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Fallout Episode 2: The Target

Introduction

As mentioned previously, the new show inspired me to plan a week of Fallout as a celebration. However, as it often does, my ambition grew. I now plan to celebrate Fallout for an entire month in June. It fits nicely between Mario in May and Deadpool Kills 2 Generations Gaming in July. As an indirect result, I plan to cover one episode a week in depth. This time, Fallout episode 2.

Plot Summary and Analysis

Click here for the plot summary.

With some of the background and introduction of new characters behind us, this episode hits the ground running. One of the things I love most about modern Fallout games is the NPCs. You meet such a wide variety of kooks and weirdos on your journey across the Wasteland. Some of them, somehow, retain their humanity (and I’m not just talking about the ghouls).

This episode gives you that feel of the games. When Lucy goes into the house through the window and find the family around the table with the cyanide and tea, I saw myself in the game, frantically searching the cabinets and drawers for any supplies that somehow escaped the post war looting. Then, she stumbles upon the water farmer and one of the lessons of the Wasteland is revealed. Always approach strangers with your gun pulled. Don’t necessarily shoot first, but definitely draw first.

Likewise, Maximus stumbles upon a “not what it seems” scenario and, like many of us, has no idea how to process what he just heard. Where the episode really makes strides, though, is in Filly. All of the principals are there. The sequence where the ghoul lays waste to the entire town in record time reminded me more of Red Dead Redemption than Fallout, but it was still a heck of a sequence. Also, the shootings remind me very much of VATS from the games.

They make good use of several plot devices in this one. They introduce us to a new plot surrounding Lucy, Moldaver, her dad, and whatever is in Wilzig’s head. Wilzig drops another bomb and gives us a cliffhanger to get us to the next few episodes when he says Lucy’s name. I like their choice to follow up the first expository episode with one more action oriented.

Character Profiles

Wilzig and CX404: I’m bummed that they killed Wilzig so early in the season. I like his character a lot. His quiet demeanor with an edge of harsh truth reminds me very much of me. But, with the liberal use of flashbacks and other recall narratives, I have a feeling we haven’t seen the last of him. CX404’s fierce loyalty to anyone willing to show him some love warms me. You just can’t beat unconditional love like that.

Lucy: Lucy grows up a little bit in the Wasteland. She recognizes that nearly everything can pose a threat by the time she gets to the farmers house. She still falls into old habits, though, when confronting the ghoul and gives him a speech that, under many circumstances, probably never would have ended because he’d put a bullet between her eyes. But, she’s a main character, so I know she can’t die.

Maximus: Max, too, still believes in right and wrong. He judges Titus through that lens and finds him lacking. Then, when he ends up in Filly, he finds out that the armor doesn’t mean shit if you don’t know how to use it and the other person doesn’t just cower before you. He holds his own against The Ghoul, but then his opponent eventually finds a weakness and exploits it mercilessly.

The Ghoul: The Ghoul, likewise, gets some more dimension. He spares Lucy (possibly underestimating her a bit) and heals the dog after it is left for dead by the other party. They get the antihero right where a lot of other writers don’t. Yes, he’s possibly an immoral killer. But, you can argue that’s a byproduct of his ghoulification and surroundings. Underneath that is a good man screwed over by life and the world. And, they are the most dangerous of all.

World Building and Setting

When they set the first episode mainly in a vault, they made the vault look very much like one from the game. Now that they moved out into the Wasteland, it would be easy to get away from that and make it a little more generic dystopian hellscape. Not so. As I already said, the house that Lucy finds looks very much like a house from the game. And the placement of the family that took their cyanide pills is a nice touch that immerses you even more in the horrors of the bomb.

Being less of a Fallout fan than some of you, Filly reminded me of Megaton. I’ve only played Fallout 3 with any sort of regularity. So, that’s the only reference I have. But, the haphazardly thrown together bits from a post apocalyptic world to protect your town from the horrors outside looked like anything I’ve seen in game, too. When they set out to make this show, they did their work.

In the last article, I wondered about the blown up cars that you often see when you’re making your way through the Wasteland. Well, they didn’t disappoint in this episode and gave me an entire graveyard outside of Filly. I know I sound like a broken record, but it’s those little touches that make the show enjoyable to watch.

Themes and Social Commentary

Less of this in Fallout Episode 2. But, they give us a chance to think about morality in several of the situations. Most notably, Maximus’s decision to let Titus die because he feels that the knight doesn’t adhere properly to the Brotherhood’s code. Titus, for what it’s worth, also has a point that the Brotherhood sends them out, possibly to die. And for what? A damn toaster oven? All of that crap about making the Wasteland a better place for all and they’re basically post apocalyptic pirates plundering the left over technology from already desperate people.

Also, WIlzig’s speech to Lucy resonated with me. He builds on what started as a joke. By telling her that she needs to adapt to her surroundings like the roaches did, he also warns her against letting the Wasteland change her too much. Like I wrote up above, she grows some, but holds true to herself and her principles when dealing with the ghoul.

Contrast that with The Ghoul. As I already wrote, he allowed what happened to him to change him on a fundamental level. He still retains some of his humanity, but it is buried much deeper and only surfaces momentarily when he helps the dog. I think that is important. Change is difficult and scary. It is also sometimes necessary. But, you have to be sure not to let the change affect who you are fundamentally as a person.

Narrative Structure, Pacing, and Soundtrack

Fallout Episode 2 lays off of the old timey music some. It’s still there and it still fits each scene very well. I think they took a look at the first episode’s music budget and said, “We need to cut some of this if we hope to get it to eight episodes.” Even so, they used stock “atmospheric” music in ways to drive the narrative forward.

I wrote in my previous article that I never felt bored at any time. While true, that episode focused mostly on character development. This episode moved much faster than that one. Because they focused on action and driving the plot forward, I liked this episode even more. It makes me want to watch even more. That’s just good storytelling and they accomplished their goal.

The Verdict

Last episode they set the characters and gave some background on them. In Fallout Episode 2, they brought them all together in explosive fashion. Like I just wrote, I want to watch even more now. I can’t wait until later on this week or early next week to sit down and watch the next one. Join me in the Wasteland.

Fallout Episode 1: The End

Introduction

I considered doing a week of Fallout to celebrate the release of the new television show. Instead, I came up with a better idea. I can still celebrate Fallout for a week with one episode per day. Furthermore, look forward to an entire month of Fallout content in June. I’m still trying to figure out names for the month, but I intend to play through each of the games and take a closer look at the tabletop RPG I ordered a few years ago. For now, let’s talk about Fallout Episode 1.

Plot Summary and Analysis

Click here for the plot summary.

If you ever played any of the Fallout games, little about the plot surprises you. If you never played any of the Fallout games, now you know what to expect when you sit down to play them. The United States and, presumably, the world fell in a massive nuclear conflict. Some residents took up, well, residence in vaults designed to shield them from the dangers of radiation and anything that radiation might have unleashed on the surface.

Inevitably, something happens in the vault that propels one of the dwellers out into that harsh over world environment. They learn that not much changed in the intervening years and people are still people, for better and worse. Mostly worse. Faced with limited resources made even more so by the bombs, it quickly became a race to hoard all of the resources you can.

One faction, in particular, got very good at hoarding those resources. The Brotherhood of Steel, self proclaimed sheriffs and technology gurus of the Wasteland, harness that power into making themselves stronger, faster, and meaner than almost anything in that Wasteland. “Flesh is weak. But steel endures.” If you don’t find yourself having a little nerdgasm the first time you see the armor, this series isn’t for you.

The radiation also created a new species of human through prolonged exposure and mutation. If you’re like me and have too much exposure to zombie fiction, you might mistake these creatures for zombies. But, their appearance is due to the effects of the radiation and not death and decay. The first time I encountered one without the benefit of a wiki, I said, “a talking zombie!”

To be fair, I can be forgiven for the mistake, right?

Character Profiles

Lucy: Lucy lived her entire life in Vault 33. Life appears to be idyllic in the vault. Sure, the gene pool is a bit shallow and, as a result, they must submit applications for marriage to someone from another vault. This happens every 3 years. This time, Lucy gets chosen for the honor. That union goes horribly wrong, many people die, and Lucy’s father is abducted. Remember when I said “inevitably, something propels one of the dwellers” out of the vault? Well, here’s your inevitable something. Lucy’s story in this episode ends just as she sets out into the Wasteland after her father. Based on how she handled herself during the attack, I think she’ll do okay out there.

Maximus: I mention the Brotherhood of Steel above because we get immediate introduction to the group. An orphaned young man taken in by the knights grows up in their care. He feels slighted when a fellow soldier is chosen over him to be a squire and that drives much of his story. While they steer you to believe that Max then sabotaged his peer as a result, I don’t buy it. Sure, the act leads to Maximus taking Dane’s place, but it’s too obvious. Maybe that’s what they want us to think. Stay tuned to see if I’m right.

The Ghoul: Our last main character gets the least amount of screen time. Arguably, though, he gets the best introduction. A familiar face, twisted and deformed by time and radiation, absolutely annihilates a trio of wannabe buckaroos in record time. He then sets out on his own, presumably to get revenge on his tormentor. Maybe he will follow up on the bounty mentioned by his liberators. There’s also the question of his family. Were they ghoulified, too? I mean, cowpokes, right? They take them as they come.

World Building and Setting

Vault 33 from Fallout Episode 1

In the games, the Wasteland is almost a character in and of itself. As you traverse the land, the games drop subtle little bread crumbs that identify it as post nuclear war America. In this first episode, you get almost none of that. With much of Fallout Episode 1 taking place in Vault 33, there’s not much of a chance to show off the Wasteland.

I respect that decision. It follows the vibe of the games. You spend a good part of the games in your vault. Ostensibly, this takes the place of the tutorial that modern games offer. In any case, they did a good job of replicating the look and feel of being in a vault. Then, they captured the feeling of exiting that vault, complete with the blinding white light to add to the feeling of suspense.

The Wasteland looked familiar in that it appears to be a wasteland. Skeletons and bodies frozen by the nuclear blasts dot the landscape of bombed out buildings. One thing that I may have missed is that the games often show the old style cars among the wreckage. Maybe they saved that for the next episode.

Themes and Social Commentary

Liam and I talked the other day about Portal 2. It happens more often than you think. I said to him, inspired by the show, “You know what? You might like the Fallout series. They have a lot of the same humor as Portal. But, the games are ridiculously long, especially the new ones.” That humor only shows up a couple of times in this episode. But, because of that, it hits a little harder.

They do touch on some of the overarching themes of the series. The first theme comes up during the party. Mom tries to push aside all mention of any potential conflict. As she does, the bombs drop. I can’t say what the appropriate reaction is in such a situation. However, ever since dropping social media, I can confidently say that ignorance is absolutely bliss. If the bombs drop over the next few years, then I will die a happy man.

Then, the theme that things aren’t always what they seem. When Norm wanders into Vault 32 to see that the crops died a while ago and also notices a mummified corpse, you realize that there’s been some bad mojo going on there for a while. The lesson here, as always. Trust no one.

I know that’s X-Files. But, it applies here, too.

Narrative Structure, Pacing, and Soundtrack

Fallout Episode 1 moves briskly. As I mentioned, the episode clocks in at over 70 minutes. But, I never felt bored at any time. Sometimes, with longer shows, I find myself counting down the time to the end. That never happened here. By switching between the three stories, they switch up the pacing and that keeps things moving.

Throughout the episode, they reveal things that bring up questions that I hope they will answer later in the season. So far, none of them feel big enough as a hold over to a season 2 (which I know has been greenlit), so they definitely need to wrap them up by the end of this season. Furthermore, I need to keep watching because each one of those questions feels important and necessary to me.

The thing that struck me most about the episode is that music. They chose the old timey music that the series is famous for. Moreover, every song matched the scene exactly. The music director for this series is an absolute genius and deserves and Emmy for their work in this episode alone. If they keep it up, then just hand them the statue.

The Verdict

An impressive first episode of a show that easily could have been very bad. I’ve seen some reviews where people shit on the show. Ignore them. Also, the inevitable bros with their cries of “WOKE!” popped up in response. Ignore them. Fallout episode 1 made me feel like I was playing the games and, for that, I salute them.

April 2024 Independent Comics I Love

Introduction

A few month ago, you might question the title of this series. And, honestly, you’d be right to do so. Before last month, the Spawniverse languished in mediocrity (at best) and I wondered how, or even if, Uncle Todd could pull it together. They just felt too crunched by all of the books. Honestly, it started to feel like the early days of Image with the missed deadlines and misprints. But, hopefully the upturn in quality from last month continues into April 2024 Independent comics.

Gunslinger Spawn 30

Plot/Script: Uncle Todd, Art: Carlo Barberi. in my opinion, Gunslinger suffered the most from the drop off in quality. Chris told me how much he liked the title, maybe even more than the main title. I listened to his advice and, honestly, it’s why I filled in the back issues of the other titles. Then, things started to slip and I started to lose faith. Last month brought back much of what made the title fun. Now, before I give away what I thought of this month’s issue, let me just say how much I love that cover. It brings back old school vibes in a good way. So does the story and art of this issue. A bit of a filler issue, but well done overall. My verdict: Great

King Spawn 32

Script/Plot: Uncle Todd, Art: Javi Fernandez. This book only registered with me because they revisited one of my favorite Spawn stories of the last decade, Dark Horror. So, it barely made that much of a difference to me when the quality started to decline. It always just felt like the main title’s little brother. But, I appreciate their commitment to making all of the titles better and I really enjoy the current story revolving around Al and reckoning with being mortal again. My verdict: Good.

Scorched 27

Script/Plot: John Layman with Uncle Todd on additional script, Art: Stephen Segovia. I questioned the change in tone from single hero titles to a team for this book. Eventually, it won me over and became my favorit book in the Spawniverse. Like the others, it lost some of that edge and, frankly, it bummed me out. But, with this new attempt at bringing the titles back to a higher standard, they hired John Layman to write this one. ‘Nuff said. My verdict: Good, but Layman’s still in the early phases. I expect this one to hit great sooner rather than later.

Spawn 351

Script/Plot: Rory McConville with Uncle Todd on additional script, Art: Brett Booth. I stayed with this title in spite of the fact that I wanted nothing to do with the Heaven/Hell war storyline. Then, at some point, that shifted and I started to like the story a lot. They delivered with the big finish last issue and now start to rebuild in that aftermath. I like where they’re headed and give them the benefit of the doubt. My verdict: Good.

Teenage Mutant Ninja Turtles 149

Story: Sophie Campbell with Kevin Eastman on consulting, Art: Vincenzo Federici. I make no secret that this is my favorite book since starting to collect it during The Armageddon Game. I feared a drop off (also no secret) after that story wrapped. Granted, there was a lull, but they needed to take a few episodes off before ramping back up to the big 1-5-0. Rarely does a writer click on a title like this. But, Kevin Eastman clearly cares about his heroes in a half shell so much to put them in the capable hands of Sophie Campbell. I can’t wait to see what they have in store next. My verdict: Great

The Verdict

April 2024 independent comics continues the upward trend set last month. Granted, they fell quite a bit, so an upswing was imminent. But, I’m glad to see that Uncle Todd continues the “new direction” of his titles and they’re not just a one off. Sometimes, you just need to shake things up. Unless you’re TMNT. Don’t change a damn thing.

Spawniverse on Image. TMNT with IDW.

Marvel Snap April 2024: Zeroes to Heroes

Introduction

True to my word, I played almost no Marvel Snap during the Avengers season. I cared nothing about the cards or characters. I couldn’t even muster the ability to care enough about the Conquest variant to play for that. Instead, I saved my money. I’m glad I did because Marvel Snap April 2024 season revolves around one of my favorite groups, The Thunderbolts. Sure, the lineup is from the MCU and I prefer the Green Goblin led team, but I’ll take what I can get from all this cross promotion.

New Locations

Thunderbolts Tower looks liked a placeholder from datamining. Yeah, upon further research, it is -2 power after turn 5. If you’re playing some kind of junk, this could be a fun location to play. Otherwise, I will mostly just play around the debuff. Castle Zemo also favors junk, so maybe they’re trying to push that archetype this time around.

New Characters

Screenshot-2024-04-01-173525

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All of these cards look like tons of fun. I think my favorites are Valentina and USAgent. Many of the 6 drops are fairly high power with some upside, so getting one of them in play 2 turns early with some draw back looks good to me. And, USAgent punishes big decks, though I admit that I haven’t seen a ton of them. Maybe the meta got big again with the latest season. Who knows? Zemo gives you card advantage and the possibility of a combo breaker. Red Hulk can be a surprise drop against a Sunspot type deck. White Widow forces the opponent (if they care) to one zone for a couple of turns, so that’s nice. And, I haven’t quite figured out how to use Red Guardian just yet, but he can zap a Nightcrawler and freeze him in a location.

The Verdict

I already know that I plan to get the Battle Pass for Marvel Snap April 2024. The cards are fun. The locations are fine. And, I admit to actually missing “war with added features” from my daily rotation. I’ll see you out there, fellow SNAPers!

Cards taken from Marvel Snap Zone.

DC Comics March 2024

Introduction

I wrote earlier in the week that the Spawniverse and TMNT delivered probably some of the best issues that I’ve read in months. I mean, TMNT continues to be one of my favorite comics since I started collecting during Armageddon game. The Spawniverse, though, varied wildly in both content and quality. Okay, what does this all have to do with DC Comics March 2024?

Well, I graded all of the comics either “Good” or “Great”. And, honestly, the ones that I put in the “Good” column mostly just as a nit pick. I guess what I’m saying is that comics are in a really good spot right now. It’s just too bad that they’re a dying medium and won’t be around in a couple of months. Hey, I have to repeat it every so often, or it might actually happen.

Good

Jason Aaron accomplished something no other writer ever has. He not only made me care about Bizarro, but he actually wrote a Bizarro story that I enjoy. The nit pick here is, it’s Bizarro. I can’t put him in “Great” territory. Ram V and Tom King are both on my “can’t miss” list. I like everything that they right. However, I haven’t quite accepted King as a Wonder Woman writer yet. And, Ram takes some chances in Detective that I respect. They haven’t quite paid off 100%, though. Finally, Simon Spurrier writes a good Flash story, but I still like Williamson better.

Great

Writer: Chip Zdarsky, Art: Guiseppe Camuncoli
Writer: Tini Howard, Art: Carmine di Giandomenico
Writer: Joshua Williamson, Art: David Baldeon

I’ve been waiting for Zdarsky to take off on the Batman title. He came close a couple of times before. This story, though (Joker Year One) rises almost to the level of Tom King Batman. Regular readers of the page (both of you!) know what high praise that is from me. Tini Howard, likewise, took what I enjoyed about the Joelle Jones Catwoman and expanded on it with the Nine Lives story. Last, but not least, Joshua Williamson showed that he’s not a one hit wonder by making me look forward to the Superman issues every month. Bravo to all of you.

The Verdict

Maybe I’m getting soft in my old age. Then again, I keep talking about how impatient I am in Noob’s Book Club. Who knows? In any case, I liked DC Comics March 2024. Along with the Spawniverse and TMNT titles, I enjoyed reading comics this month more than any time over the last year probably. Hopefully Marvel keeps it up. Come back Friday to find out.

Head on over to the mothership for more comics.

February 2024 Marvel Comics

Introduction

The end of the week got busy. We went to the Botanical Garden with Mom and then I drove her back to the train station. We spent yesterday painting the front room and dining room. And, so, in true 2 Generations Gaming fashion, February 2024 Marvel Comics article comes two days too late. Such is life. I also have no plans for the coming week as far as articles, so the page might go slightly dormant. I do have notes finally for the next episode of Noob’s Book Club, so maybe I will take this week to get back in the habit with that and the YouTube page.

Incomplete (Spider-Man Gang War)

Previously in these articles, I said I was out on Spider-Man until Wells stopped writing it. Seriously, I hated his stories that much. But, I heard good things about Gang War. I was willing to give it a chance, but my hiatus from DCBS ordering put a 3 issue hole in the run, so it will have to wait until I can make it down to That’s Entertainment or order from Midtown.

Decent (Cap and Punisher)

I want to enjoy J. Michael Stracynski’s Captain America. I loved his Spider-Man. So far, though, I want more from this Captain America story. I liked the start of it, but the set up is now going on too long. He writes so much. I think I’m just getting more impatient in old age. Speaking of old age, it hasn’t been kind to my opinion of The Punisher.

Good (Some bordering on great, others hurt by their art)

The Immortal Thor 6

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Writer: Al Ewing, Artist Martin Coccolo

The Avengers is one of the titles that oscillates between good and great. This one sets up for a new story, which looks like it might be great, but we have to wait to see. I never got into the previous Black Panther story, but I like what Ewing has done with the character and story. This one might push up into great soon. I loved Al Ewing on Immortal Hulk and I think this one might eventually get there, too. For now, I will just say that I liked the vibe of this issue and hope it continues. Speaking of Al Ewing, they are trying to keep the horror theme of his Hulk. PKJ isn’t quite on his level. And, the art is just not great. Gronbekk is making me enjoy Venom again. She writes the title with some joy and that is infectious.

Great (Where’s She Hulk?!)

Writer: Ryan North with various artists
Writers: Collin Kelly and Jackson Lanzing, Artist: Kev Walker

Without She-Hulk for some reason this month, only these two stand up as outstanding stories right now. Fantastic Four just brings that old school flavor from the beginnings of the title. Fun, fresh, and (dare I say it) fantastic! It looks like they want to capture a similar theme for the movie, so now I can’t wait to see that. The Grootfall story took some time to grow on me, but overall Guardians of the Galaxy also reminds me of the family that I know and love.

The Verdict

The February 2024 Marvel Comics line up, overall, was enjoyable. I want to read Spider-Man, because I miss the friendly neighborhood wall crawler. I also still need to catch up on X-Men so I can start reviewing that one. Then again, I read something like a dozen books, so do I really need more right now? In any case, see you in March!

MTGMKM Miscellany

Introduction

I dedicated this week to the new Magic the Gathering set. In spite of the fact that I told Chris that I no longer wanted to collect cards and went so far as to not order any bundles in Arena, I still like the game and found some cards to enjoy in this set. Yesterday was busy, though, with play practice and swim, so MTGMKM miscellany comes a day late.

Usually in this article, I cover multi colored, colorless, and any lands that capture my imagination. Often, I don’t care much about things like fetches and the sort, so the lands section doesn’t exist. This set, however, brings us an old standard in lands with a new twist.

Surveil Lands

We have tap lands that grant life. We have ones that allow you to scry. They even created lands that come in tapped depending on how many lands you already have on the battle field. Well, this iteration of tap lands allows you to surveil. You can read the card above for an explanation of surveil. While I don’t know how much it will affect competitive decks, graveyard strategies absolutely get a boost from these and I’d probably run them over the scry lands. Plus, they’re basics, so you can fetch.

MTGMKM Mult Colored Honorable Mention (Another Wrath and Two Funny Names)

Private Eye

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I saw an article recently where someone wrote about the sheer number of wrath spells in standard Magic. One of the prominent and well known players put together a deck with only wrath spells and ended up performing pretty well overall in the meta. I just like the flexibility of this one. How can you not love an “X” cost spell that both targets “X” and creates “X”? Finally, people got big mad when WotC announced the change to typal, but it allows for broader definitions like “detective”. Maybe, even though resources are limited, I will try to build a “detective” typal deck.

MTGMKM Card I Love (A New Leyline)

Leylines came out in Guildpact and then fleshed out more over the years. I rarely play any of them, but my latest elf deck has abundance in for the extra mana provided. Initially, I thought nothing of this card, but then I read an article that talked about how much fun it made mono green devotion. That gave me a reason to either craft or try to pull it in Arena. Besides, the dual mana cost provides such amazing utility, too. Just a super fun card overall.

MTGMKM Artifact Honorable Mention (A Puzzle, A Land, and Policing Fun, of course)

Cryptex

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I think I wrote up above about colorless being part of MTGMKM miscellany. However, there aren’t many colorless cards in the deck, so I called and audible and went with artifact instead. I just like the idea of the Cryptex. It provides mana and potential card draw. The Wall lets me frustrate big giant creatures, one of my favorite past times in game. And, the land just gives you another potential card draw source along with flexible mana.

MTGMKM Artifact Card I Love

I actually got to play this card during their introductory event on Arena. It is a super annoying card that with the right build can just annihilate people fairly quickly. Now that I’ve said that, the universe will see fit to pair me with every other person who had the same idea in Arena. They will draw the nuts and show me just how right I am.

The Verdict

MTGMKM miscellany is hella fun. I can see myself playing every card that I picked and several others look interesting as well. I especially want to build the mono green deck in Arena and see how that performs. See you all in Pioneer!

Images taken from Mythic Spoiler.

MTGMKM Gruul Edition

Introduction

I wrote in my previous article that I think I may have stopped collecting Magic the Gathering. I still like to play, but I’m at the point where I can’t justify paying the prices they want for boxes and bundles, especially when they keep reducing the value. Ah, capitalism. Well, this is the first set in a few years that I only bought the Mastery Pass on MTG Arena, too. No packs. Well, everything comes to an end. Not my review articles, though. Join me for MTGMKM Gruul edition.

Those who visit often know that I identify heavily as a blue mage. But, I branched out recently into black mana and a few decks add white for Esper colors. Red and Green often baffle me. Not recently, though. Over the last few sets, I found it easier and more enjoyable to pick the cards for this article.

MTGMKM Red Honorable Mention (Professor Plum in the Study, a fish, and a Dargon!)

Knife

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Not so this time! Not for red anyway. I looked at these cards and looked at these cards and looked again. Then, I picked some old trash for this section simply to have something to write about. They leaned heavily into the “Clue” theme with artifacts that have the same name as the weapons in the game. Also, they went pretty hard with the pun cards in red at least. There’s “Red Herring”, but there’s also “Frantic Scapegoat” and the art is a literal goat. I picked the dragon in honor of Chris.

MTGMKM Red Card I Love (Doing Red Things)

I genuinely love this card, though. Empty your hand of spells, cast this in disguise, turn it, and refill your hand. While only a common, this card does what red does and it does it amazingly well. Granted, it ends up being a little bit expensive, even at the lowest disguise cost. Still, I see this thing getting quite a bit of play.

MTGMKM Green Honorable Mention (Surprise Tree Attack, Flashy Enchantment, and Fantastic Mr. Ferox)

Hide in Plain Sight

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The green cards came a little easier to me. I immediately picked my favorite card and then focused on some other cards that changed the narrative on some of the mechanics in the set. The trees come out “cloaked” instead of disguised. The Ferox requires your opponent to collect evidence (a mechanic I haven’t discussed yet, but the card explains the card) to target it and the enchantment is just a fun little surprise to pull on your opponent.

MTGMKM Green Card I Love

Hey, look, another card that lets you play lands recursively from the graveyard. This one will find a home in my Landfall commander deck. I feel like I’m saying that a lot lately. But, what do I cut in order to fit all these new cards in? Come back later and maybe I’ll write an article about it in the next month or so.

The Verdict

Some things are back to normal with MTGMKM Gruul edition. I found no synergy with the red cards this time other than the goblin. Then, I picked a card for my Landfall deck and it gave me an idea to take a look at that deck again. Come back in a couple of days for the rest of the cards.

Images taken from Mythic Spoiler.

Marvel SNAP February 2024: Black Order

Introduction

Let me get this out of the way and diminish my nerd cred further. I have no idea who or what the Black Order is. Even after a quick look at the Wikipedia page, I have no idea. Oh well, it won’t stop me from bringing you my thoughts on the latest update in the game Chris once called “War with additional features.”

New Locations

Neither of these locations wow me as much as some others in the past. I do like the idea of getting a random 6-cost card from my “Ones” deck, so that will be nice when I play that one. Independently, the Infinity Stones can either be game changing or a complete whiff. Like the actual stones, their real power comes from playing all of them and getting the buff on Thanos as a result. So, I will most likely curse that location when it shows.

New Characters

Proxima Midnight

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When this is discarded, jumps to your lowest-Power location. (that isn’t full)

Nope. Not even seeing the cards brings any recognition. I have no idea who any of these people are. Luckily, I don’t need to know who they are in order to play the cards. And, I will play Black Swan and Cull Obsidian without a doubt in my “Ones” deck. I don’t play discard very much, as I mentioned in the previous article about Marvel SNAP. So, I doubt that I will prioritize Corvus Glaive or Proxima Midnight unless I get a quest for discards. I like the idea of Supergiant in an reveal deck and it also sets up a pretty cool Hela in the right discard deck.

The Verdict

I’m not as excited about the Black Order update as I was Planet Hulk. Granted, not knowing the characters or story diminishes my enjoyment some. But, also, the cards and locations aren’t as much fun, either. Plus, next month is X-Men vs. Avengers and I’ll be looking forward to that. I still plan on playing enough to get all of the goodies. See you in game, SNAPers.

Note: Images taken from Marvel SNAP Zone.

MTGMKM Esper Edition

Introduction

I texted Chris the other day and said, “As much as it pains me, I think I’m done buying cards for collection alone. The boxes are just becoming too expensive and there’s other things I would rather spend my money on.” I still enjoy the game. I included the caveat that some of the money would go to singles for my decks. And, also, in service to all of you, I continue my set reviews. Welcome, then to MTGMKM Esper edition.

With all of that said, I paid no attention to the spoilers for this set. Chris and Jason both agreed. Jason said that the names are getting more and more ridiculous. Maybe, he just mentioned the setting. Chris said something about not liking the mechanics. I think he called them “goofy”. But, I looked at the cards and made my choices. Tell me what you think.

White Cards Honorable Mention (Removal, removal, recursion)

Call a Surprise Witness

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You all know how much I love a wrath. And this one comes with upside if you control the most creatures in the game. Not tough to do if you’re playing mono white tokens. You may not know, but I’ve become enamored with instant speed targeted removal, too. Something about it just makes me giggle. The last card, while sorcery speed, allows you to cheat the system some if playing Tiny Leaders or White Weenies in EDH. You can bring your commander back once without paying the penalty.

MTGMKM White Card I Love (Speaking of White Weenies)

This card takes a traditionally green mechanic and slaps it onto a white card. It further warps that mechanic by allowing you to pull a small creature from the top of your deck instead of a land. This card is just waiting to be abused in commander with the right deck.

MTGMKM Blue Honorable Mention (A New Mechanic, Stun, and What Library?)

Bubble Smuggler

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Disguise looks like morph or manifest. But, it gives the token ward, which is a nice touch. That makes it slightly more persistent and able to be flipped on a later turn. The stun card both bypasses any counter ability, including the aforementioned ward. It also gives you two turns to find an answer instead of one. Lastly, the Living Condundrum is just a silly card.

MTGMKM Blue Card I Love (Your Card is My Card Now)

That triple blue is steep and this probably won’t see play outside of commander, but I’ve been surprised before. I just like the idea of combining this with some targeted removal on their huge threat and using it against them. Sure, there are more efficient ways of accomplishing that, but certainly not as fun.

MTGMKM Black Honorable Mention (Another New Mechanic, Flash Enchantment, and “Oops, Pow, Surprise!”)

Case of the Stashed Skeleton

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The case cards looks similar to the Saga cards and I mistakenly thought they were the same, but the trigger is different. Not sure how I feel about them. The other enchantment brings some interesting possibilities in my wildest dreams. The last card just brings instant speed removal in a different form. Plus, the added lifelink and investigate feels like overkill on a one mana card.

MTGMKM Black Card I Love (It’s a Killer)

Massacre Girl came out after a similar card hit Hearthstone. I remember when I saw it and immediately thought of that card. It takes on a slightly different flavor in this one and brings back wither. Plus, that flavor text is simply amazing.

The Verdict

The cards in the MTGMKM Esper edition, overall, are underwhelming. Some cards are fun and I can see myself playing them. But, I think my decision to stop purchasing for collection came at the right time. Come back in a couple of days to see how red and green compare.

Note: pictures taken from Mythic Spoiler.