Category Archives: Snap *censored* Pop Culture

Second Mario Movie: What We Know

Introduction

What do we know about the second Mario movie? Well, we know there’s going to be one. That’s about it. They announced the news a couple of months ago on Mar10 day and followed up with little else.

What Do You Think About the Trailer

There is no trailer currently

Will It Be A Direct Sequel?

We don’t know that.

Will the Stars from the Original Return?

If it is a direct sequel. If not, maybe. But, we don’t know that.

What Will the Plot Be?

We don’t know that.

Will there Be Another Attempt at an EGOT?

“Peaches” nearly broke into the Billboard top 50. By charting, it made the song eligible for a Grammy. Jack Black’s performance of the song, along with his role as Bowser in the movie (which he easily can reprise in a TV show and Broadway musical adaptation) should have garnered him an Oscar nomination. So, in closing, we don’t know. But, we can hope.

When Will the Move be Released?

We do know that. April 2026. Wait, what? Not on Mar10 day? WTF.

The Verdict

The second Mario movie exists. Well, it will. The rest of it? Well, we don’t know that yet.

All of this information comes from nowhere. If you don’t believe me, follow the link.

TMNT #150

Introduction

I admit that I may not be the best ambassador for this particular message. I only joined The Turtles on this journey back when Armaggedon Game released. But, I must say that I enjoyed that journey the most out of any comic book in the last five years. So, I take a break this month from the Spawniverse to say good-bye to this era with an article just about TMNT #150.

The End Via The Beginning

Nice round numbers always mean something big for comic books. However, as books rise into the thousands or Spawn becomes the longest running non DC or Marvel book, those numbers start to mean even more. Because we can’t do anything in this country without some sort of promotion, the more that it means is often simply monetary. How much can we squeeze out of our readers in the name of nostalgia?

The Turtle’s “Road to TMNT #150” never felt like that. It never felt like anything more than a genuine celebration of the end of a very good storyline. And, the book proved it. No collection of “featured writers and artists” telling quick hit stories. Just a single double issue to wrap it all up in a nice little bow.

The book contains nods to several of the important developments in The Turtles’ history, including their mutation. One of the Batman titles did something similar with one of their celebration issues. I actually loved that issue. What can I say? As much crap as I talk, I’m a sucker for nostalgia just like anyone else.

A Word About Opinions and A-Holes

When I went to figure out which issues of the main book tied in with the Armaggedon Game timeline, I came across a couple of Reddit posts where people claimed not to like the story. No, everyone has a right to their opinion and I won’t judge anyone here for what they think about the story. I, for one, liked it and it put me onto my journey with The Turtles. For that, I’m eternally grateful.

All I will say is this. Many of the responses said that they stopped reading after issue 100. Sophie Campbell took over the writing duties then. Again, I make no implications or accusations here. I drew my own conclusions from this and I welcome you to do the same.

Okay, Back to the Review

In addition to the nostalgia of the story, I liked how they dealt with the story of future Donatello. One of the other criticisms I read about Armageddon Game is that the ending felt rushed. That’s at least actually a valid criticism. A lazy one, but valid. I have a feeling some might say the same about this one.

Nevertheless, I liked the story and the conclusion. Rushed or not, it put a nice bow on the saga of future Leonardo. Not only that, but the final scene tugged at my heart strings. I’m also a sucker for all’s well that ends well and love triumphing over all. Yeah, I’m a big ole teddy bear.

The Verdict

While some on Reddit might argue that the recent stories in the book are uneven, I think we all can agree that TMNT #150 serves as a fitting send off for this run of The Turtles. I saw that Jason Aaron is taking over. Of course, I texted Chris about it. He said, “I don’t see Aaron as a TMNT writer.” I tend to agree, but I will see what he offers before making a decison.

Fallout Episode 3: The Head

Introduction

Welcome to the third installment in my weekly review of the Fallout television show. As you will see, this episode is a bit of a filler episode. I saw another review talk about it as “moving the chess pieces on a chessboard” and I agree. Fallout Episode 3 shifts from one character or party to another in rapid succession. We get all of the mains; Max, The Ghoul, Vault 33, and Lucy. Plus, Thaddeus makes another appearance and there’s little concentration on the NPCs from episode 2.

Plot Summary and Analysis

Click here for the plot summary.

I said that the last episode hit the ground running. Fallout episode 3 crawls a bit before running. We get more background on Cooper and his family. Then, some short scenes catching us up with The Ghoul and Lucy and their quest for the head. I appreciate keeping these parts short because, as I said, not much happens.

It still looks like this might be a complete filler episode (surprising with only eight in the season) when Max works on the armor. We finally get some action with a pretty cool fight scene. I compared it to Jackie Chan, which isn’t accurate, but it’s definitely not as long or detailed as one of Chan’s. Plus, we get to see a guy’s head squish. Always welcome.

Those waiting for a Deathclaw must continue to wait. But, they give us a gulper. I never knew about gulpers because I only played a bit of Fallout 4 and never played Fallout 76. Come back in June for the “Fallout from the End of School!” The thing looks right at home in a roster of mutated creatures from the Wasteland.

Meanwhile, we get a visit back to the vault. Surprisingly, the scenes hold up against the rest of the episode mainly because Norm shows himself to be one bad mamajama. Also, I expected the entire Max and Thaddeus story to be Max simply torturing Thaddeus to get him back for all of the pain caused. Teach me to underestimate them again.

The rest of the story serves the purpose of moving those chess pieces. The ghoul keeps Lucy, presumably simply to torture her before killing her as payback for losing the head. Max and Thaddeus seem on the way to reconciliation eventually. And Cooper and his family exist happily in the past with no inclination of what horrors await them.

Character Profiles

Cooper and Family – We get more background about Cooper. He’s a softy who doesn’t even want to kill in the movie. Then, we finally meet Barb, his wife. Their daughter completes their loving family trio. What could have happened to break these two up?

Lucy – She continues her relentless optimism in the face of the horrors of the Wasteland. Her conversation with the head, often used in television shows to show that a character is breaking, actually endears her more because it’s just her thinking aloud and trying to figure out why this man asked, no begged, her to cut off his head. And, why does everyone want the grisly trophy so bad?

The Ghoul: They do an excellent job of contrasting the good nature and loving personality of Cooper with the absolute abomination that The Ghoul has become. He’s not even an anti-hero. He’s just a straight up villain. Initially, I grasped at straws to make him one of my troubled, but ultimately understandable at least, flawed heroes. Like Walter White. But, like Walter White, The Ghoul is just a monster. Leaving CXr0r like that? Screw off.

Max and Thaddeus: This development surprised me the most. I’m not sure why. I like games that are less game and more story. When discussing with a student, who I discovered watched and enjoyed the show, she mentioned that she never played the game. Just watched people play. I replied, “I’ve played the games, but I’m mostly interested in the lore and world they built. I find myself getting lost in Fallout wiki rabbit holes often.”

CX404 – Just a good girl who finds love where she can. Her loyal streak shows up again when she attacks the gulper to save Lucy and The Ghoul. Then, The Ghoul repays her by abandoning her.

World Building and Setting

We get mostly just get filling in the blanks and gaps in this episode. Some familiar sights and call backs to help heighten the realism and make us feel at “home”. But, nothing along the lines of a Filly or even the abandoned house with the cyanide family. They concentrated much more on character development and moving the plot forward. That’s not a bad thing. Just means this section is much shorter this time.

Themes and Social Commentary

Okay, but only because I’m a card carrying (do they actually have cards?) communist, this section may get heavy. I will try to keep it to a minimum, though, in case the fascists win and end up finding this page. The old ‘Merica vs. Communism (fuck yeah!) gets introduced in this episode. They make no argument one way or another. I interpreted the scene as the excesses of the American way that push people to desperate measures and they are then punished for those actions. Someone else easily could come away with “Fuck the Commie. Kill him.”

We also see a morality play in the vaults as they consider what to do with the raiders. I spoke in one of my YouTube videos about being understanding and kind (maybe to the point of naivete) so I understand the point of view of those who want to rehabilitate. With that being said, I think I vote for killing them, especially when news of the Water Chip comes to light. It’s “Us vs. Them” and I don’t owe “Them” shit.

Along similar lines, Max seeks revenge against Thaddeus for all the shit he had to endure in the Brotherhood. Then, he gets more on the story about Thaddeus and learns that the man actually respected him and felt bad for everything. Am eye for an eye makes the whole world go blind. And, that, folks, is why I usually err on the side of peace. But, I will cut a bitch for trying to take my water.

Narrative Structure, Pacing, and Soundtrack

I plan to talk more about the soundtrack in a summary episode at the end of the season. Because, at this point, all I ever say is that the music fits each scene perfectly. Nothing changes in Fallout episode 3. Especially the closing song with Cooper mugging it up for the Vault Tec commercial. For someone who got suspended on Twitter for calling Jack a silicon valley whore, that makes me smile.

Because they wanted to move those chess pieces, they shift quickly between each scene and character. I should probably give whoever said that credit. Actually, you know what? I think that might just be a tagline or AI created content. If it’s you and you find this page, let me know. I will give credit. There is precedent for this happening.

Getting back to the quick shifts, I welcome them for this episode. It kept things moving and didn’t bog us down for very long on any one story. I know it probably seems like I’m shocked at this development, but I grew up with a lifetime of shitting video game and super hero movies. I often need to pinch myself that I now live in a time where these subjects get respect and proper treatment.

The Verdict

Fallout episode 3 easily could have fallen into the trap of being “just filler”. Again, an odd choice with 8 episodes in the season, but it could have happened. I compared the show earlier to “Breaking Bad”. This episode reminds me of the fly episode from that show. What easily could have been stupid and boring may be remembered as one of the most pivotal episodes in the show.

Welcome to Mario in May

Introduction

I planned a Mario in May March event nearly ever year since starting the page. Only last year gave me enough time and content to make it work on a level other than simply planning. I still feel underwhelmed by the effort and want to make up for it this year. Already I feel better about things with the banner I made. Simple, yet effective. And, so, let me welcome you to Mario in May March 2024.

What is Mario in May March?

To answer that question, let me tell you a story. Quinn, as you may know, swims for the local swim team. He came close to qualifying times for the states competition. We drove down to Southbridge (about an hour drive) on Saturday (the 9th) to give him one last chance to qualify. He came close, but ultimately missed by less than a second. Still good news because he almost assuredly will make it next year.

What does that have to do with Mario? Well, while driving, he said, “Tomorrow is Mario day.” Christine asked, “What?” We both replied, “March 10. Mario Day.” Her, again. “What does March 10 have to do with Mario?” He took the opportunity. “Mar10. Mario.” “Oh,” she said, “Clever!”

And, because of that, I wanted to celebrate our favorite plumber for an entire month. Articles, videos, maybe a new audio show if I can make it happen. Just everything we do here with a Mario flair.

The Verdict

It remains to be seen if Mario in May March 2024 improves on last year. I hope that I can bring you lots of fun and interesting content over the next month. So far, right on schedule. Stay tuned for the rest.

Image used in banner taken from here.

Fallout Episode 2: The Target

Introduction

As mentioned previously, the new show inspired me to plan a week of Fallout as a celebration. However, as it often does, my ambition grew. I now plan to celebrate Fallout for an entire month in June. It fits nicely between Mario in May and Deadpool Kills 2 Generations Gaming in July. As an indirect result, I plan to cover one episode a week in depth. This time, Fallout episode 2.

Plot Summary and Analysis

Click here for the plot summary.

With some of the background and introduction of new characters behind us, this episode hits the ground running. One of the things I love most about modern Fallout games is the NPCs. You meet such a wide variety of kooks and weirdos on your journey across the Wasteland. Some of them, somehow, retain their humanity (and I’m not just talking about the ghouls).

This episode gives you that feel of the games. When Lucy goes into the house through the window and find the family around the table with the cyanide and tea, I saw myself in the game, frantically searching the cabinets and drawers for any supplies that somehow escaped the post war looting. Then, she stumbles upon the water farmer and one of the lessons of the Wasteland is revealed. Always approach strangers with your gun pulled. Don’t necessarily shoot first, but definitely draw first.

Likewise, Maximus stumbles upon a “not what it seems” scenario and, like many of us, has no idea how to process what he just heard. Where the episode really makes strides, though, is in Filly. All of the principals are there. The sequence where the ghoul lays waste to the entire town in record time reminded me more of Red Dead Redemption than Fallout, but it was still a heck of a sequence. Also, the shootings remind me very much of VATS from the games.

They make good use of several plot devices in this one. They introduce us to a new plot surrounding Lucy, Moldaver, her dad, and whatever is in Wilzig’s head. Wilzig drops another bomb and gives us a cliffhanger to get us to the next few episodes when he says Lucy’s name. I like their choice to follow up the first expository episode with one more action oriented.

Character Profiles

Wilzig and CX404: I’m bummed that they killed Wilzig so early in the season. I like his character a lot. His quiet demeanor with an edge of harsh truth reminds me very much of me. But, with the liberal use of flashbacks and other recall narratives, I have a feeling we haven’t seen the last of him. CX404’s fierce loyalty to anyone willing to show him some love warms me. You just can’t beat unconditional love like that.

Lucy: Lucy grows up a little bit in the Wasteland. She recognizes that nearly everything can pose a threat by the time she gets to the farmers house. She still falls into old habits, though, when confronting the ghoul and gives him a speech that, under many circumstances, probably never would have ended because he’d put a bullet between her eyes. But, she’s a main character, so I know she can’t die.

Maximus: Max, too, still believes in right and wrong. He judges Titus through that lens and finds him lacking. Then, when he ends up in Filly, he finds out that the armor doesn’t mean shit if you don’t know how to use it and the other person doesn’t just cower before you. He holds his own against The Ghoul, but then his opponent eventually finds a weakness and exploits it mercilessly.

The Ghoul: The Ghoul, likewise, gets some more dimension. He spares Lucy (possibly underestimating her a bit) and heals the dog after it is left for dead by the other party. They get the antihero right where a lot of other writers don’t. Yes, he’s possibly an immoral killer. But, you can argue that’s a byproduct of his ghoulification and surroundings. Underneath that is a good man screwed over by life and the world. And, they are the most dangerous of all.

World Building and Setting

When they set the first episode mainly in a vault, they made the vault look very much like one from the game. Now that they moved out into the Wasteland, it would be easy to get away from that and make it a little more generic dystopian hellscape. Not so. As I already said, the house that Lucy finds looks very much like a house from the game. And the placement of the family that took their cyanide pills is a nice touch that immerses you even more in the horrors of the bomb.

Being less of a Fallout fan than some of you, Filly reminded me of Megaton. I’ve only played Fallout 3 with any sort of regularity. So, that’s the only reference I have. But, the haphazardly thrown together bits from a post apocalyptic world to protect your town from the horrors outside looked like anything I’ve seen in game, too. When they set out to make this show, they did their work.

In the last article, I wondered about the blown up cars that you often see when you’re making your way through the Wasteland. Well, they didn’t disappoint in this episode and gave me an entire graveyard outside of Filly. I know I sound like a broken record, but it’s those little touches that make the show enjoyable to watch.

Themes and Social Commentary

Less of this in Fallout Episode 2. But, they give us a chance to think about morality in several of the situations. Most notably, Maximus’s decision to let Titus die because he feels that the knight doesn’t adhere properly to the Brotherhood’s code. Titus, for what it’s worth, also has a point that the Brotherhood sends them out, possibly to die. And for what? A damn toaster oven? All of that crap about making the Wasteland a better place for all and they’re basically post apocalyptic pirates plundering the left over technology from already desperate people.

Also, WIlzig’s speech to Lucy resonated with me. He builds on what started as a joke. By telling her that she needs to adapt to her surroundings like the roaches did, he also warns her against letting the Wasteland change her too much. Like I wrote up above, she grows some, but holds true to herself and her principles when dealing with the ghoul.

Contrast that with The Ghoul. As I already wrote, he allowed what happened to him to change him on a fundamental level. He still retains some of his humanity, but it is buried much deeper and only surfaces momentarily when he helps the dog. I think that is important. Change is difficult and scary. It is also sometimes necessary. But, you have to be sure not to let the change affect who you are fundamentally as a person.

Narrative Structure, Pacing, and Soundtrack

Fallout Episode 2 lays off of the old timey music some. It’s still there and it still fits each scene very well. I think they took a look at the first episode’s music budget and said, “We need to cut some of this if we hope to get it to eight episodes.” Even so, they used stock “atmospheric” music in ways to drive the narrative forward.

I wrote in my previous article that I never felt bored at any time. While true, that episode focused mostly on character development. This episode moved much faster than that one. Because they focused on action and driving the plot forward, I liked this episode even more. It makes me want to watch even more. That’s just good storytelling and they accomplished their goal.

The Verdict

Last episode they set the characters and gave some background on them. In Fallout Episode 2, they brought them all together in explosive fashion. Like I just wrote, I want to watch even more now. I can’t wait until later on this week or early next week to sit down and watch the next one. Join me in the Wasteland.

Fallout Episode 1: The End

Introduction

I considered doing a week of Fallout to celebrate the release of the new television show. Instead, I came up with a better idea. I can still celebrate Fallout for a week with one episode per day. Furthermore, look forward to an entire month of Fallout content in June. I’m still trying to figure out names for the month, but I intend to play through each of the games and take a closer look at the tabletop RPG I ordered a few years ago. For now, let’s talk about Fallout Episode 1.

Plot Summary and Analysis

Click here for the plot summary.

If you ever played any of the Fallout games, little about the plot surprises you. If you never played any of the Fallout games, now you know what to expect when you sit down to play them. The United States and, presumably, the world fell in a massive nuclear conflict. Some residents took up, well, residence in vaults designed to shield them from the dangers of radiation and anything that radiation might have unleashed on the surface.

Inevitably, something happens in the vault that propels one of the dwellers out into that harsh over world environment. They learn that not much changed in the intervening years and people are still people, for better and worse. Mostly worse. Faced with limited resources made even more so by the bombs, it quickly became a race to hoard all of the resources you can.

One faction, in particular, got very good at hoarding those resources. The Brotherhood of Steel, self proclaimed sheriffs and technology gurus of the Wasteland, harness that power into making themselves stronger, faster, and meaner than almost anything in that Wasteland. “Flesh is weak. But steel endures.” If you don’t find yourself having a little nerdgasm the first time you see the armor, this series isn’t for you.

The radiation also created a new species of human through prolonged exposure and mutation. If you’re like me and have too much exposure to zombie fiction, you might mistake these creatures for zombies. But, their appearance is due to the effects of the radiation and not death and decay. The first time I encountered one without the benefit of a wiki, I said, “a talking zombie!”

To be fair, I can be forgiven for the mistake, right?

Character Profiles

Lucy: Lucy lived her entire life in Vault 33. Life appears to be idyllic in the vault. Sure, the gene pool is a bit shallow and, as a result, they must submit applications for marriage to someone from another vault. This happens every 3 years. This time, Lucy gets chosen for the honor. That union goes horribly wrong, many people die, and Lucy’s father is abducted. Remember when I said “inevitably, something propels one of the dwellers” out of the vault? Well, here’s your inevitable something. Lucy’s story in this episode ends just as she sets out into the Wasteland after her father. Based on how she handled herself during the attack, I think she’ll do okay out there.

Maximus: I mention the Brotherhood of Steel above because we get immediate introduction to the group. An orphaned young man taken in by the knights grows up in their care. He feels slighted when a fellow soldier is chosen over him to be a squire and that drives much of his story. While they steer you to believe that Max then sabotaged his peer as a result, I don’t buy it. Sure, the act leads to Maximus taking Dane’s place, but it’s too obvious. Maybe that’s what they want us to think. Stay tuned to see if I’m right.

The Ghoul: Our last main character gets the least amount of screen time. Arguably, though, he gets the best introduction. A familiar face, twisted and deformed by time and radiation, absolutely annihilates a trio of wannabe buckaroos in record time. He then sets out on his own, presumably to get revenge on his tormentor. Maybe he will follow up on the bounty mentioned by his liberators. There’s also the question of his family. Were they ghoulified, too? I mean, cowpokes, right? They take them as they come.

World Building and Setting

Vault 33 from Fallout Episode 1

In the games, the Wasteland is almost a character in and of itself. As you traverse the land, the games drop subtle little bread crumbs that identify it as post nuclear war America. In this first episode, you get almost none of that. With much of Fallout Episode 1 taking place in Vault 33, there’s not much of a chance to show off the Wasteland.

I respect that decision. It follows the vibe of the games. You spend a good part of the games in your vault. Ostensibly, this takes the place of the tutorial that modern games offer. In any case, they did a good job of replicating the look and feel of being in a vault. Then, they captured the feeling of exiting that vault, complete with the blinding white light to add to the feeling of suspense.

The Wasteland looked familiar in that it appears to be a wasteland. Skeletons and bodies frozen by the nuclear blasts dot the landscape of bombed out buildings. One thing that I may have missed is that the games often show the old style cars among the wreckage. Maybe they saved that for the next episode.

Themes and Social Commentary

Liam and I talked the other day about Portal 2. It happens more often than you think. I said to him, inspired by the show, “You know what? You might like the Fallout series. They have a lot of the same humor as Portal. But, the games are ridiculously long, especially the new ones.” That humor only shows up a couple of times in this episode. But, because of that, it hits a little harder.

They do touch on some of the overarching themes of the series. The first theme comes up during the party. Mom tries to push aside all mention of any potential conflict. As she does, the bombs drop. I can’t say what the appropriate reaction is in such a situation. However, ever since dropping social media, I can confidently say that ignorance is absolutely bliss. If the bombs drop over the next few years, then I will die a happy man.

Then, the theme that things aren’t always what they seem. When Norm wanders into Vault 32 to see that the crops died a while ago and also notices a mummified corpse, you realize that there’s been some bad mojo going on there for a while. The lesson here, as always. Trust no one.

I know that’s X-Files. But, it applies here, too.

Narrative Structure, Pacing, and Soundtrack

Fallout Episode 1 moves briskly. As I mentioned, the episode clocks in at over 70 minutes. But, I never felt bored at any time. Sometimes, with longer shows, I find myself counting down the time to the end. That never happened here. By switching between the three stories, they switch up the pacing and that keeps things moving.

Throughout the episode, they reveal things that bring up questions that I hope they will answer later in the season. So far, none of them feel big enough as a hold over to a season 2 (which I know has been greenlit), so they definitely need to wrap them up by the end of this season. Furthermore, I need to keep watching because each one of those questions feels important and necessary to me.

The thing that struck me most about the episode is that music. They chose the old timey music that the series is famous for. Moreover, every song matched the scene exactly. The music director for this series is an absolute genius and deserves and Emmy for their work in this episode alone. If they keep it up, then just hand them the statue.

The Verdict

An impressive first episode of a show that easily could have been very bad. I’ve seen some reviews where people shit on the show. Ignore them. Also, the inevitable bros with their cries of “WOKE!” popped up in response. Ignore them. Fallout episode 1 made me feel like I was playing the games and, for that, I salute them.

Marvel Comics April 2024

Introduction

As mentioned in the previous DC review article, Marvel Comics April 2024 comes a week later than anticipated. Technically, it comes 5 days later, but you get the point. I also wrote in that article that I started to feel too generous with these reviews. While I recovered from that then, I feel a bit like this article will reinforce that idea. You’ll see what I mean when we get right into the reviews. And, I thought I might have more to say, but instead, let’s do this thing.

Decent

Writer: Phillip Kennedy Johnson, Art: Daniel Earls

I just texted Chris, “The art on the new Hulk series is so bad.” I said something stronger, but no reason to repeat the curse here. He agreed. I think that my instinct is pretty strong overall, but I like to get his opinion as well to make sure that I’m not missing something. Turns out I’m not. The title continues with the horror theme set by Al Ewing and does a decent job of emulating that. With even passable art, I’d push this into the “Good” section and it might even flirt with great. It’s just that the art is so bad that it drags the title down. Stop doing Hulk so dirty, Marvel.

Good

Writer: Eve L. Ewing, Artist: Christopher Allen
Writer: J. Michael Straczynski, Art: Carlos Magno

Apparently, this issue ends Eve Ewing’s run on the title. I don’t see the title in the coming solicitations, either. It struggled a little bit with me through the 10 issues, but overall I enjoyed it and will miss it during this hiatus. Can’t wait to see who they get to write it next. Similarly, this run with JMS on Cap took a bit to get going. But, this issue floored me. It reminded me of everything I enjoyed about his Spider-Man. Still not as good as my favorite Cap writers, but he’ll get there.

Great

Fantastic Four 18

Image 1 of 6

Writer: Ryan North, Artist: Carlos Gomez

Fantastic Four, She-Hulk, and Doctor Strange all make regular appearances here. Avengers also often appears here. So, I will concentrate on the newbies. I have no idea what’s happened to Guardians of the Galaxy. Maybe I fucked up my DCBS order. Nope, a quick Google machine search shows that they’re done again. Fudge. Oh well, Al Ewing back on Venom gives me the warm and fuzzies. Speaking of Al, his run on Thor is finally starting to ramp up and I think it’s going to be a blast. Stay tuned.

The Verdict

Marvel Comics April 2024 brings an impressive line up of titles and stories. While not all awesome, I said several times that it’s a magical thing when the title matches the author so well. I don’t know if both publishers are using AI or what, but they’ve both figured out how to make that work in a big way. As I’ve been saying, it’s a great time to be a comic fan right now.

DC Comics April 2024

Introduction

I unintentionally went dark for a week there. But, I updated the YouTube, released the latest episode of Noob’s Book Club, and now I’m getting back to the main page with DC Comics April 2024. Even so, the review comes later than usual. What can I say. Spring sprung in Massachusetts this week. We went for a walk. I went over to the Y for a swim. And, I’m obsessed with the new Fallout series. But, more on that next week.

Decent

Writer: Ram V, Artist: Ricardo Federici
Writer: Simon Spurrier, Artist: Ramon Perez
Writer: Tom King, Artist: Guillem March

Many people seem to like this Detective Comics story. I admit that it has some high points. But, overall, it’s too uneven for me to put it anywhere but in the decent column. So far, the Simon Spurrier run of Flash hasn’t panned out the way I hoped, either. I mean, I give them all credit for trying new things with the titles. But, they just don’t work for me.

Good

Writer: Joshua Williamson, Artist: David Baldeon

Brian Michael Bendis made me care about Superman (until he drove the title off a cliff), but Jason Aaron and Joshua Williamson made me love Supes. I think Williamson intentionally backed off in this issue in order to prepare us for the big reveal at the end and the next story to come.

Great

Writer: Tini Howard, Artist: Carmine Di Giandomenico
Writer: Jason Aaron, Artist: John Timms
Writer: Chip Zdarsky, Artist: Jorge Jimenez

Each one of these stories represents a very good writer at the peak of their games. Dark Prisons feels very much like the Detective Comics story, but more focused and tight. While the Catwoman “Nine Lives” story easily could have gotten hokie, Tini Howard keeps it cool. And, Jason Aaron pulled off the impossible. He got me to not only enjoy Superman, but a Superman story about Bizarro. Bravo, Sir.

The Verdict

DC Comics April 2024 is mostly good. Even the decent titles entertained me on one level or another. I think I wrote in my Marvel review last month (I could search, but it’s getting to 11pm now and I’m tired) that it feels like comics finally found those sweet spots of writers and the books they write for. It’s a good time to be a comic book fan right now.

Used the Google Machine to find the cover images.

April 2024 Independent Comics I Love

Introduction

A few month ago, you might question the title of this series. And, honestly, you’d be right to do so. Before last month, the Spawniverse languished in mediocrity (at best) and I wondered how, or even if, Uncle Todd could pull it together. They just felt too crunched by all of the books. Honestly, it started to feel like the early days of Image with the missed deadlines and misprints. But, hopefully the upturn in quality from last month continues into April 2024 Independent comics.

Gunslinger Spawn 30

Plot/Script: Uncle Todd, Art: Carlo Barberi. in my opinion, Gunslinger suffered the most from the drop off in quality. Chris told me how much he liked the title, maybe even more than the main title. I listened to his advice and, honestly, it’s why I filled in the back issues of the other titles. Then, things started to slip and I started to lose faith. Last month brought back much of what made the title fun. Now, before I give away what I thought of this month’s issue, let me just say how much I love that cover. It brings back old school vibes in a good way. So does the story and art of this issue. A bit of a filler issue, but well done overall. My verdict: Great

King Spawn 32

Script/Plot: Uncle Todd, Art: Javi Fernandez. This book only registered with me because they revisited one of my favorite Spawn stories of the last decade, Dark Horror. So, it barely made that much of a difference to me when the quality started to decline. It always just felt like the main title’s little brother. But, I appreciate their commitment to making all of the titles better and I really enjoy the current story revolving around Al and reckoning with being mortal again. My verdict: Good.

Scorched 27

Script/Plot: John Layman with Uncle Todd on additional script, Art: Stephen Segovia. I questioned the change in tone from single hero titles to a team for this book. Eventually, it won me over and became my favorit book in the Spawniverse. Like the others, it lost some of that edge and, frankly, it bummed me out. But, with this new attempt at bringing the titles back to a higher standard, they hired John Layman to write this one. ‘Nuff said. My verdict: Good, but Layman’s still in the early phases. I expect this one to hit great sooner rather than later.

Spawn 351

Script/Plot: Rory McConville with Uncle Todd on additional script, Art: Brett Booth. I stayed with this title in spite of the fact that I wanted nothing to do with the Heaven/Hell war storyline. Then, at some point, that shifted and I started to like the story a lot. They delivered with the big finish last issue and now start to rebuild in that aftermath. I like where they’re headed and give them the benefit of the doubt. My verdict: Good.

Teenage Mutant Ninja Turtles 149

Story: Sophie Campbell with Kevin Eastman on consulting, Art: Vincenzo Federici. I make no secret that this is my favorite book since starting to collect it during The Armageddon Game. I feared a drop off (also no secret) after that story wrapped. Granted, there was a lull, but they needed to take a few episodes off before ramping back up to the big 1-5-0. Rarely does a writer click on a title like this. But, Kevin Eastman clearly cares about his heroes in a half shell so much to put them in the capable hands of Sophie Campbell. I can’t wait to see what they have in store next. My verdict: Great

The Verdict

April 2024 independent comics continues the upward trend set last month. Granted, they fell quite a bit, so an upswing was imminent. But, I’m glad to see that Uncle Todd continues the “new direction” of his titles and they’re not just a one off. Sometimes, you just need to shake things up. Unless you’re TMNT. Don’t change a damn thing.

Spawniverse on Image. TMNT with IDW.

March 2024 Marvel Comics

Introduction

Missed another deadline in March. Unsure why this happens every year around this time. I heard that trauma can resurface as a memory even if you can’t remember the event or events. I mean, that’s as likely as anything. Then again, maybe it’s just hangover from winter hibernation. Either way, March 2024 Marvel Comics comes two days late.

I skipped a couple of books again this month. Two, you know. I want to get the entire run of “Gang War” since I accidentally skipped a month in DCBS. Likewise, I’m so far behind in X-Men I don’t think I’ll ever catch up. Finally, Dr. Strange #12 didn’t fit with #13 and Venom #31 paired with Carnage #5 (which I didn’t order) for a two part story.

Decent

Black Panther 9

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Writer: Eve L. Ewing, Art: Chris Allen and Mack Chater

Black Panther fell off a bit this month. I can’t explain why. But it just didn’t hit as well as it had been. As I read, I noticed that Punisher isn’t a legacy numbered title. I know that it’s a “new Punisher”, but that still surprised me. Also, I forgot how wordy J. Michael can be, probably from his time on television and movies. His Cap hits all the right notes, but lacks the edge of some of my other favorite Cap writers.

Great

Avengers 10 and 11

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Writer: Jed McKay with various artists

Avengers 10 ended the previous story with a bang. The only reason I moved them to good is because 11 followed up a little stale. Doctor Strange assembles the Secret Defenders (an odd ball group, but necessary) to battle a role playing game that actually draws from the occult. Fun story so far. Everything I said about Hulk last month holds this month, especially the art. Goodness, Marvel, take better care of my boys Spidey and Hulk. I saw Al Ewing came back for an issue of Venom. I think they did it to give Gronbekk time to focus on the Venom/Carnage crossover. Ewing writes a decent story, but nothing on the level of his actual run. Speaking of Ewing, his Thor is starting to take shape and I think will soon get up to great.

Great

Writer: Ryan North, Art: Carlos Gomez
Writer: Rainbow Rowell, Art: Andres Genolet

Last month, no She-Hulk. This month two issues and no Guardians. Not sure if it’s Marvel shipping schedule, DCBS, or my screw up. Oh well, There’s not much more that I can say about She-Hulk at this point. They just found the perfect writer for the character and I enjoy everything about the title. Fantastic Four leads with a shocking discovery and crafts a great narrative around that discovery. Also, just a fun title right now.

The Verdict

Unlike DC and Spawn/TMNT, March 2024 Marvel Comics takes a bit of a step back. None of them are bad, but most of them are just solid stories with good art. I suppose we could have worse problems in our comics reading lives. Until next time, Zombies, Excelsior!

Images taken from the mothership.