Thanks for reading Minecraft Dungeons First Look! I was going to call this a review and, technically speaking, it qualifies. However, I’ve only played through about an hour and a half with Quinn, so it is by no means comprehensive. So, to finish out another Minecraft week, let’s talk about Minecraft Dungeons.
I’m not sure how I learned about the game. I think it came up as a suggestion in the store perhaps. That’s probably it. That’s not entirely relevant other than I learned about the game late as usual. When I told Quinn about it, he said something about a YouTuber he watches talking about the game.
The game was advertised as a classic dungeon crawler in the Minecraft style. For some reason, I couldn’t envision that. Even watching video, I was confused. What do they mean, dungeon crawler. Then, I played the game and it clicked. Oh, this is just Minecraft Diablo. I’ve just always put Diablo in the ARPG category. So, labels are dumb, Folks. Now that I’ve played it, let’s take a first look.
Fun! – The game is a ton of fun. I mean, at least to me, that’s the only qualifier for a game to be good. Sure, story and graphics are nice little cherries on top. But, there’s only one thing that I ultimately care about. Is the game fun. This game is. I had fun. Quinn kept saying during our play time, “This game is so fun!” A friend just texted me last night to say, “Minecraft Dugeons is so damn addicting.”
Familiar – This game isn’t Minecraft. But, it’s not meant to be. With that being said, it’s familiar enough that you will find yourself doing a double take when you aren’t able to mine that cobblestone over there or you take damage from a runaway minecart.
Helpful – We all know Minecraft is a kid’s game, right? Nevermind all those streamers on Twitch. By and large, the audience of Minecraft is kids and maybe their parents. Mojang hasn’t forgotten those roots and includes helpful hints and tips as you play. There’s even an icon that points you in the right direction in case you get lost. Very nice touch.
Tough? – Don’t mistake the game as a kid’s game for one that isn’t challenging. Sometimes, games remove the challenge. That’s incredibly frustrating for me. Thankfully, the Lego games don’t. Mojang seems to have taken a page from their book. The game is tough. Quinn and I wiped multiple times against a particular boss, even with the two of us.
Limited – I don’t know if this is true, but the game does feel limited. As Quinn and I were playing, there aren’t a ton of different types of drops from what I can see. The map feels small. And, like any of these games, there isn’t much to combat. X,X,X,X,A,X,X,X,X,A,B,X,X,X. There are two expansions already planned and maybe more will come if the game is popular. Until then, expect to be a bit frustrated by how little there is. Even Quinn said, “Wow, I haven’t played this game much and I think I might already be close to beating it.”
Lego Failure – Mojang took a page from Lego’s book and made the game challenging. They appear to not have learned from the mistakes that Lego once made. Way back when, Lego games forced both characters to be in the same area on screen. This was incredibly frustrating for a young father of young kids. I think it was one of the Batman games. I’m not sure. But, eventually, they allowed for a split screen so that each person could explore individually. That was a huge QoL improvement that isn’t in Minecraft Dungeons. Not a huge deal, but as an explorer, it’s not ideal.
After a Minecraft Dungeons first look, I can confidently say that it is a game that will see quite a bit of play from us here at 2 Generations Gaming. I would, obviously, like to beat the game with Quinn and maybe Aiden if he chooses to play. Then, I’d like to do what I usually do with these types of games and replay it to explore. I was so bummed when they shut down the Torchlight 2 servers. I put so much time into that game. D3 has been a bit slower, but I have times that I’m very much interested in that one. Minecraft Dungeons will join that group for sure.