Tag Archives: CCG Corner

Hearthstone TITANS Keywords

Introduction

Hearthstone recently released their new expansion, TITANS. Based on the Uldum storyline and the end of the Wrath of the Lich King expansion (if I remember correctly), it introduces some new game play elements into the game. One of those new elements is the Hearthstone TITANS Keywords.

I decided to structure these articles differently. Instead of rating each card and building a terrible deck around the ones I thought were great, I plan to take three articles to talk about the new elements that I mentioned in the previous paragraph. If this doesn’t work as well for me, maybe I will go back to the other format.

New Keyword: TITANS

The titular card style combines the two card styles of minions and spells. When you play the card, it takes up board space like a minion. However, it can’t actually attack until it performs all three actions that it is capable. An example is shown above. Aggramar equps a weapon and then gives you the choice of three abilities to enhance your weapon. Once you play an ability, you can’t repeat it. When you play all three abilities, Aggramar becomes a 3/7 minion and attacks as normal. I like the idea. The article I write on Friday discusses the Titans and my thoughts about them.

New Keyword: Forge

Forge works similar to trading, a keyword introduced in United in Stormwind. It then became evergreen in Festival of Legends. If you have a card with Forge, you drag it back to your deck for 2 mana and it gains a special ability or mana reduction. The above card shows an example. You can either play this for 8, or Forge it back into your deck for 2 less. This one works endlessly, so you could end up with a 0 mana 8/8 taunt in your deck with enough patience and a long enough game.

Returning Keyword: Magnetic

Magnetic belongs to the Mech tribe. They even worked it into Battlegrounds and further expanded on it by allowing you to magnetize on a full board. When you magnetize a minion, you pull the minion from your hand, place it to the left of the minion and they merge together. Any stats and abilities get combined onto the original minion. It offers some variety and strategery when playing Mechs. You can magnetize or, if more beneficial, play the minion as is. I’m not a huge fan of mechs, but based on my opponents on ladder, much of the Hearthstone population enjoys playing them. Excelsior!

The Verdict

Hearthstone TITANS Keywords brings new and interesting possiblities to the game. I still mostly only play to gain the rewards track and have fun in Battlegrounds. But, they released a new quest chain that has me playing the standard mode of Hearthstone. I don’t see TITANS bringing me back into the game full time, but I’ll have fun while I play through the track. Come back on Wednesday to hear about the cool new Legendary cards we get in the set. Read more about it straight from the source.

Marvel SNAP August 2023

Introduction

This game’s entry into “Games I Once Loved But Now Lie in the Trash Heap Forgotten” looms large. After once calling it my Mobile Game of the Year all the way in December, I played it less and less over time. To my credit, I gave it more of a chance than Chris, who stopped playing months ago. Funny because he first introduced me to the game. Well, join me to see if the Marvel SNAP August 2023 update brings me back from the brink.

I played so little last month that I didn’t even receive the level 50 reward from the rewards track. I bought the pass and then only played maybe once a day while over in Germany. Then, back in the States, I never got back into the habit of completing my daily quests to let them refresh every time. I will admit, though, that at least one card caught my eye this month.

New Locations

Every month brings a new seaons and a new update. Those updates introduce new cards and locations into the game. This month’s focus appears to be destruction.

I rarely play destruction decks. I play against them often. They don’t usually frustrate me as much as discard decks for some reason. However, a destruction deck with this location on the board opens the door for some shenanigans. You can replay cards that give a bonus when destroyed and then destroy them all over again. Fun!

This one requires a bit more strategery and finesse than the other one. It destroys the last card to “get” here, I assume by either playing or moving. Few cards give bonuses for both moving and destruction. But, an opponent can try to frustrate you by playing or moving a card later in the game and destroying that card instead. Oh, you could set up a combo with a card, then move it with another card and get the bonus. Yes, definitely more of a thinking man’s location.

New Cards

On Reveal: Destroy each card here with less Power than this.

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Silver Samurai feels out of place in this update. Especially when you consider that discarding a card does not destroy it. Lady Deathstrike feels underpowered for the cost. 5 energy to destroy cards with 2 or less power. Granted, it has some utility and combos with some of the cards in the destro decks. I’d have to play it more. Daken gives you a shard that doubles his power when it’s destroyed or discarded, so maybe that’s how you work Samurai into the deck. Finally, my favorite character ever since Logan and I discovered her solo comic book, X-23. She also causes all kinds of havoc on the board. I think this one single card might bring me back to playing the game with more consistency.

The Verdict

Overall, I like what I see in the Marvel SNAP August 2023 update. X-23 looks to single handedly bring me back into the game and build a destro deck. Plus, she has some pretty sweet variants. Okay, just like with my history in Hearthstone, every time I think I’m out, they pull me right back in. See you in game, SNAPers!

Images SNAPshotted from Marvel Snap Zone.

Tales from Middle Earth: MTG Style

Introduction

A few weeks ago, I wrote an article about Tomb of Horrors. I meant forit to be a weekly installment as I worked through the various trials faced by the protagonist in Ready Player One. Then, as you know, life got busy. Well, I still plan to undertake all of those thing. It just might have to wait until after our Germany trip at this point. After all, I still need to figure out what to do for each trial. What does any of this have to do with Tales from Middle Earth?

Nothing, of course. But, you knew that. Sometimes we go off on tangents here at 2 Generations Gaming. I feel like that made more sense in the earlier context when I started writing the article. Now, though, I fail to see my intent. Oh well. Many of you might not read this one because the overall intent of the article comes not to praise Lord of the Rings, but to bury it.

It’s Not Just Me, Right?

I make no secret of my dislike for Lord of the Rings. In fact ,I talked about it again in recent episode of Noob’s Book Club. As a result, that is only one reason why I will be skipping this set altogether. Normally, I buy a booster box and a bundle (by now we all know these were fat packs in the past, but I always feel compelled to explain that) of each set to put into binders for my collection.

However, I don’t have the same connection to Lord of the Rings as many nerds. As such, a collection of cards from that “Universe Beyond” (to use the tag line I saw somewhere describing these sets) makes no difference to me. I texted Chris when I saw the article I will discuss in the next section. He said that Jason geeked out about the set, but he agrees with me that Lord of the Rings is just boring.

The main other reason for not caring about the set is that cards have no legality in Standard. I play mostly Standard on MTGA to finish quests. I play some Historic (if I don’t have the right deck for Standard) and almost no Modern, so the discussion of those formats is also moot and gives me no reason to buy the cards. I guess if some of the cards work in my Commander decks, then I’ll consider them.

Why Do We Keep Having This Conversation?

Once upon a time, I heralded the arrival of the internet as a new golden age of humanity. It gave us access to the wealth of human knowledge. Then, phones put that knowledge in to the palms of our hands. At this point, ignorance became a conscious choice. Boy howdy, have many people made that choice.

It seems like we get finished with one conversation about the skin color, gender, or sexuality of one fictional character and then another pops up. Most recently, people fight over black mermaids and now elves. I used to think that this was ignorant but mostly harmless. Surely, any such discussion is rife with dangerous undertones.

However, I recently saw a clip on Facebook that I reposted. It talked about Edison inventing the light bulb. Then, they discussed Lewis Latimer, the black man who invented the filament and what drove him. Then, of course, I made the connection between that and these idiot conversations. “When people start arguing about mermaids and elves, they are upholding the systems that hold people down.”

The “ONE” Ring

Scrolling through the headlines, I saw that someone offered over 100,000 for this card. That quickly got out of hand and the “bounty” now sits at 1 million or more. Well, when I saw the first article, I reacted as many of the characters in the book. I decided that if I opened the ring, I would throw it in the volcano. Several other people made the same comment. Then I texted it to Chris and we talked about how neither of us had any interest in the set.

Nevermind the irony that probably the most famous metaphor for wealth and power as a corrupting influence now exists in physical form. I acutually appreciate that. At the same time, I recognize the ridiculousness of the whole situation. 1 million dollars. For a single piece of laminated cardboard with some fancy writing on it? I simply cannot with y’all anymore.

The Verdict

Cards based on one of the most boring fantasy stories ever told? Check. Look somewhere else if you want a review of them. For the first time ever, I understand the people who slam Wizards of the Coast as simply only in it for the money. That always feels like such a dishonest criticism in our society. Hey, we’re hyper capitalists, but you aren’t supposed to do things for the money. Say, what? Anyway, those of you who are fans, I hope you enjoy Tales from Middle Earth. I will be skipping this one.

Hearthstone Audiopocalypse Check In

Introduction

Blizzard started releasing mini sets a couple of years ago. I rarely, if ever, play any of the cards from the set. But, they offer them for gold, so I always buy them. Hearthstone Audiopocalypse proved to be no different. I bought the set like clockwork.

However, I can’t tell you a single card from the set. As a result, I can almost guarantee that I won’t play a single card from the set. Nevertheless, I got the idea this week to catch up with the various card games that I play. I wrote the Marvel Snap article on Monday. Today is Hearthstone and over the weekend, I plan to tackle the MTG Lord of the Rings abomination.

New Mechanics

The challenge of writing an article like this is that there are a limited amount of cards, so I can’t really write it like my traditional great, good, decent or even cards I love. Thankfully, Hearthstone often offers fun and new mechanics regularly.

Hearthstone Audiopocalypse brings back a fan favorite in dual cards. These allow two different classes access to the same card. These allow for classes to share identities and gives you more flexibility when building your decks. I wish they produced more of these cards. But, then, it would ruin the special sauce that they bring to the game.

Priest/Rogue example. You know I picked this one for the stupid pun, right?

The other major addition to the game from this mini set is “remixed” versions of cards These gain an additional effect while in your hand. Reminds me of the cards from an older set that did the same. But, those cards gained an effect when drawn. These ones gain a different effect each turn. So, you can wait it out and try to roll the effect you want. Removes some of the undesirable RNG of the game and puts some of the power back into your hands.

The Verdict

Overall, I don’t expect this mini set to change my game play in any significant way. But, I bought virtual cards for virtual currency, so my induction into the Matrix Hall of Fame should come in the virtual mail any day now. If I have more time later, maybe I’ll come back during the slow days of summer with a more full featured review.

Note: Single image taken from Hearthstone Top Decks. See the cards.

Marvel SNAP in the Spider-Verse

Introduction

I last wrote one of these articles in February. I think I knew at the time that they planned to release a new “season” every month. Somehow, March, April, and May went by without me writing anything about the game that last year I called the mobile game of the year. Well, better late than never. And, honestly, what better time to rejoin the game than Marvel SNAP in the Spider-Verse?

Heck, my wife just texted us all in the group chat not to make any plans for Friday because she wants to go to the movies as a family. I felt bad reminding her that I got invited to one last Conant graduation for the seniors this year. Aiden also wrote that he made plans with friends for Friday. Oh well, she said, there’s always Saturday. The movie she wanted to watch? Spider-Man: Across the Spider-Verse.

New Locations

I wrote a quick blurb about the four new locations in Quantumania. Since they only released two new locations this time, I have some more room to discuss each one. As we will see with the card release, movement is the theme of this season. This location fits right in with that. I have a move deck that I play for fun sometimes. Hitting this location with a Multiple Man gives me the warm and fuzzies all over.

Now, this thing just looks bananas. If you get this one as the first location, that’s five turns of things getting moved. I suppose you can play around it by focus firing on this location, but that leaves the other two wide open unless you have cards that make cards like Sinister. I get the feeling that before long, unless I’m playing my move deck, this will be one of those locations that I grumble about when I see it.

New Cards

Spider-Ham

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On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.

Okay, I admit to not understanding the functionality of the Spider-Ham card. Does it remove all effects from the card and just retain the power and cost? If so, then it acts like a polymorph of sorts and I can see that being a fun way to mess with your opponent. Silk plays like a reverse Juggernaut and can work to free up some space if you painted yourself into a corner by placing too many cards in one location. Ghost Spider is going right into my move deck for sure. And Spider-Man 2099 feels a bit too expensive, but with Ghost Spider can really put a crimp on your opponent’s late game.

The Verdict

Marvel SNAP in the Spider-Verse feels a bit less than previous updates. Four new cards matches up with what we’ve seen in the past. But, as I said to a friend, unless they start releasing different versions of cards, they have to be running out of characters to add to the game. Then again, I just Googled “How many Marvel heroes are there?” and it gave me the answer of over 80,000. So, there’s that.

The update only provides two new locations compared to the four from Quantumania and three from the Nimrod seasons. However, the last two updates only gave two as well, so maybe they run out of locations far before characters. One big update that I don’t care all that much about but other players do according to this article, is the Conquest mode. Who knows? Before long, I’m sure I will join you all there, SNAPers.

MTGMOM Miscellany Edition: Cards I Love

Introduction

In between an insane schedule mentioned several times before, I finished two set reviews. I even built some terrible decks for each of the Hearthstone classes a couple of weeks ago. Now, with MTGMOM Miscellany Edition, I finish the latest set and we put to rest the dreaded Phyrexians once and for all. Or, do we?

At least in the short term, WotC seems done with the Phyrexians. As recent television and movie projects show us, though, nobody ever truly dies in fantasy and science fiction. So, five to ten years down the road, new Praetors rise to take the mantle and spread the infection. But, for now, let’s lead the resistance.

MTGMOM Multicolored Honorable Mention (Dinos, Vampires, Giant Frogs and other Miscellany)

Borborygmos and Fblthp

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One of the first spoilers I saw was Thalia and the Gitrog Monster. I made the connection then that this last stand against the Phyrexians brought strange alliances between classic characters. That hooked me immediately and increased my interest in the set. What a fun lore and plot device. Then came Mavren and Ghalta. I just now saw Borgy and Fblthp when I went to look at the spoilers, but that just looks like a fun card. Hopefully I get a chance to play some of these at some point.

MTGMOM Multicolored Card I Love (Omnath Compleat)

As the story went along, Omnath became more powerful and mastered more colors of mana. After gaining white, I wondered how they might incorporate black mana. It makes perfect sense to have Sheoldred come in and corrupt the lifeforce and give it access to not only black, but Phyrexian mana, too. I definitely want to build an Omnath deck now.

MTGMOM Colorless Card I Love (New Sword!)

With surprisingly few colorless cards in the block, I picked the only decent one. If you play eternal formats or cubes, then you know the swords of from Magic history. They blessed us with another in this set and finally completed the cycle. I know people are down on current MTG sets, but I love that the designers continue to expand the lore and bring us new ways to enjoy the past while looking to the future.

The Verdict

Too many multicolored cards and too few colorless make this an imbalanced article. But, I consider it a success that, in spite of how busy I am I completed the latest set of Hearthstone and Magic the Gathering. I need to figure things out after recording the next episode of Ready Player One, but I promise an update over the weekend. Thanks for reading my MTGMOM Miscellany edition and I’ll see you again next week.

Spoilers courtesy of Mythic Spoiler. They’ve been my go to for spoilers for as long as I can remember.

MTGMOM Gruul Edition: Cards I Love

Introduction

I wrote a couple of days ago in the Esper edition that I enjoyed playing those colors the most by far out of the color wheel. Not only can I find few reasons that I enjoy playing red, I actually hate playing against red even more. Mono red provides a quick way to either win or lose a game, so I see that deck more than any other on Magic the Gathering Arena. Therefore, at least half of MTGMOM Gruul edition might end up not being very much fun to ready.

I promise to try to keep my bias out of the article, though, and give you a good selection of red cards. Also, while red tilts me every time I see a basic mountain, I enjoy many green cards. So, even if I fail in delivering on the red cards, rest assured that the green cards will live up to our standards here at the page.

MTGMOM Red Honorable Mention (Dinos, Dragons, and Praetor in a Storm)

Etali, Primal Conqueror

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Look at that. I gave you five cards for the price of three in this section to make up for my admitted bias against red. Since red offends me so much, I decided to pick cards dedicated to people I love. I included Etali as a nod to Quinn, who said the other day, “I want to build a dinosaur deck again.” Every time I write one of these things, I need to include the latest dragon as a shout out to Chris. This one looks like an overcosted Goldspan, but it comes with convoke, so a tokens deck brings that down. I included Urabrask simply for the third chapter of the back. That is straight fire in a storm deck.

MTGMOM Red Card I Love (Chandra fixed my mana, gives me options, and goes pew pew)

Even though I gravitated to being a blue mage and worshiping Jace as my lord and savior, my “shameful” nerd admission for this article is that I always had a soft spot for Chandra. Her cards almost always sucked, but I found her character compelling. I like this card, though.

MTGMOM Green Honorable Mention (Atraxa Falls, Kavu Chomps, and Planeswalker Three Manas)

Atraxa's Fall

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I picked Atraxa’s Fall because it removes basically anything you can name. Yes, at sorcery speed (Spikes right now are angrily composing emails to our editor to complain about that), but I found it funny that it lists every card type in the explanation. Goes with our recent trend of including word creep in articles. The Kavu shows off one of the new keywords from the new set. When I saw the new Wrenn, I texted Chris, “They haven’t learned the lesson of three mana ‘Walkers?”

MTGMOM Green Card I Love (Wurmcoil Hydra)

I think I chose the original Polukranos in one of the articles I wrote way back when. I’m far too tired right now to look and verify. Maybe I take a look and update you in the miscellaneous article in a couple of days. Until then, glory in the face of what I texted to Chris as “Wurmcoil Hydra”. Norn went crazy with this one.

The Verdict

MTGMOM Gruul edition brought a surprising amount of cards I enjoyed. I still refuse to admit that either red or green (okay, maybe green) cards bring me any amount of joy. But, when forced to play these colors at the eternal MTG table in Hell, at least I can make some good choices.

Images courtesy of Mythic Spoiler. They’ve been my go to page for spoilers for as long as I can remember.

MTGMOM Esper Edition: Cards I Love

Introduction

Mario in March went less spectacularly that I anticipated this year. I suppose that’s par for the course for us here at 2 Generations Gaming. We get a decent idea, some time to implement that idea, and then life gets busy again. I mean, I never intended for this page to be income, but I see other people doing it and sometimes wonder why it was never us. But, no time to feel sorry for ourselves. I keep this page alive for me and me alone. If someone else finds something they enjoy, great. Besides, a new Magic the Gathering set released. So, time to review MTGMOM Esper cards.

Those who follow the page know that white, blue, and black represent the part of the MTG color wheel where I almost exclusively reside. In all honesty (and why lie?), I prefer blue, play blue and black for utility and for fun (*cough* police *cough), and splash white for maximum fun (*cough* again police *cough*). So, every set, I start truly with cards I love.

White Honorable Mention (Eggs, Like Actual Eggs Not the Deck, Planeswalker Hate and a Wrath)

Attentive Skywarden

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This set introduces some cool new mechanics. Battles (more on those later in the week), backup (might make an appearance tomorrow), and incubate. Incubate mimics the Phyrexian invasion by putting tokens on the field that transform into Phyrexians on certain conditions. Playing MTGA gave me an irrational fear and hatred of Planeswalkers. Cut short helps me deal with that. And, you all know my love for a good wrath.

White Card I Love (Elesh Norn)

The Praetors get one last stand (spoiler alert) in this set and WotC took care of their Phyrexian momma. I texted Chris when I saw the card, “You think they’ll ever make an Elesh Norn that isn’t overpowered?” He replied, simply, “Nope.” It might take a while to get back into the part of the story where they can make another Norn card (again, spoiler alert), but I remain convinced that he’s right.

MTGMOM Blue Honorable Mention (Blue Doing Blue Things and a Knight?)

Transcendent Message

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I mentioned earlier that I mainly enjoy playing blue. I just get an unnatural enjoyment out of frustrating my opponents. I try to curb that impulse when playing against friends. But, on MTGA, all bets are off. So, I’m bringing a card that lets me counter spells and draw cards. Plus, a card that lets me draw my whole deck. Oh, and a knight for some reason. I can’t explain it. I just like the card. Maybe if I ever find myself drafting the set, I will try to bully everyone off knights.

MTGMOM Blue Card I Love (Going to Segovia)

I just learned of Segovia with this set. I needed to go back to the card to check the spelling. Naturally, when I learn something new in one of the games I enjoy, I end up doing some research on that subject. I learned that Segovia is a plane where everything is super small. That made sense, then, why the tyrant is the size of a grizzly bear. Also, you get to see Siege Battle cards in action. Very cool and fun.

MTGMOM Black Cards Honorable Mention (Card Draw, Mr. Take Yo Planeswalker, and Bring Me the Head of Elesh Norn!)

Breach the Multiverse

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Honestly, I just chose Mirrodin Avenged because (a) I liked that plane and hate the Phyrexians. Seeing Karn finally avenge his loss after all this time is awesome. Breach the Multiverse feels like a fun (police) card to play in a 4 player commander game. And, I don’t have enough creatures in my UB MTGA deck to take advantage of that card draw, but I’ve been meaning to put together a token sac deck.

MTGMOM Card I Hate (Glistening Deluge)

I went with a different strategy when picking this card. Hey, when they expect you to zig, you gotta zag! Anyway, when reading the text on these cards (and I think I talked about card text creep last time), I saw this card and it made me pause as a mathematician and minor league logic troll. The phrase “…green and/or white…” includes one too many words. Logically, if a card is green and white, then it is green or white. I remember reading once that Magic the Gathering partially works because the cards logically make sense. This card does, but that extra word just bothers me.

The Verdict

MTGMOM Esper cards in this article feel a little underwhelming when compared with the last set. That’s not to say there aren’t good or powerful cards. I just chose to eschew them in favor of my pet projects and trolling. Hey, when you start your own web page, you can do the same. Heck, you can share the MTGMOM Esper cards you love in the comments.

Card images taken from Mythic Spoiler. Go there for all your spoiler needs. I’m not looking for a deal with them or anything, I just like their set up the best of all the pages.

Hearthstone Festival Part 4: Great, Good, Decent

Introduction

We made it to the end of Hearthstone Festival of Legends! In Hearthstone Festival part 4, I cover Warlock and Warrior. What about neutrals, you ask? Well, first, I rarely ever run neutrals. Look at my decks over this series and ask me that question again. I think in one or two of them, I used only class cards. Who knows? Maybe I write a bonus article talking about the neutrals at some point. I need a break, so on to Magic the Gathering starting tomorrow.

Narrator: He will never write any such article.

My history with Warlock starts and ends with control. I loved playing during the Handlock days and remember inviting Chris to watch me end the career of several players back when we were able to get together on a monthly basis. I reluctantly played Implock a couple of times recently to finish a quest, but I’m a control player. Same with Warrior. I have a wild Krontrol deck that I play and built a standard a set or two ago that I revisit every now and then. With that in mind, let’s look at some cards.

Warlock

Decent: Not knowing enough about demons in Standard right now, all I think of when I see these cards is some ridiculous combo involving them that either ends with a full board or in wild, a full board and your hero gaining immunity.

This is a mish mash hodge podge of cards that makes almost no sense. But, that’s what we like around here, so they get tossed into the good bucket. Likely, never to be heard from again. Hey, you don’t come here for meta. You come here for the inconsistency of the memery.

Crazed Conductor

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Great: I think they started this trend with the last expansion of taking fatigue damage without actually exhausting your deck. I like the idea of bending mechanics in new ways, so of course I chose to build around that. Now, time to see if I’m right about there being more cards to support this terrible build

Warrior

Decent: A card that increases the amount of armor that you gain plus a card that benefits from that armor gained? Hey, we got a combo over here! Combo right here! There’s a combo here. See, nobody cares.

Reference for those who need it.

Good: (a) I have no idea what these cards mean when they say play your last riff. (b) I refuse to look up what these cares mean when they say play your last riff. (c) They might be great cards, but because there are three, I put them in the good section.

Blackrock 'n' Roll

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Great: Menagerie build in Battlegrounds remains my favorite to this day. Looking at the statistics from the webpage, others copied me because it always ranks as the top build for nearly every hero. Now, they took that and brought it into standard with these cards. Shove every stupid minion type into your deck. ????? Profit?

The Verdict

I take no credit or blame for that warrior deck. This series is over with Hearthstone Festival part 4 and I’m officially done with these cards. It might actually be a decent deck. It probably just sucks. I return tomorrow with a review of March of the Machine and I don’t entirely know the format yet, so I will either think about that tonight or just repeat the format from the last set. Come back tomorrow to see!

Note: I used Hearthstone Top Deck builder for the decks. I know it isn’t the best, but it works and I like it aesthetically for the screenshot of each deck.

Hearthstone Festival Part 3: Great, Good Decent

Introduction

I admit that the last article wrote much easier than the previous article. Hopefully, this one follows suit. Next week, I scheduled the new MTG set review, so more easy pickings to keep ramping into our summer schedule. Though, admittedly, the end of June and beginning of July bring the Germany trip, so not much in the way of updates for about a month there. But, that’s a couple of months off. Maybe I’ll figure out a way to schedule updates for that time. Right now, I need to discuss Hearthstone Festival part 3; priest, rogue, and shaman.

I play a lot of priest and shaman in wild. Usually, I play Galakrond priest (yes, still) and Highlander Shaman. For a while there, rogue was public enemy number one again. I saw some of those decks, but mostly I just autoconcede when faced with something like that. I have no interest in climbing the ranks. I simply want to finish quests and get as many collectibles as possible in the game.

Priest

Decent: The legendary spell might just be great and find its way into numerous standard and wild decks. Saving two mana is a big deal. However, as I’ve hopefully expressed over the years, I am not about great decks. I’m about jank and just plain bad decks. So, you want to min/max? There are plenty of other web pages for that. Here, I’m all about “Love Everlasting” into Power Chord: Synchronize.

Good: Definite removal vibe in these cards. When I play priest, usually I play for removal. So, more likely than not, all of these cards will be included into my next priest Wild deck. I especially like the idea of the fight card. Not only is it removal, but it gives card advantage, too. The budget dismember seems fun, too.

Heartbreaker Hedanis

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Great: These cards pushed for heal and overheal, which makes sense. They introduced the mechanic in this set and added it to some of the cards from the new “core set” available to Standard players. Overall, these cards underwhelm me more than any of the other cards in the set. I often say that I don’t care about good decks, just fun decks. But, this one feels like neither. Who knows? Maybe it will surprise me.

Rogue

Decent: Remember, just a paragraph ago, when I said how underwhelmed I was by those priest cards and deck? Well, apparently, that’s going to be a theme in this article. Because these cards stink on ice. Sure, deal damage and buff your weapon has utility. But, how many times do I have to say it? We aren’t looking for utility here. We want jank!

Good: Rogue bounce card annoy the hell out of me. These ones seem less annoying, other than maybe the one that makes them all cost 1. I’m sure somebody somewhere already came up with a way to exploit that card along with all of the other mana reducers available to rogue. But, I have no interest in that, so into the good bucket it goes.

Beatboxer

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Great: Ever since the beginning of Hearthstone, Combo defined rogue cards. Hell, one of those cards launched the career of one of the most famous streamers of all time. At the very least, it gave him a clever name to call himself. So, why not try to piggy back off that success and jam all of the new combo cards into a deck?

Shaman

Decent: As with most of the cards in this set, these are decent but not great. Both are costed okay with upside depending on the finale or overloaded clause. But, they just don’t “WOW” me, you know what I mean? And, so, I deem them decent.

Good; This is the part in the review where I start to feel like I repeat myself. Because after just repeating myself above, I’m going to repeat myself about repeating myself. Or, I can just wrap this thing up, walk away for a little bit, and come back to it tomorrow.

Flowrider

Image 1 of 5

Great: Like rogue, Blizzard focused on an oldie but a goodie…hey, wait a minute. Was this music themed expansion just a long con by Blizzard to get people to say that phrase? If so, well played. In any case, they focused on an oldie but goodie Shaman keyword. Quite possibly the most maligned and misunderstood evergreen of the entire game; overload.

The Verdict

Hearthstone Festival Part 3 contains possibly the most underwhelming collection of cards so far. None of these cards made me interested in playing the game other than maybe “Jive, Insect.” And I just like that one for the stupid fun potentially involved. Other than that, I’d rather just forget that Hearthstone Festival Part 3 never happened.

Decks created with Hearthstone Top Decks. I know it isn’t the best builder, but it works and I like the screen shots for aesthetic reasons.