Category Archives: Digital Playground

From 8-bit to whatever-the-hell-bit we are in right now, plug in and take a ride with us.

Opening Pandora’s Box

Every Christmas Eve my parents and older sister come over to our place to have a family Christmas party. Every year it’s a lot of fun, and every year my sister ends up surprising me with a gaming related gift. One year it was a Nintendo 3DS, another a Sony PSP,..etc. This year she dragged in a fairly large box that had me perplexed. When it came time to exchange gifts I noticed that she had stopped opening her gifts from me and my soon-to-be wife and was just watching me open the massive box. At that point, I knew that she had one-upped me again. Inside the box was a massive arcade board called Pandora’s Box. At this point I’m sure some of you are asking, ?What the heck is that??. While some of you might already know but are apprehensive about buying one. Regardless, I’ve been playing it for almost a month at this point so I thought a review might be helpful. Let’s get into it:

What is it?:

Pandora’s Box is an arcade emulator. It’s a fairly large board with two sets of controls consisting of 8 way joysticks and 6 buttons for each player as well as a pause button and 2 insert coin buttons (don’t worry it’s set on Free Play right out of the box). It measures a little over 2 A? feet long and a foot wide. Inside is a JAMMA motherboard pre-loaded with 800+ arcade games. Note: I have the Pandora’s Box 4S, other versions come with more or less games depending on which one you pick. It has its own power supply, HDMI cable, USB lightning cable, VGA monitor cable, internal speakers, a neon light that illuminates the board when powered on and depending on your taste, you can order one with a SFV, KOF, Tekken, MVC, background. Mine came with a King of Fighters background and while the board looks like a glass top it’s really a sturdy plastic.

The Review:

So how does it work? Well, you power it on and after the title screen, a list of the games appears. Highlight a title and a neat trailer for each game plays on the right hand side of the screen. Choose a game and a catchy vintage tune plays while the game loads. The loading time is fairly quick, I think the longest I’ve experienced to date is maybe 15 seconds with the majority of the games loading under 10 seconds. The games look fantastic on a 1080p TV with nothing looking overly pixelated, expect for the Atari games, because, well, they’re Atari. The controls are really responsive with no noticeable lag time and a majority of the games that I’ve played didn’t suffer from slow down. I’ll say it again: the majority of the games *I played* had no slow down at all. So let’s get down to business; what games does thing come with? Well, I don’t have the time or energy to list all of 815 games that are preloaded on the console but I will name some of my personal favorites. Note: some of the games pre-loaded are duplicates in a way, i.e you get the Japanese and English versions of the game. This isn’t the case for all of the games however, I would say out of the 815 probably 700 of them are not duplicated. Ok! Onto the list!

King of Fighter 97, 98, 99, 00, 01, 02, 03 (all versions of each)
Snk vs Capcom Plus
Samurai Shodown 5
Rage of Dragons
Metal Slug (All versions of all Metal Slug games)
The Last Blade
Shock Troopers 1 & 2
Knights of the Round 1 & 2
The Punisher
Strider
Golden Axe
The Simpsons
Alien vs Predator
Sunset Riders
Rambo 3
Sengoku 1 – 3
Ninja Commando
Mutation Nation
Street Fighter 3 (all versions)
Street Fighter 2 (all versions)
Waku Waku 7
Mortal Kombat
Art of Fighting 1-3
Prehistoric Isle
Raiden
Super Contra
Super Sidekicks 1-3
Neo Bomberman
Bomberman World
WWF Wrestlefest
Puzzle Fighter 2 (all versions)
Mega Man 2
WindJammers
Dungeons and Dragons 1 & 2
X-Men
Cadash
Captain America and the Avengers
Marvel Super Heroes
X-Men vs Street Fighter
World Heroes (all versions of all games)
Pacman
Super Pacman
Galaga
Burning Fight
Vampire Hunter
Vampire Hunter 2
Street Fighter Alpha 1-3
Street Fighter Zero 1-3
Ninja Combat
Ghouls and Ghosts
Red Earth
Double Dragon
Double Dragon Plus
AeroFighters 1 & 2
R Type 1 & 2

Whew! That’s really just the tip of the iceberg with this machine. There are a ton of good games that I couldn’t name off the top of my head (there’s a really, really cool Mega Man fighter that I can’t remember the name of right now), and even more games that I just haven’t had the time to actually try. Ok, so what’s my verdict? Well, it’s tricky because there are so many positive qualities of Pandora’s Box but one glaring ugly one. I think the best way to sum this up is the same way Shawn structures his review articles; the Good, the Bad and the Ugly.

The Good:
-You get 815 of some of the best arcade games ever released with the ability to add others via the USB lightning cable.
-The internal speaker sounds pretty good and creates a feeling of being in an arcade as does the board lighting up.
-The games look really good and look exactly like they did in the arcade.
-Controls work well. I had seen a couple of reviews before I owned this where some people claimed that the 2nd player controls didn’t work and it kind of kept me away from this machine. Thankfully my console arrived without any bugs and functioning perfectly and I’m seeing other reviews saying the same thing.

The Bad:
-The buttons feel a little on the cheap side. They do supply you with some backup buttons as well as the option to upgrade the buttons to higher quality when you order.
-No Marvel vs Capcom 2?! No Mortal Kombat 2?! No Killer Instinct?! Okay, okay, I can just go download the ROMs and add them in but still, you have 8 versions of Street Fighter Frickin’ 2 but no Splatterhouse?! C’mon!

The Ugly:
-The price tag. Depending on the version it will cost between $220-$399. Yikes. Looks like I owe my sister a TV.

Return to River City

I was perusing Amazon a few months ago when something caught my eye in the Nintendo 3DS section of the website. It was a new River City Ransom game, River City Ransom: Tokyo Rumble (technically not new as it had been available for almost a year) and also another one, Rival Showdown, that was available for preorder! I was instantly transported back to my childhood as I fumbled wildly for my debit card.

I still fondly remember walking with my dad every Saturday morning to the video rental store down the street from my house when I was 10 years old. Besides the armful of horror movies he would rent for himself and the few Godzilla movies we would watch over and over again (All VHS, I’m old, kids), we would always go to the NES section and pick out a game for us to play together. Usually he would pick out a sports game like Bases Loaded or Blades of Steel but I remember one Saturday he pointed out River City Ransom and asked if I would want to try it. I wholeheartedly agreed. As much fun as sports games are they had become repetitive and I always had my eye on Double Dragon, and well, this game looked a lot like Double Dragon which unfortunately was always rented out.

Now usually when you ask someone which was the first game that converted them into a gamer, you will hear the typical responses of ?Super Mario Brothers, Pacman, Contra,..etc. For me, River City Ransom was that game. It was the first game where I didn’t want to stop playing. Even after we would get tuned up, there was no frustration, no rage quitting, we just kept grinding away, earning money to buy books to obtain special moves in order to get farther next time. We adopted the old ridiculous 2 player beat ?em up strategy of ?I’ll take the top of the screen and you stay on the bottom so we don’t hit each other.? Inevitably this would lead to us running around the screen like maniacs completely disregarding our ?strategy?. Well, me more so than him.

I vividly remember one such instance of this happening. It was actually near the beginning of the game, we were fighting one of the street gangs and were outnumbered 5-2. My dad, at the top of the screen, was basically a punching bag as 3 of the baddies surrounded him, I knocked out the 2 guys who focused their attention on me and grabbed a tire that one had dropped. For once I felt like I was better than my dad at a game! Every game that we played, my dad would be better than me, which, in hindsight would make sense since he was 32 at the time. But in my little 10 year old pea brain, it was my time to shine! I was going to be the hero! I boldly walked into forbidden grounds (A.K.A the top part of the screen, A.K.A dad’s territory, A.K.A the scene of my greatest victory) and threw the tire into the crowd’completely flattening my dad’s character as the 2 enemies who were now left turned their attention to me and had juuuuust got out of the way. I felt my little face flush and I tried to redeem myself by laying a beating down on their pixelated faces. When it was over, I remember just seeing my dad’s character just stand there, completely still. I slowly turned my head to look at my dad who was just staring at me with amazement. I had done it. I was the man at River City Ransom. The young wolf was now the leader of the pack. I waited for the compliments to rain down on me with a little smile of pride on my face. Instead:

?Where’s your guy right now??

?Uh..top of the screen..??

?Where’s it supposed to be??

?Uh..bottom of the screen..??

?Oh! Good! You aren’t deaf’ Nancy! Good news, the boy isn’t deaf! He just doesn’t listen!?

Sigh.

So after reaffirming that I did in fact know that I belonged on the bottom of the screen, we picked up our controllers and started again.

WHOMP!

The same tire completely waffled me as my dad started chuckling to himself. At this point this particular session of River City Ransom turned into Street Fighter as we decided to duke it out.

We actually never beat the game. We came close a few times. We rented and re-rented that cartridge so many times I lost count but it just never happened. We were fortunate that everyone was still enamored with the Double Dragon titles leaving R.C.R always available to us on our weekly trips to the video store. To me, it’s more than a game, it was time well spent with my dad, trash talking the 8 bit thugs, hashing out who should pick up what weapon, and of course who belongs where on the frickin’ screen. It also sparked my love for video games which has lasted, and will last, for my entire life.

So how do these 3DS games stack up? Well, both have the same RPG elements which made the original so great, as well as tons of cool special moves to buy and learn, secret shops to find, and of course the ridiculously fun punching of pixelated faces. In my opinion, Tokyo Rumble is the better of the two as it sticks more closely to the original in terms of mechanics. That said, I’m also enjoying Rival Showdown, which introduces a time mechanic which can change the ending of the game, unlocks special moves, and events that only happen at a certain time and location. There is more interaction with NPCs that also triggers events and fights. To me the difficulty of Rival Showdown is definitely not as beginner friendly as the previous titles, (even on beginner). Here are a couple of tips:

-Don’t be afraid to run if you’re getting absolutely destroyed.
-That 3 day time limit caught me off-guard, but in reality the game isn’t over if you don’t beat it within the time limit. As I mentioned above, the clock is used to trigger events. The 3 day limit is for the ?best? ending.
-If you’re fighting an opponent and your kicks and punches are only doing ?1? damage, run. It means that their defense is higher than your attack and you should work on leveling up, find some other easier opponents to beat on and grind levels.

Tokyo Rumble is much more linear when compared to Rival Showdown, so while there is a small amount of grinding needed to level up, you are in pretty good shape as the game progresses and the difficulty is not frustrating but not too easy either. You also get CPU controlled helpers that fight alongside of you which makes some of the boss fights much easier. I beat this game in about 5 hours, so while it’s on the short side it’s really fun and there are side missions that you can take on to earn money and special items. All said it’s definitely worth the $15 price tag.

I recommend getting both games if you’re a beat ?em up fan, the RPG mechanics make the games more interesting than other games of the same genre. While it’s a lot of punching/kicking/waffling enemies with various objects, it’s fun to earn coins to buy special moves books and equipment to increase the strength of your character. Also both games come with mini games; Tokyo Rumble comes with a dodgeball game and Rival Showdown comes with a fighting game, both of which are really fun to play. Check ?em out and let us know what you think. Also, pertaining to the question posed early on in the article, which game solidified your love for gaming? I’m curious if there are any ones that fell under the radar of most people. As always, thanks for reading!

The Good Old Days

Introduction

My obsession with retro video games started with mine and Liam’s trip to The Quarters a few weeks ago. That’s no entirely true. While not often one to fall victim to nostalgia, I have always been a fan of the video games of my youth. Let’s say that my most recent obsession with retro video games started with our trip to The Quarters. It was just such a fun walk down memory lane.

XBox 360 (Skyrim/Fallout)

My second step on the nostalgia tour took me to my XBox 360, where I planned (yet again) to play and attempt to finally beat Skyrim or Fallout 3 or both. I already wrote an article about my latest experiences in Skyrim, so I don’t have to repeat myself here. In addition, due to the drive tray issues on my XBox 360, I haven’t even loaded Fallout 3. Oh well, best laid plans and all of that.

That’s not entirely true. I did test both games to make sure that they loaded.

While Skyrim didn’t (spoiler alert if you haven’t read the other article) quite sate my appetite for recaptured youth, that’s not unexpected. I only ever played Morrowind from the Elder Scrolls series and that was well after I had become (at least in the eyes of the law) an adult. I never liked Morrowind much. I did like Skyrim very much, but it also came into my life during quite a difficult time, so maybe I just need to recalibrate the game in my brain space to a happier time.

Nintendo GameCube/Sega Dreamcast (Pokemon Colosseum)

Those of you who follow and read the page regularly know that the Nintendo GameCube was a big storyline through the holidays around here. The short, short story is that Liam wanted one for Christmas, we didn’t buy one because I was confident that we still own ours, and he ultimately felt jipped by Christmas. That led to our trip to The Quarters. It also caused a wild search around the house for our old GameCube.

 

Liam also found my old Dreamcast, which further supported my theory that the GameCube must be somewhere around the house. I have my PS1, PS2, DreamCast, and Game Boy Advance. I know that I sold my N64 to a local YMCA youth program, and we gave our Wii away to a gift exchange for needy families. That is all consoles (not including the more current ones) that I have owned at one time or another. All except for that dang GameCube.

I don’t know what happened to you little buddy, but know that you are missed.

As one of our ideas to sooth Liam’s broken heart over Christmas, I decided to load up the Dreamcast. I discovered that it has a loose drive door and that it won’t load games consistently. I did get House of the Dead to the loading screen. Other than that, it keeps kicking me back to the main menu. Oh well, best laid plans and all that.

Liam did finally collect enough money by selling some gift cards he got for Christmas to buy the system and the game that he wanted for it, Pokemon Colosseum. I’m glad that we could help him come up with the money to buy it. I’ve never seen him so happy about a game. I suspect that when he’s my age, Pokemon will be one of his go to games for warm and fuzzy feelings from his youth.

Nintendo 64 (Legend of Zelda: Ocarina of Time)

I loaded this one on a whim a couple of weeks ago. It is probably my second favorite Legend of Zelda game that I’ve played behind A Link to the Past. Quinn got kicked out of the living room one night while Christine was watching Buffy the Vampire Slayer with the older boys, so he took a seat next to me and watched me play. It has become an almost nightly date for me to sit down and play Zelda while Quinn watches and they watch Buffy or Stranger Things if it is just Christine and Aiden.

Most people hate the water temple level, but I’ve never had much of an issue with it. I am, however, currently stuck on the Jabu Jabu level.

Game Boy Advance (Pokemon Pinball)

I can’t fully explain my interest in these types of games. I do know that I played the heck out of Sonic Spinball on my Genesis when I was younger. I also grew up with a father who couldn’t really get into video games, but loved a good pinball machine. I remember going to the boardwalk and he would go up and down the line of pinball machines with his handful of quarters until he found one that he liked. Okay, maybe I can fully explain it.

The thing that I can’t explain is with all of the games that I have available to me on this system, why is this the first one that I play? I have a history with Pokemon all the way back to the first games and I played and enjoyed Pokemon Sun a couple of years ago. But, I’m not crazy about Pokemon like Liam. I don’t know. There’s just something about this game that calls to me. Maybe it just is the connection to my dad, pinball, and those memories.

Atari 2600 (Various, but mostly Frostbite right now)

And so, we return all the way back to my beginning with video games, the Atari 2600. This is the first console I ever owned, bought by my parents for Christmas one year? Maybe? I honestly don’t remember how we ended up with one in the house, but it was so cool to be able to “play the games from the arcade” in my living room. Sure, Pac-Man wasn’t even close to an accurate port, E.T. is routinely blamed for killing the console, but Mario Bros and Jungle Hunt both looked and played as close to their arcade brethren as the limited 2600 hardware allowed.

I know I ask this every time the subject comes up, but what was so bad about E.T.? I loved the game and it is one of the first games I beat.

Jungle Hunt, especially, holds a place close to my heart. I played the game in the arcade one time, plugging quarters into the machine until I finished all of the levels. I don’t remember how much money it took, but it must have been at least 5 and maybe even 10 dollars. Well, I split my head open being a dumb kid. My parents said that because I was so good when I got the stitches in my head, I could get a prize. I chose Jungle Hunt for the Atari 2600 so that I could play it at home and not have to keep dumping quarters into it.

Frostbite, Pitfall, and the other Activision titles are just very good games. I especially played Frostbite and Pitfall so much as a kid. One of my most vivid memories is playing Pitfall all the way to the end at my grandmother’s house. I don’t remember if she also bought a system or if I brought my system with me. I just remember playing it until the timer reached all zeroes.

Post Script

I’m not going to go full “back in my day” mode and argue that games were better then than they are now. That is simply not true. Graphics on modern systems are better. More memory and storage allows for better and deeper stories to be told by games. Sure the games were fun then, but they are fun now, too. The fun of games from my childhood are the fun of children. It’s the repetitive and familiar fun that will get old after a couple of weeks or months. But, I will enjoy it while it lasts.

This Little Pika Went to the Gym

Introduction

Well, a day of substitute teaching and the college championship game were enough to distract me from posting anything to either page yesterday. Therefore, I have to be extra dilligent about making sure that I start my daily posts again today. I realize that I won’t be able to update the page daily when I go back to work in a week and a half. However, if I make that the goal now, when I am teaching again, 2-3 updates per week wont’ feel so cumbersome.

I’ve done a couple of articles about Pokemon Go in the past. Like most other pages, I wrote about the improbable, unbelievable, and almost inexplicable initial success and then the inevitable crash of the game. Since then, I have played the game on a semi-regular basis. Quinn wanted to do his little kid podcast about Pokemon this week, so I thought this is as good a time as any to revisit the game.

The Good

When the game first released, there were words upon words to create paragraphs and pages (if pages still existed in their traditional form in our digital world) about the exercise benefits of the game. It inspired people to get out into the outside world by leading them to new or possibly previously unexplored places. Gyms gave important items like potions and eggs. In order to hatch the eggs, you needed to walk 2, 5, or 10k.

The phenomenon was so ubiquitous that it married an established meme and had little meme babies.

Any time you went to a new place, you opened up the app to see what new types of Pokemon might be available in that area. We went to the beach and I remember being excited when I saw and caught my first Staryu. After the beach, we went to a restaurant and Quinn and I had way too much fun taking pictures of Pokemon on our food plates. Just as unlikely as getting people to go outside and exercise, Pokemon Go got them to interact socially.

In addition to taking those pictures and posting them online, you could always recognize another Pokemon Go player. I know that we aren’t supposed to stereotype, but anytime you saw someone who was just a bit too pale for the time of year and they were looking at their phone, there was a good chance that they were playing Pokemon Go. At the beginning, all you could do was tip your hoodie to them, trade war stories, and maybe contact information depending on how brave you felt. Niantic promised other ways to interact, but they were slow in implementing them.

It doesn’t make it any better, but this is always the reaction to new and interesting things. “Wow, this thing is very interesting! You should check it out!” *later* “God, I liked this thing so much better when there weren’t so many people interested in it.”

One of the ways that have finally been brought into the game that have allowed people to get together and be social is raids. The only experience I have with raids is that it looked like one was going on during our trip to the aquarium in Woods Hole, someone posted something on Facebook about one happening in town in an attempt to get a group (but it never happened) and I foolishly tried to solo one that was happening down the street. I didn’t get a chance to try the raid while on the Cape for a couple of reasons, but I wish I had just taken the time to check it out. Living in a small town without many tech or gaming savvy people strikes again as I haven’t gotten an opportunity like that since.

The Bad

Because of the community aspect of raiding, as I just mentioned, I don’t get any chances to experience what is now a fundamental part of the game. As a result, I’m stuck playing the game as it was released. Walking down the street to the local Wal*Mart, I keep an eye out for Pokemon and hope that 10k egg hatches into something interesting or fun. Look, I’m not one to needless complain about something and I hope that’s not what this sounds like. I mean, I am complaining (and it may be needless because there are ways to combat the isolation), but I also think I have a valid point.

Okay, okay. I get the point. At least I’ll hatch a ton of eggs.

Because, other than the raids, there aren’t a ton of new features. I think I saw something about weather effects determining Pokemon spawns and there are new Pokemon, which I said earlier is one of the most fun parts of the game (and in fact the reason that the games exists), but some of the most anticipated features have not been included in the game. There are no trainer battles. There is no trading of Pokemon. Those, too, are integral to the games and need to be a part of this game for it to ever be considered in the same league as the other games.

The Ugly

I did an article about Mario Run before Thanksgiving. That is another Nintendo property that has made the move to mobile. I enjoy that game quite a bit and a major reason why is that Nintendo hasn’t given into the real money pressure that mobile puts on developers. Most mobile games give you the full game, but to get the full experience, players quickly realize that they have to pay real money for items or experience. Mario Run has none of that and it is a refreshing oasis in the salty sea of P2E (Pay to Exist) of the rest of the mobile gaming library.

I was careful earlier to call Mario Run a Nintendo property. Nintendo owns that one and they developed the game. However, Pokemon Go is a Nintendo property, but Niantic has made the actual game. That was important in the article that I wrote about Pokemon Go user base crashing once people realized just how limited the game was and it was even worse than now. I said then that the game felt like a beta test that somehow made it to release. That’s not the ugly anymore. The game still feels unfinished, but it’s getting better.

My main complaint about the game is that Niantic has embraced the real money trend that I dislike so much. They aren’t pushing it as much as other games. It isn’t necessary to buy things to advance in the game. However, I have noticed that when I logged in a few times or checked out the webpage or social media for the game, they’ve been testing the waters a bit with taking that route.

99 cents to win the game? What is the objective of the game? To remove the ads?

The Verdict

Look, I get that game companies need to make money. I also get that this is the environment that mobile games have grown up in and that it is harder to get people to pay money up front for games that are so simple that they can fit on your phone. However, phones are getting more powerful and some of the games are more interesting and have as good or better gameplay than their console counterparts. It only takes one success before others start to attempt to mimic that success. If Pokemon Go can just resist the P2W siren song and start to build back up its user base, maybe it can lead to a new era in mobile gaming.

That’s certainly not going to happen if they don’t implement those features that are missing. Since the early announcement that they were thinking/considering/dreaming of possibly thinking about maybe putting together a committee that might introduce trading and trainer battles to the game I have not heard any more discussion along those lines. It’s probably tough to make them happen, but it would be nice to get an update about the possible update. Oh well, I will just continue to try to find funny pictures to post on our Instagram and get excited every time that new Pokemon type pops up on the screen when I open the app.

Protect your Knee

Every year in December and January, I come out of hibernation long enough to get inspired to work on the web page. Usually, that only lasts until February when I start back to school and everything falls into a state of disrepair for a few months. I am not the type to do resolutions, but this year I hope to power though those months of inactivity and instead make the page what I always hoped it would be.

As part of that plan, I’m going to start playing Skyrim and Fallout 3 again. That, too, is tradition. However, this year definitely feels different. I have, so far, avoided the post holiday “blues”. In the past, that is one of the things that has kept me from contributing to the page on a regular basis. If I can just keep that momentum going, things will be good around here.

My father believed firmly in the power of positive thinking. He also lived by the credo, “It’s a good day to die.” Time to start living up to his standards.

I started my trip back into Bethesda fantasy RPG this time with Skyrim. At first, my XBox 360 door did not cooperate and I was afraid that this plan might be dead in the water. However, through persistence (and a little bit of muscle, a steak knife, and a lot of swearing), I got the game up and running. What better way to start this adventure that with a quest!

Once I loaded the game and continued from my last save state, I texted Kevin to laugh that starting back with these games after months off was always an experience (pun not intended). He replied that it always took him about a half an hour to get acquainted again with the story, his character, items, etc. That’s about how long it took me.

Pardon the language, but this is exactly how I felt.

It didn’t help that apparently I saved the game in the sewers and the color scheme was nearly monochromatic. That alone made me almost quit the game and restart. On top of that, the reason I was in the sewer was that I was on the Thieves Guild quests. I had to collect three debts from people. It took me at least 3 failed tries of killing the first person and being put in jail before I considered restarting again.

I didn’t restart. I got smart. In all honesty, I stumbled on quest completion by accident. Instead of pulling out my mace and bludgeoning her to death and then having to beat the rest of the town to death, too, before either dying or ending up in jail, I simply punched her until she submitted. Not necessarily good, but at least it finally advanced the story.

All’s fair in love and Skyrim.

What are the chances that I continue playing to beat that story? That’s been my goal for the six years that I’ve owned the game. I can honestly say that after this latest play session, I don’t know. That’s unusual for me. I’m usually a big fan of the D&D style fantasy.

We slept in the living room last night as a family and we plan on it again tonight, so I played some Hearthstone and Minecraft on the computer. Therefore, I didn’t get a chance to play last night to see if I could find that hook. That’s the main problem. I’m just not that interested in the main story. When I played the other day, I completed the quest to be inducted into the Thieves Guild and I was so excited that I completely zoned out on the conversation that led into the follow up quest.

That’s not an isolated incident. When I first got the game, I played it for 50 hours over two weeks. I was unemployed and had a young child who napped daily back then. How did I play 50 hours and only make it to the Thieves Guild quests? A majority of that time was not spent questing. Mainly, I roamed the countryside looking for butterfly wings and flowers to increase my alchemy skill.

Skyrim can save its damn self.

I took stock of what my life had become and didn’t like it one bit. So, I put the game to the side for the first time. As I wrote, I’ve since given it a few more chances. Here I am giving it one more. One last?

What keeps me coming back? Obviously, I don’t have to like the game. Sure, it is almost universally considered to be one of the best games, both in the series and overall. It’s not like I’m ever shy about going against conventional wisdom. It’s clearly not a “keeping up with the Joneses”.

I think that it just goes back to what I wrote earlier. I’m usually a fan of any type of fantasy setting and I’m a fan of RPGs. I suppose that I just have to face facts and realize that if I’m going to beat this game, I may just have to power through the story that I don’t like very much. It’s either that or hope that some aspect (besides chasing butterflies) of the story finally hooks and speaks to me. As it stands right now, I’d much rather play the apocalyptic future version of the game in Fallout 3. Maybe I will just do that and try again with this game once I’ve finished Fallout.

After all, it’s looking more and more like Fallout might be a instruction manual for the near future.

2 Generations Gaming 2017 in Review

Introduction

It’s the first day of 2018. This is the time every year that is traditionally set aside for reflection on the previous 365 (or 366) days. There are countdowns, marathons, and years in review. This article falls into the last category. While it has been difficult to maintain a consistent video or podcast schedule, I’ve done okay at updating the web page with at least one article a month. I’ve also kept busy with plenty of other geeky fun. Let’s reminisce on the best, the worst, and the ugliest.

The Good

APBA Baseball: I only recently rediscovered this game in one of my closets and I’m going to write an article this week about the couple of games I played last week. I know that others might prefer Strat-O-Matic or another simulator, but this is the only one I’ve played and it does what I want it to do. Overall, this has been a great addition to my gaming life again and I can’t wait to dive deeper into the baseball simulation greatness.

Mobile Gaming: Old school favorites like Candy Crush and Angry Birds. New favorites like Sim City Build It, Fallout Shelter, Magic the Gathering Puzzle Quest, and Pokemon Go. All of these games have been played with great regularity over the past year on my phone. In fact, most of my video game time has been spent on my phone. That’s saying something for a person who used to denigrate all mobile games as shovelware.

Eternal/Hearthstone: Yes, these are both games that could have technically been included in the mobile section. However, they’ve had more impact on me than the other games included in that list. I started playing Eternal during one of my rage quits from Hearthstone earlier in the year. I had seen Brian Kibler playing the game on stream and figured I’d give it a chance. I’m glad that I did. While I don’t play it as much as when I first started, it still has a place in my weekly rotation. I have had an up and down relationship with Hearthstone. However, as I said to Chris a couple of days ago, I seem to have found my comfort zone in the game. I have little to no interest in competitive play of any sort. I generally just log in every couple of days to do quests, earn gold, and every now and then win a pack that I won’t open.

Comics: 2017 was the year that saw me get back into comics. Marvel’s Secret Empire event led to a discovery of the well executed DC Rebirth titles. Following them for a few months led right into Metal and sticking with Secret Empire to the end let me experience the start of Legacy. Almost all of these events were well executed, but it wasn’t all good for comics this year. More on that later.

Magic the Gathering: You wouldn’t think that I’d rank this so highly in the good category. Given that Chris and I discussed a few times how little we had played the game this year. I wasn’t even watching streams. It just looked like the game had run its course for us. Then, a couple of things happened. Well, on my end, one major thing happened. During one of our summer trips, I played Magic with all three boys. First, we played a couple of two headed giant games with decks that I had built over the years. Then, I picked up the Nicol Bolas box set and finally the Explorers of Ixalan. We haven’t played the Explorers yet, but there is time. Any game that gets me closer to my kids is a great game.

The Best: I know that it came late in the year, but any time a Star Wars movie is released and it is half decent, that will be the best thing about my year. When it is one of the best of the franchise, it will be the best thing of the decade. When I get to experience it with my kids and father in law, it just might be one of the highlights of my life. I won’t say much more because I have an article planned to go into more detail, but I absolutely loved this movie and it was a perfect way to start my holiday break.

The Bad

No New Console: This is the first year in a few that we haven’t gotten a new console. I was going back and forth for a few weeks on whether or not to buy an XBox One Minecraft edition. I’ve had my eye on it for a while. Then, there seems to have been a mix up with my last December check and unless I sub in January, I won’t get paid at all, so economics won out. Liam did buy himself a Gamecube and we found the Dreamcast (but it needs to be repaired), so there are some “new” games being played right now, but no new hardware makes me feel a bit sad. We won’t be down for long, though. We are looking at a Switch and I’m almost positive that I’ll get an XBox in February.

The Worst: Only two for this one? Yep, and only two for the next one, too. By now, you should know my very positive outlook on things and this shouldn’t come as a surprise. Also, the fact that I just talked so much about how comics were a good thing this year might also make this choice for “the worst” seem weird at best and probably perplexing. But, I have a valid explanation. I loved the stories and art of the comics, but hated the cover prices. I was spending far too much money on them and I couldn’t justify doing so anymore. At least with games, I get massive replay value from them and they allow me to spend more time with my kids. Comics did neither of those. It was 3-7 dollars spent on 10-15 minutes of enjoyment. That’s just awful.

The Ugly

Our Podcast Lineup: I was just talking to a friend (and one of the first fans of the page) about the 2 Guys Gaming podcast. He said something about how he thought it was damn good and that it could have been something. Not one to take compliments very gracefully, I changed the subject quickly. However, the podcasts are fun for me to do and I really want to get back to doing them. There have been a few that I listen to that have taken long breaks and come back stronger. One, in particular, stopped and started a few times, but it is again one of my favorites. So, our planning is ugly, but hopefully by this time next year, it will be good.

Nerd on Nerd Violence: This is something that I’ve often spoken against. However, as nerd culture has become popular culture, the nerd on nerd violence has increased to an unacceptable level. It used to be that when you were picked on by somebody, you always had your nerd buddies to get your back. If there was an actual fight, you’d all get your butts kicked, but they were there to take your mind off of being the brunt of some sort of physical or psychological abuse. Now, some of the worst abuse of nerds is coming from other nerds. It isn’t just good-natured joke fights about whether Star Trek or Star Wars is better. It’s full on attacks of each other and the things we hold dear. I’m going to talk about this more in my Star Wars article and it might just be that all violence is increasing, but this makes me incredibly sad.

The Verdict

2017 wasn’t all fun and games. It wasn’t all poorly executed puns, either. It was a good bordering on great year that gives us an excellent foundation to make 2018 even better. Happy New Year, All! Make it the best one ever!

Just Like Old Times?

Prologue

This year was a tough Christmas for Liam. He discovered the big reveal about the big man. When he talked with Christine, he said that he already knew a few years ago, but this year it became official when Christine said that he wasn’t going to get Santa presents anymore. I never grew up with Santa, so I can’t fully sympathize with what he’s going through, so Christine has just continued to deal with the fallout. In my defense, I did have a couple of ideas to help him. One, I offered to purchase the gift cards that he didn’t want to give him the cash for his desired “Santa” present, a Gamecube for Pokemon Colosseum. Also, I suggested that he and I go to the Quarters in Hadley (also, he wanted to buy some books at Barnes and Noble with one of his gift cards) just the two of us to get out of the house and have some guy time together.

Journal

We’ve been to the Quarters at least once before. I’m pretty sure we were there twice, but I definitely remember one other visit for my birthday a few years ago. Christine got a Groupon deal and we used it on one of their Super Cereal Saturdays. They sell it as a way to recapture the magic of cereal and Saturday morning cartoons. I’ve mentioned in the past that I’m not usually much of a nostalgia guy, but there are some aspects of my youth that I treasure and want to relive. This is one of the ones that got me big time.

After all, our generation (I know, generations are an idiotic way to define a group of diverse individuals, but bear with me on this one) are the absolute masters of nostalgia, both real and imagined. Generation X, if you believe in such a for some reason, constantly looks to the past to define their present and future. Heck, we were the ones who tried to relive Woodstock without ever actually having been there, except through the copies of the record in our parent’s collections. That might be one of the reasons that I generally push back on nostalgia. Well, that and the fact that things really weren’t better “back then” by and large.

Make America Great Again, amirite?

I’ve already discussed comic books as one of my nostalgia triggers. I’m also planning an end of the year extravaganza for the weekend. So, I suppose something about the end of the year and my looming 42 (the answer to life, the universe, and everything) birthday have me looking back. Like comic books, arcades and arcade games hold a special place in my past. Unlike comic books, which gave me a quiet escape in a fantasy setting from people, the arcade was a social experience for me.

My friend Kevin, who you may know from our lost episode 2 of the now far too long dormant podcast, and I used to spend almost all of our free time and money at the arcade. I say almost all because the remainder of it was spent at McDonalds or the movie theater. It started for the two of us with stupidly epic battles on the first Mortal Kombat machine where neither of us knew a damn thing other than the graphics were killer and so was the violence.

We graduated to MKII, then unfortunately, MK3. All the while, we dabbled with other games like Primal Rage, Virtua Fighter, and Street Fighter. When one or the other was on a winning streak against other competition, we moved on to single player games like Super Mario Bros and Tetris. As our sphere of influence grew because mutual friends became more interested in sports than nerdy pursuits, we got together a 4 man group to tackle Gauntlet, X-Men, The Simpsons, and TMNT.

Arcades were big enough to place honorable mention old schoolers in the corner to give us youngsters a history lesson.

When I went off to college, Kevin and I lived together in a tiny apartment above a store that my extended family owned. When Kevin had to return home, I found myself taking the bus out to the mall to hit up the arcade because I missed having him around. Even today, the love affair with video games continues. We sent each other Steam games for Christmas this year. I chose an old school style D&D dungeon crawler to remind him of the days that we wasted on his old PC playing those games after school.

So, the pull that I felt towards the Quarters every time we drove or rode by on our bikes was real. Almost every game in there has some memory or another attached to it. If it doesn’t, then I wanted to try the game and see if I could make it memorable. Once again, what got me back into the arcade was a promotion. They offer unlimited tokens on Tuesdays from 5 until closing for 5 dollars. It isn’t a bad deal either. As a barcade, they are open until 1 am. I didn’t think that either of us could make it that far, but we were both still ready to play at 9:00 when I finally decided to play Dad and start the drive home.

When this is one of the faces you see from your teenager and he speaks exclusively in YouTube videos and memes, you just have no idea.

Epilogue

It’s often difficult for parents to know if they are doing right by their kids. As I’ve discussed with Kevin on more than occasion, you don’t know if you’ve screwed them up until it is too late. But, I’m positive that this was the right decision. Liam seemed to have a great time, I had a great time, and he thanked me for taking him out. That almost never happens voluntarily anymore.

Things get busy (“And the cat’s in the cradle”) and, as our terrible podcast schedule (what podcast schedule?!) shows, we lost track of time. But, I really have to start making a conscious effort to do these things. I joke about Liam becoming a teenager, mostly because it is a defense mechanism against facing the reality that he isn’t a “kid” anymore. He’s growing into the adult that he will someday be. While I love watching it happen, I also find myself doing what I never thought I would.

I never thought I’d miss the days when…fill in the blank. But, when I look at Liam now, I don’t see that crazy little boy who changed my life 13 years ago. I see a young man who is still changing my life, but in vastly different ways. Every now and then, I have to take a breath, push that pause button, and revel in the silliness of youth. There will be a time, sooner than I I’d like to admit, that it won’t be there for a few years.

I’m Taking that Candle

Introduction

I know this is late for a preview/impressions post on the new Hearthstone expansion, as it has been out for about a week now. However, I have yet to actually play a game with any of the cards. As I said to Chris, I haven’t even opened a single pack from Knights of the Frozen Throne. I have played through only dungeon runs so far, which gives me almost no indication about the cards. Nevertheless, I’ve been watching and paying attention to the card reveals and think that I can give a decent impression to my fellow noobs.

Mechanics

I’m not positive if there aren’t usually very many new keywords in each set. I suppose that I could not be lazy and Google past sets, but then I might actually get a reputation for being a responsible journalist. Besides, I don’t even have to Google anything because I’m already on Hearthstonepedia (or whatever it’s called) so all I’d have to do is click a few links and I’m not even willing to do that much.

Seriously, have you seen House of Cards? Reporters just end up dead on the front of a subway train!

Recruit – This is the only official keyword that I can see that is new on the cards. There are a couple of others that show up once or twice or aren’t exactly keywords, per se, that I will review quickly at the end of the section. However, recruit is the only new bold word on card text. On the surface, it seems strong because it takes a card from your deck and puts it onto the battlefield. Yes, you read that right. Never change, Blizzard. Never change.

Spellstone – I wouldn’t necessarily call this a keyword. It is more of a card type. Each of the classes have a type of spellstone (only one now, but it’s probably only a matter of time before they introduce more) that does something relevant to the class. It starts off as a lesser spellstone, but can be upgraded to a spellstone and then further upgraded to a greater spellstone, again through some action that the class usually accomplishes through normal gameplay. I like the idea of these cards as they really push the narrative of being able to do things online that can’t be done in a traditional card game.

Legendary Weapons – Each class has also been given a new weapon of legendary status. Just like minions, only one can be included in a deck and they, at least on the surface, promise the same kind of game breaking potential. As they say, results may vary.

“Bonus effect” isn’t bold, but it does show up on several cards in the set. When you draw the card, you see the bonus effect which, in true Hearthstone fashion, is randomized.
I promised some unique mechanics in the set. As far as I know, this is the only card in the set with “dormant”. It also reads an awful lot like Dark Depths from Magic, though not as reliable…yet. I will say that I’ve been impressed at the Hearthstone team’s ability to make formerly terrible cards not as terrible. So, who knows. Before long, The Darkness could be meta.
 

Notable Cards

Please understand that this doesn’t mean good, or even necessarily playable cards. If you want that list, there are a thousand other pages that will give you the best cards, combos, decks, etc. If that’s what you’re looking for, you’re in the wrong place. I also just mentioned The Darkness and how bad it is, so I’m not going to waste your time with borderline unplayable cards. However, if you just want a (possibly random) collection of cool and interesting cards, read on!

I like this card because it takes the druid mechanic of choice and expands the possibilities. Very cool design.
Rogue finally gets secrets, something that seems to fit the class more than Paladin. This one is cool because it’s like a delayed shadowstep. Unfortunately, it’s very easy to play around, which defeats the purpose of secrets.
The first card in Hearthstone with “Trample” and it is a situational spell card. Weird, but neat!
There are at least two cards that have this ability only to attack if you have a certain amount of armor. It is a bit of a half measure between the “can’t attack” and normal minions. There are so many applications of this for other classes.
This is an example of them testing the waters with an idea (the mage quest) and then building on it. Admittedly, this is an odd application of the extra turn dynamic, but it shows that they are willing to take chances and experiment.

The Verdict

This set has perhaps the stupidest name for a card game expansion I’ve ever heard. I honestly thought it was one of Blizzard’s famous April’s Fools Day jokes either very late or a bit early when I first heard the name. In spite of that, I still logged in and claimed my packs. I haven’t opened them. Heck, I haven’t even opened my Frozen Throne packs, as I said earlier.

So, I don’t see this set getting me to play the game any more than I have been playing it to this point, which is only enough to finish a quest or two a day. What does get me to play more is interesting stuff like the mash up arena mode that they had for Halloween this year. I played through several of those runs. Oh, I have also done a few dungeon runs recently, and those have been a fun and interesting experience. Aside from that, though, I will just have another 50+ packs sitting in my inventory. Oh well, there’s always Eternal and Magic the Gathering to keep me busy.

Run Mario Run!

Introduction

I don’t remember how I learned about the Mario Run mobile game. It might have been that I saw a beta invite (or whatever the mobile equivalent of a beta invite is) in the Google Play store. I do remember that I downloaded it as soon as I saw it was available since I signed up for that invite to get access to the game as soon as possible.

I mean, I am the guy who has said that all Nintendo has to do is release a Mario, Zelda, and Metroid game on a system to get me to buy it enough times that it is pretty much self parody at this point to repeat it. I played it the whole way through within a day or two. Then, I changed phones twice. As you all know, my luck with electronics breaking is legendarily bad. Some of it is my doing. Some of it is just bad luck like a computer falling down the stairs or a phone getting run over in a parking lot. In either case, when I downloaded the game again recently, I thought I had lost all progress and my purchase, too. So, I didn’t play it for a few weeks.

Only one save slot in Pokemon. No cloud save in their mobile game, either? What the hell, Nintendo?

I was willing to pay for the game again, especially since they were running a sale and only charging half price for the game. Then, I learned that there was a way to restore my purchase. It didn’t restore my progress, but that was fine. As I said earlier, the game can be finished in a short period of time. When I wasn’t distracted by the new mode, I tried to clear the game again to access Star World. More on that in the next section.

The Good

Even though I was excited about the game, I wondered and worried how Mario would translate to mobile. Look, I get that the heart of Mario is just run and jump. Those actions are pretty easy to replicate in the mobile format. Heck, if they can make a decent fighting game on mobile with a variety of moves in Injustice 2 (which is still broken for me and I’m sad about that), then they can make Mario run and jump.

Granted, the more recent Mario games have more to offer like 3D motion and teamwork, but the basics of the games are running and jumping on Goombas. So, while maybe I shouldn’t have been, I was surprised to see that the game works well. The controls are intuitive and it is Mario game play. That alone should be enough to get people into the game. But, wait, there’s more.

I mean, seriously. Is this screenshot from a phone or 3DS? I don’t know. Well, that’s not true. It’s a phone.

Another appeal of the game is that they have included multiple game modes. When I first started playing the game, there were only two. There was a “Tour” mode that played like a normal Mario game and you played through stages and worlds to advance to castles and eventually fight against Bowser to finish the game. Aside from that, there was also a “Rally” mode that was a “multiplayer” mode. In reality, you competed against a ghost of another player to collect more coins. The player that won got a collection of different colored Toads that they could use to buy buildings to improve their kingdom.

Speaking of the kingdom, when I came back to the game, they had introduced a new game mode. They call it Remix 10 and it is billed as some of the shortest Mario levels in history. That’s no lie. What they do is they take the various levels from the game and shrink them into bite size (and even less than bite size in some cases) portions and put 10 of them together.It’s a fun game mode and the one that I find myself playing over and over again. The goal is to collect 3 rainbow coins from each level. Then, at the end of the level is usually some decoration for the kingdom.

So, what is this kingdom? The kingdom is a collection of buildings. Some are decorative. Some offer small bonuses. Other than vanity, I’m not entirely sure what the point of the kingdom is in the game. It’s not my idea of good game design. Nor am I actively opposed to it and, if you are the type to enjoy that sort of thing, then that’s another potentially good aspect of the game.

The Bad

It’s not exactly Mario. Sure, there is running and jumping and it feels as much like Mario as they can make a simple mobile game where the character automatically runs and you make him jump by tapping the screen feel like Mario. It’s not just because the character looks like Mario and the enemies look like Mario enemies, either. You just get the feeling when you’re playing that you are almost playing a Mario game. It’s just not all the way Mario. You can’t go back on levels unless level design allows it via wall jumps or arrow jumps. Heck you can’t even stop to explore if there are hidden areas in the level. I don’t think there are any hidden levels as the game forces a very linear progression through the game.

Also, it is short. I’ve already said that the main “campaign”, if you can call it that would take most gamers less than two hours. Less than one hour or even a half an hour if you are dedicated and better that the average noob. Sure, there are goodies to be collected and increasingly difficult coins to be found for each level. To be honest, that hasn’t been enough to keep me playing the main mode. Mostly, now, I play the Tour and Remix 10 modes. Remix 10, especially, is fun and it takes almost no time commitment to play. But, if you are the type who just wants to beat a game, you won’t find the infinite hamster wheel of Candy Crush. 30 to 120 minutes and you’re done.

The Ugly

The kingdom introduces some annoying mobile tropes like unlockable collectibles. In true Nintendo fashion they haven’t added real money microtransactions to the game, but that almost makes it even more annoying. The fact that I buy things with coins makes me think of the joke game “DLC Quest” where you are constantly using your coins to make the game complete. It’s all cosmetic and there’s no real money, but it’s still annoying to be reminded how icky mobile gaming can sometimes feel.

It’s pandemonium in the Mushroom Kingdom as money has lost all worth and Mario exists only for the pleasure of some sick old man.

If I know Nintendo, I know that they won’t change on the real money issue. However, as I was doing research for the article (Googling for images), I came across some news that the game has not been as profitable as they hoped. I mean, maybe that’s just the way that you can make money from these mobile games. They charged 10 bucks for the full version of the game. Once you bought it, you own it. I like that type of game, but so many others in the market are all too happy to take your money in exchange for (ultimately worthless) virtual goods. Is it only a matter of time before Nintendo caves? I doubt it, but if they do, it will not be pretty.

The Verdict

While the main game is short, it is fun. There is enough variety in the 3 game modes (maybe more added eventually?) to keep you coming back for more. There is the kingdom building aspect of the game for the collectors out there. Thankfully, for now, Nintendo has not instituted any real money shop (other than the one to buy the full version of the game) and hopefully they never will. I won’t stop playing the game if they do, but I might slow down just out of habit. If you haven’t already, please download and play the game. Maybe we can convince Nintendo to release Zelda or Metroid!

Love is “Eternal”?

Introduction

I was watching Brian Kibler’s stream about a week ago and he was playing a card game other than Hearthstone. It wasn’t Magic, either. Now, that would be news. It was called Eternal and, from what I could gather, it appeared to be a cross between Magic and Hearthstone. As I explained it to Chris, it has the mana and interaction on your opponent’s turn of Magic, but the quick matches of Hearthstone.

Heck, it even looks and sounds like Hearthstone.

I know that might sound antithetical. Hell, Chris and I have spent many a text conversation discussing how much better Magic is than Hearthstone for a variety of reasons. The only thing that we agree is better in Hearthstone is the mana system. Gaining one mana per turn instead of hoping on a wing and a prayer that you curve properly is the best thing about Hearthstone. We tried a version of Magic with the Hearthstone rules and, it turns out, being able to do stuff every turn is a good thing.

Nevertheless, I watched the stream and the game. I also chatted with several others since Kibler’s is one of the few streams that doesn’t descend into spam/meme chaos every day and you can have a conversation. It was especially easy since only about half his viewers care about Eternal or don’t care at all what game he’s playing. They politely answered my questions, as well as questions that others had. After about a half an hour, I was convinced. I needed to try this game. I was going to download it via the Steam client and try it. Then, something even better happened. I learned that it was on mobile. I downloaded it, started playing through the tutorial, and immediately texted Chris.

Okay, Grandma. Why don’t you just call him? Nobody texts anymore. It’s all about the Snapchat emoji…or something. I’m even too old to trash talk myself about being too old.

The Good

This whole game is good. In fact, it’s great. One of the selling points was that it is very F2P friendly. I’m still the grumpy old man gamer who refuses to pay good money for digital goods/currency, so if a game doesn’t let me compete without dropping hard earned cash, I’m not playing. I was skeptical at first, but that skepticism soon faded. The tutorials give away starter decks, which isn’t different from Hearthstone on the surface. Underneath, though, it only takes 4 wins to earn a whole deck, where Hearthstone makes you play through 10 levels of the character to get all of the basic cards.

There are also puzzle levels that teach you about the basics of the game and give, as far as I know, 20 gold per. I have only finished one of them as of this writing. The reason for that is because I am having so much damn fun playing the game. Who wants to read the instructions when you can just be out there slinging spells and minions at your opponent’s face?

I’d like to phone a friend.

There are a ton of game modes in the game. In addition to the typical casual and ranked versus modes, they figured out a way to do an actual draft mode where you don’t have to wait for people to sit down at your “table”. There is also a PvP mode called “Event”, which has a special rule and loot attached to it. While most come to a card game to test their mettle against other people, guys like me are perfectly content beating the snot out of the overmatched AI. Thankfully, Eternal takes care of us with two single player modes. In “Gauntlet”, you choose a constructed deck and fight against AI until you win 7 games or lose 1. “Forge” is a draft like mode similar to Hearthstone Arena where you pick from 3 cards to build a deck and then fight the AI until you win 7 or lose 2. The difference here is that you get to keep all cards drafted.

That brings me back to the best part of Eternal. The individual who told me that the game was very F2P friendly was not lying. Nearly every day you are getting at least one pack. The packs are full. None of this 5 cards per pack nonsense. Modes cost more than Hearthstone, but you are also compensated better for performing in them. I won 7 games in Forge and got the 2,000 gold entry plus in rewards. I also received a couple of packs for my trouble. There is no problem in building a decent to good collection in this game.

The Bad

In keeping with my pie in the eye optimistic gamer attitude, there isn’t much that I can categorize as bad in this game. The most obvious is that the mana system is like Magic. Sure, they give you less of a chance of flooding and screwing with one mulligan of your opening hand and by limiting the number of influence (mana) you can draw in the opener and mulligan. Also, there is a card that lets you draw influence for the cost of one. Still, the flood and screw will not be denied and some games you just sit there and stare as your opponent beats you mercilessly.

An exclusive 2GG investigation reveals that statistics are broken.

The only other “bad” in the game is mostly likely just due to the fact that I’m a noob and don’t have the time to dedicate to getting better at drafting. Because of how it is set up, the skill cap for drafting is much higher than it is in Magic the Gathering. Again, instead of sitting down with a pod of players, you are “passed” a pack that has been opened sometime, somewhere, by someone and had cards taken from it. So, you can’t really pick up on signals or bully players off of strategies. What you can do is draft much more with synergy in mind. I just don’t have the skill to do it, so my only draft has ended with a very embarrassing 0-3 and I haven’t been back to try again.

The Ugly

I always worry with these types of games. Before you know it, the developer pulls the plug and you are left with a stagnant game or, worse, one that gets shut down completely. Now, honestly, I haven’t seen either of those happen with any of the games that I play. They must all maintain a high enough player base to justify keeping the servers open.

That’s not entirely true. I did join this game right before they decided to shut down the servers. Fare the well. I hardly knew ye.

I’m not saying that Eternal will shut down. However, I am worried that it won’t be able to maintain the player base in the face of all of these other games. One thing that it has going for it is that it is mobile and it seems to be quick paced, which has so far been a recipe for success with these types of games. The other side is that Magic is releasing their new digital property and it appears to occupy a lot of the same space as this game. I hope that Eternal can hold its own, but if not, it’s going to be ugly for me.

The Verdict

Eternal is a fun game. I have been playing it regularly for the last week. Unlike Hearthstone, which I log in to every couple of days to clear out quests and don’t really have much fun playing, I lose hours to Eternal and don’t regret it one bit. I know that it won’t ever reach Hearthstone levels of popularity because Blizzard just knows how to hook and then keep people running on that treadmill. However, I have had no problem in finding a match any time I log on and play to do the daily win quest.

Eternal is a cheap gamer’s game. They advertise it as a game where you can collect every card without spending any money. While that is probably true for Hearthstone and I’ve done pretty well by it, Eternal’s quest rewards are just an embarrassment of riches and I don’t doubt that I’ll have most, if not all, cards in a relatively short period of time.

Eternal is a well designed game. It is made and distributed by a company that employs prominent names in the gaming community. While that doesn’t always work out, I think of them as the Image of gaming. Image broke off from Marvel and DC to allow their creators to keep their creations and market them as they see fit. It didn’t work for everyone because not everyone is a marketing genius or able to keep a tight schedule. However, Image is still around, they are still allowing their creators full reign, and they are still making great comics. I hope to see the same from Dire Wolf.