Tag Archives: CCG Corner

Wilds of Eldraine Miscellaneous Cards I Love

Introduction

Time to finish out Wilds of Eldraine with the cards that are left article. After picking my favorite white, blue, and black and then my favorite red and green cards, that leaves multi-colored, colorless, and possibly lands. Full disclosure. Once upon a time (clever, huh?), I got a bit too excited by the gold border. I know every Magic the Gathering player feels the same. But, as a novice, the gold makes you think that a card is better than it really is. All that glitters is gold, as a wise man once sang. On with Wilds of Eldraine miscellaneous.

Wilds of Eldraine Multicolored Cards I Love

I tried to set this one up like the other articles, where I pick 3 honorable mention and one card as the clear favorite. But, then I looked at the cards. And, believe me, I looked. Several times I looked at those cards. And, I found exactly two that I wanted to include in this article. One, I played. The deck that I found included Beluna Grandsquall. Fun card that gave me some advantage in all of the games I played. The Goose Monther caught my eye, as you might figure, because Bird Hydra. How can I ignore that?

Wilds of Eldraine Colorless Cards I Love

They mailed it in on the colorless cards this time, too. While Soul-Guide Lantern probably won’t see play very often in my decks, even I know it’s a good card in the right deck. I picked the other one because it combines the two card types that I play the least. I wonder what it means that clues are in the set. That’s an Innistrad mechanic.

The Verdict

Wilds of Eldraine miscellaneous cards underwhelm. I realize that not all cards in a set an be great, but I usually expect to be wowed by one or two from each section. I can’t remember the last time I needed to work so hard to simply list 4 mediocre cards and convince myself that I love those cards. So, let’s move on to next week.

Images grabbed from Mythic Spoiler

Wilds of Eldraine Gruul Edition Cards I Love

Introduction

I went through my picks for Esper edition Wilds of Eldraine cards on Monday. As I’ve done since coming up with this format a few years ago, Wednesday brings Wilds of Eldraine Gruul cards. It also brings an admission that I feel the least comfortable playing green and red.

I mitigated that some by building a Naya landfall deck as one of my Commander decks. Until I update my Lord of the Rings elf deck, it is my favorite deck currently to play. Both playing an elf deck on Arena and getting a chance to play with that elf deck gives me some hope when playing those green cards, at least.

There’s hope for me yet to figure out that missing piece of the color pie.

Wilds of Eldraine Red Honorable Mention (Almost Goldspan, Almost Lightning Bolt, and Almost Playable)

Decadent Dragon

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Of these three cards, I’ve actually played one of them. I wanted to record a first day video where I played a deck that I found online. I ended up recording two of them! However, I messed up the sound on both, so who knows if they lead to my big break as a content creator. Long story short, I clicked a link that took me to a Temur adventures deck. In that deck? Scalding Viper. It worked very well against the aggro decks I faced.

I just find the other two cards funny. Wizards of the Coast constantly pushes the envelope with new cards. When they go overboard, they try to find a more balanced version, like the new dragon vs. Goldspan Dragon. Other times, they try to balance unbalanced cards from the past. Then, you get the word salad of something like Torch the Tower.

Red Card I Love (Your Cards Are My Cards, Comrade)

I despise thief decks in Hearthstone. I don’t play a ton of thief cards in Magic the Gathering, but I remember one time Chris and I played and I stole his giant dummy and used it to kill him with. This one doesn’t let you use any mana as some cards do, but it does give you treasure tokens. Combo this with another treasure generator and you can be sitting pretty with a couple of your opponent’s cards.

Wilds of Eldraine Green Honorable Mention (Adventure Shenanigans, Some Ramp, and Card Draw)

Up the Beanstalk

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Honestly, I considered my Naya ramp deck when picking these cards. I think the only one I would really play is the enchantment. But the idea of playing the ramp, bouncing it, and playing it again fills my heart with such joy. Keep your eyes open for just that play. If it happens, you’ll be the first ones to hear about it.

Wilds of Eldraine Green Card I Love (Forest Tortoise)

Forget for a moment, if you can, the almost rhyme. Either Chris or Jason texted this card to the group chat. Then, Chris said, “There ya go, Shawn.” So, even if it hasn’t proven to be much of a threat, my Naya landfall deck is on their minds enough to text me cards that might be fun. This one, indeed, qualifies. The only thing that gives me pause is the mill condition. But, I can always make room for Gaea’s Blessing

The Verdict

I think that forcing myself outside of my comfort zone worked. I found the Wilds of Eldraine Gruul article much easier to write than any in the past. I actually played one of the cards in the article. Several others will most likely get play in my Naya landfall deck. Improvement, indeed.

Images taken from Mythic Spoiler.

Wilds of Eldraine Esper Edition: Cards I Love

Introduction

I ignored the previous set release on the page, other than to talk crap about Lord of the Rings (again) and expose their dirty, stinking capitalist hearts through my analysis of the “One Ring“. Outside of the page, I actually played one of the commander decks from the set because Chris and Jason splurged for them. I picked the Galadriel, Elven-Queen deck and elf things happened. Unfortunately, they happened a bit too slowly and succumbed to removal. Now, you know all about my MTG adventures between March of the Machine and this Wilds of Eldraine Esper article.

Speaking of adventures (how about that segue?), the return to Eldraine brings the mechanic back into Standard. Other mechanics in the game are “role tokens”, bargain, and celebration. You can read about these keywords and mechanics. here. However, I’m sure I will discuss them at some point in this article, too.

Wilds of Eldraine White Honorable Mention (Fun Police Reporting for Duty)

Cooped Up

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All three of these cards feed right into my play style. Those of you who follow the page know that I’m only happy in Magic the Gathering when my opponent is absolutely miserable. So, exiling and locking their board sounds like fun to me! I loved playing Glass Casket the last time around. Glad they brought it back. Cooped up just looks like a more powerful Pacifism (my favorite card of all time) and Break the Spell gives enchantment hate in a world full of enchantment. Yes, please!

Wilds of Eldraine White Card I Love (Bring Back My Weenie!)

I always wanted to make a white weenie deck. Okay, here’s the actual truth. Once upon a time, I wanted to make a deck for each of the colors and color combinations in Magic the Gathering. I put together a spreadsheet and everything. For white, I envision a tiny leaders deck. Well, that dream died like so many of my other gaming dreams. “Hey,” you might say, “dreams aren’t dead until you are!” Thanks for the inspiration, random internet denizen. I appreciate it. I don’t see any legendary white weenies in this deck, so I need to do more research. But, be on the lookout for my (possibly insane) “Deck in every single color and combination in Magic the Gathering” series of articles. Coming soon-ish.

Wilds of Eldraine Blue Honorable Mention (Playing into Open Blue Mana? You Fool)

Spell Stutter

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Regular readers of the page will not be surprised by the selections here. I already talked about my fondness of fun police decks. Countering spells is my favorite part of that strategy. Why remove something when you can simply prevent them from casting it? Same for drawing cards, searching their library, gaining life, really anything. I know I sound like a hypocrite because I often speak out against solo Magic the Gathering, but countering spells is just good, clean, interactive game play. The way Richard Garfield intended.

Wilds of Eldraine Blue Card I Love (You Get a Trigger, and You Get a Trigger, Everyone Gets a Trigger!)

I don’t often play ETB trigger decks, but I can be persuaded to change. Especially playing this deck on Arena or xMage sounds fun. I too often miss triggers when actually playing the cards. I just don’t play my decks enough to remember what all of the cards do. If I build this deck for actual play, I will need to goldfish it or come up with a way to remember all of the triggers. Because zero times two is still zero. *sad trombone*

Wilds of Eldraine Black Cards Honorable Mention (Removal, Limited Thoughtseize, and A Terrible Pun)

Scream Puff

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First, let me clear the air. I don’t know that “Scream Puff” is strictly a pun. I belong to a pun group on Facebook and people often argue that things like rebus and something along the lines of “Scream Puff” aren’t actually puns. The thing is, I can’t find another category for it. So, if it’s not a pun, don’t scream at me about it. Let me know what it actually is, so I can learn. As far as the other cards, The End feels like a fun trick to play on your opponent late game and I think that Thoughtseize with exile instead of life loss might be slightly better. I’m sure Spikes out there will tell me why I’m wrong.

Wilds of Eldraine Black Card I Love (Guess Who’s Back?)

This is one of the first cards I saw from the set. While it doesn’t explicitly do things that I often do in Magic the Gathering, I still found myself drawn to the card. I like Ashiok’s lore in the game and I welcome them coming back to grace us with their presence. Hey, I always tell you. It isn’t the best cards in the deck. It’s Wilds of Eldraine Esper Cards I Love.

The Verdict

Wilds of Eldraine Esper cards aren’t terribly powerful. But, they are interesting and fun. That’s all I ask out of my Magic the Gathering cards. People often ask, why put bad cards in your deck? I say, why not? When I top deck that terrible card in just the right situation one out of a thousand times, you can bet I’m going to take a picture of that moment and post it on our Instagram.

Notes: Card images taken from Mythic Spoiler

Loki For All Time Preview

Introduction

I wrote in my Marvel SNAP article last month that I lost interest in the game for a bit. At the time, I theorized then that it might end up as one of the many games that came out with great promise but then ended up in the scrap heap of previously loved games. I think I also wrote that a card like X-23 alone could get me to play the game more. Well, with this Loki for All Time preview, I can confidently say that none of that is true.

I played more in this last month than the previous two combined. That much is true. But, I never opened X-23, so it had nothing to do with that card. I just remembered how much fun the game can be and also how quickly games go. I finish my quests in a game or two and it rarely takes more than 10 minutes.

Why a Preview?

Due to circumstances completely within my control, I moved some things around and rearranged my writing schedule for this month and next. I planned to do Dungeons and Dragons last week and then moved it to this week. I further moved it to next week because we took full advantage of the end of summer. Quinn and I never sat down to play either Roll Player Adventures or D&D, so I have no updates there. My DCBS order arrived the other day and when I sat down with my planner this afternoon, I decided to slot comics into this week. I mean, Marvel SNAP always has a new update every month.

While true, the updates don’t release precisely at the beginning of each month. Last month, for example, the article that I used as a resource for my Marvel SNAP article came out on August 9th. So, the official word for next month won’t come for another couple of days. I sort of painted myself into a corner here. Luckily, some information got data mined and I can at least talk about the new cards. Maybe when the other information releases, I can write an update talking about the stuff I missed.

The Trickster

On Reveal: Replace your hand with cards from your opponent’s starting deck. Give them -1 cost.

Our Loki for All Time preview starts, predictably, with the man of the hour, Loki. While not generally a fan of theft decks in any card game, I might make an exception with this card. I like that you are replacing your hand with their cards. Also, my “no fun police” sense tingles with the chance to beat those disco and destro decks at their own game. I never played Daken. I intend to play Loki day 1.

The Other Cards

Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)

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If I’m being honest, none of these cards interest me very much. I can think of much more interesting things to do on turn 6 besides destroying my opponents cards played at a certain location on that turn. Maybe I see some utility with the location that destroys all the others, but that feels far too limited for my game play style. I play a “Ones” deck sometimes to finish the quest, but I think they all have more than one power. Besides, they can’t have their cost reduced below one. I suppose she allows for quicker Gobby and Hobby shenanigans. Some other utility. I might try a deck for a game or two with her if I end up opening her card. The only time I ever see a card that increases the cost of my cards is Iceman. I suppose that Wave gets hit by this one and that’s sometimes a popular play to lock you out of playing multiple cards later in the game. So, I might put Mobius in my Ongoing deck if I can find a slot for him.

The Verdict

The only card that looks remotely interesting to me is Loki. The others have limited (or almost no) functionality for my play style. When I come back in a couple of weeks with all of the information from the update, including the locations, I can give an update on my thoughts here in this Loki for All Time preview.

Note: Images snapped from Marvel SNAP Zone.

Hearthstone TITANS

Introduction

Those who thought I wrote about the acutal Hearthstone TITANS in my last article breathe a sigh of relief. I went back and forth on how to approach these articles. I thought because I planned for the release last week that I’d only have time for one article. So, my usual tact of covering the cards class by class would not work.

Initially, I planned just to cover the Hearthstone TITANS in that single article. However, I reworked my schedule and moved some things around. That gave me a whole week to cover the expansion. I still didn’t want to write the usual article covering all of the cards, though. So, I got the idea to write about keywords, then the supporting legendary cards, and finally the TITANS themselves.

Before that, let me explain why these minions have an entirely different card type. They start as minions on the board, unable to attack. Each turn, including the one you play them, you may use one of three abilities. Once an ability is used, you can no longer use that one. After all three abilities have been used, it can attack.

Death Knight: The Primus

The blood and the frost rune powers seem pretty great. Removing a big minion and gaining that health on one of your minions plus healing is a big swing in any game. +3 spell damage on most mass removal spells is very welcome. The unholy one, by comparison, feels weak. But, they can’t all be bangers, as they say. Even so, in some situations, 4 bodies with taunt might be enough to help stabilize. My verdict: Good.

Demon Hunter: Argus, the Emerald Star

I actually played this one a couple of times to finish the event quest. I both needed to play as Demon Hunter and owned this card from the packs that I opened. As I sit here, I realize that I rarely actually used his abilities. The mechanic takes some getting used to. In any event, Show of Force is great in an aggro deck and Crystal Carving gives you options. The third, like above, can help stabilize. Plus, his persistent power is nice and versatile. My verdict: Good.

Druid: Eonar, the Life Binder

When writing about the other accompanying legendary cards, I noticed that this one and the druid keeper can combo quite nicely. The first power is always welcome. The other two combo pretty nicely with Wildheart Guff. Druid is known for mana and ramp shenanigans and this card really ups the ante on that. My verdict: Good.

Hunter: Aggramar, the Avenger

This card equips a weapon and then gives three powers that support that weapon. Card draw is nice, again taunt minions give a chance to stabilize, and the third power gives you the ability to remove small and medium minions without taking damage. Overall, a tad bit underwhelming, in my opinion. My verdict: Decent.

Mage: Norgannon

The abilities by themselves seem underwhelming. But, chaining them together by starting with the secret, then making the enemy cards cost more (to try to lock them out) and finishing with a double Pyroblast to the face is the dream. The only problem is protecting Norgannon for two turns to pull it off. My verdict: Good.

Paladin: Amitus, the Peacekeeper

He does what Paladin does. I like his persistent ability because it extends your minions and allows for more removal. Pairing it with his first ability gives them all one more hit on minions. His second ability combines with consecration, but without a coin or other mana cheat, you can’t do those both on the same turn. The third ability, very situational, feels like the design team got a little too cute. My verdict: Decent.

Priest: Aman’thul

That second ability alone makes this card worth the price of admission. Plus, simpy by getting that off, you discover a legendary minion. The first ability can be scary in the right deck. I’m thinking Velen right away. I’m never a fan of random effects, espeically mana locked ones. Too often, I “randomly” summon a 5 mana 1/1 for me to trust them. My verdict: Great.

Rogue: V-07-TR-0N Prime

At first glance, I want to call this card garbage. And, it very well might be. But, as I look at the abilities more and consider his persistent ability, I think some things can happen with this card and another minion on the board. The only thing I don’t like is the “Deal 4 damage to a ranom enemy.” That means that the ability can always go face. Sure, damage to the face is nice, but isn’t Hearthstone about board control and miinion interaction? Or, have we just forgotten all about that? My verdict: Decent.

Shaman: Golganneth, the Thunderer

Okay, now I’m quite confident that this one is garbage. The mana cheat is nice, but those abilities just don’t wow me like some of the other ones. I wish the Lord of Skies jumped like chain lightning or rolling fireball. Single target huge removal is nice, but just too limiting. Roaring Oceans is nice and Shargahn’s Wrath requires leaning into overload. My verdict: Decent.

Warlock: Sargeras, the Destroyer

This guy just seems like a ton of fun to play. They programmed that portal ability many years ago and they just keep building it into other cards. I can’t blame them for wanting to reuse their code, especially when I sit down and fiddle with the little bit of coding that I’ve done. The abilities themselves are middling, but like I say, I look at this card and smile mainly because of that removal spell. My verdict: Good.

Warrior: Khaz’goroth

I loved the Warrior keeper. I don’t love this one as much, but his utility is still pretty high. Being a limited (to only one minion) but immune Deathwing is kind of a nice little bonus. Plus, with the keeper, the first ability also gives attack. If you just absolutely want to decimate an opponent late game by tearing apart every minion he plays, this is the card for you. My verdict: Great.

The Verdict

Overall, the Hearthstone TITANS themselves underwhelm. I know they can’t make them too powerful, but some of the abilities are just downright bad and could be reworked or tweaked to make them slightly more powerful. Who knows? Maybe they plan on a Hearthstone TITANS 2 expansion sometime in the future and they’ll do just that.

Pictures taken from the mothership and snapped from Hearthstone Wiki.

Hearthstone TITANS Keywords

Introduction

Hearthstone recently released their new expansion, TITANS. Based on the Uldum storyline and the end of the Wrath of the Lich King expansion (if I remember correctly), it introduces some new game play elements into the game. One of those new elements is the Hearthstone TITANS Keywords.

I decided to structure these articles differently. Instead of rating each card and building a terrible deck around the ones I thought were great, I plan to take three articles to talk about the new elements that I mentioned in the previous paragraph. If this doesn’t work as well for me, maybe I will go back to the other format.

New Keyword: TITANS

The titular card style combines the two card styles of minions and spells. When you play the card, it takes up board space like a minion. However, it can’t actually attack until it performs all three actions that it is capable. An example is shown above. Aggramar equps a weapon and then gives you the choice of three abilities to enhance your weapon. Once you play an ability, you can’t repeat it. When you play all three abilities, Aggramar becomes a 3/7 minion and attacks as normal. I like the idea. The article I write on Friday discusses the Titans and my thoughts about them.

New Keyword: Forge

Forge works similar to trading, a keyword introduced in United in Stormwind. It then became evergreen in Festival of Legends. If you have a card with Forge, you drag it back to your deck for 2 mana and it gains a special ability or mana reduction. The above card shows an example. You can either play this for 8, or Forge it back into your deck for 2 less. This one works endlessly, so you could end up with a 0 mana 8/8 taunt in your deck with enough patience and a long enough game.

Returning Keyword: Magnetic

Magnetic belongs to the Mech tribe. They even worked it into Battlegrounds and further expanded on it by allowing you to magnetize on a full board. When you magnetize a minion, you pull the minion from your hand, place it to the left of the minion and they merge together. Any stats and abilities get combined onto the original minion. It offers some variety and strategery when playing Mechs. You can magnetize or, if more beneficial, play the minion as is. I’m not a huge fan of mechs, but based on my opponents on ladder, much of the Hearthstone population enjoys playing them. Excelsior!

The Verdict

Hearthstone TITANS Keywords brings new and interesting possiblities to the game. I still mostly only play to gain the rewards track and have fun in Battlegrounds. But, they released a new quest chain that has me playing the standard mode of Hearthstone. I don’t see TITANS bringing me back into the game full time, but I’ll have fun while I play through the track. Come back on Wednesday to hear about the cool new Legendary cards we get in the set. Read more about it straight from the source.

Marvel SNAP August 2023

Introduction

This game’s entry into “Games I Once Loved But Now Lie in the Trash Heap Forgotten” looms large. After once calling it my Mobile Game of the Year all the way in December, I played it less and less over time. To my credit, I gave it more of a chance than Chris, who stopped playing months ago. Funny because he first introduced me to the game. Well, join me to see if the Marvel SNAP August 2023 update brings me back from the brink.

I played so little last month that I didn’t even receive the level 50 reward from the rewards track. I bought the pass and then only played maybe once a day while over in Germany. Then, back in the States, I never got back into the habit of completing my daily quests to let them refresh every time. I will admit, though, that at least one card caught my eye this month.

New Locations

Every month brings a new seaons and a new update. Those updates introduce new cards and locations into the game. This month’s focus appears to be destruction.

I rarely play destruction decks. I play against them often. They don’t usually frustrate me as much as discard decks for some reason. However, a destruction deck with this location on the board opens the door for some shenanigans. You can replay cards that give a bonus when destroyed and then destroy them all over again. Fun!

This one requires a bit more strategery and finesse than the other one. It destroys the last card to “get” here, I assume by either playing or moving. Few cards give bonuses for both moving and destruction. But, an opponent can try to frustrate you by playing or moving a card later in the game and destroying that card instead. Oh, you could set up a combo with a card, then move it with another card and get the bonus. Yes, definitely more of a thinking man’s location.

New Cards

On Reveal: Destroy each card here with less Power than this.

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Silver Samurai feels out of place in this update. Especially when you consider that discarding a card does not destroy it. Lady Deathstrike feels underpowered for the cost. 5 energy to destroy cards with 2 or less power. Granted, it has some utility and combos with some of the cards in the destro decks. I’d have to play it more. Daken gives you a shard that doubles his power when it’s destroyed or discarded, so maybe that’s how you work Samurai into the deck. Finally, my favorite character ever since Logan and I discovered her solo comic book, X-23. She also causes all kinds of havoc on the board. I think this one single card might bring me back to playing the game with more consistency.

The Verdict

Overall, I like what I see in the Marvel SNAP August 2023 update. X-23 looks to single handedly bring me back into the game and build a destro deck. Plus, she has some pretty sweet variants. Okay, just like with my history in Hearthstone, every time I think I’m out, they pull me right back in. See you in game, SNAPers!

Images SNAPshotted from Marvel Snap Zone.

Tales from Middle Earth: MTG Style

Introduction

A few weeks ago, I wrote an article about Tomb of Horrors. I meant forit to be a weekly installment as I worked through the various trials faced by the protagonist in Ready Player One. Then, as you know, life got busy. Well, I still plan to undertake all of those thing. It just might have to wait until after our Germany trip at this point. After all, I still need to figure out what to do for each trial. What does any of this have to do with Tales from Middle Earth?

Nothing, of course. But, you knew that. Sometimes we go off on tangents here at 2 Generations Gaming. I feel like that made more sense in the earlier context when I started writing the article. Now, though, I fail to see my intent. Oh well. Many of you might not read this one because the overall intent of the article comes not to praise Lord of the Rings, but to bury it.

It’s Not Just Me, Right?

I make no secret of my dislike for Lord of the Rings. In fact ,I talked about it again in recent episode of Noob’s Book Club. As a result, that is only one reason why I will be skipping this set altogether. Normally, I buy a booster box and a bundle (by now we all know these were fat packs in the past, but I always feel compelled to explain that) of each set to put into binders for my collection.

However, I don’t have the same connection to Lord of the Rings as many nerds. As such, a collection of cards from that “Universe Beyond” (to use the tag line I saw somewhere describing these sets) makes no difference to me. I texted Chris when I saw the article I will discuss in the next section. He said that Jason geeked out about the set, but he agrees with me that Lord of the Rings is just boring.

The main other reason for not caring about the set is that cards have no legality in Standard. I play mostly Standard on MTGA to finish quests. I play some Historic (if I don’t have the right deck for Standard) and almost no Modern, so the discussion of those formats is also moot and gives me no reason to buy the cards. I guess if some of the cards work in my Commander decks, then I’ll consider them.

Why Do We Keep Having This Conversation?

Once upon a time, I heralded the arrival of the internet as a new golden age of humanity. It gave us access to the wealth of human knowledge. Then, phones put that knowledge in to the palms of our hands. At this point, ignorance became a conscious choice. Boy howdy, have many people made that choice.

It seems like we get finished with one conversation about the skin color, gender, or sexuality of one fictional character and then another pops up. Most recently, people fight over black mermaids and now elves. I used to think that this was ignorant but mostly harmless. Surely, any such discussion is rife with dangerous undertones.

However, I recently saw a clip on Facebook that I reposted. It talked about Edison inventing the light bulb. Then, they discussed Lewis Latimer, the black man who invented the filament and what drove him. Then, of course, I made the connection between that and these idiot conversations. “When people start arguing about mermaids and elves, they are upholding the systems that hold people down.”

The “ONE” Ring

Scrolling through the headlines, I saw that someone offered over 100,000 for this card. That quickly got out of hand and the “bounty” now sits at 1 million or more. Well, when I saw the first article, I reacted as many of the characters in the book. I decided that if I opened the ring, I would throw it in the volcano. Several other people made the same comment. Then I texted it to Chris and we talked about how neither of us had any interest in the set.

Nevermind the irony that probably the most famous metaphor for wealth and power as a corrupting influence now exists in physical form. I acutually appreciate that. At the same time, I recognize the ridiculousness of the whole situation. 1 million dollars. For a single piece of laminated cardboard with some fancy writing on it? I simply cannot with y’all anymore.

The Verdict

Cards based on one of the most boring fantasy stories ever told? Check. Look somewhere else if you want a review of them. For the first time ever, I understand the people who slam Wizards of the Coast as simply only in it for the money. That always feels like such a dishonest criticism in our society. Hey, we’re hyper capitalists, but you aren’t supposed to do things for the money. Say, what? Anyway, those of you who are fans, I hope you enjoy Tales from Middle Earth. I will be skipping this one.

Hearthstone Audiopocalypse Check In

Introduction

Blizzard started releasing mini sets a couple of years ago. I rarely, if ever, play any of the cards from the set. But, they offer them for gold, so I always buy them. Hearthstone Audiopocalypse proved to be no different. I bought the set like clockwork.

However, I can’t tell you a single card from the set. As a result, I can almost guarantee that I won’t play a single card from the set. Nevertheless, I got the idea this week to catch up with the various card games that I play. I wrote the Marvel Snap article on Monday. Today is Hearthstone and over the weekend, I plan to tackle the MTG Lord of the Rings abomination.

New Mechanics

The challenge of writing an article like this is that there are a limited amount of cards, so I can’t really write it like my traditional great, good, decent or even cards I love. Thankfully, Hearthstone often offers fun and new mechanics regularly.

Hearthstone Audiopocalypse brings back a fan favorite in dual cards. These allow two different classes access to the same card. These allow for classes to share identities and gives you more flexibility when building your decks. I wish they produced more of these cards. But, then, it would ruin the special sauce that they bring to the game.

Priest/Rogue example. You know I picked this one for the stupid pun, right?

The other major addition to the game from this mini set is “remixed” versions of cards These gain an additional effect while in your hand. Reminds me of the cards from an older set that did the same. But, those cards gained an effect when drawn. These ones gain a different effect each turn. So, you can wait it out and try to roll the effect you want. Removes some of the undesirable RNG of the game and puts some of the power back into your hands.

The Verdict

Overall, I don’t expect this mini set to change my game play in any significant way. But, I bought virtual cards for virtual currency, so my induction into the Matrix Hall of Fame should come in the virtual mail any day now. If I have more time later, maybe I’ll come back during the slow days of summer with a more full featured review.

Note: Single image taken from Hearthstone Top Decks. See the cards.

Marvel SNAP in the Spider-Verse

Introduction

I last wrote one of these articles in February. I think I knew at the time that they planned to release a new “season” every month. Somehow, March, April, and May went by without me writing anything about the game that last year I called the mobile game of the year. Well, better late than never. And, honestly, what better time to rejoin the game than Marvel SNAP in the Spider-Verse?

Heck, my wife just texted us all in the group chat not to make any plans for Friday because she wants to go to the movies as a family. I felt bad reminding her that I got invited to one last Conant graduation for the seniors this year. Aiden also wrote that he made plans with friends for Friday. Oh well, she said, there’s always Saturday. The movie she wanted to watch? Spider-Man: Across the Spider-Verse.

New Locations

I wrote a quick blurb about the four new locations in Quantumania. Since they only released two new locations this time, I have some more room to discuss each one. As we will see with the card release, movement is the theme of this season. This location fits right in with that. I have a move deck that I play for fun sometimes. Hitting this location with a Multiple Man gives me the warm and fuzzies all over.

Now, this thing just looks bananas. If you get this one as the first location, that’s five turns of things getting moved. I suppose you can play around it by focus firing on this location, but that leaves the other two wide open unless you have cards that make cards like Sinister. I get the feeling that before long, unless I’m playing my move deck, this will be one of those locations that I grumble about when I see it.

New Cards

Spider-Ham

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On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.

Okay, I admit to not understanding the functionality of the Spider-Ham card. Does it remove all effects from the card and just retain the power and cost? If so, then it acts like a polymorph of sorts and I can see that being a fun way to mess with your opponent. Silk plays like a reverse Juggernaut and can work to free up some space if you painted yourself into a corner by placing too many cards in one location. Ghost Spider is going right into my move deck for sure. And Spider-Man 2099 feels a bit too expensive, but with Ghost Spider can really put a crimp on your opponent’s late game.

The Verdict

Marvel SNAP in the Spider-Verse feels a bit less than previous updates. Four new cards matches up with what we’ve seen in the past. But, as I said to a friend, unless they start releasing different versions of cards, they have to be running out of characters to add to the game. Then again, I just Googled “How many Marvel heroes are there?” and it gave me the answer of over 80,000. So, there’s that.

The update only provides two new locations compared to the four from Quantumania and three from the Nimrod seasons. However, the last two updates only gave two as well, so maybe they run out of locations far before characters. One big update that I don’t care all that much about but other players do according to this article, is the Conquest mode. Who knows? Before long, I’m sure I will join you all there, SNAPers.