Tag Archives: MTG

I’m on a Boat!

(Editor’s Note: Every time I think I’m out, Chris pulls me right back in.)

(Editor’s Note 2: The first standard tournament on Star City Games after the release of this set was filled with these types of jokes. I’m not hip enough to actually know the source of the joke. I am just hip enough to understand that it is a joke and to chuckle when I hear it. We truly live in a wondrous time.)

I was out. Way out. Orbiting the planet with plans to travel to Mars out. In the past when I’ve been out, I’ve stayed connected through tournaments on Twitch. I wasn’t even doing that this time. Chris had a group that he played modern with, so I wasn’t even as inspired to keep connected for our monthly nerd nights. I honestly thought that I might be done with the hobby.

That all changed with Kaladesh spoilers. The set looked so much different from anything else they’ve released recently. While the story is just as depressing as recent sets, the art direction is much more bright and cheerful. Though, as I said to Chris, “The next set is called Aether Revolt”, so it is only a matter of time before the Eldrazi or Phyrexians or Phyrexdrazi return to bring the pain. But, I’m getting ahead of myself.

I did have too much fun playing with this card in the first duels game against the computer.
I did have too much fun playing with this card in the first duels game against the computer.

My actual return to the game started with a draft. Let me explain. Before you think that I’ve evolved from an awkward Caterpie to a Social Butterfree, it was only between me and Chris. Unlike him, I have little to no use for constructed Magic. It is always the same decks and strategies with almost no room for imaginations. Once decks are found that work, they are set. Vintage is Eldrazi or Shops (sometimes both) and Jace. Legacy is Miracles or bust (and, by extension Jace) and modern is all about comboing out by turn four. I don’t mind watching them, but I don’t know if I’ll ever play any of those formats. I used to say the same about Standard, but there are some interesting control decks that are evolving in the format. I might try some of hem if I can ever get the computer set up long enough to use xMage.

Draft doesn’t have that problem. Since you open fresh packs per person, everyone is on an even field with respect to availability of cards. Well, still to busy or nervous or both to make it out to an actual store with other people to play, I started researching ways that Chris and I might be able to draft. I admit that I didn’t have much hope for our prospects.

Magic is traditionally between two players, but the limited formats always seem to favor between 6 and 8. Imagine how pleasantly surprised I was to find several two player draft possibilities. I settled on Winchester and Chris went along with it after I explained to him how it worked. I made a date to play, grabbed the appropriate amount of packs, and got to it.

Once again, Shaun of the Dead offers the best advice.
Once again, Shaun of the Dead offers the best advice.

For those who are interested, we chose a Winchester draft according to these rules. (Edit: The page that I got the rules from seems to no longer be active. Guess that means that we can write our own. Look for that soon!) This removed much of the mystery and strategy of not knowing what cards were chosen. We further removed any of the unknown by keeping our choices face up. Honestly, though, most of the surprise was gone simply by having only two players.

Don’t interpret that to mean that we didn’t have fun or that there was no challenge. Quite the opposite. I still found it quite challenging to find the cards to build a deck from my half of the hodge podge of cards presented by the 6 packs. The games were fun, too I’m almost positive that Chris felt the same way because he agreed to redraft and then to get together after Kaladesh release to do it all again.

That draft got me back into the game, but Kaladesh cemented my interest and has kept me coming back for more. I watched the first SCG event after the release and even watched the top 8 of the GP. I’m glad that I did because control was on full display in those matches and I’m a huge control fan.

I love the games that go on for time and then need turns after to settle. Clog the board to stave off defeat and then crush your opponent’s will in the late game. Blue Magic is the only true Magic!

I mean, look at that board and this is a draft.
I mean, look at that board and this is a draft.

That’s what I did to Chris in our two Kaladesh head to head drafts. It is tough to do a pure control build in draft unless you get a bomb (we didn’t), but I put together a decent Esper-ish (mostly UB with a splash of W for Dovin Baan) deck that stabilized after a sizzling opener by Chris. Not overly impressed by the card, Dovin Baan actually helped greatly.

I don’t remember if we redrafted this time. I should really start keeping a record of these things if I’m going to report out on them. In any case, I had Dovin Baan in both games. The second game went much like the first game expect Chris got me much lower much fater in that one before I stabilized. Also, Dovin Baan wasn’t as integral in my plan. We was more of the “win more” card I expected him to be when I first saw him.

He does blue things and some white things, so I was pretty happy to durdle along with this chap.
He does blue things and some white things, so I was pretty happy to durdle along with this chap.

Kaladesh more than lived up to my expectations. That’s saying something because I had high hopes for the set. It did not disappoint and was fun to play as a draft set. More surprising, the set got me to watch Standard and even get excited about the format. As Chris agreed when I texted him that I wanted to watch Standard and was excited for it, “That never happens.” Heck, I even clicked on Wizard’s link for “Standard show down” when it popped up in my feed. I’m not going to enter, but I considered it briefly, so that’s something.

Finally, and least important to everyone but me, I have started collecting again. I took my spending money from the last few checks to buy boxes and fat packs of the sets that I missed during my break from the game. After the holidays, I plan to do some singles shopping to fill out my binders. I will also have to buy Aether Revolt.

As much as I’ve ever been, I am back into the Magic scene. I’m not going to be entering any tournaments (but, as always, I might to a draft or two), but I am watching them. I’m not building competitive decks (though I have proxied a Legacy/Modern dredge deck that I might try to construct), but I do have 3 fun Tiny Leaders decks and ideas for others plus a few Commander decks. Who knows? I may grow bored again or find some other expensive distraction. For now, though, I am completely and totally invested in Magic.

Rapid Fire: Random Thoughts Vol.6 Kaladesh Edition

-Tomorrow’s the day, folks. MTG’s Kaladesh will finally be released to the nerdy masses. I, for one, absolutely can’t wait. The power level of this set seems to be slightly above average and is already drawing comparisons to the Kamigawa block.

-The Masterpiece subset is amazing looking. I’m already having copper foil dreams of Masterpieces, although with my luck, a dream is as close as I’m going to get to one of these. The odds of pulling one of these babies? 1 in every 4 boxes. Zoinks.

-So if my luck is just so awful, then why am I excited about them? Well because it adds excitement to opening a box. Also, I’m cheap and with all the MTG financiers opening box after box hunting for the elusive Masterpieces, the value of the mythics and rares in Kaladesh will take a hit, making it easier for budget-minded people like myself to load up on the best cards in the set. Sucks for the people looking to turn a profit on their box(es) but great for the players.

-The general consensus is that Chandra (the red Mind Sculptor) is the best card in the set. I agree but still wanted to give you my other top picks. Fleetwood Cruiser is fantastic and one of my favorite vehicles. 4 colorless gives you a 5/3 runaway car with Trample and Haste and requires no Crew on the turn it enters the battlefield. Skysovereign, Consul Flagship and Smuggler’s Copter are my other two favorites. Both of which are extremely powerful. Verdurous Gearhulk and Cataclysmic Gearhulk are the two of the best creatures in the set. Verdurous can essentially become an 8/8 trampler for 5 mana if you use its ability on itself. Cataclysmic is a walking boardwipe and the best part of all is that it’s an artifact creature so it can be your artifact pick and you can save another one of your creature when it’s ability triggers. Finally, my favorite card in the set is….Kambal, Consul of Allocation. This guy is pure burn hate and I love it. Although he isn’t an Eidolon of the Great Revel, he doesn’t bite his owner like Eidolon does, and gives life while stinging your opponent. This guy will see a lot of play in Tiny Leaders and also other Commander decks. I expect him to see some play in Standard if Black-White control becomes a thing like I think it will.

Alright, that’s another Rapid Fire in the books..good luck with your Kaladesh boxes, I hope all of you get what you’re looking for. As always, thanks for reading!

Standard Shakeup

Well gang it’s that time of the year again. The leaves are changing color, well here they are anyways, summer is slowly slipping away and Wizards has decided to raid your bank accounts with their latest release, Kaladesh. As the title suggests, I’m not going to talk about the newest entries into the world of standard, but instead let’s discuss the staples from Dragons of Tarkir and Magic Origins that will be saying adios amigos on 9/30.

Collected Company: Let’s start off with the big dog of the bunch, Collected Company. Obviously it’s the lynchpin of the standard meta powerhouse, Bant Company. Well to be honest it’s the lynchpin to a lot of powerful decks. I’m looking forward to seeing the meta after this rotates. Will its absence be enough to completely take Bant out of the Top 8? My guess is no, not with Archangel Avacyn, Reflector Mage and Spell Queller still being legal. Although there are other Bant staples that are rotating too, but more on that later. Now CoCo will be the bane of modern players instead of a multi-format monster.

“Flip” Planeswalkers: Yes, Jace, Vryn’s Prodigy, Nissa, Vastwood Seer, Liliana, Heretical Healer, Chandra, Fire of Kaladesh and Kytheon, Hero of Akros will be leaving us in a few weeks. Kytheon wasn’t played much when he first came out, but with the current Human meta, he became pretty popular. Both Nissa and Jace appear regularly in Bant decks and frequently in Jund (Nissa) as well. It will be interesting to see what happens to their value after rotation. Remember Jace was hovering around the $90 Mark for awhile, but fell to $20-$30. He still sees some action in modern so I don’t expect too much of a plummet unlike the rest of the flip walkers.

Enemy Painlands: With these lands leaving, it shakes up all decks going forward. Yes, it was annoying to keep taking 1 damage to get some color mana but they don’t enter the battlefield tapped which makes them much better than what we are left with as their replacements; Manlands and the duals from Shadows of Innistrad, both of which enter tapped. Too bad Amulet of Vigor isn’t standard legal eh? However, Kaladesh will contain enemy fastlands, but to me the painlands are slightly more useful in the mid-game. Eldrazi decks will also feel the pain, well not feel the pain in this case, heh, as the painlands also served as a source of colorless mana. I foresee Eldrazi decks falling out of the Top 8 but still having a presence in modern.

Languish: Ah, the boardwipe favored by black control/Delirium players is outta here, although Kaladesh has some interesting options to replace Languish with.

Kolaghan’s Command/ Atarka’s Command/ Dromoka’s Command: These pick 2 utility spells will be missed. Kolaghan’s Command is arguably the best of the bunch and is a regular inclusion in modern Grixis. Dromoka is popular among Bant players, so it’s yet another hit to the most played meta.

So in closing, if you’re a Bant player, you will be unhappy on the 30th, if you’re not or you’re not afraid of change, Kaladesh is looking like one of the most innovative and powerful sets in a long time. It’s going to be an interesting block.

Deck List! Izzet Storm or Izzet Prowess?! (Modern)

Hiya gang! Today I’m going to share one of my personal favorite decks with you, Izzet Storm. I believe I first mentioned this deck way back in December of last year but have been constantly play-testing and tweaking it. I’ve brought it (in its current form) to a couple of modern nights at my LGS and have been happy with the results. This deck has a fairly simple strategy: play one mana cantrips, pump up your prowess creatures, or for faster victories, Nivix Cyclops, and swing for the fences. That’s not all though. You can also unlock Thing in Ice within the first or second turn of it hitting the battlefield for board-clearing shenanigans, or use Thermo-Alchemist like a Grapeshot. It’s a blast to play and even better, it’s fairly inexpensive to build.

The Deck (60 cards)

Creatures

4x Nivix Cyclops

4x Stormchaser Mage

2x Monastery Swiftspear

2x Thermo-Alchemist

2x Delver of Secrets

2x Thing in Ice

Spells

4x Expedite

4x Cerulean Wisps

2x Crimson Wisps

2x Faithless Looting

4x Serum Visions

4x Slip Through Space

2x Gitaxian Probe

4x Lightning Bolt

Lands

4x Steam Vents

4x Shivan Reef

4x Mountains

6x Islands

 

Deck List! Goblin Burn (Modern)

Hey guys n’ gals, we’re back again to share this really neat Goblin tribal deck. This deck is explosive right out of the gate with the ability to drop three 1/1 goblin tokens on turn one and thirteen damage on turn two. How, you ask? Well, by using Kuldotha Rebirth. Ideally, a good opening hand will include one Rebirth, a “0” cost artifact like Ornithopter or Memnite, a couple mountains and a couple Goblin Grenades. Sac the artifact creature to Kuldotha Rebirth on turn one to get the three tokens. On turn two swing with all three tokens, and during the second main phase sac two of them to Goblin Grenades. Bam. Thirteen straight to the face.

 

The List: (60 cards)

Creatures

4x Reckless Bushwhackers

2x Goblin Piledriver

2x Goblin Rabblemaster

2x Foundry Street Denizen

2x Memnite

2x Ornithopter

Spells

4x Hordeling Outburst

4x Goblin Grenade

4x Lightning Bolt

2x Shrapnel Blast

4x Kuldotha Rebirth

2x Lightning Strike

2x Rift Bolt

4x Dragon Fodder

2x Faithless Looting

Lands

18x Mountains

Out of the Shadows

(Editor’s Note: Haven’t we done this dance before?)

In addition to my absence from the web page ( for which I have no excuse), I have also been absent from Magic. Chris and I have not gotten together for a couple of months because it is hard being a grown up with kid hobbies. He has other magic contacts that have more or less kept him in the game, but I haven’t made those contacts. Again, it’s rough out there for a grown up kid. Especially one that is a bit antisocial. However, even with his involvement with the game, he still felt the same way about going back to the Eldrazi as I do. We were both completely underwhelmed by both sets in the block. I skipped the second set completely and didn’t even buy a token fat pack.

Signs that things might be different with the latest set showed up early in the spoiler season. We both expressed that, even though it seemed strange to have another repeat visit to a plane, we were both excited to go to Innistrad. I’ve always loved vampire and werewolf lore (except for the more recent strain of Twilight garbage), really enjoy the concept of flip cards, and couldn’t wait to see what new cards and mechanics would be introduced with the set.

I shared a few of the early spoilers with Chris. We discussed others, including the planeswalkers. We joked that everyone whines that the new Jace is crap until some blue mage figures out a way to abuse it. Honestly, though, I’d be hard pressed to tell you anything about this set other than there’s a new Avacyn, a new Jace, and a potentially neat flipwalker. As I said to Chris last night when he joked that I wouldn’t even open the product that I ordered, “I’m just so out of the game right now.”

It scries, it draws, it bounces creatures.  It does what Jace does.  Is it a bit expensive?  Sure, but that's exactly what they said about JTMS when it released.
It scries, it draws, it bounces creatures. It does what Jace does. Is it a bit expensive? Sure, but that’s exactly what they said about JTMS when it released.

Those of you who are regulars to the page (shout out to the two of you who stick through our random disappearances!) know that this is not a new sentiment. I obviously go through phases in the game where I love it and others when I’m moderately disinterested. This time is different, though. Usually when I take one of my breaks from the game, I’m still engaged through conversation or watching Twitch streams. The conversation has been only the minimal ones mentioned earlier and I haven’t watched any Magic streams except for Vintage over the last few months. As I said, completely out of the game.

Cue the (probable mis)quote from a famous movie, “Just when I think I’m out, they pull me back in.” Later today, I’m going to hang out with Chris and another friend that we played against a few times a couple of years ago. Armed with nothing but a couple of Tiny Leaders decks and a proxied Vintage deck with no purpose other than to fulfill my fantasies of being a Vintage guy, I’m going to wade into Chris’ new Magic frontier with tournaments and actual meta strategy. Wish me luck.

Toto, I have a feeling we're not in Africa anymore.  I know I nailed that one.
Toto, I have a feeling we’re not in Africa anymore. I know I nailed that one.

I may revisit this adventure in a later article. For now, I’m boarding a plane (train? time machine? How do you get there?) to Innistrad to see what the set offers filthy casuals like me. I’ve been thinking about buying into the game again. Should I? Let’s explore together, shall we?

Angels and werewolves and vampires (Oh my!) Do you love tribal decks? I know that I do. If you have read, or search for, my deck lists, you will see that my decks are almost always constructed around a theme. More often than not, I also try to choose a tribe. I’ve done goblins and elves (who hasn’t?), zombies, merfolk (not the good kind), minotaur, and the aforementioned angles, werewolves, and vampires (Oh my!) Hell, I think I even got the crazy idea once to build a Homonculus deck. It didn’t go anywhere.

Heck, what can possibly go wrong?
Heck, what can possibly go wrong?

Flip Cards (that aren’t Delver). Chris has expressed disinterest (and even outright disdain) for the idea of flip cards. Nevertheless, the cards persevere in spite of his irrational hatred and prejudice against them. One has even risen above it all to become a Modern and Legacy staple. But anyone can win with Delver. Can anyone build a deck around Arlinn Kord? Yea, probably, but it won’t be one of my signature terrible decks.

I mean, just look at her, won't you?  She's beautiful.
I mean, just look at her, won’t you? She’s beautiful.

Graveyard shenanigans. Both the delirium and madness mechanics allow you to interact with the graveyard–as far as I know–in new and different ways. One of my first decks was an annoying zombie mill deck. Additionally, I have been eyeing a dredge deck online to dip my toes into Vintage without having to take out a second mortgage. So, graveyard shenanigans are right in my wheelhouse. Can’t wait to build my delirium or madness (why not both) deck.

Well, the trip to visit Chris last night was successful. I won both games that I played. When combined with my newly discovered excitement about the new set, I’m right back in. really, though, did you expect any other outcome? Once Magic sticks its hooks into you, you can never truly be free.

I love you, too, Magic the Gathering.
I love you, too, Magic the Gathering.

Disappearing Act

(Editor’s Note: Against my better judgement, we are going to run yet another “Magic just hasn’t got the same appeal anymore”, but this one feels different. It just might be the last for a while as I explore other games.)

At this point, I’m not even sure that I can call it a lull anymore. I am simply not interested in Magic: the Gathering right now. i have bought over 200 dollars worth of product over the past three sets and haven’t opened any of it. Furthermore, I don’t have any plans to do so any time, soon. I think that is the most telling indicator that something is different this time.

It’s no secret that Chris and I go through phases. We are often excited about a set and what it can offer us during our monthly game nights. That excitement can last two months and has carried us into the next set. Theros got us back into the game on a regular basis. Khans had us playing Magic in some for or another right through until the end. There was the brief lull around the time of Fate Reforged. More on that later as is might be helpful in explaining the current malaise regarding Magic.

It started in a big way during the Origins spoiler. Neither of us found much promise in the explanation from Wizards that it “wasn’t an ordinary core set.” Hell, as card released, it was the coriest (is that a word?) of core sets. Sure, you got the flipwalkers, but other than that, what about Origins wasn’t a normal core set? Another Wizards promo screamed form the (basic) mountaintops, “This will usher in a new era for Magic: the Gathering!” How exactly has it done that?

I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?

All of the underwhelming reprints? No, that’s absolutely par for the core set course. Scry is a permanent fixture? Cool idea, but who cares that it happened during this set. Scry was already a big part of the game thanks to Theros. Renown? Oh, please, don’t even get me started. I will sound too much like a jilted lover left at the alter on my wedding day. Before I knew you, I loved you so, renown. Let’s just leave it at that. Every single one of these represents a common complaint about core sets. Heck, even the aforementioned flipwalkers represent unrealized potential. God, do I sound like a teacher or what? Maybe I just sound like my old teachers. Either way, all they really gave us was another overpriced Jace to add to my list of cards I’ll most likely never get to play.

I should say that I haven't played them in reality. Then again, I'm a blue mage, so reality is a bit of an illusion and overrated.
I should say that I haven’t played them in reality. Then again, I’m a blue mage, so reality is a bit of an illusion and overrated.

What about the story? You are probably asking at this point. Wizards made a big deal about that, too. Is that just a huge disappointment, too? Is there nothing to redeem this dumpster fire of a set? Also, weren’t you one of the ones that actually liked Origins? Let me answer those questions in the opposite order in which they were asked. First, I don’t think I ever said that I liked Origins. I had fun drafting a bunch (at absolutely no cost) and doing one sealed match with a play group that never materialized into anything more. But, I never bought anything more than those six packs and one fat pack. I freely admit to being one of the only players that enjoys BFZ, but I was never impressed by Origins.

In regards to the first question, you have a point. Out of all of the promise attached to Origins, the story is actually good and lives up to that promise. Story has never been central to the enjoyment of Magic and it still lags way behind as a reason to play the game, but I’m glad that they have made an effort to make it more central and consistent. Even so, I do have one complaint about the story.

Heck, it might not even be a complaint. It might just be an observation. I suppose it all depends on your point of view. You may consider it a complaint. Whatever it is, I find it odd that the only way to fully experience this renewed commitment to story is by playing the Magic Duels Origins game. Otherwise, you only get bits and pieces through the usual method of reading flavor text on select cards. As a gamer who prefers games with a good story, I’m glad that they expanded the story’s role, no matter how platform specific they made that story.

Honestly, I don't know how else they would incorporate the story into the cards. Maybe if I figure it out, Wizards will offer me a job. Hey, a guy can dream!
Honestly, I don’t know how else they would incorporate the story into the cards. Maybe if I figure it out, Wizards will offer me a job. Hey, a guy can dream!

I suspect that the decision was not a mistake. Even though they tried to make Duels more noob friendly and they mostly succeeded, the game was plagued by release bugs that broke the game to an unplayable state. By offering the carrot of a story in addition to the simplified game play, they hoped to pull in gamers like me who play games for those secondary reasons. Hopefully, if they find new players, they will be able to sell the other Magic: the Gathering properties to these players and increase their fan base even more. By all accounts, it seems to be working.

Now, finally, the explanation as to why things seem to be different this time around and why I may not come crawling back so readily unless it is to play the offshoot games like duels once BFZ releases or Magic Puzzle Quest when it comes out. I said earlier that our lull during Fate Reforged, which is the longest time we went between playing Magic before now, might have something to contribute when attempting to explain what might end up being our swan song from the game.

Neither Chris nor I found Fate Reforged overly exciting when it came to spoilers. We even had a conversation during one of the episodes of the podcast about how we crapped all over the set and it actually ended up being one of the best sets for competitive play in quite a while. Therein lies the problem for me and Chris. Neither of us has any illusion of playing Magic competitively and even actively despise the competitive Standard scene especially during the recent run of Abzan dominating everything. Competitive cards usually mean a high price tag and therefore I won’t be able to collect them.

I was a good idea, along with Siege Rhino and fetch lands. A game of Magic should go to time and feature multiple rounds of reshuffling decks. That is the non-stop action and strategy we've come to expect from the game.
I was a good idea, along with Siege Rhino and fetch lands. A game of Magic should go to time and feature endless durdling behind big, dumb idiots and multiple rounds of reshuffling decks. That is the non-stop action and strategy we’ve come to expect from the game.

While pros almost universally hate the new set, it still feels like Wizards is catering more to the competitive crowd with the new set. The inclusion of chase rare lands drove the price of boxes and fat packs to 125% to 200% of their MSRP. Thankfully, Wizards seems to have issued a reprint and I was able to get a fat pack over at the local Wal*Mart for regular price, but I did slightly overpay for my initial box and fat pack to start my collection set. Look, don’t get me wrong. I understand the economics of scarcity (barely), but paying so much for a piece of cardboard seems like the ultimate exercise in futility.

Hmm, draw 7 cards or two tanks of gas? I could also feed my family for a week. Tough choice, but I'm not signing on that dotted line in blood any time soon, Griseldaddy.
Hmm, draw 7 cards or two tanks of gas? I could also feed my family for a week. Tough choice, but I’m not signing on that dotted line in blood any time soon, Griseldaddy.

I guess the logical conclusion is that Wizards has whiffed, big time, on the last two sets. Pros have been not impressed with the quality of cards and only a few of them have been able to crack into competitive decks. Filthy casuals like me and Chris just don’t see enough here to keep playing or watching for the foreseeable future. As I end all of these articles, maybe I’ll find something about the game that will keep me connected and spending money, but right now I’m content with Duels every now and then and I’m sure Magic Puzzle Quest once it gets released. For now, there are many other games to spend time and money.

Back in the Saddle

(Editor’s Note: Holy shoot! We haven’t been around for a month now! No podcast, no articles, no videos, only a few tweets. This is no way to run an operation. However, we’re back and have some new things in development that we will be unveiling over the next few weeks. Stay tuned!)

You may have noticed (mainly because I just told you) that we here at 2 Guys Gaming have lost interest in Magic recently. This has manifested on the page as articles about other games like Heroclix and Dicemasters. Dicemasters, especially, has become one of our favorite games. we had an epic game a couple of weeks ago during the monthly podcast recording an nerd night extravaganza. Granted, we have tried to get back into Magic with a few tricks.

This is not one of the tricks, but it might have helped because it's absolutely adorable.
This is not one of the tricks, but it might have helped because it’s absolutely adorable.

Origins represents a new start in the Magic multiverse. We got excited about new possibilities of the set. We even expanded the play group for a night with some sealed. Chris bough a box of the set. I played Magic duels and drafted a bunch on *censored*. I even play tested a few standard decks. It was all fun, but Origins is a core set in the truest sense. It is very limited (no pun intended) in its fun, so we found ourselves drifting back into other games once again.

I still can’t tell if it is just the bored embrace of a familiar lover or actual waning interest driving this lack of enthusiasm for the game. I have always suspected that it is the former. I still find myself watching Magic on a regular basis. I still log in to Duels and *censored* daily. Chris and I had two really great games on the same night that we played the Dicemasters game to end all Dicemasters games. (That’s obviously not true. We will play more Dicemasters games. It is way too much fun. That sounded really dramatic, though, right?) So, we’re not completely out on Magic. It’s just that we’ve had to branch out and see other games. “If you love something, set it free” and all.

That about covers my relationship with Magic lately.
That about covers my relationship with Magic lately.

It was as if Wizards of the Coast heard our cries of boredom. They hired Wil Wheaton to host a shabbily produced cheesy spoiler show. Okay, so they’re not quite Blizzard when it comes to production value, but at least they are trying. Nevertheless, while the show might have needed some work, the hype was real. Annihilator is gone, replaced with exile from the library, but the Eldrazi are still mean as every. A new Ulamog leads the charge for the mana consuming monsters, landfall is back with allies, and they capped it all off with new dual lands and something called an expedition set with enemy fetches that fans have wanted a reprint since the first set.

The announcement of the fetches promised to be a bit of a buzzkill because they represent WotC’s entry into the chase market that is so popular among collectible games. Almost instantly, we saw the effects of this as BFZ boxes and cases sold out within hours of the of the show. I worried, along with Chris, that the prices of boxes might reach a level that we weren’t willing to pay. Then, SCG came to the rescue in an unexpected fashion.

Usually, they are known for their high prices, but they actually have the best deal on a box and a fat pack (my choice of purchase for each set) out of all the online retailers that I checked. Admittedly, I only checked them, but Chris did the leg work for me and reported that boxes almost everywhere were more expensive than the typical 90-100 that i usually pay. The SCG deal is also more money, but I’ve done business with them before and it is an okay deal. As we get closer to release, the boxes will most likely spike in price. Stupid speculative market.

Let's do the math. There's one or two of these things per case and they're preselling for 200 dollars. Nope, doesn't add up. That won't stop me from writing about it on my website and attempting to drive up the price to justify my terrible decision making process.
Let’s do the math. There’s one or two of these things per case and they’re preselling for 200 dollars. Nope, doesn’t add up. That won’t stop me from writing about it on my website and attempting to drive up the price to justify my terrible decision making process.

Oh well, the hype is still real and Chris and I are all in for this set. We discussed spoilers on a DTK level and are ready for all of the new cards. Magic Duels will hopefully be updated with the new cards and story soon after release. That gives me another reason to get excited because I will get to play with the cards that I might not open from physical packs. Also, the story of origins was just interesting enough to keep me wanting more…and we already know the future.

The title of the next set has been released along with some minor details in the form of a teaser trailer. I’m already psyched for the set and we don’t even know any cards, the story, or anything at all to be honest. Nevertheless, I ordered my box and fat pack of Battle for Zendikar and will most likely sign of for Oath of the Gatewatch, too.

Honestly, though the name is kind of dumb and derivative of the RTR block, but I'll overlook it because I'm back on board.
Honestly, though the name is kind of dumb and derivative of the RTR block, but I’ll overlook it because I’m back on board.

I’m back into the game 100%. I bought the duel decks for BFZ. When I showed them to the boys, Liam asked about going to the prerelease. We never made it because it was one of those weekends. I know that I’ve said this next statement several times over the past few months, but this time I mean it for a couple of reasons. First, this set has me really excited. Second, fall and winter are rapidly approaching here in New England and Friday nights are going to be cold and dark. As a result, I want to go to a local FNM for some draft action.

You’re probably thinking, “So, that’s it? Everything is good? This is usually the point in the article where you pull out the rug and introduce opposition in the name of conflict.” Well, now that you mention it, I have seen some people in various Twitch chats complaining about the set and saying how much it sucks.

“This set is terrible.”

“Stop filling the set with junk rares just because you can.”

“Oh, look, another awful and unplayable card.”

“Wow, what an underwhelming set. Except for those expedition lands. Man, those things are hot.”

Sure, they're pretty, but are they 200 dollars pretty? Heavens, no.
Sure, they’re pretty, but are they 200 dollars pretty? Heavens, no.

The funny thing about all of this is that after the announcement of the expedition lands, every website sold out of boxes and cases of the set to the point that the average price went from the usual 90-100 to 110-120, as mentioned above. Okay, let’s take a look a this evidence, CSI style.

  1. Expedition lands are announced.
  2. Speculators go crazy buying bulk.
  3. The sobering reality that lands are chase slowly sets in.
  4. Speculators realize that they either paid 120 for effectively a 1/6 chance at the land or $600 for one guaranteed.
  5. The lands are preordering for 175-220.
  6. Buyer’s remorse hits hard.
  7. Speculators redirect their anger at the set and try to convince everyone how much it sucks.

It’s a dance as old as time. Well, at least as long as Magic has been considered a money hobby. In spite of all of the Captain Buzzkills, I’m still excited. My box and fat pack are going to arrive from SCG soon. I spent more time getting hyped about the set by watching the Community Cup. One of the rounds that I watched was BFZ sealed, so I got to see many of the cards in limited action. I tuned just in time to see Newlamog resolve and proceed to eat the opponent’s library in two turns. That was highly entertaining to watch and I look forward to future opponents making that play since that is just my luck. I know that you are all PJSalting out there, but I’m convinced that luck is a fundamental force int he universe and that mine is terrible when it comes to card games. But, enough about my belly aching. This is an article about how Magic is great again. Time to get back on message, finish this article, and get this web page back on track.

Seriously, if I ever got back into physical D&D, this is exactly how I would die, IRL. I'd roll snake eyes and then the snakes would come out, bite me, inject me with their poison, and then laugh in their stupid snake way as I fell to the floor frothing at the mouth and writing in pain.
Seriously, if I ever got back into physical D&D, this is exactly how I would die, IRL. I’d roll snake eyes and then the snakes would come out, bite me, inject me with their poison, and then laugh in their stupid snake way as I fell to the floor frothing at the mouth and writing in pain.

In that spirit, I have one more thing that has me excited. If we judge strictly ontime played, then I saved the best for last. If not, well it is still very exciting for filthy casual gamers like myself. The Puzzle Quest brand, which I discovered with two rip off D&D match three games and then became obsessed with their Marvel version of the game to the point that I convinced Liam and Aiden to sign up for the game, has announced that they are developing a Magic version of the game.

If ever I needed a picture of Frye from Futurama holding a wad of cash with the words “Shut up and take my money!” superimposed over it, now is the time. Being a father, husband, and busy adjunct college professor, I often don’t have time for involved games that might take days or months. What I often do have time for is hot and quick match 3 action involving colored candies, colored gems, colored soda bottles, and even colored super hero logos. Oh yea, I get around. I have spent an especially embarrassing amount of money and time on Marvel Puzzle Quest. With the amount that I spend on Magic already, this development of Magic Puzzle Quest just might land me simultaneously in bankruptcy and divorce court.

There he is.
There he is.

Quick Hits: Magic Origins Duels

(Editor’s Note: Please report any one you see playing only basic mountains in their deck. If you see something, say something. Together, we can defeat this red menace.)

I have not been a fan of Magic Origins so far. Initially, I wanted the set to be good. I got back to a point where I enjoyed the game again and I hoped that Origins might keep the momentum going. Then, the spoilers started. Nothing caught my interest as particularly interesting and my interest waned again.

Mono red became stronger in standard with the set. The ridiculous decks proliferated both in the events I watched and also the games I played against people online. I just started autoconceding every time I saw a mountain played by the opponent. I went from indifferent to actively hating the game and my red opponents.

Red Magic players are evil. Commies are evil. It isn't a coincidence.
Red Magic players are evil. Commies are evil. It isn’t a coincidence.

Thankfully, two things happened that puled me back from the brink of pulling the plug on Magic altogether. Chris and I expanded the play group with decidedly mixed results. The latest (and by all accounts last) version of the Duels series finally released at the end of last month. This has actually led to an unquestionable increase in my Magic habit without any of the previous negative side effects.

I might have already mentioned that I was so excited for the new game and promised return of features taken from the previous version that I downloaded and installed it on the day that it released. My favorite part of these games has always been the story. Wizards recently announced that Origins represented a new era in storytelling for them. If this game is any indication, then they have succeeded. The story has always been secondary in Magic, but as I played through, I saw the story come into sharp focus through the writing and card art. Five separate characters brought together by similar destinies to create a cohesive tale that will only become bigger with the coming sets.

No snarky comment this time. 4/5 of my favorites. Instead of Nissa, I'd prefer Garruk.
No snarky comment this time. 4/5 of my favorites. Instead of Nissa, I’d prefer Garruk.

I also said in that same article that the inclusion of daily quests did not entice me to log in to the game. That has actually turned out to be false. I log in daily, build a deck to match the quest, and play a few games. The games are actually quick enough that I don’t feel locked into them as I sometimes do when playing a actual game of Magic.

They also borrowed from the Hearthstone model and allow you to buy “packs” (only 6 cards in each pack) with gold earned from quests and victories. Opening these packs has exposed me to cards that I thought were interesting before and might make for cool combos, but never actually got to play them. An example is the new Jace and Sphinx’s Tutelage or the new Liliana in a sacrifice deck. That led me to try to come up with some new and different deck ideas to try.

I only have one complaint about the game, but it is a big one. Past versions of the series, but not last years, have included puzzles based on board states similar to the ones that Gathering Magic(click the link for an example) does weekly. I actually just learned about the Gathering Magic ones a couple of weeks ago and spent thewhole weekend trying to figure out the Elemental one. I did, by the way, and the one for last week, too. I will take a look at this week’s in the next day or two.

Took me a while only because I didn't read Stratus Walk very well.  Hey, I'm a math guy, not a reading guy.
Took me a while only because I didn’t read Stratus Walk very well. Hey, I’m a math guy, not a reading guy.

So, it’s a bit of a bummer that they got rid of that feature. I would replay the game several times over in an attempt to complete the puzzle. At least in the last version, they also had achievements to chase, too. All of that kept me plenty busy once I finished the story. The potentially good news is that Wizards has said that they will keep the game updated via patches when each new set releases. The possibility exists that they could patch the puzzles back in, too. Here’s to hoping.

My thoughts:

  • Decent story. Well worth playing the game once just for the story.
  • Almost Magic gameplay. You get the cards, but it is for a casual/new experience, so some of the more intricate rules are diminished or eliminated altogether.
  • Free to play with a gold/daily quest system very much like Hearthstone. I haven’t spent a dime in the game and already have a sizable and eclectic collection.
  • Replayability, if you aren’t interested in the “competitive” games is severely limited.
  • No puzzles again. Holding out hope that they patch them in at some point.
  • Can’t import your collection from previous versions.

Overall, it is a fun game, completely free, and as close to actual Magic as such a casual game allows. Download it, play through the story, and have fun for a few days. There are far worse ways to spend your time.

Making Friends

(Editor’s Note: Two straight articles about Origins sealed, new deck ideas, plus a possible new play group. Not bad for a set that neither one of us really likes all that much. The MtG universe is indeed a strange one.)

Neither Chris nor I are remotely sociable creatures. We’re both content with a small circle of friends, so two Mondays ago was a bit uncomfortable for the both of us. We both expressed our discomfort in the days and hours leading up to the get together, discussed a plan B just in case the other guys were douche bags, and marveled at the complex where the host lived. Perhaps an explanation is in order.

We both agreed that if you are going to play cards by yourself, this is probably the way to go.
We both agreed that if you are going to play cards by yourself, this is probably the way to go.

Chris and I have both written about our recent waning interest in the game. We have branched out into other tabletop games and I have discussed liquidating my collection. Chris went one step further and listed his cards on craigslist. He found someone local to buy the cards. They texted back and forth a few times about possible games. Initially, I worried about expanding the group for obvious reasons. When nothing materialized, I relaxed that things would just blow over.

There was a distinct possibility that we'd end up across the table from this guy.
There was a distinct possibility that we’d end up across the table from this guy.

Then, Chris texted me asking if I wanted to play some Magic the following Monday. The guy had a box of Origins and wanted to do a sealed Swiss tournament. As I do, I replied, “Yes” and then went back to worrying about meeting new people. Thankfully, we took a day trip to Cape Cod, so I was able to keep busy and forget about it over the weekend. Monday, as it tends to do every week or so, came and I started to hope that things might come through. If not, I frantically tried to come up with any excuse to get out. This impulse fought against not wanting to leave Chris hanging. Ultimately, loyalty won and we found ourselves driving to a super secret gated community in the middle of nowhere. I joked that if I heard banjos, I was out of there. I suppose that I could have made the Jim Jones/David Koresh (are those really the most recent suicide cult references? Wow) joke, too, but those are more difficult to pull off tactfully.

Much funnier than suicide cults. I'm a bad person.
Much funnier than suicide cults. I’m a bad person.

We sat for a while at a house across the street and joked some more about hidden snipers and cannibalism until the guy pulled up in his Nissan Z something or another. A quick anecdote about the car. This passenger apparently asked if it was some kind of sports car or something. we all got a considerable chuckle out of the poor kid’s ignorance and humiliation. Ah, male bonding, you never change.

Nissan something or another. I know next to nothing about cars.
Nissan something or another. I know next to nothing about cars.

Chris and I played a few games against our host while the other two guys played some Tiny Leaders until the other two showed up for the sealed tournament. At first it appeared that our worst fears might be realized because the guy played mostly infinite combo decks built with some of the best cards in Magic history against our cards we own decks, but things eventually settled down. We both dropped not so subtle hints as he stormed out on me turn 2 that we weren’t exactly having fun. I have no problem with those decks in a competitive setting, but casual? Please, keep it in your pants.

His deck revolved around this. I could have removed it, but didn't. He proceeded to storm out. I watched the other two guys play their game while he metaphorically rubbed one out.
His deck revolved around this. I could have removed it, but didn’t. He proceeded to storm out. I watched the other two guys play their game while he metaphorically rubbed one out.

We eventually got our six, worked out the details of payment, grabbed our packs, and went to deck building. I didn’t get much of note, but I opened a Nalaar parents card and Thopter Spy Network that pushed me in that direction when building my deck. We paired off. I went 1-2, dropping two games after winning the first. All three games were competitive, so I am definitely getting better at judging sealed pools and playing the game. I misplayed once or twice, so that’s still something that needs to be fixed because I’m tired of scrubbing out of these events.

My deck. In keeping with my Johnny nature, I might have tried to do too much.

Overall, though, the positives of the evening outweighed the negatives and I’m glad that we went. I got to play against live competition and didn’t get completely blown out. Chris brought a really cool Naya deck that I had a blast playing. Chris and I actually started to talk about Magic again. We even workshopped the Naya deck during the games and on the ride back to his apartment. I learned about Pucatrade and might make an account. I’m absolutely open to making this a regular thing. Maybe not every month, but every other month would be cool.

The experience has made me less apprehensive about going to one of the local FNM draft events. I should be able to put up a respectable showing and might even meet one or two cool people there. Either way, it got me back into paper Magic. The computer versions are fun, but no substitute for playing across from another person. For all of those reason, I’m grateful for the opportunity and look forward to the next time.