MTGMKM Esper Edition

Introduction

I texted Chris the other day and said, “As much as it pains me, I think I’m done buying cards for collection alone. The boxes are just becoming too expensive and there’s other things I would rather spend my money on.” I still enjoy the game. I included the caveat that some of the money would go to singles for my decks. And, also, in service to all of you, I continue my set reviews. Welcome, then to MTGMKM Esper edition.

With all of that said, I paid no attention to the spoilers for this set. Chris and Jason both agreed. Jason said that the names are getting more and more ridiculous. Maybe, he just mentioned the setting. Chris said something about not liking the mechanics. I think he called them “goofy”. But, I looked at the cards and made my choices. Tell me what you think.

White Cards Honorable Mention (Removal, removal, recursion)

Call a Surprise Witness

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You all know how much I love a wrath. And this one comes with upside if you control the most creatures in the game. Not tough to do if you’re playing mono white tokens. You may not know, but I’ve become enamored with instant speed targeted removal, too. Something about it just makes me giggle. The last card, while sorcery speed, allows you to cheat the system some if playing Tiny Leaders or White Weenies in EDH. You can bring your commander back once without paying the penalty.

MTGMKM White Card I Love (Speaking of White Weenies)

This card takes a traditionally green mechanic and slaps it onto a white card. It further warps that mechanic by allowing you to pull a small creature from the top of your deck instead of a land. This card is just waiting to be abused in commander with the right deck.

MTGMKM Blue Honorable Mention (A New Mechanic, Stun, and What Library?)

Out Cold

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Disguise looks like morph or manifest. But, it gives the token ward, which is a nice touch. That makes it slightly more persistent and able to be flipped on a later turn. The stun card both bypasses any counter ability, including the aforementioned ward. It also gives you two turns to find an answer instead of one. Lastly, the Living Condundrum is just a silly card.

MTGMKM Blue Card I Love (Your Card is My Card Now)

That triple blue is steep and this probably won’t see play outside of commander, but I’ve been surprised before. I just like the idea of combining this with some targeted removal on their huge threat and using it against them. Sure, there are more efficient ways of accomplishing that, but certainly not as fun.

MTGMKM Black Honorable Mention (Another New Mechanic, Flash Enchantment, and “Oops, Pow, Surprise!”)

Case of the Stashed Skeleton

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The case cards looks similar to the Saga cards and I mistakenly thought they were the same, but the trigger is different. Not sure how I feel about them. The other enchantment brings some interesting possibilities in my wildest dreams. The last card just brings instant speed removal in a different form. Plus, the added lifelink and investigate feels like overkill on a one mana card.

MTGMKM Black Card I Love (It’s a Killer)

Massacre Girl came out after a similar card hit Hearthstone. I remember when I saw it and immediately thought of that card. It takes on a slightly different flavor in this one and brings back wither. Plus, that flavor text is simply amazing.

The Verdict

The cards in the MTGMKM Esper edition, overall, are underwhelming. Some cards are fun and I can see myself playing them. But, I think my decision to stop purchasing for collection came at the right time. Come back in a couple of days to see how red and green compare.

Note: pictures taken from Mythic Spoiler.

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