We debuted Game of the Year articles two years ago. I only wrote Console/PC, Tabletop, and Mobile articles last year and the year before. This year, I plan to add two new categories; card and a separate articles for console and PC. To be honest, I played less on consoles and especially PC than any other format, but I know what to do when I get to those categories later in the week. Today, I celebrate our 2022 mobile GOTY: Marvel SNAP.
As often happens lately, Chris texted me about the game to say that he tried it. I saw advertisements for it, but heard little about the game. So, he got a chance to play it before me. He told me a little about the game and said he mostly enjoyed it. That’s when I downloaded and gave it a try.
Marvel SNAP Humble Beginnings
Chris explained the game as “War” with additional features. Okay, I thought, how does that work? Exactly as I should have known. You build a deck of 10 cards with Marvel heroes and there are three “locations” in the middle of the board that sometimes have special abilities like modifying your cards or moving them to other spots on the board.
I still only played part of the tutorial. The game seemed a bit too basic for me. What can this game offer in the face of other card games like Magic the Gathering and Hearthstone? As usual, I looked at it the wrong way. It wasn’t until a couple of students in my first block class at Conant mentioned the game again that I gave it another chance. I started playing it again shortly after that. I earned some new cards, tried some of them in new decks, and the game finally worked its way into my regular rotation.
Missions, Rewards Track, and All That
After playing through the introduction rewards, I opened the actual rewards track. I searched for the price a couple of times before realizing that I needed to unlock it and then pay. $9.99 seemed a bit high, but mostly worth it for daily play, so I paid the amount and regularly check the game to see if my missions refreshed (it happens about every 8 hours instead of daily, which is nice) in between other games.
The game still seems basic and almost too easy. I don’t have any actual statistical analysis, but it feels like I win 9 out of 10 matches. Until today, I couldn’t remember the last time I actually lost a match. I mean, as I play, I see strategy and misplays by my opponents, so maybe it is just in that weird space where everyone is learning the game and how to play. Maybe my opponents just don’t care all that much about winning. Honestly, the game offers little in the way of incentive to win. Most of the rewards simply come from playing the game.
In spite of that minor drawback, I enjoy the game and look forward to seeing the new upgrades to cards that I unlock periodically. Several of the cards made me say, “Oh wow!” But, we saw with the most recent Hearthstone set that isn’t always an indication that cards are memorable.
Is SNAP my favorite mobile game? No. Did I play it the most often during 2022? Not even close. I only started actually playing a month ago. Plus, seeing as how my play sessions are only about 5-10 minutes each, I don’t even anticipate playing it the most next year. Still, I like the game and have no problem naming it our 2022 Mobile GOTY. If you want to learn more about the game and give it a try, click the link.