Pathfinder Introduction: A New RPG To Love


Last night, I finally received my official Pathfinder introduction. A few months ago, Humble Bundle ran a deal that included a coupon for the Pathfinder Core Rule Book. I forgot about it until nearly the expiration date, then finally ordered the book. Yesterday afternoon, I pulled into my driveway. Several packages waited on the porch.

Due to the holidays, several packages on the porch has been a consistent sight over the last few weeks.

I assumed they both belonged to my wife. I thought one of them might finally be the anime Loot Crate that we ordered for Aiden for Christmas. He didn’t receive the one for Christmas because they were back ordered. The box read and a slogan that had something to do with an ogre or orc. I could look it up, but the box is all the way downstairs in the pantry waiting for dump day. I don’t have the time or energy to walk down there right now.

That only strengthened my assumption that it belonged to Aiden. Then, as I carried in the groceries and put them away, a thought occurred. Oh, this must be my Pathfinder book. Sure enough, that’s exactly what was in the box. Admit it, you read it in Brad Pitt’s voice. And, so, during dinner I read through the book to get my Pathfinder introduction.

The Great

Additions: Spoiler Alert: I’m going to talk about how familiar Pathfinder feels to D&D in the next section. You will see that I consider that to be a strength. However, why would I play this in addition to D&D (as I plan) if it was just a complete clone? Answer: I would not.

The first thing I noticed about the difference between Pathfinder and Dungeons and Dragons was the player character classes. More or less, the races are the same in both games. Also, Dungeons and Dragons expanded their offering of character classes, especially with some of the new Magic the Gathering worlds. While reading through the book, the alchemist and champion classes both jumped out to me. I mean, the champion is basically just a paladin. Perhaps I’m grasping at straws with this one. What can I say? Sometimes I’m an easy mark.

Is one class strong enough to propel this section? I leave it too you to decide, but give you the following as evidence. “The alchemist throws alchemical bombs and drinks concoctions of their own making.” That sounds pretty sweet to me.

Additionally, I enjoyed reading about the various subraces in the game. Finally, skimming the spells excited me at the possibilities. Yes, Pathfinder is a D&D clone. However, there is enough new content in the game to make it feel less like and expansion and more like another game I want to introduce to the family to see if I can get them to become a regular RPG play group. Yes, I refuse to stop trying to make fetch happen.

The Good

Familiarity: Regular readers of the page know all about my history with Dungeons and Dragons. So, please, bear with me while I catch up the newbies. I received a novel from my mother as a gift, Firstborn. It is the first book of the Dragonlance trilogy, The Elven Nations. Fun fact: I originally, for weeks, read that title as The Eleven Nations. Imagine how much more sense it made when I figured out what it really said.

That book led to me discovering the game upon which it was based. As is my personality, I became obsessed. I purchased the 2nd edition Player’s Guide and Dungeon Master’s Guide. Then, I got several of the monster manuals and other supporting books. I branched out into Spelljammer and Dark Sun. A friend and I played several of the MS-DOS games released at the time.

As I experienced my Pathfinder introduction, it took me back to those simpler times. I often say that I’m above nostalgia, but it’s simply not true. While I don’t experience it often, when I do it is strong. Pathfinder triggered that nostalgia strongly. I don’t want to say that it is a rip off of D&D, because that has a negative connotation. But, the similarities are strong. I believe that to be a good thing in this case.

The Decent

Complexity: Dungeons and Dragons simplified their rules over the years. They removed some things completely and tweaked others. I believe most of it is in the service of the player experience. At least, they explained most of the changes in that context.

I refuse to be one of those “things were better during D&D edition *fill in the blank*”. I grew up and played mostly 2nd edition, but I have dabbled in 3, 3.5, and most recently 5 when I played with the family. All I have to say is every edition feels like D&D, except for the d20 phase. I never could understand the reasoning behind that. Give me all the polyhedral dice.

The point of all this is that Pathfinder seems to have kept most of the complexity from D&D. I remember when I first learned of Pathfinder, via another Humble Bundle with adventures that I purchased, a friend told me that the game was more complex than current Dungeons and Dragons. Again, while not a deterrent to me, I found that even the minor bit of rules enforcing that I did during our family’s play group slowed the game down and made it feel like they weren’t having fun. Perhaps, it’s just something I needed to learn as a DM of a first time group. For now, Pathfinder will remain a game that I research until the family can put together an entire adventure in D&D.

The Verdict

It sounds like I already gave the verdict in the previous paragraph. So, what will I write here? That’s a good question. I honestly don’t know. My Pathfinder introduction was a positive one. Until we become more used to D&D and each other as a play group, I won’t try to play the game with the family. However, maybe I can use the game in the meantime to generate content for the page and try to extend reach.

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