Marvel SNAP in the Spider-Verse

Introduction

I last wrote one of these articles in February. I think I knew at the time that they planned to release a new “season” every month. Somehow, March, April, and May went by without me writing anything about the game that last year I called the mobile game of the year. Well, better late than never. And, honestly, what better time to rejoin the game than Marvel SNAP in the Spider-Verse?

Heck, my wife just texted us all in the group chat not to make any plans for Friday because she wants to go to the movies as a family. I felt bad reminding her that I got invited to one last Conant graduation for the seniors this year. Aiden also wrote that he made plans with friends for Friday. Oh well, she said, there’s always Saturday. The movie she wanted to watch? Spider-Man: Across the Spider-Verse.

New Locations

I wrote a quick blurb about the four new locations in Quantumania. Since they only released two new locations this time, I have some more room to discuss each one. As we will see with the card release, movement is the theme of this season. This location fits right in with that. I have a move deck that I play for fun sometimes. Hitting this location with a Multiple Man gives me the warm and fuzzies all over.

Now, this thing just looks bananas. If you get this one as the first location, that’s five turns of things getting moved. I suppose you can play around it by focus firing on this location, but that leaves the other two wide open unless you have cards that make cards like Sinister. I get the feeling that before long, unless I’m playing my move deck, this will be one of those locations that I grumble about when I see it.

New Cards

Silk

Image 2 of 4

After ANY card is played here, this moves to another location.

Okay, I admit to not understanding the functionality of the Spider-Ham card. Does it remove all effects from the card and just retain the power and cost? If so, then it acts like a polymorph of sorts and I can see that being a fun way to mess with your opponent. Silk plays like a reverse Juggernaut and can work to free up some space if you painted yourself into a corner by placing too many cards in one location. Ghost Spider is going right into my move deck for sure. And Spider-Man 2099 feels a bit too expensive, but with Ghost Spider can really put a crimp on your opponent’s late game.

The Verdict

Marvel SNAP in the Spider-Verse feels a bit less than previous updates. Four new cards matches up with what we’ve seen in the past. But, as I said to a friend, unless they start releasing different versions of cards, they have to be running out of characters to add to the game. Then again, I just Googled “How many Marvel heroes are there?” and it gave me the answer of over 80,000. So, there’s that.

The update only provides two new locations compared to the four from Quantumania and three from the Nimrod seasons. However, the last two updates only gave two as well, so maybe they run out of locations far before characters. One big update that I don’t care all that much about but other players do according to this article, is the Conquest mode. Who knows? Before long, I’m sure I will join you all there, SNAPers.

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