Tag Archives: Reviews

Morte’s Planar Parade: Planescape

Introduction

I explained in the previous article why I defaulted to the reviews of the Planescape books instead of regaling you with mine and Quinn’s adventures aboard a haunted pirate ship. Relax. I promise that those adventures are coming. I promise. For now, let’s take a look at Morte’s Planar Parade.

The book, like the other three book collections in 5e, follows the tradition as a monster manual for the planes. In the introduction, it talks about magic and what happens when the some dies on one of the many planes. It then gives a description of how the planes affect the beings that live there. Finally, it shows some tables of different possibilities for encounters on the planes.

Your Humble Host

The conceit of this one is that the being that put together the bestiary is the handsome fella up there. Names “Morte”. He claims to be a Mimir, which is a magical construct that contains information about the planes that they tell to adventurers lucky enough to come across one.Morte, apparently, specializes in planar beasts. Or, so he says. I leave it up to you to judge for yourself if he is actually what he says he is.

The Bestiary

It lists 55 different beasts that can be found on the many planes. Since they gave the rule (you know how much I love this one) in the first book that basically, in the multiverse, “there are no rules” then 55 seems like a shockingly small number. Then again, I come from a time in the game where the monster manual introduced hundreds of new characters with each setting. But, I understand that publishing costs (like everything else) rose over the last 30 years and they give us what they can. For what’s included in the book, I like most of the monsters and can fill in the blanks.

The Verdict

Morte’s Planar Parade delivers on the promise of adding new monsters to the game. I also laughed more than once at the ridiculous commentary by Morte. He wasn’t as funny as Fizban. Then again, I have more history with Fizban. Perhaps old Morte will grow on me over the years.

MTG vs. Hearthstone Part 1: Mechanics and Keywords

Introduction

I realized a few weeks ago that both Magic the Gathering and Hearthstone released expansions this week. Instead of reviewing both sets individually (who has time for that?), I decided to write a series comparing the two sets. I, then, further refined the series by splitting it into three parts, mechanics/keywords, story, and art. MTG vs. Hearthstone Part 1 brings mechanics and keywords.

Having never written this type of article before, I have no idea how to approach it. Do I write it as if it was a true battle of the card battlers and come up with a victor at the end? Or, simply give a summary of the two sets and allow the reader to make up their mind. Now that I see that written, that makes the most sense. So, be prepared to make a decision by the end of the week.

Showdown in the Badlands Mechanics and Keywords

According to the Blizzard expansion page, Showdown in the Badlands only introduces two new keywords, Quickdraw and Excavate. For those of you who play Eternal, Quickdraw sounds familiar. However, in Hearthstone it has a completely different effect. Cards with the keyword get a bonus if you play them the turn that they are drawn. The card below gives you an example. If you play this on the turn it enters your hand (so it can be discovered, not drawn is how I interpret that), you get a coin. If you combo it with another card, you get a coin. According to my rudimentary research, you can only generate one coin with this. So, small miracles. Yes, that pun was intended.

Excavate, on the other hand, only applies to certain classes. By my understanding, other classes can excavate cards through Discover, but you don’t get a pay off of the legendary treasure. You simply cycle through the Common-Rare-Epic treasures. If you want to see the various treasures and their rarity level, check out this guide at Hearthstone Top Decks.

Aside from the keywords, the only notable mechanic that I see returning in the set is “Highlander” decks. So called because they only contain one copy (get it?!) of each card, some cards in the game pay off for just such a deck. The most prominent is the original Reno, which healed your character back to full health in the case of only one card left in your deck. Others came along like Kazakus and Zephrys that were fun, but the only ones that really caught on long term were priest cards. Well, Reno is back and he wants your Highlander deck again.

Lost Caverns of Ixalan Keywords and Mechanics

The other reason I didn’t want to directly compare the two sets is that Magic the Gathering is a much more complex game than Hearthstone. Therefore, with each set release, they have more keywords and mechanics. They also have cycles in each set that share a commonality. If you’ve never played the game, you care nothing about those. On the other hand, if you have, then you probably already know all of this. If you somehow exist in another subset of those possibilities, you can read more here.

The two brand new keywords in the set are Craft and Descend. Craft allows you to transform an artifact into a more powerful artifact with a mana and additional cost. Descend refers to your graveyard. You can descend by putting a card into the graveyard. You can check your descend score with an “X” value.

The Verdict

No, I didn’t lie. You won’t find any actual verdict here at the end of MTG vs. Hearthstone Part 1. Instead, I leave you with a question. Which of the keywords has you most excited, interested, or wondering. Are there any that you can see yourself building a deck around? I, for one, love the idea of Reno and I’m putting that in my decks.

A Note About the FNAF Movie

Introduction

My kids went to see the FNAF movie on Thursday. They actually put together a group of their friends and took over a movie theater for the event. When I heard, I got the idea to maybe record a special episode of Noob and Sons with them.

Then, I talked with each one of them about the movie. None of them seemed overly impressed with the movie. Because I like to promote positivity whenever positive, I don’t want to release a podcast basically trashing it. So, I collec their thoughts here and put the whole mess behind us hopefully.

Quinn – “It was Okay”

Christine and I both asked him the night of the movie when he returned home. He replied, “It was okay.” But, he reported that he had fun and that’s all that matters. He also told us a funny story about one of his friends who got scared during the movie only when a truck honked its horn. For the record, Quinn is very much like me when it comes to entertainment. His “It was okay” means that he’s pretty disappointed with the whole ordeal.

Aiden – “They Made it for Kids”

Of the three, Aiden sounded the most positive. He said the movie, for what it ended up being, was okay. He didn’t like that they geared it too much for kids. His final complaint is that they should have followed the game more. When I said I only recently played the game, he confessed that he never played it much, either. So, no big surprise, but our horror kid wanted the movie to be scarier.

Liam – “The Problem is the PG-13 Rating”

He said this the other day when we watched Scream as a family. He made the connection because of Matthew Lillard. I need to watch something good with Matthew Lillard in it. “So,” I replied, “you didn’t like the movie.” During his answer, he said this. I asked, “The games aren’t that violent, are they?” He laughed and said they are. It’s mostly pixelated violence, I guess, but they do show people being dismembered and such. Well, I guess I never witnessed that in my quick playthrough last week.

The Verdict

I also considered watching the movie myself and giving my thoughts when I learned that they released it on streaming at the same time. So, for now, we put this subject to rest with the knowledge that all three Lucas-Mullen kids came away disappointed with the FNAF movie.

DC Comics September 2023: Great, Good, Decent

Introduction

Catching up has proven more difficult that anticipated. I mean, I know from being a teacher that it’s often easier to just go into work sick and fake it as best you can instead of having to write sub plans and get back into the groove after being out. Also, I probably took this page lighter than normal. After all, I only maintain it as a labor of love. So, I put off the YouTube and updated it in chunks. I still haven’t finished writing my notes for the next episode of Noob’s Book Club. And, I meant to release this DC Comics September 2023 article yesterday or Thursday.

I skipped DC for a couple of months. That’s because I ordered all of the first issues of Knight Terrors. I forgot to update my DCBS order the next month and only ordered my main titles. I meant to go to That’s Entertainment to fill in the books I missed. At this point, I might need to go the Midtown route. They would have made a great Spooktober article. Oh well, there’s always next year.

Decent

Power Girl 1

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For some reason, even though I don’t remember ordering them, they sent 3 number 1 issues for the Dawn of DC non-reboot of a reboot. Why they couldn’t anticipate last month and send my Knight Terrors, I’ll never know. In any case, they sent Blue Beetle, Green Lantern, and Power Girl. Of the three, I liked Blue Beetle the best and I might keep collecting that one for a bit longer to see if it continues. I’ve never cared anything about Green Lantern and I just said to Christine, “Good to see horny dudes are still drawing comics.” Power Girl’s costume makes no sense.

Good

Wonder Woman 1

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Writer: Tom King, Artist: Daniel Sampere

Long time readers of the page know that I have little use for Superman. I always thought his character was simplistic and I prefer my heroes to have flaws. The Brian Michael Bendis experiment started off great and then, as he often does, he wore out his welcome. They sucked me back in by putting Williamson on the main title. I also like Phillip Kennedy Johnson’s take on Action so far. I enjoyed Williamson on Flash and that’s what got me to read Supes. The Si Spurrier era starts off decent and I’m willing to give him a chance. The same thing can be said for King’s Wonder Woman. Everything he writes ends up great, but he needs some time to figure out WW’s character.

Great

Batman and Robin 1

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Writer: Joshua Williamson, Artist: Simone Di Meo

I rolled my eyes so hard they may have stuck there (Mom was right after all) when I read “Gotham War”. We had Joker War. Now we have Gotham War. Well, I should have known that they’d not let us down with this one. What is surprising is that all of the supporting titles I read in the series supports the story in a logical and strong manner. Hell, it even convinced me to buy the Batman/Catwoman title that ties in.

The Verdict

DC Comics September 2023 takes a page from Marvel’s book. They go back to basics on a lot of their titles. Okay, it makes sense now. They kept saying this wasn’t a reboot. With every new announcement, Chris and I rolled our eyes via text and said, “Yeah, right. looks like a reboot to us.” But, by the gods, they actually pulled it off. Can’t wait to see next month.

Wilds of Eldraine Miscellaneous Cards I Love

Introduction

Time to finish out Wilds of Eldraine with the cards that are left article. After picking my favorite white, blue, and black and then my favorite red and green cards, that leaves multi-colored, colorless, and possibly lands. Full disclosure. Once upon a time (clever, huh?), I got a bit too excited by the gold border. I know every Magic the Gathering player feels the same. But, as a novice, the gold makes you think that a card is better than it really is. All that glitters is gold, as a wise man once sang. On with Wilds of Eldraine miscellaneous.

Wilds of Eldraine Multicolored Cards I Love

I tried to set this one up like the other articles, where I pick 3 honorable mention and one card as the clear favorite. But, then I looked at the cards. And, believe me, I looked. Several times I looked at those cards. And, I found exactly two that I wanted to include in this article. One, I played. The deck that I found included Beluna Grandsquall. Fun card that gave me some advantage in all of the games I played. The Goose Monther caught my eye, as you might figure, because Bird Hydra. How can I ignore that?

Wilds of Eldraine Colorless Cards I Love

They mailed it in on the colorless cards this time, too. While Soul-Guide Lantern probably won’t see play very often in my decks, even I know it’s a good card in the right deck. I picked the other one because it combines the two card types that I play the least. I wonder what it means that clues are in the set. That’s an Innistrad mechanic.

The Verdict

Wilds of Eldraine miscellaneous cards underwhelm. I realize that not all cards in a set an be great, but I usually expect to be wowed by one or two from each section. I can’t remember the last time I needed to work so hard to simply list 4 mediocre cards and convince myself that I love those cards. So, let’s move on to next week.

Images grabbed from Mythic Spoiler

Wilds of Eldraine Gruul Edition Cards I Love

Introduction

I went through my picks for Esper edition Wilds of Eldraine cards on Monday. As I’ve done since coming up with this format a few years ago, Wednesday brings Wilds of Eldraine Gruul cards. It also brings an admission that I feel the least comfortable playing green and red.

I mitigated that some by building a Naya landfall deck as one of my Commander decks. Until I update my Lord of the Rings elf deck, it is my favorite deck currently to play. Both playing an elf deck on Arena and getting a chance to play with that elf deck gives me some hope when playing those green cards, at least.

There’s hope for me yet to figure out that missing piece of the color pie.

Wilds of Eldraine Red Honorable Mention (Almost Goldspan, Almost Lightning Bolt, and Almost Playable)

Decadent Dragon

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Of these three cards, I’ve actually played one of them. I wanted to record a first day video where I played a deck that I found online. I ended up recording two of them! However, I messed up the sound on both, so who knows if they lead to my big break as a content creator. Long story short, I clicked a link that took me to a Temur adventures deck. In that deck? Scalding Viper. It worked very well against the aggro decks I faced.

I just find the other two cards funny. Wizards of the Coast constantly pushes the envelope with new cards. When they go overboard, they try to find a more balanced version, like the new dragon vs. Goldspan Dragon. Other times, they try to balance unbalanced cards from the past. Then, you get the word salad of something like Torch the Tower.

Red Card I Love (Your Cards Are My Cards, Comrade)

I despise thief decks in Hearthstone. I don’t play a ton of thief cards in Magic the Gathering, but I remember one time Chris and I played and I stole his giant dummy and used it to kill him with. This one doesn’t let you use any mana as some cards do, but it does give you treasure tokens. Combo this with another treasure generator and you can be sitting pretty with a couple of your opponent’s cards.

Wilds of Eldraine Green Honorable Mention (Adventure Shenanigans, Some Ramp, and Card Draw)

Up the Beanstalk

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Honestly, I considered my Naya ramp deck when picking these cards. I think the only one I would really play is the enchantment. But the idea of playing the ramp, bouncing it, and playing it again fills my heart with such joy. Keep your eyes open for just that play. If it happens, you’ll be the first ones to hear about it.

Wilds of Eldraine Green Card I Love (Forest Tortoise)

Forget for a moment, if you can, the almost rhyme. Either Chris or Jason texted this card to the group chat. Then, Chris said, “There ya go, Shawn.” So, even if it hasn’t proven to be much of a threat, my Naya landfall deck is on their minds enough to text me cards that might be fun. This one, indeed, qualifies. The only thing that gives me pause is the mill condition. But, I can always make room for Gaea’s Blessing

The Verdict

I think that forcing myself outside of my comfort zone worked. I found the Wilds of Eldraine Gruul article much easier to write than any in the past. I actually played one of the cards in the article. Several others will most likely get play in my Naya landfall deck. Improvement, indeed.

Images taken from Mythic Spoiler.

Wilds of Eldraine Esper Edition: Cards I Love

Introduction

I ignored the previous set release on the page, other than to talk crap about Lord of the Rings (again) and expose their dirty, stinking capitalist hearts through my analysis of the “One Ring“. Outside of the page, I actually played one of the commander decks from the set because Chris and Jason splurged for them. I picked the Galadriel, Elven-Queen deck and elf things happened. Unfortunately, they happened a bit too slowly and succumbed to removal. Now, you know all about my MTG adventures between March of the Machine and this Wilds of Eldraine Esper article.

Speaking of adventures (how about that segue?), the return to Eldraine brings the mechanic back into Standard. Other mechanics in the game are “role tokens”, bargain, and celebration. You can read about these keywords and mechanics. here. However, I’m sure I will discuss them at some point in this article, too.

Wilds of Eldraine White Honorable Mention (Fun Police Reporting for Duty)

Cooped Up

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All three of these cards feed right into my play style. Those of you who follow the page know that I’m only happy in Magic the Gathering when my opponent is absolutely miserable. So, exiling and locking their board sounds like fun to me! I loved playing Glass Casket the last time around. Glad they brought it back. Cooped up just looks like a more powerful Pacifism (my favorite card of all time) and Break the Spell gives enchantment hate in a world full of enchantment. Yes, please!

Wilds of Eldraine White Card I Love (Bring Back My Weenie!)

I always wanted to make a white weenie deck. Okay, here’s the actual truth. Once upon a time, I wanted to make a deck for each of the colors and color combinations in Magic the Gathering. I put together a spreadsheet and everything. For white, I envision a tiny leaders deck. Well, that dream died like so many of my other gaming dreams. “Hey,” you might say, “dreams aren’t dead until you are!” Thanks for the inspiration, random internet denizen. I appreciate it. I don’t see any legendary white weenies in this deck, so I need to do more research. But, be on the lookout for my (possibly insane) “Deck in every single color and combination in Magic the Gathering” series of articles. Coming soon-ish.

Wilds of Eldraine Blue Honorable Mention (Playing into Open Blue Mana? You Fool)

Spell Stutter

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Regular readers of the page will not be surprised by the selections here. I already talked about my fondness of fun police decks. Countering spells is my favorite part of that strategy. Why remove something when you can simply prevent them from casting it? Same for drawing cards, searching their library, gaining life, really anything. I know I sound like a hypocrite because I often speak out against solo Magic the Gathering, but countering spells is just good, clean, interactive game play. The way Richard Garfield intended.

Wilds of Eldraine Blue Card I Love (You Get a Trigger, and You Get a Trigger, Everyone Gets a Trigger!)

I don’t often play ETB trigger decks, but I can be persuaded to change. Especially playing this deck on Arena or xMage sounds fun. I too often miss triggers when actually playing the cards. I just don’t play my decks enough to remember what all of the cards do. If I build this deck for actual play, I will need to goldfish it or come up with a way to remember all of the triggers. Because zero times two is still zero. *sad trombone*

Wilds of Eldraine Black Cards Honorable Mention (Removal, Limited Thoughtseize, and A Terrible Pun)

Scream Puff

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First, let me clear the air. I don’t know that “Scream Puff” is strictly a pun. I belong to a pun group on Facebook and people often argue that things like rebus and something along the lines of “Scream Puff” aren’t actually puns. The thing is, I can’t find another category for it. So, if it’s not a pun, don’t scream at me about it. Let me know what it actually is, so I can learn. As far as the other cards, The End feels like a fun trick to play on your opponent late game and I think that Thoughtseize with exile instead of life loss might be slightly better. I’m sure Spikes out there will tell me why I’m wrong.

Wilds of Eldraine Black Card I Love (Guess Who’s Back?)

This is one of the first cards I saw from the set. While it doesn’t explicitly do things that I often do in Magic the Gathering, I still found myself drawn to the card. I like Ashiok’s lore in the game and I welcome them coming back to grace us with their presence. Hey, I always tell you. It isn’t the best cards in the deck. It’s Wilds of Eldraine Esper Cards I Love.

The Verdict

Wilds of Eldraine Esper cards aren’t terribly powerful. But, they are interesting and fun. That’s all I ask out of my Magic the Gathering cards. People often ask, why put bad cards in your deck? I say, why not? When I top deck that terrible card in just the right situation one out of a thousand times, you can bet I’m going to take a picture of that moment and post it on our Instagram.

Notes: Card images taken from Mythic Spoiler

Hearthstone TITANS

Introduction

Those who thought I wrote about the acutal Hearthstone TITANS in my last article breathe a sigh of relief. I went back and forth on how to approach these articles. I thought because I planned for the release last week that I’d only have time for one article. So, my usual tact of covering the cards class by class would not work.

Initially, I planned just to cover the Hearthstone TITANS in that single article. However, I reworked my schedule and moved some things around. That gave me a whole week to cover the expansion. I still didn’t want to write the usual article covering all of the cards, though. So, I got the idea to write about keywords, then the supporting legendary cards, and finally the TITANS themselves.

Before that, let me explain why these minions have an entirely different card type. They start as minions on the board, unable to attack. Each turn, including the one you play them, you may use one of three abilities. Once an ability is used, you can no longer use that one. After all three abilities have been used, it can attack.

Death Knight: The Primus

The blood and the frost rune powers seem pretty great. Removing a big minion and gaining that health on one of your minions plus healing is a big swing in any game. +3 spell damage on most mass removal spells is very welcome. The unholy one, by comparison, feels weak. But, they can’t all be bangers, as they say. Even so, in some situations, 4 bodies with taunt might be enough to help stabilize. My verdict: Good.

Demon Hunter: Argus, the Emerald Star

I actually played this one a couple of times to finish the event quest. I both needed to play as Demon Hunter and owned this card from the packs that I opened. As I sit here, I realize that I rarely actually used his abilities. The mechanic takes some getting used to. In any event, Show of Force is great in an aggro deck and Crystal Carving gives you options. The third, like above, can help stabilize. Plus, his persistent power is nice and versatile. My verdict: Good.

Druid: Eonar, the Life Binder

When writing about the other accompanying legendary cards, I noticed that this one and the druid keeper can combo quite nicely. The first power is always welcome. The other two combo pretty nicely with Wildheart Guff. Druid is known for mana and ramp shenanigans and this card really ups the ante on that. My verdict: Good.

Hunter: Aggramar, the Avenger

This card equips a weapon and then gives three powers that support that weapon. Card draw is nice, again taunt minions give a chance to stabilize, and the third power gives you the ability to remove small and medium minions without taking damage. Overall, a tad bit underwhelming, in my opinion. My verdict: Decent.

Mage: Norgannon

The abilities by themselves seem underwhelming. But, chaining them together by starting with the secret, then making the enemy cards cost more (to try to lock them out) and finishing with a double Pyroblast to the face is the dream. The only problem is protecting Norgannon for two turns to pull it off. My verdict: Good.

Paladin: Amitus, the Peacekeeper

He does what Paladin does. I like his persistent ability because it extends your minions and allows for more removal. Pairing it with his first ability gives them all one more hit on minions. His second ability combines with consecration, but without a coin or other mana cheat, you can’t do those both on the same turn. The third ability, very situational, feels like the design team got a little too cute. My verdict: Decent.

Priest: Aman’thul

That second ability alone makes this card worth the price of admission. Plus, simpy by getting that off, you discover a legendary minion. The first ability can be scary in the right deck. I’m thinking Velen right away. I’m never a fan of random effects, espeically mana locked ones. Too often, I “randomly” summon a 5 mana 1/1 for me to trust them. My verdict: Great.

Rogue: V-07-TR-0N Prime

At first glance, I want to call this card garbage. And, it very well might be. But, as I look at the abilities more and consider his persistent ability, I think some things can happen with this card and another minion on the board. The only thing I don’t like is the “Deal 4 damage to a ranom enemy.” That means that the ability can always go face. Sure, damage to the face is nice, but isn’t Hearthstone about board control and miinion interaction? Or, have we just forgotten all about that? My verdict: Decent.

Shaman: Golganneth, the Thunderer

Okay, now I’m quite confident that this one is garbage. The mana cheat is nice, but those abilities just don’t wow me like some of the other ones. I wish the Lord of Skies jumped like chain lightning or rolling fireball. Single target huge removal is nice, but just too limiting. Roaring Oceans is nice and Shargahn’s Wrath requires leaning into overload. My verdict: Decent.

Warlock: Sargeras, the Destroyer

This guy just seems like a ton of fun to play. They programmed that portal ability many years ago and they just keep building it into other cards. I can’t blame them for wanting to reuse their code, especially when I sit down and fiddle with the little bit of coding that I’ve done. The abilities themselves are middling, but like I say, I look at this card and smile mainly because of that removal spell. My verdict: Good.

Warrior: Khaz’goroth

I loved the Warrior keeper. I don’t love this one as much, but his utility is still pretty high. Being a limited (to only one minion) but immune Deathwing is kind of a nice little bonus. Plus, with the keeper, the first ability also gives attack. If you just absolutely want to decimate an opponent late game by tearing apart every minion he plays, this is the card for you. My verdict: Great.

The Verdict

Overall, the Hearthstone TITANS themselves underwhelm. I know they can’t make them too powerful, but some of the abilities are just downright bad and could be reworked or tweaked to make them slightly more powerful. Who knows? Maybe they plan on a Hearthstone TITANS 2 expansion sometime in the future and they’ll do just that.

Pictures taken from the mothership and snapped from Hearthstone Wiki.

Legendary Hearthstone TITANS

Introduction

I realize the title Legendary Hearthstone TITANS might come off as misleading. I tried the title Hearthstone TITANS Legendaries (but spell check tells me you can’t pluralize Legendary). Legendary Cards works, but makes the title too long. So, while you possibly came to this page looking for my thoughts on the actual TITAN cards, you missed by one article. Check out the very next article.

Instead, this article talks about the new legendary cards released with the set that don’t belong to the “Titan” keyword. Blizzard calls them Keepers and the lore explains that the Titans created them to develop and watch over the new planet. Basically, they became Azeroth’s first mythical heroes.

Death Knight: Helya

Helya comes with a basic stat line for a 4 drop card, but she shuffles 3 plagues into the deck and makes them “unending”. I looked up what that means. The cards get shuffled back into the deck for a chance to draw them again. Not what I thought, but sometimes Blizzard gets weird with their wording. Certainly not as logical as WotC and Magic the Gathering.

The plagues, for information sake, are Blood, Unholy, and Frost. All three deal 3 damage to the player. Blood restores 2 health to your hero. Unholy summons a 2/2 on your board. Frost increases the cost of the next card your opponent plays by 1 (not over 10).

Overall, a fine card for the cost. Especially if you plan to play plagues in your deck. My verdict: Good.

Demon Hunter: Jotun, the Eternal

Less to explain on this one. As they always say, “text on card.” Does anyone actually say that? I feel like there’s a saying for when the card does exactly what it says. Kind of sarcastic way of saying, “Hey, buddy, just read the card.” Maybe that’s the saying. I don’t know. Some sort of memory tickled the back of my brain when I realized that this card needed less explanation. And, still, I spent an entire paragraph explaining that. Hey, we do what we do here.

Anyway, perpetual effects can be fun in Hearthstone. This one works very well in a deck that I played a few times, Spell Demon Hunter. If you draw it on curve, you get a copy of basically ever other card you draw for the rest of the game. Right now, I really like this card. Maybe I’ll craft it and play it to see if it’s as good as I think. My verdict: Great.

Druid: Freya, Keeper of Nature

Okay, we determined that there’s no sarcastic way to say, “text on card.” Unless you read that in a sarcastic tone. In which case, that’s on you. I meant no ill will with my explanation. If you can read, you know what this card does.

“Choose one” is standard druid stuff from the beginning of the game. While this seems like a potentially powerful effect, my experience in game is that this can brick more often that blow out the opponent. Maybe I’m just jaded because luck (I know, I know, but trust me I’m unlucky in these games) goes against me so often. Plus, 8 mana feels so expensive. My verdict: Decent.

Hunter: Hodir, Father of Giants

Okay, no more mention anymore to increase my word count. Let’s just talk abouot this one. I saw a video where they played this one and then two one mana minions with rush. Effective removal and youo end up possibly with 3 8/x on the board next turn. Also, in a beast hunter, you can combo it with some of the smaller minions with charge (but there are fewer of them) for a quick kill later in the game. My verdict: Good.

Mage: Sif

Okay, so some explanation required here. If you cast just from Mage, there are three schools that can improve spell damage. If, however, you pull from other classes, you might potentially get it higher. As with many mage minions, this one feels quite situational. I think that if there’s room, Casino Mage might find a spot for it. My Verdict: Decent

Paladin: Tyr

Okay, now this one is absolutely situational. The only deck that immediatly comes to mind is mech paladin, which sees play every now and then. Plus, mechs offer some very good cheap minions. My verdict: Decent.

Priest: Ra-den

I play a couple of priest decks depending on the quests of the day. One is a terrible quest priest, but I played the reward more than half a dozen times to kill the opponent. The other incorporates C’thun and Yogg into a Renethal deck. I can rework that one to fit this card in and see if it works at all. My verdict: Good.

Rogue: Mimiron, the Mastermind

Looks like they’re trying to make mech rogue a thing. As you will see in my Titans article on Friday, the Rogue titan is also a mech. The random gadgets are one of six cards that all cost one except for the coolant; coolant (next card played this turn costs 2 less), cloak field (give a minion +3 attack and stealth until next turn), switch (two minions swap stats), horn (give a minion taunt and divine shield), rewinder (return a minion to your hand), and blades (deal 3 damage). A decent card with some utility, but I wonder how many rogues will bite on the mech angle. My verdict: Decent.

Shaman: Thorim, Stormlord

Wow. This is the best card of the set so far. I looked ahead and the other two and the only one that feels as strong is the Warrior one. Cheap, versatile, card draw and it unlocks your mana? This one will absolutely see play. My verdict: Great. Best card of the Legendary Hearthstone TITANS.

Warlock: Loken, Jailor of Yogg-Saron

This card is fine in a big Warlock deck. Other than that, I don’t see a place for this card. I’m quite underwhelmed. This might be the worst card in the bunch. My verdict: Meh.

Warrior: Odyn, Prime Designate

Okay, now this card is great. Expensive, but Warrior often plays the long game anyway. Well, my Warrior deck do at least. Initially, I thought this might rival the Shaman card but, now I’m not so sure. The cheaper cost and utility of the Shaman card just give it an edge. I will definitely craft this one because I love playing Control Warrior, but I just think the Shaman card is better. My verdict: Great.

The Verdict

Legendary Hearthstone TITANS bring some fun cards into the mix. Overall, I can see myself playing every one of them at one point or another in a deck to finish out a daily quest. Come back on Friday to see what I think of the actual Titans.

Hearthstone TITANS Keywords

Introduction

Hearthstone recently released their new expansion, TITANS. Based on the Uldum storyline and the end of the Wrath of the Lich King expansion (if I remember correctly), it introduces some new game play elements into the game. One of those new elements is the Hearthstone TITANS Keywords.

I decided to structure these articles differently. Instead of rating each card and building a terrible deck around the ones I thought were great, I plan to take three articles to talk about the new elements that I mentioned in the previous paragraph. If this doesn’t work as well for me, maybe I will go back to the other format.

New Keyword: TITANS

The titular card style combines the two card styles of minions and spells. When you play the card, it takes up board space like a minion. However, it can’t actually attack until it performs all three actions that it is capable. An example is shown above. Aggramar equps a weapon and then gives you the choice of three abilities to enhance your weapon. Once you play an ability, you can’t repeat it. When you play all three abilities, Aggramar becomes a 3/7 minion and attacks as normal. I like the idea. The article I write on Friday discusses the Titans and my thoughts about them.

New Keyword: Forge

Forge works similar to trading, a keyword introduced in United in Stormwind. It then became evergreen in Festival of Legends. If you have a card with Forge, you drag it back to your deck for 2 mana and it gains a special ability or mana reduction. The above card shows an example. You can either play this for 8, or Forge it back into your deck for 2 less. This one works endlessly, so you could end up with a 0 mana 8/8 taunt in your deck with enough patience and a long enough game.

Returning Keyword: Magnetic

Magnetic belongs to the Mech tribe. They even worked it into Battlegrounds and further expanded on it by allowing you to magnetize on a full board. When you magnetize a minion, you pull the minion from your hand, place it to the left of the minion and they merge together. Any stats and abilities get combined onto the original minion. It offers some variety and strategery when playing Mechs. You can magnetize or, if more beneficial, play the minion as is. I’m not a huge fan of mechs, but based on my opponents on ladder, much of the Hearthstone population enjoys playing them. Excelsior!

The Verdict

Hearthstone TITANS Keywords brings new and interesting possiblities to the game. I still mostly only play to gain the rewards track and have fun in Battlegrounds. But, they released a new quest chain that has me playing the standard mode of Hearthstone. I don’t see TITANS bringing me back into the game full time, but I’ll have fun while I play through the track. Come back on Wednesday to hear about the cool new Legendary cards we get in the set. Read more about it straight from the source.