Tag Archives: Festival of Legends

Hearthstone Audiopocalypse Check In

Introduction

Blizzard started releasing mini sets a couple of years ago. I rarely, if ever, play any of the cards from the set. But, they offer them for gold, so I always buy them. Hearthstone Audiopocalypse proved to be no different. I bought the set like clockwork.

However, I can’t tell you a single card from the set. As a result, I can almost guarantee that I won’t play a single card from the set. Nevertheless, I got the idea this week to catch up with the various card games that I play. I wrote the Marvel Snap article on Monday. Today is Hearthstone and over the weekend, I plan to tackle the MTG Lord of the Rings abomination.

New Mechanics

The challenge of writing an article like this is that there are a limited amount of cards, so I can’t really write it like my traditional great, good, decent or even cards I love. Thankfully, Hearthstone often offers fun and new mechanics regularly.

Hearthstone Audiopocalypse brings back a fan favorite in dual cards. These allow two different classes access to the same card. These allow for classes to share identities and gives you more flexibility when building your decks. I wish they produced more of these cards. But, then, it would ruin the special sauce that they bring to the game.

Priest/Rogue example. You know I picked this one for the stupid pun, right?

The other major addition to the game from this mini set is “remixed” versions of cards These gain an additional effect while in your hand. Reminds me of the cards from an older set that did the same. But, those cards gained an effect when drawn. These ones gain a different effect each turn. So, you can wait it out and try to roll the effect you want. Removes some of the undesirable RNG of the game and puts some of the power back into your hands.

The Verdict

Overall, I don’t expect this mini set to change my game play in any significant way. But, I bought virtual cards for virtual currency, so my induction into the Matrix Hall of Fame should come in the virtual mail any day now. If I have more time later, maybe I’ll come back during the slow days of summer with a more full featured review.

Note: Single image taken from Hearthstone Top Decks. See the cards.

Hearthstone Festival Part 4: Great, Good, Decent

Introduction

We made it to the end of Hearthstone Festival of Legends! In Hearthstone Festival part 4, I cover Warlock and Warrior. What about neutrals, you ask? Well, first, I rarely ever run neutrals. Look at my decks over this series and ask me that question again. I think in one or two of them, I used only class cards. Who knows? Maybe I write a bonus article talking about the neutrals at some point. I need a break, so on to Magic the Gathering starting tomorrow.

Narrator: He will never write any such article.

My history with Warlock starts and ends with control. I loved playing during the Handlock days and remember inviting Chris to watch me end the career of several players back when we were able to get together on a monthly basis. I reluctantly played Implock a couple of times recently to finish a quest, but I’m a control player. Same with Warrior. I have a wild Krontrol deck that I play and built a standard a set or two ago that I revisit every now and then. With that in mind, let’s look at some cards.

Warlock

Decent: Not knowing enough about demons in Standard right now, all I think of when I see these cards is some ridiculous combo involving them that either ends with a full board or in wild, a full board and your hero gaining immunity.

This is a mish mash hodge podge of cards that makes almost no sense. But, that’s what we like around here, so they get tossed into the good bucket. Likely, never to be heard from again. Hey, you don’t come here for meta. You come here for the inconsistency of the memery.

Crazed Conductor

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Great: I think they started this trend with the last expansion of taking fatigue damage without actually exhausting your deck. I like the idea of bending mechanics in new ways, so of course I chose to build around that. Now, time to see if I’m right about there being more cards to support this terrible build

Warrior

Decent: A card that increases the amount of armor that you gain plus a card that benefits from that armor gained? Hey, we got a combo over here! Combo right here! There’s a combo here. See, nobody cares.

Reference for those who need it.

Good: (a) I have no idea what these cards mean when they say play your last riff. (b) I refuse to look up what these cares mean when they say play your last riff. (c) They might be great cards, but because there are three, I put them in the good section.

Blackrock 'n' Roll

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Great: Menagerie build in Battlegrounds remains my favorite to this day. Looking at the statistics from the webpage, others copied me because it always ranks as the top build for nearly every hero. Now, they took that and brought it into standard with these cards. Shove every stupid minion type into your deck. ????? Profit?

The Verdict

I take no credit or blame for that warrior deck. This series is over with Hearthstone Festival part 4 and I’m officially done with these cards. It might actually be a decent deck. It probably just sucks. I return tomorrow with a review of March of the Machine and I don’t entirely know the format yet, so I will either think about that tonight or just repeat the format from the last set. Come back tomorrow to see!

Note: I used Hearthstone Top Deck builder for the decks. I know it isn’t the best, but it works and I like it aesthetically for the screenshot of each deck.

Hearthstone Festival Part 2: Great, Good, Decent

Introduction

Usually during vacation, I find a second (or third, or hundredth, or whatever) wind and write furiously that lasts me a few months before I run into another block. However, I struggled yesterday and last night to write that article. Hopefully I can write my way through it and at least provide decent content over the next month and a half until school ends and figure it out over the summer. Right now, I need to concentrate on Hearthstone Festival Part 2.

The next three classes I need to cover in this article are Hunter, Mage, and Paladin. Historically, I hate Hunter. Both playing and playing against the class. However, I built a jank (because of course) deck that uses both Yoggs and the shattered C’thun card that I like to play for quests. Mage is probably my most played class (maybe Priest) and the only deck I have that could even be considered meta. Finally, Paladin just sort of exists and I play it as a last resort. So, this might be the least fun article to write for this series. Can you stand the excitement?!

Hunter

Decent: Fun as a barrel of monkeys? I’ve got a lovely bunch of bananas? Honestly, I have nothing else to say about these cards. They…do…things…maybe things that some players find useful an consider interesting. None of that applies to me. So, let’s just move on, shall we?

Good: These cards also do things. The Arrow Smith and Jammer do things together. I’m sure some degenerate out there already figured out how to abuse the Arrow Smith for a one turn combo kill with the Jammer as additional BM. The soloist is just a solid early minion with upside. Not even I can find anything bad about that.

Big Dreams

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Great: In the last review article (*cough* last year *cough*), Blizzard threw us an easy one with Beast Druid. This time around, they give us a similar soft ball with Beast Hunter. I suppose you might be able to put something together with the “good” cards and Naga supports. Stay tuned. I might just do a follow up article with an alternate deck for each class.

Beast-ravaganza Hunter

Mage

Decent: Elemental Mage is a tried and true Wild archetype and every now and then they try to make it viable in standard, too. Not knowing all of the cards or potential strategies, I decided against trying to make it work here. Initially, I thought about it, but the heart of the cards pushed me in another direction.

Good: Independently, I like all of these cards. Even in the right deck, they work pretty well together. But, I’m not really trying to win games with the deck I put together. I just want to have fun and actually go infinite with either of my “star” spells. So, I’ll stick these cards here and call it a day.

Lightshow

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Great: As soon as I saw “Infinitize”, I knew they wanted me to attempt to do just that. Then, I saw Manastorm as a card and didn’t even care what the effect was. That card synergizes, lore wise, with a card called “Infinitize the Maxitude”, so in it went. Then I found two other spells that are just dumb and, hey, I can’t pass up a dumb and fun deck.

Dumb Spell Mage

Paladin

Decent: These cards do what Paladin does. They summon small dudes and then buffs them. Honestly, that’s the most annoying archetype for me to play against. But, if that’s your bag, you do you.

Good: I could have included the murloc in my deck, but I wanted the divine shield for my face instead of the buff on the minions. I like the idea of the harmonic/dissonant cards. But, so far none of them impressed me thus far. Lead dancer teases potential with buffs, but again, that’s not what I want to do with Paladin.

Annoy-o-Troupe

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Great: Divine shield. This minion gets a divine shield. That minion gets a divine shield. Those minions lose divine shield and I get a 5/5. I get divine shield! We all get divine shield! Wait, is Blood Knight Standard legal? Time to build my deck. (Note: Blood Knight is not Standard legal.)

The Verdict

Hearthstone Festival Part 2 gives fun cards that make two of the classes I hate playing more fun for me. It also gives me some fun cards to play for my most entertaining class. Two more parts to go. Hope to be finished by Saturday. I want to record Ready Player One episode 2 tomorrow, so hopefully I get both done. For now, that’s it on Hearthstone Festival part 2 and return hopefully for part 3 tomorrow.

Decks built in Hearthstone Top Decks. Not the greatest deck builder, but I like the aesthetics of the screensot.

Hearthstone Festival Part 1: Great, Good, Decent

Introduction

We last wrote about Hearthstone in the traditional sense of the game during the Barrens expansion. Since then, I meant to write reviews of the Sunken City expansion, but things got busy. And, so, we join Hearthstone nearly a year later with the release of Festival of Legends. Hearthstone Festival Part 1 brings cards from 3 classes; Death Knight, Demon Hunter, and Druid.

Speaking of things getting busy, I’m sure that I will repeat this several times this week during the various projects I need to update. I already discussed it in the finale episode of the podcast. Now, I write about it here. My days over the last few weeks go like this; I wake up, I go to work, I pick up Quinn, take him to play, watch play, come home, maybe work out, cook dinner, take Aiden to soccer, come back home, play around on the computer or watch TV for a half hour or so, rinse and repeat. So, things have been busy.

A Note Before The Review

Having last reviewed Hearthstone cards about a year ago, I went to look at that article. It surprised me how in depth I made the review. I split the cards into the decent, good, and great categories. Then, I built a deck around the great cards. Quite the undertaking, to be sure. But, a good idea is a good idea. Plus, I’m on vacation now, so I have a bit of time over the rest of the week to make it happen.

Death Knight

Decent: Both of these cards are pretty good, but situational. Immediately, I think of something like Sylvanas for either or both of them as an absolute eff you to opponents playing big minions. As I look now, I think we can have fun with Saurfang or Cage Head (more on him in a bit) shenanigans.

Good: Hardcore Cultist is a fun little card. If you pull off the finale (spend your last mana on the card), you get consecration on a stick for one less mana. Harmonic Metal becomes Dissonant Metal every other turn where the numbers swap, which is a cool little effect. Cage Head works very well with the other cards mentioned in the decent category, so maybe I’ll make an extra deck with some deathrattle effects.

Great: As I look at these cards, I think I might have tried to combine two strategies. One involves manipulating health to advance cards and the other uses corpses in a similar manner. In my limited experience playing Death Knight, corpses are plentiful and can be worked into any strategy as a secondary win condition. We all know that whatever I build won’t win you any tournaments. But, hopefully it plays fun and brings joy.

Health/Corpse Manipulation Death Knight

Demon Hunter

Decent: As expected, the finale cards have decent upside. Taste of Chaos is no different. You know I like a discover card, too. Unfortunately, I don’t play enough Demon Hunter to even consider any kind of control strategy, which is where that fits. 2 mana for 2 1/1 dudes and the opportunity for a third with outcast just doesn’t do it for me.

Good: These cards push you in a definite rush direction. Even while writing this, I considered that direction. After all, I more or less admitted in the last section that I have no idea how to build control Demon Hunter. I know it’s possible. I played a minionless control Demon Hunter through last expansion. I just can’t build it myself. So, why not the rush minions? I don’t know. Too obvious, I guess.

Glaivetar

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Great: After all that crap I talked about not being able to build a control Demon Hunter deck, it sure looks like I picked cards that lend themselves to control. I think my thought process for this article is trying to build around the legendary spell for each class. In this one, I saw a weapon control deck with some lifesteal thrown in. That’s the one thing i always wished for as a rogue when I started playing Hearthstone.

Demon Hunter Weapon Control?

Druid

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Decent: Well, the druid cards broke the streak of building around the legendary spell. I tried, but there’s just no synergy between the card and anything else that I might want to do with my deck. It’s a fun card with some utility, but just not what I want. Same with Peaceful Piper. A decent card with pretty good utility. So, they both fit in this section.

Good: These three cards work very well together. They do what big druid wants to do and make big dumb creatures to wallop your opponent. I think they might find a place in a Prince Highlander Druid deck if that’s even a thing. If not, I might just make it a thing. I know I say these things and then I never follow through. But, let me make a note of it now. Big dumb druid deck and whatever I said for Death Knight earlier. Ha!

Zok Fogsnout

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Great: All of these cards either improve attack or armor or take advantage of that improved attack and armor. That led to an obvious deck idea similar to the Demon Hunter above. You can either use your attack and armor as removal and play more control or just try to race the opponent. Not knowing what the current meta is, I’m not sure which is more likely.

Druid Attack/Armor Manipulation Deck

The Verdict

Hearthstone Festival Part 1 gives us Death Knight (first time we reviewed the class), Demon Hunter, and Druid cards. Overall, the decks seem fun and decent. The druid deck is a bit of a mess, so I definitely want to revisit the class with another deck, probably in wild. After I finish the series, I will consider coming back to any other ideas that I have. Well, i’ts late, but I powered through to finish the Hearthstone Festival Part 1. Here’s hoping the rest of the series goes quicker and more smoothy.