Magic on the computer.A� Even the new game, Arena, which is supposed to be more user friendly and attract some of the Hearthstone crowd into Magic, is just Magic on the computer with a different wrapper.

That’s not true with Hearthstone.A� Once upon a time, Blizzard did have a paper World of Warcraft TCG and I still enjoy playing it from time to time.A� When Hearthstone came along, they stopped supporting the paper cards.A� I feared that Hearthstone might just become WoW TCG on the computer.A� The fear was initially supported by them recycling card art and mechanics from the game.A� But, the fear was put to rest when Chris tried to make a paper version of Hearthstone and found that it would be too bogged down by all of the RNG inherent in Hearthstone.

The point of this all is that the Hearthstone developers have been successful in their attempts to make the Hearthstone experience unique.A� That’s not to say that all of theirA� ideas have worked.A� You need look no further than these cards to realize that.A� As I said to Chris when he asked me about them, “The idea is interesting, but the execution so far is pretty terrible.”

I’m not the only one who thinks so.A� I was watching a streamer the other day who was trying to put together decks for the even and odd cards that had been revealed using the cards that are available in the game so far.A� He made sure to repeat several times that the card pool was incomplete and that there might be cards from the Witchwood expansion that could strengthen the decks.A� But, so far, none of the decks even looked to be fun.A� Certainly none of them would be viable in any competitive format, except maybe the mage deck that used the card that upgrades your hero power at the start of the game.

Mechanics

Echo – I recognized this one from Eternal.A� It doesn’t work exactly like it does in Eternal, but it is has some similarities.A� In Eternal, when you draw a card with Echo, it creates a copy in your hand that you can then cast.A� With Hearthstone, the card is copied when you play it and then you can cast it over and over again.A� For instance, if you had the Phantom Militia card which is the only one to have been spoiled so far, you could cast 3 2/4 taunts on turn 9 or 10.A� Depending on what cards they put the echo mechanic on, it seems like it could be much more broken than the Eternal version.

Rush – The designers have been saying for a few expansions now that they think the charge mechanic was a mistake.A� It really became apparent when Patches the Pirate was such an oppressive card in Standard and they realized that it would most likely continue into Wild.A� There was one other card that had charge but could only attack minions, so they must have taken inspiration from that one for the new mechanic.A� I realize that charge is common to all card games in one form or another, but it is especially annoying in a game like Hearthstone because it is one that is, according to the designers, predicated on board control and trading.A� Rush brings that aspect back to the game while still having minions that attack right away.

Solo Adventures

The release schedule for Hearthstone used to be two sets and an adventure released each cycle.A� I might be wrong about that.A� But, there were adventures released that allowed players who didn’t want to pay money and didn’t play enough to get gold for packs to get dust or cards.A� They did away with adventures recently, which I thought would have a deleterious effect on the game.A� Honestly, as with most decisions, it hasn’t had much of an effect at all that I can see.A� Perhaps those players who relied on them to increase their card collection more than I do would argue otherwise.

They are still releasing adventures.A� It’s just that the focus of them has changed.A� With Kobolds and Catacombs, they put together a solo adventure mode that allowed you to pick one of the established classes and build a deck through randomly offered cards.A� The mode also gave “loot” in the form of additional cards or game effects.A� It is a fun mode, but that’s all it is.A� There are no rewards for defeating all of the encounters and the boss.A� That’s a bit disappointing because even a tiny bit of gold for your first time with each class would be nice to have.A� Oh well, no big deal.

They’ve expanded on this idea with Witchwood.A� It is similar to the Kobolds and Catacombs solo mode in that you fight against a predetermined number of encounters.A� Also, after you defeat an encounter, you get loot cards to improve your deck.A� Where it differs is that youA� choose from one of the four new classes in the above picture instead of the established classes of the game.A� I’m pretty excited about this idea because I generally enjoy the single player modes of card games.

I’ve logged probably twice as much time in Eternal’s single player modes as competitive.A� I’m stuck on an encounter in HEX, but I did enjoy it while I was playing it.A� I don’t spend nearly as much time in the single player mode in Hearthstone compared to the competitive modes, but I do still enjoy playing through this game mode.A� I just want some rewards is all.

The Verdict

I’m not sure what to think about the odd and even decks.A� I like the idea of trying new things.A� But, this idea just seems bad overall.A� The new mechanics are cool.A� Echo seems like it is just waiting for the right card to be abused to a horrifying degree. A�Can’t wait for the first noob to try to point a rush minion at my face and “Whoops” him. A�More of a solo mode that is fun can only be a good thing.A� It also leads to the possibility of even more going forward.A� Stay tuned for the official 2GG preview once all of the cards have been spoiled.

Quoth the Raven

Introduction

A few days ago, I noticed a post on Instagram about the new Hearthstone “year” and was surprised.A� I don’t know why I was surprised.A� I knew that it was about this time that they started their version of Standard and then it would have been around this time that they had their first rotations.A� However, unlike Magic, a game that I am almost always aware of new sets and rotations, Hearthstone is more of a hobby.

Bear in mind that Magic itself is only a hobby and you will then understand the priority that Hearthstone is not for me.A� I am back to playing a bit each day to complete a daily quest or two.A� I watch the game on stream because it is an easy game to just veg out to while I’m writing or doing school work.A� Every once in a while I get delusions of grandeur and think that I’m going to grind to legend one month.A� So far, I haven’t pursued that particular goal.A� With my current schedule, I don’t think that I will anytime soon, either.

So, to make a long story short (I know, too late!) I had no idea that the rotation was imminent.A� Once I saw the Instagram post, I decided to do a little bit of research on what was imminent for the “Year of the Raven.”A� Needless to say, true to form, Blizzard did not give much information other than the name and the cards that were rotating into the Hall of Fame.A� Sure, I could speculate.A� Since I’m not a Hearthstone acolyte and I haven’t played WoW consistently for about 5 years now, any speculation on my part would most likely be wildly inaccurate.

When has that ever stopped us before?

The Good

Once upon a time, Molten Giant was part of an OTK warrior combo that quickly got nerfed via the Warsong Commander nerf.A� They had to further nerf Warsong Commander when OTK Patron Warrior became a thing.A� The final nail in the coffin of this card came because of the stifling nature of handlock and the fact that they often could cast all giants for very cheap or even free, as was the case for this card.

I was a huge fan of the old Handlock decks because they fit right into my playstyle.A� It was a control deck that required several different decisions to be made on every turn.A� I wasn’t the best Handlock player, though, and I understand why the deck became so dominant when played by players who are much better than I am.A� This card needed to be nerfed if it was to continue into the future and shake up the standard meta.

I mentioned in my discussion of the latest round of nerfs that I liked that Blizzard wasn’t ignoring their eternal format as I was afraid they might.A� Some of those decisions were directly related to the Wild format.A� This decision is the same.A� Because there are more tools to deal with a pre-nerf Molten Giant, they’re giving it a chance to see if it can find a place in the meta.A� I don’t know if this will allow old Handlock to shine again, but I’m holding out hope.

The Bad

Out of the three cards that are being put into the Hall of Fame, this is the decision that I understand the least.A� While this is a frustrating card to play against, I don’t often see it in Standard decks at all.A� I play against it all the time in Wild already because I play against a bunch of Mill rogue and occasionally see them in a Freeze or Quest Mage deck.

I’d have rather seen Doomguard in this slot and I’m not the only one.A� I’ve seen more than one discussion in Twitch chat (yes, they do happen sometimes) and on message boards about how annoying it is to play against Warlock with Doomguards, cubes, and Skull of the Man’ari.A� Warlock may or may not have been as oppressive as everyone thought when they nerfed priest (mostly) with the last patch, but I do know that I have seen a lot of Warlock being played on stream.A� I’m astounded that Doomguard is not in this spot.

This leads me to believe that maybe they are releasing a standard card that does a similar thing or would cause this card to be busted wide open.A� I know that Blizzard seems to shy away from pushing a mill strategy, even though some players want to see that in Hearthstone.A� I understand why Blizzard would not want it.A� Without a graveyard and the possibility of interaction, cards that are burned are gone.A� It’s just not a fun strategy for the kind of game that Hearthstone is designed to be.A� Hopefully, Blizzard hasn’t decided to make mill viable in Standard.A� The fact that this card is moving to Wild only makes me think that they have.

The Ugly

This is perhaps the single most frustrating card to play against in the game.A� Since the only win condition is to reduce your opponent’s health to zero, adding immunity to the game messes up all calculations and delays that victory by at least one turn.A� Since mage also has very powerful minion removal, the ability to gain life through Artificer now, and the ability to have more than two Ice Block in their decks, a sure victory often becomes a defeat that nothing could have been done to prevent.

So, I understand that reason for moving this card to Wild.A� However, they just gave a few new cards to Rogue that give them immunity for a turn similar to this card.A� So, I don’t completely understand the decision.A� Granted those cards work slightly different from this one and they can be played around (especially the secret that only grants immunity after damage is dealt and it doesn’t prevent the damage) easier than this one.

As a result, in addition to moving this card to Wild, perhaps they should have also adjusted this card so that it works more like that card or something.A� I honestly don’t know how they would change the card other than to make it like the rogue card, but that seems like a lazy way of doing things.A� A quick look at the most recent Wild snapshot shows that Mage decks that use Ice Block are only considered Tier 2, so perhaps Blizzard knows what they’re doing.A� So, I’m skeptical, but I guess that’s why I don’t design card games.

The Verdict

There are other things that they have announced.A� First, that we here at 2 Generations Gaming are most excited about is the announcement of a tournament mode.A� Yes, we can start to network and advertise the web page with our own tournaments in Hearthstone!A� When Chris told me about it, I was beyond excited.A� When we first started having the idea for the web page, I always wanted to do a tournament for Magic and we’ve even had discussions about that, too.A� Things are really starting to come together.

Two other cool things for filthy casuals like us is that they are altering some of the more difficult quests to finish and making them easier.A� This will mean less time invested in getting my gold to buy my packs that I will never open.A� Finally, the new Druid hero is finally here and she is easy to get.A� Win 10 Standard games over the season and you will have Lunara instead of Malfurion.A� All great stuff.

As far as the new set, I don’t have much to say right now.A� I refuse to speculate because I’m mostly ignorant to both Hearthstone and World of Warcraft at this point.A� Anything that I might say or think will be simply guessing and even though I made the joke earlier, I’m not usually one to engage in wild speculation on what Blizzard might do.A� As we saw with my analysis of Ice Block, it is sure to be incorrect.

However, I have seen some speculation from others who know better than I do.A� First, someone said that the year of the Kraken seemed to deal with mystical and god like powers.A� Then, the year of the Mammoth dealt with large creatures and effects.A� Therefore, the year of the Raven will deal with dark and dreary themes.A� This made them conclude that the next expansion might have something to do with Duskwood.A� There was another image out there that made theory seem plausible, but I don’t exactly see Duskwood in that icon at the middle of the teaser.A� I suppose that we will see.A� Continue to visit for more of my analysis as we get closer to the release.

Deck List! Hearthstone Secret Aggro Hunter (Standard)

I discovered this little gem online and decided to give it a whirl. I went 6-1 with it only losing to a Warlock deck (shocking..). Regardless it’s very cool, and you can quickly overwhelm your opponent right out of the gate. As far as mulligan tips go, try to get a Secret Keeper in your opening hand along with some of the 2 drop Secrets in order to pump it. You can also look for an Alleycat and a Cloaked Huntress. The Alleycat puts instant pressure on your opponent and on T3 the Huntress comes out and your secrets are now free. It’s a very synergistic deck that can put up a fight against anything out there, besides Warlock apparently. I definitely recommend you try this one out and let us know what you think.

Deck List! Hearthstone Secret Tempo Mage (Wild)

This is probably one of my most favorite decks to play. The synergy between Flamewaker, Mana Wyrm, Sorcerers Apprentice and all of the cheap spells make it easy to go off for 6+ damage every turn. All of the secrets in this deck give you some breathing room to keep going face on your opponent as well as pump up your Mana Wyrms.

Mulligan Strategy: Try to get a Mana Wyrm in your opening hand as well as some 1 drop spells or a Kabal Lackey with a Secret. Maybe its just me but it’s pretty easy to get a decent opening hand with this deck.

Hearthstone Deck List – Priest N’Zoth Greed (Wild)

Introduction

Chris posted a HearthstoneA�deck list a couple of days ago.A� I checked it out and then texted him with encouragement.A� It’s a Paladin aggro list and those are very strong in Wild right now.A� I used one that I threw together to beat the same poor soul three times in a row by turn 5 in each game to finish off a quest that I had to do.

His post inspired me to think about maybe with some possibility probably posting one of my own.A� I have this debilitating controlly greed Priest deck that I use to crush any hope out of my opponent.A� I told Chris that I can almost see the point at which they realize that it’s hopeless and give up on the game even though they are an anonymous avatar in a computer game.

The Deck

Some Notes

The deck hasn’t been updated with any new cards for maybe two expansions.A� So, it probably isn’t as strong as it could be.A� I do know that I discovered a cube from my curator in one game that seems like it could be very strong in the deck.A� Maybe I’d remove one or both of the curators so that I just had the cubes without having to rely on discover.A� I also only have one shifting shade, so maybe cutting a Shrinkmeister for another Shade would add that extra death rattle minion for your eventual N’Zoth.

The only board clear is Nova, which generally isn’t an issue.A� With the Velen’s Chosen cards and the Thalnos, you can generally get a 3 or 4 damage nova.A� I don’t know much about the meta of wild, but a Lightbomb might also be an addition if you wanted to swap out one of the Novas.A� Other than that, I have good success with the deck as it is.A� The one downside is getting stuck with a heavy hand or the Shrinkmeister without any other minion.

Playing/Mulligan

I usually hard mulligan for a cleric against most decks.A� The card draw let’s you cycle through the deck and get to your heavy hitters/defensive cards quicker.A� Having a Shrinkmeister is nice, too for decks like Shaman or Paladin, that can coin or play big minions on 2.A� Aside from that, just shoot for a low curve out hand so that you are making a play each turn and getting that board presence.A� PW: Shield and Velen’s chosen allow you to get great value trades and a follow up Holy Nova often wipes their boards completely.

Entombs are there to clean up possible big taunts/high impact minions.A� It can also be used for those pesky 4 attack minions that people think they’ll play to give you trouble.A� Then again, a Shrinkmeister/SW: Pain or Cabal Shadow Priest will give you a big to massive swing in the early game with Pain or the late game with the Shadow Priest.A� Once you’ve exhausted all of their resources, the N’Zoth turn is often back breaking.

I’m no professional deck builder.A� I just put together things that I think are fun.A� This one plays right into my fun police player profile and it gets good results most of the time. If you have any constructive criticism, I’d like to hear it.A� L2P Noob?A� I’ve heard that all before.

Some Notes on the Nerfs

Introduction

I know that you don’t come here for the latest breaking news in games.A� Also realize that this article won’t change that.A� I barely have the time right now to post my articles about 30 year old video games and my status as a filthy casual as a Magic the Gathering player.A� I’m not going to even attempt to keep up with all of the current video game news.

However, I did notice a post on the Instagram feed of one of the people that I follow.A� It had a picture of Patches the Pirate from Hearthstone and the tagline “I’m in charge now”, but with the “now” crossed out and “next turn” scrawled above it.A� I didn’t know what to think because Hearthstone players have been screaming for a nerf of that card since it was released.

I mean, seriously, what the hell was Blizzard thinking with this one?

Initially, I thought it was a joke and laughed accordingly.A� But, something nagged at me, so I went in search of an article that I didn’t even think existed.A� I typed “Hearthstone Nerfs” into Google and expected to only find articles from the past.A� Much to my surprise, an article written that day was the top search result, so I followed the link.A� Apparently, Blizzard finally got around to nerfing the card right as it was on the cusp of rotating to Wild.A� More on that later.

I texted Chris about it, but then we got to talking about something else.A� Later in the night, he must have checked out an article about it because he texted me out of the blue “I actually agree with the nerfs” in response to my assertion that maybe Blizzard had gotten it a bit wrong.A� It’s not that I don’t agree with the nerfs.A� It’s just…warlock right now.A� Jeeze.A� How could they not do anything about Warlock?A� I know that they want the players to use the tools available to them to figure out the meta, but c’mon.A� When they nerf one of those tools, what are players supposed to do?A� More on that later.

Patches the Pirate

This is the big one.A� As I said earlier, this is the one that players have been talking about since before the card was released.A� It thins your deck, gets played automatically most of the time, and has an immediate board impact.A� There was a time when players were running pirates in their deck just for this card.A� It was absurd.A� The power level has diminished some in standard due to the proliferation of control and durdle combo decks, but this guy is still all over wild.

It’s gotten to the point where when I see this card in wild, I just concede.A� Sometimes I will just concede if I see a warrior or rogue because I know that they are probably pirates.A� Rogue also has the mill archetype.A� They are both just such triggers for me.A� They are just no fun to play against.

I will say that I’m impressed that Blizzard is at least making an effort to support their eternal format.A� I was afraid that it would just be a dumping ground for past standard cards and they’d never even think about it again.A� I like wild because I like the eternal formats, so I play it almost exclusively.A� Instead of ignoring the format, they actually made a nerf that was at least partially due to their thoughts of how the card could warp in Wild.

Raza the Chained

This is one that has only recently gotten on to people’s radars due to the Priest Razakus combo deck that has taken over Standard.A� According to Blizzard, though, that wasn’t the main reason.A� Actually, come to think about it, their statement makes it sound like that wasn’t even a consideration.

I find that strange.A� They’ve nerfed cards in the past to prevent one turn kills and the Razakus combo is exactly that.A� Then again, it takes some effort to pull off, standard rotates every 3 or 4 months, and the card will eventually meet it’s match.A� Where it again becomes a problem is Wild, where Razakus could rule, potentially forever, squeezing out any creativity and imagination in deck building.

Since Wild gives you all of the cards to build your decks, that’s exactly what it needs to be.A� There needs to be room for new and interesting decks that are constantly evolving due to new cards rotating into the format.A� It doesn’t need to be a stagnant swamp of durdle deck against durdle deck that makesA� you want to throw yourself off a cliff.A� Again, good job thinking of us filthy casual Wild players.

The problem with this one is that Razakus was the only thing keeping Warlock from being a truly dominant force in the Standard meta.A� They may have plans to deal with Warlock in the coming months with some rotation/hall of fame moves, but in the mean time, Warlock is going to be mean.A� This doesn’t affect me much because I never play Standard at any high level, but the streams I watch will become Gul’dan v. Gul’dan, which is troubling.

Corridor Creeper

0 mana 5/5?A� What could go wrong?A� This card is crazy stupid in a game that encourages minion trading.A� At least with the giants, you can get them to 0 mana, but it takes some skill and strategy.A� This thing, you just throw your little guys into the other guy’s little guys and play him for free.A� Good riddance.A� It might still be borderline playable in arena, but the other two picks would have to be pretty bad.

This is the one that I’m least concerned about.A� It has a powerful effect and delaying that effect for one turn might make it unplayable.A� Because, we all know, when Blizzard nerfs a card, they either miss completely and the card just becomes slighly less powerful or they ban hammer it into a deep hole.A� I think this card might be in the first category instead of the second.A� It’s still a decent late game card in arena and maybe even in constructed control decks.A� I have no idea and I’m honestly not all that concerned if it isn’t.A� This card just doesn’t register all that much, but that might be because it is an arena nerf and I don’t play much arena.

The Verdict

While I ultimately agreed with Chris and all of the nerfs hit the spot, I’m a bit concerned about what Warlock will become.A� I like to watch streams because I’m terrible at the game, but I do enjoy the interaction.A� I have no idea when the next expansion is going to hit, but until then it is going to be all Warlock all the time.

It’s going to be like when Pirate Warrior and Aggro Shaman were all over the place, but as of right now, there isn’t a natural enemy of the Warlock.A� I’m sure that streamers and pro players will find that counter and hopefully they do soon.A� Because during the aforementioned Pirate Warrior and Aggro Shaman meta, I watched less and less Hearthstone.A� Maybe that’s a good thing.

2 Generations Gaming 2017 in Review

Introduction

It’s the first day of 2018.A� This is the time every year that is traditionally set aside for reflection on the previous 365 (or 366) days.A� There are countdowns, marathons, and years in review.A� This article falls into the last category.A� While it has been difficult to maintain a consistent video or podcast schedule, I’ve done okay at updating the web page with at least one article a month.A� I’ve also kept busy with plenty of other geeky fun.A� Let’s reminisce on the best, the worst, and the ugliest.

The Good

APBA Baseball:A� I only recently rediscovered this game in one of my closets and I’m going to write an article this week about the couple of games I played last week.A� I know that others might prefer Strat-O-Matic or another simulator, but this is the only one I’ve played and it does what I want it to do.A� Overall, this has been a great addition to my gaming life again and I can’t wait to dive deeper into the baseball simulation greatness.

Mobile Gaming:A� Old school favorites like Candy Crush and Angry Birds.A� New favorites like Sim City Build It, Fallout Shelter, Magic the Gathering Puzzle Quest, and Pokemon Go.A� All of these games have been played with great regularity over the past year on my phone.A� In fact, most of my video game time has been spent on my phone.A� That’s saying something for a person who used to denigrate all mobile games as shovelware.

Eternal/Hearthstone:A� Yes, these are both games that could have technically been included in the mobile section.A� However, they’ve had more impact on me than the other games included in that list.A� I started playing Eternal during one of my rage quits from Hearthstone earlier in the year.A� I had seen Brian Kibler playing the game on stream and figured I’d give it a chance.A� I’m glad that I did.A� While I don’t play it as much as when I first started, it still has a place in my weekly rotation.A� I have had an up and down relationship with Hearthstone.A� However, as I said to Chris a couple of days ago, I seem to have found my comfort zone in the game.A� I have little to no interest in competitive play of any sort.A� I generally just log in every couple of days to do quests, earn gold, and every now and then win a pack that I won’t open.

Comics:A� 2017 was the year that saw me get back into comics.A� Marvel’s Secret Empire event led to a discovery of the well executed DC Rebirth titles.A� Following them for a few months led right into Metal and sticking with Secret Empire to the end let me experience the start of Legacy.A� Almost all of these events were well executed, but it wasn’t all good for comics this year.A� More on that later.

Magic the Gathering:A� You wouldn’t think that I’d rank this so highly in the good category.A� Given that Chris and I discussed a few times how little we had played the game this year.A� I wasn’t even watching streams.A� It just looked like the game had run its course for us.A� Then, a couple of things happened.A� Well, on my end, one major thing happened.A� During one of our summer trips, I played Magic with all three boys.A� First, we played a couple of two headed giant games with decks that I had built over the years.A� Then, I picked up the Nicol Bolas box set and finally the Explorers of Ixalan.A� We haven’t played the Explorers yet, but there is time.A� Any game that gets me closer to my kids is a great game.

The Best:A� I know that it came late in the year, but any time a Star Wars movie is released and it is half decent, that will be the best thing about my year.A� When it is one of the best of the franchise, it will be the best thing of the decade.A� When I get to experience it with my kids and father in law, it just might be one of the highlights of my life.A� I won’t say much more because I have an article planned to go into more detail, but I absolutely loved this movie and it was a perfect way to start my holiday break.

The Bad

No New Console:A� This is the first year in a few that we haven’t gotten a new console.A� I was going back and forth for a few weeks on whether or not to buy an XBox One Minecraft edition.A� I’ve had my eye on it for a while.A� Then, there seems to have been a mix up with my last December check and unless I sub in January, I won’t get paid at all, so economics won out.A� Liam did buy himself a Gamecube and we found the Dreamcast (but it needs to be repaired), so there are some “new” games being played right now, but no new hardware makes me feel a bit sad.A� We won’t be down for long, though.A� We are looking at a Switch and I’m almost positive that I’ll get an XBox in February.

The Worst:A� Only two for this one?A� Yep, and only two for the next one, too.A� By now, you should know my very positive outlook on things and this shouldn’t come as a surprise.A� Also, the fact that I just talked so much about how comics were a good thing this year might also make this choice for “the worst” seem weird at best and probably perplexing.A� But, I have a valid explanation.A� I loved the stories and art of the comics, but hated the cover prices.A� I was spending far too much money on them and I couldn’t justify doing so anymore.A� At least with games, I get massive replay value from them and they allow me to spend more time with my kids.A� Comics did neither of those.A� It was 3-7 dollars spent on 10-15 minutes of enjoyment.A� That’s just awful.

The Ugly

Our Podcast Lineup:A� I was just talking to a friend (and one of the first fans of the page) about the 2 Guys Gaming podcast.A� He said something about how he thought it was damn good and that it could have been something.A� Not one to take compliments very gracefully, I changed the subject quickly.A� However, the podcasts are fun for me to do and I really want to get back to doing them.A� There have been a few that I listen to that have taken long breaks and come back stronger.A� One, in particular, stopped and started a few times, but it is again one of my favorites.A� So, our planning is ugly, but hopefully by this time next year, it will be good.

Nerd on Nerd Violence:A� This is something that I’ve often spoken against.A� However, as nerd culture has become popular culture, the nerd on nerd violence has increased to an unacceptable level.A� It used to be that when you were picked on by somebody, you always had your nerd buddies to get your back.A� If there was an actual fight, you’d all get your butts kicked, but they were there to take your mind off of being the brunt of some sort of physical or psychological abuse.A� Now, some of the worst abuse of nerds is coming from other nerds.A� It isn’t just good-natured joke fights about whether Star Trek or Star Wars is better.A� It’s full on attacks of each other and the things we hold dear.A� I’m going to talk about this more in my Star Wars article and it might just be that all violence is increasing, but this makes me incredibly sad.

The Verdict

2017 wasn’t all fun and games.A� It wasn’t all poorly executed puns, either.A� It was a good bordering on great year that gives us an excellent foundation to make 2018 even better.A� Happy New Year, All!A� Make it the best one ever!

I’m Taking that Candle

Introduction

I know this is late for a preview/impressions post on the new Hearthstone expansion, as it has been out for about a week now.A� However, I have yet to actually play a game with any of the cards.A� As I said to Chris, I haven’t even opened a single pack from Knights of the Frozen Throne.A� I have played through only dungeon runs so far, which gives me almost no indication about the cards.A� Nevertheless, I’ve been watching and paying attention to the card reveals and think that I can give a decent impression to my fellow noobs.

Mechanics

I’m not positive if there aren’t usually very many new keywords in each set.A� I suppose that I could not be lazy and Google past sets, but then I might actually get a reputation for being a responsible journalist.A� Besides, I don’t even have to Google anything because I’m already on Hearthstonepedia (or whatever it’s called) so all I’d have to do is click a few links and I’m not even willing to do that much.

Seriously, have you seen House of Cards? Reporters just end up dead on the front of a subway train!

Recruit – This is the only official keyword that I can see that is new on the cards.A� There are a couple of others that show up once or twice or aren’t exactly keywords, per se, that I will review quickly at the end of the section.A� However, recruit is the only new bold word onA� card text.A� On the surface, it seems strong because it takes a card from your deck and puts it onto the battlefield.A� Yes, you read that right.A� Never change, Blizzard.A� Never change.

Spellstone – I wouldn’t necessarily call this a keyword.A� It is more of a card type.A� Each of the classes have a type of spellstone (only one now, but it’s probably only a matter of time before they introduce more) that does something relevant to the class.A� It starts off as a lesser spellstone, but can be upgraded to a spellstone and then further upgraded to a greater spellstone, again through some action that the class usually accomplishes through normal gameplay.A� I like the idea of these cards as they really push the narrative of being able to do things online that can’t be done in a traditional card game.

Legendary Weapons – Each class has also been given a new weapon of legendary status.A� Just like minions, only one can be included in a deck and they, at least on the surface, promise the same kind of game breaking potential.A� As they say, results may vary.

“Bonus effect” isn’t bold, but it does show up on several cards in the set. When you draw the card, you see the bonus effect which, in true Hearthstone fashion, is randomized.
I promised some unique mechanics in the set. As far as I know, this is the only card in the set with “dormant”. It also reads an awful lot like Dark Depths from Magic, though not as reliable…yet. I will say that I’ve been impressed at the Hearthstone team’s ability to make formerly terrible cards not as terrible. So, who knows. Before long, The Darkness could be meta.

Notable Cards

Please understand that this doesn’t mean good, or even necessarily playable cards.A� If you want that list, there are a thousand other pages that will give you the best cards, combos, decks, etc.A� If that’s what you’re looking for, you’re in the wrong place.A� I also just mentioned The Darkness and how bad it is, so I’m not going to waste your time with borderline unplayable cards.A� However, if you just want a (possibly random) collection of cool and interesting cards, read on!

I like this card because it takes the druid mechanic of choice and expands the possibilities. Very cool design.
Rogue finally gets secrets, something that seems to fit the class more than Paladin. This one is cool because it’s like a delayed shadowstep. Unfortunately, it’s very easy to play around, which defeats the purpose of secrets.
The first card in Hearthstone with “Trample” and it is a situational spell card. Weird, but neat!
There are at least two cards that have this ability only to attack if you have a certain amount of armor. It is a bit of a half measure between the “can’t attack” and normal minions. There are so many applications of this for other classes.
This is an example of them testing the waters with an idea (the mage quest) and then building on it. Admittedly, this is an odd application of the extra turn dynamic, but it shows that they are willing to take chances and experiment.

The Verdict

This set has perhaps the stupidest name for a card game expansion I’ve ever heard.A� I honestly thought it was one of Blizzard’s famous April’s Fools Day jokes either very late or a bit early when I first heard the name.A� In spite of that, I still logged in and claimed my packs.A� I haven’t opened them.A� Heck, I haven’t even opened my Frozen Throne packs, as I said earlier.

So, I don’t see this set getting me to play the game any more than I have been playing it to this point, which is only enough to finish a quest or two a day.A� What does get me to play more is interesting stuff like the mash up arena mode that they had for Halloween this year.A� I played through several of those runs.A� Oh, I have also done a few dungeon runs recently, and those have been a fun and interesting experience.A� Aside from that, though, I will just have another 50+ packs sitting in my inventory.A� Oh well, there’s always Eternal and Magic the Gathering to keep me busy.

Journey to Redemption?

(Editor’s Note: A�We know that you have become accustomed to our intense and burning hatred for all things Blizzard and Hearthstone. A�If so, this article might come as a shock to you. A�Please consult your doctor if you have a heart condition or are prone to fits of hysteria.)

Yes, it’s that time again when a not so young gamer’s heart turns to anger and frustration. A�Spring means a new Hearthstone expansion–as they’ve done away with adventures–and our “card review”. A�More often than not, “card review” means that I discuss new mechanics, get excited that control might finally become a viable option in the game, and then conclude that Hearthstone is just fundamentally flawed in design and face decks will always rule until they change how the game plays.

It’s become a bit of a running gag around here that we hate Hearthstone. A�That’s only partly true. A�I do find the focus on aggro and the reliance on RNG to be annoying. A�Also, I’m bitter that they ultimately killed a good game in the WoW:TCG to focus on this. A�I still feel like they could both exist. A�But, I do genuinely like some of the ideas that the game has introduced to the genre.

I mean, people might get confused because there is so much overlap in the art for the two games, but eventually, I think we’re smart enough to get it.

And, so, I kept playing in spite of how angry it sometimes made me. A�Chris kept telling me that I was addicted. A�Hell, I might have been. A�I am a sucker for the treadmill type of games that Blizzard makes. A�So, I guess we score one for addiction. A�Because I kept playing it, I’ve found my comfort zone in the game. A�It may not always be fun, but I’m not constantly texting Chris how much I hate the game anymore.

I have a feeling that some of this is temporary. A�After months of trying and promising control decks, Blizzard finally accidentally created an environment where they are viable. A�Sure, the meta is overwhelmingly face decks, so you still get aggro’d out of the game quite a bit of the time, but control decks actually do exist and get played quite a bit. A�As someone who prefers that playstyle, I couldn’t be happier. A�But, Standard rotation beckons and Reno is being relegated to the Wild frontier.

Don’t worry, Buddy. As a filthy casual, I prefer playing Wild, so we won’t be apart for long.

That’s the big selling point this time. A�Every time there’s an expansion, players get excited for new cards, the meta gets solved in a few days to a week, and then everyone complains about how boring the game is for another 3 months. A�Rinse and repeat. A�This time is different, Blizzard promises. A�Not only are new cards being introduced, but cards are rotating out for only the second time int he history of the game. A�That’s gotta add at least a day or two of theory crafting to figure out that spamming minions and going face is the optimal strategy. A�Okay, okay, that was a cheap shot. A�Only one at this in the article, though, is way under par.

So, what cool stuff can we expect from Un’Goro? A�First, and I’m actually genuinely excited about htis one, they’re bringing back the concept of quests. A�If you ever played the WoW: TCG, you remember that quests were the resource similar to mana. A�Since Hearthstone uses mana crystals, it doesn’t make sense to use quests in a similar fashion. A�Instead, they are legendary cards that are auto included in your opening hand. A�They require you to do something–ie, playA�x cards of some sort or another–and reward you with a super powerful card. A�I don’t know if any of the quests will be seen in competitive play, but I can’t wait to play around with them in the casual modes.

I feel like I’ve seen this card before. I can’t quite put my finger on it, but the card was definitely blue there, too.

The other new mechanic that has potential is “Adapt”. A�This feature “discovers” three upgrades to your minion in the form of divine shield, windfury, stealth, taunt, etc. A�The discover mechanic is one of the best ideas that the Hearthstone team has introduced into the genre. A�It fits in with the theme of the game that RNG is skill. A�There is variance, but because the game gives you three options, the chances of getting something useful are that much higher. A�Anything that adds more discover to the game is okay by me.

Hey, you might say, you’ve already mentioned 2 concepts that you like about the new expansion. A�Maybe you’ve turned the corner and will actually like the game now. A�Woah! A�Hold up there. A�Hating Hearthstone is part of my identity. A�If I actually like it, who have I become? A�this is an existential crisis in the making. A�But, not right now! A�Yes, there are some cool mechanics in the set, but there are always things that I can find to like about a card set before it’s been released.

I’m right there with you, Snoopy. Hearthstone is enough to make a man mad.

Usually, in Magic, that means that these things are not remotely viable as a competitive strategy. A�In Hearhtstone, they are usually unique strategies that change the way the game is played. A�So, I guess both are in keeping with my tendency to go against the grain. A�As far as the rest of the cards are concerned, there is an emphasis on “tribal”. A�Tribal is always one of the MtG buzzwords that is never viable, but always hooks me.

In addition to an overall deck strategy, I will often try to adhere to a tribal theme in Magic. A�Honestly, I don’t thin that it is any more viable in Hearthstone, but it is easier to make a tribal theme work because the synergies are more prevalent. A�For instance, you won’t ever get high ranks playing murlocs, but I did get a healthy win streak while playing a dumb shaman murloc deck the other day.

Who knows? A�Maybe I have turned the corner. A�I have gone from actively hating the game to accepting it as part of my daily routine. A�I suppose the next logical step is actual enjoyment.