Theros Beyond Death Notable Cards

Introduction

Note: This is only the Esper edition of Theros Beyond Death notable cards. It is also two weeks late. Those of you who have been with us for any time at all know this is all very on brand for 2 Generations Gaming. In spite of our best efforts, we are often late and incomplete in our assessments. So be it! Enjoy anyway!

Welcome to my Theros Beyond Death notable cards article. As you know from my previous articles on the subject, these are not necessarily the best cards. They might not even be the most popular cards. They are simply cards that speak to me for some reason or another.

What’s this? Actual gaming content on our gaming web page? Yeah, it took a bit longer than anticipated, but I’m on a regular schedule again updating the page. There will be a plethora of gaming and comic content for the foreseeable future. Look forward to that! Now, let’s get on to Theros Beyond Death notable cards.

White (Stupid Combos? Isn’t that usually Green?)

When I first saw this card, I texted Chris, “This card has to be broken, right? Then again, I’m bad, so I might just be wrong.” He did some searching but didn’t find anything in Standard. I still contend that someone somewhere is gonna break this one.

Honorable Mention – Another (actual) infinite combo? What is happening with white lately? It used to be that their infinite combos were impossible to pull off. Now there is one definite broken card and possibly another if I’m right about Sentinel’s Eyes. I mean, I know I’m not, but it won’t stop me from hoping.

Blue (Forget Countering Your Spells, I’m Just Going to Exile Them)

Those who know me best know that I am a blue mage at heart. I complain often about the fun police but that is only because I want to be the fun police. If I can’t counter a creature, then I want to destroy it. If I can’t counter a spell…well, there’s rarely a time that I can’t counter a spell. This card just adds extra salt to that counter by exiling the card.

An enchantment? With flash? That exiles? Another way to look at it is that it is a permanent instant that prevents the casting of one of your opponent’s most powerful spells. Either way, those are two great tastes that taste great together. They taste like salt. You didn’t think I was going to say victory there, did you? Goodness me, no, this thing is way too slow.

Black (If I Can’t Exile It, I’ll Destroy It)

You are probably noticing a theme here. Honestly, if you’re not, I’d be worried. It’s not that tough of a pattern. This one is even less powerful than the blue enchantment at the same mana cost, which seems weird. Then again, WotC did print Oko, so mana cost clearly doesn’t mean a thing.

My main decks are generally UB. The reason for this, as mentioned above, is that I like to play the fun police. If I can’t counter your spells, then I just want to remove them. From the battlefield, from your hand, from your graveyard. Just get them the hell out of here.

The Verdict

There are some fun cards in the Esper colors in this set. I have updated my UB control list on Arena. So far, it hasn’t been as much fun to play, but that usually just means that I need to play more to figure out how things work. Join me next time for the Gruul version and then colorless and lands after that. Thanks for reading!

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