A few weeks ago, I wrote about my progress in painting some miniatures. Emboldened by that progress, I purchased a Warhammer 40k Recruit Edition starter kit from your local multinational conglomerate. As the images later show, I only assembled some of the Space Marines from that set. No paint, yet. In spite of that, I wanted to actually try some game play. As a result, what follows after a brief explanation are my Warhammer 40k gameplay first impressions.
Thankfully, the set comes with a map and some scenarios to teach you the rules in the context of actually playing the game. I still contend that the best way to learn is by doing. So, I sat down last night and I played through the first two scenarios. As he watched me set up the map, Quinn asked, “Is that Dungeons and Dragons?” “No, Warhammer,” I responded, “but it’s similar.” I realized too late that I should have asked him to play. Then, this article could have told parents how accessible the game is to kids. Based on my limited knowledge, quite. But, a missed opportunity in any case.
Band on the Run
This scenario finds three Space Marine soldiers against 5 Necron Warriors. I only assembled and painted 3 Necrons, so two empty based stand in for the other two. Also, as mentioned, no paint on the Space Marines. Next time, all models painted and ready for service. I promise.
I played through the scenario as read through and applied each rule. Surprisingly, the first two marines went down very quickly. After that, for some reason, the last guy stood his ground and tried to take on all five of the Necrons by himself. I honestly don’t know what I expected. He held his own for 5 or 6 turns before the dice ultimately betrayed him. After that, I came to my senses. Why not just run? The objective of the Marines was to make it to the other edge of the map to “reunite with their brothers”. So, I replayed the last few rounds of the scenario and he easily made it, thus ending in a draw, as the rules stated.
In the second scenario, a sole Space Marine lieutenant (not 100% sure of the rank, but either a higher ranking soldier or simply a stronger one) squares off against a swarm of Necron bugs. This one introduces the player to close combat and the concept of units.
Again, I ended up playing through this scenario twice. The first time, the bugs completely overwhelmed the single soldier. Maybe not completely shocking, but a bit surprising. Every part of the scenario talks about how strong and durable the soldier is and how squishy the bugs are. So, I reset everything, read through the rules again, referenced what I needed from the first scenario, and played again. This time, the marine held his own and eliminated the bugs with ease. That’s more like it.
My Warhammer 40k gameplay first impressions are overwhelmingly positive. The games move at a quicker pace than some other miniature games I played. Some of the rules take time to digest and work through, but that’s true about any game. Like I said in my introduction, I want to finish my armies and get out there and play an actual game. Before that, though, I have a couple of more scenarios to learn a few more rules.