Welcome to Hearthstone Barrens Part 2. I decided in my last article to change the format of these articles. First, I changed from previews to reviews. That’s simply a function of me not being able to write the articles before the sets are released. Second, and more importantly, I decided to make a deck for the cards that I include in the “Great” section for each class. That leads into the final change. Lastly, I reviewed all of the cards from the set instead of just the cards that I found interesting.
Time to give the 2 Guys Gaming treatment to Hunter and Mage cards from the latest Hearthstone expansion, Forged in the Barrens. This expansion feels like the one that came after Naxxramas. Recently they introduced Old Gods into the same meta that contained Galakrond. The power level of Standard felt a little out of control similar to how Naxx released some severely overpowered cards into the Wild. (Was Wild even a format then?)
Forged in the Barrens now comes along and tries to bring balance to the cards. For the most part, they succeeded in that goal. I have yet to see a card from this set that causes me to automatically reach for the “Concede” button. Hell, not even Demon Hunters make me immediately rage quit anymore. Let’s explore together how Hearthstone Barrens Part 2 reduces the power level of Hunters and Mages
Decent: What’s the best case scenario on that Legendary? Tracking, a secret, and Skill Command? That’s honestly not a bad outcome, but 5 mana is super expensive for such an outcome. But, hey if you have both of these on the field at the same time, you get quite the combo and the immediate gratification of a 2 hyena payoff!
Now that I said that, some Spike out there sensed it and brewed the ultimate deck to take advantage of that. The next time that deck will haunt me as a living nightmare until I have no recourse but to text Chris that I’m done with Hearthstone (again) and then immediately log back into the game to unleash my fury on solo adventures or Battlegrounds
Good: What do we have here? I 1 mana 1/3 with upside. Wait, but it costs two mana? What are you up to, Blizzard? Granted, that effect is still potentially hella powerful for 2 mana, but still. You can’t set a precedent and then break that precedent. It will cause pandalerium among the player base. Already, I feel my own grip on Hearthstone reality fading.
Piercing Shot might be overcosted, but I like any spell that has trample, so it gets upgraded to “good” status. Finally, Wound Prey is cheap and early removal. When I play, that usually means that I draw them at the most inopportune times. Pardon my French, but “C’est la vie.”
Great: Like druid, Blizzard often suggests Beast Hunter as the leading viable archetype. You can see from my card choices that I 100% took the bait once again. There’s that 1 mana 1/3 with upside. Two discover cards. Check. Surprise! An actual ranked spell. Honestly, it’s not that great, but it does have beast synergy, so I included it in the list.
Aggro Beast Deathrattle Hunter
I may have to rework this deck big time. As I assembled the pieces, I ended up doing what I often do. I got distracted by the fact that there are some pretty good deathrattle beasts in Standard right now. So, I jammed them into the deck with the other beast synergy. As a result, the deck contains no removal. It is strictly an aggro minion deck. If any class works with such a strategy, it’s Hunter. With that being said, I’m 99% sure that this won’t work with any consistency. But, it’s a first attempt.
Decent: Rimetongue is very situational. It has a similar effect as a treasure in Duels. Having played that treasure, I can say that the freeze effect is nice, but it doesn’t have a huge impact and it is easily removed. The luminary updates an old mage card used in a few decks. It may be again, especially since there are some elemental archetypes out there. I just doesn’t speak to me right now.
Good: All of these are decent cards in the right deck. I actually considered Runed Orb in my deck instead of Flurry, but Flurry just fits with the 4 drop. More on that in a minute. Refreshing spring water is just strictly better than Arcane Intellect in an all spell deck. And, in the right situation, the Oasis Ally has been a fantastic card.
Great: The first three cards in the list affect or respond to the effects of your hero power. The other two combine to give you a potential 4 mana Flamestrike, but with Frost instead of Fire. My first attempt at a deck uses only Mage cards. As with the other decks, I’m sure that it requires some tuning before it can be considered competitive. Nevertheless, we’re all learning here.
Check out this mish mash (or hodge podge) if you prefer of Mage cards thrown together as a deck. It might not even classify as jank. I defy you to find a consistent win condition. But, that’s not why we’re here. You want meta level decks to climb ladder with? There are plenty of places to find that. You’re here for inconsistent decks that might reward you with fun and unexpected wins, but will most likely frustrate you into deleting your client? Now, you’re talking. Get out there and and then come back to swear at me for leading you down the wrong path.
Hearthstone Barrens Part 2 took far longer to write than I’d like to admit. I still have some hope of getting back on track with my plan of providing content 5 days a week, but this article put me far behind the eight ball. Now, I suffer some side effects from my 2nd vaccine dose.
None of that has anything to do with these cards. I think Hearthstone tried to reduce the power level of Standard with Forged in the Barrens. For the two classes discussed in this article, they succeeded. Mage, however, still has some powerful cards and effects and the class is a ton of fun to play right now.