We get back into the podcast game with the first episode of Little Kid Podcast, starring my youngest son. He wanted to talk about dinosaurs in the first episode, so this week’s theme overall will be dinosaurs. I will start the discussion with one of our favorite games over the past few months.
We’ve always been fans of the Lego games. So, naturally, after watching Jurassic World (more on that Friday), we had to try the game. I ordered it from Gamefly, as I do when we want to try before buying them. Hey, we’re cheap gamers!
It took me a while to finally get around to play the game. Aiden, Quinn, and LIam hogged it for the first month or so. More accurately, Quinn and Aiden played the game daily with Liam jumping in every now and then to help out. I didn’t start playing until they needed help on a particularly difficult mission. Once I played the game, I was hooked.
How can you not love a game that lets you stomp through the credits and collect coins as a dinosaur?
This should not come as a surprise. I have been playing Lego video games since I discovered Lego Star Wars on the Playstation 2 many years ago. However, the early games left much to be desired in the gameplay department. First, and they quickly fixed this, the original games had only one save slot. That became quickly apparent when the boys went to play the game and erased my almost 100% complete game file. I finally did finish the game 100%, but that’s still a pain in the neck.
As an aside, Pokemon games still only have one slot for save games. Numerous times I’v wanted to start a game only to realize that I will have to delete Liam’s or Aiden’s hard earned progress. Otherwise, I have to buy a new version of the game. And that’s really what they hope will happen.
Must catch them all. The Pikachus command it. Must put them all in a basket and apply lotion. The Pikachus command it.
Thank goodness that the Lego games learned from that mistake and fixed it. I will say that they are one of the best developers when it comes to fixing their games. The only other one I know of that tinkers as much publicly is Blizzard and their “balance” patches are sketchy at best for some of their games. Take Two doesn’t have that problem. Every change is necessary, in my opinion, and addresses a valid complaint.
First, these games are meant to be played cooperatively with your kids. I’ve already mentioned that they asked me and Liam to help them with difficult parts. Sure, you can plant them in front of the electronic babysitter and call it a day, but they will get to parts in the games that are difficult and frustrating for them. Hell, some of them are downright impossible because they were tough for me. When playing with a young child, the main frustration in the game comes from only being allowed to travel as far as the other player will allow you. When that player is constantly running into the “wall” at the other edge of the screen, you lose interest very quickly.
An artist’s rendering of the offense, which used to be punishable by unplugging the controller. Then again, most offenses were punishable by unplugging the controller. The more serious offenses, of course, warranted a full reset of the console.
In order to prevent a plague of unplugged controllers and reset consoles, Lego fixed this issue by splitting the screen when one player gets to far away from the other. This broke the tether completely and allowed both players to explore the entire map independent of what wall your partner decides is his best friend. Makes the games infinitely more enjoyable and they were already illegal levels of fun.
The final quality of life improvement in the games is that they’ve made the main stage of the game more interactive. It used to be that they were mostly just for moving from level to level, occasionally hitting things for coins, or creating your character. But, they’ve added secret places, characters wander through the area and allow you to purchase them to play in the game, and even have their own missions to complete.
Overall, the Lego games have come a long way in the time that I’ve been playing them. Instead of resting on their laurels and pumping out game after game with the exact same graphics, story, and gameplay, Take Two continues to improve the game with each new release. The graphics get better, the controls get slightly more responsive, and the gameplay gets better by leaps and bounds. If you are someone who swore off the Lego games due to the limitations of the original releases, come back and play them again. You won’t be disappointed. And, if you are, go back to play some more Call of Duty: Good Luck with the VA department when you retire or whatever the latest version of that run down series is called.
Street Fighter V (PS4): First things first; I have always been a Capcom guy. Yeah, yeah, I know that I have been slightly (highly) critical of their policy of releasing the same game over and over with a few tweaks and calling it “Super”, “Ultra”, or “Arcade” but that never stopped me from picking up one of their titles and greatly enjoying it. Whether it was playing and getting destroyed by Shawn or waiting until he went home and showing the CPU that I was still the boss, I’ve always put hours into each Street Fighter title. Which is why this is a tough review. Let’s get right to it:
Grade: F
Yes. An “F”. Why? It’s simple. Capcom released a very bare bones, incomplete version of a Street Fighter game. No single player arcade mode, no single player “VS” mode, the graphics are polished but not all that different from last gen’s SF titles, and, well, as Shawn so eloquently put it “Damn, eSports kids”, in reference to this game clearly being designed with online gaming in mind. I suppose it’s my own fault as I could have read the reviews and most likely saw that this game was poorly made, but I prefer to stay away from other reviews so I can give an unbiased one of my own for you guys.
The good news is that Capcom just released an update (9 gb?!!!) that adds the ability to fight CPU characters in VS mode. However still no Arcade mode unfortunately..I guess me and the rest of the suckers who bought this crap version of Street Fighter will have to wait for Super or Ultra Street Fighter V. Avoid this game, you’ll thank me.
God of War 3 Remastered (PS4): Usually I skip any “remastered” version of a game (which is ironic because the other game I’m going to talk about is remastered as well. HAH!), but since I don’t currently own a PS3 and never played GOW3, I figured I’d give into the cash grab. I’m a huge GOW fan (I own every one in the series, besides the PS3 version), and from what I’d heard this game was amazing. I strolled into Gamestop (I go once or twice a week), and grabbed a preowned copy off the shelf. While I was mulling over if a used copy was worth $25, another customer walked up to me holding GOW3. He was about to trade it in (re: get lowballed) and wanted to know if I was interested. $10 later we both walked away happy. I saved myself $15 and he probably got about $5 more than what they would have offered. Ok, great story, but what about the game? Well right away the graphics jump out at you..the game is gorgeous. It’s essentially the same gameplay though, solve puzzles, kill things, fight giant bosses, upgrade weapons and Magic,..etc. I think some people were turned off that not much changed, but to me, this series has been gaming perfection, so if it isn’t broken, don’t fix it. The story has the same general premise as the others; kill Zeus. The boss fights last longer than the older GOW titles in my opinion and feel more epic. My only complaint is the QTE’s (quick time events). There seems to be more of them, and while not especially challenging, they can be annoying after awhile and take away from the fast paced combat. All in all, it’s a typical God of War game which means that it’s pretty close to perfect. Now would I run out and buy it if I already owned the PS3 version? No, I’ve seen the side by side graphics comparison and while the remastered edition is slightly more polished, I don’t think it’s worth spending the extra cash on a remastered edition…unless you can get it for $1 0.
Grade: A-
Ducktales Remastered (360): I actually used to own the original NES version of this game. It was a childhood favorite of mine, and to be honest, ranked right up there with Mario as far as platforms go. The remastered edition still holds its own and is just as fun as the original. The levels and bosses have been redesigned so it feels like a new game even if you played the original. The graphics make you feel like you are in an episode of Ducktales, and are obviously a vast improvement over the original. You control Scrooge McDuck as he travels the globe in search of artifacts and treasure, while attempting to stop Magica DeSpell from taking Scrooge’s #1 dime and hatching her evil plan. Some reviewers have said that this game doesn’t hold against newer Mario titles, and while I agree for the most part, I feel that the only things that held this game back are the massive amount of cut scenes that the developer added to make the story flow, and the overall length of the game. While there are hidden areas to find and explore it feels like Ducktales can be beaten in a night and the cut scenes are really, really annoying after awhile (even if you can skip them, which you will find yourself doing A LOT). To be honest, Ducktales Remastered would have been graded higher without the cutscenes. Still, this title is worth picking up if you get a chance and are looking for something light hearted to play or just looking for something to play with your kids.
(Editor’s Note: Anyone else want to share? Oh, Noob, you’re not finished yet? Well, aren’t you the little chatterbox. Please, continue.)
I have played slightly more of a variety on console. Chris picked up a PS4 a couple of months ago and we played some MK and call of Duty on that. I enjoyed the latest MK and even had fun shooting at Chris and his stupid bot teammates. It actually made me consider getting one for myself, but then I remembered that it is summer and I only make enough to pay bills and go on five vacations. I know, I know. Feel sorry for me. If you feel badly enough, I can open a Kickstarter.
I have played a lot on the Wii U. While the boys and I haven’t continued our adventures in New Super Mario Bros. U, we did finally get a chance to rent Pokken Tournament. Unlike Pokemon Go, which feels like an extremely polished beta and fell slightly short of expectations, Pokken Tournament is everything I had hoped it woudl be and maybe even more.
That’s saying something. Pokken Tournament was one of my most anticipated games of the year. Under normal circumstances, a Pokemon fighting game would not excite me so much. I’ve seen too many of these offshoot type games come and go to know that the only reason they get any attention at all is because of the brand name. Nintendo, especially, is famous for green lighting extremely questionable games for their properties.
Remember Pokemon Dash? Of course you don—oh, you do? Well, then, I’m sorry. I’m very, very sorry.
This is not one of those games by any stretch of the imagination. Instead of keeping the development of the game in house, they partnered with the makers of Tekken. Granted, the aforementioned Pokemon Dash was the result of collaboration with an outside company. However, there is a big difference between Namco and whatever out of business company produced that abortion of a game.
Oh, and before you accuse me of a love in with Namco and Tekken, I need to assert that Tekken is not even my favorite game in the technical fighting genre(?) Is that even a thing? Or, did I just make it up? I don’t know. It sounds like a thing. Let’s treat it like a thing because it makes the next paragraph that much easier to write and I don’t have to go into a long back story. Even though we all know that’s what I love and I pretend that you all love it, too, in an attempt to convince myself that it’s all worth it.
So, in what may be a first, a short explanation. Once upon a time, there were two polygonal fighters that revolved more around actual fighting strategy than throwing balls of fire at the opponent. One, of course, was Tekken. The other was Virtua Fighter. I don’t know if the games were meant to be direct competition to one another. But, that’s what we do as gamers. We bring competition where there should be none. After all, look at the Hearthstone phenomenon. Bazinga!
Oh, you’ve spent the entire game playing strategically and following a carefully crafted gameplan? Here, let me cast a bunch of completely random spells that invalidates all of that and reduces the game to a series of dice rolls and coin flips. Hmm, well played.
Well, in the great technical fighting game battles of the 1990s, I was firmly in the corner of Virtua Fighter. In fact, Virtua Fighter 2 is probably one of my top 10 games of all time. I say probably, because I haven’t actually ever extended my list officially to 10, but off the top of my head I can’t think of 5 other games that I like better. Hopefully that establishes my credentials as a non fanboy of Tekken. With all of that being said, Namco does make a decent fighting game and they did a heck of a job with Pokken.
They could have just made all of the Pokemon play the exact same and just give them different voices and one or two attacks that fans would recognize. They didn’t. All of the Pokemon play as different fighters with different strategies. This adds a variety and replayability because you want to try to master all of the different styles. The game also makes use of the buddy feature common to many fighting games where you pick a companion Pokemon to fight alongside your main character. Overall, a great game and I can’t wait to play it more and have a more detailed review in November when the boys and I cover the game for Pokemon month.
Pikachu, I choose you! …to beat the crap out of other Pokemon!
Aside from my introduction to Pokken, I have actually been catching up (slowly but surely) on my XBox 360 list. I have advanced quite far in the story on both Fallout 3 and Skyrim. I haven’t even been using a walkthrough for Skyrim. Those who know me and have read my articles know that is quite the achievement for such an open world game. I still get distracted by the carrot on a stick side quests, but I’m moving right along. At this pace, I should be done with the main questline right about the time that they release the remake on the XBox One 360 Redux Master edition in 10 years.
Finally, of course, I played some Portal 2. The play through was nothing short of amazing and the game is still special to me. This time was more special, though, because they boys joined me for the journey. Both Liam and Aiden were able to get a kick out of the humor and Quinn was blown away by the sometimes twisted physics of the portal gun. I started an article about why I’m so attached to this game that I will play it time after time over other games that I haven’t yet finished. Maybe I will post it when I’m suffering one of my legendary bouts of writer’s block.
Well, that’s about it for my console summer. I still have two other articles to write about mobile games (where I’ve spent most of my time in the Digital Playground) and tabletop escapades. I haven’t done as much On the Tabletop, but I have gotten back into Magic and started to put together my Hordes armies, so there will be plenty of pictures. Until then, keep on gaming!
Dragon Quest Heroes -World Tree’s Woe and The Blight Below (PS4): As a fan of anything Dragon Quest (I almost bought the little blue slime stuffed pillow..true story), I couldn’t resist this title on the Pre-Owned rack at Gamestop. I plunked $24.99 of my hard-earned cash on the counter, rejected the employee’s awkward attempt at upselling and sped home, eager to start a new Dragon Quest adventure. If I may veer off the beaten path for a minute..is it me or is the Gamestop upsell crap a little annoying? Do you remember when the upsell just consisted of “Do you want to insure your disc for an extra $2.00?” Now it’s “Do you want to insure your disc? Picking up any controllers today? Placing any Pre-Orders today?” I always bite back my sarcastic response of, “Oh yeah!!! I completely forgot about a controller! Because they are so godamn cheap and clearly an impulse item! A Pre-Order! Yes! Let me plop down cash on a game that isn’t even out yet y’know just in case there is a looting incident and the 127 copies you will have in stock sell out! Oh and I get some silly-ass t-shirt and free downloadable content that will be available for free anyways on the next printing of the game? Well sign me up!!”
Ahem. What am I writing about? Ah yes, Dragon Quest Heroes. To my surprise this isn’t a traditional DQ (Yeah, us people in the “know” call it DQ..hmm…why do I want ice cream now?…), no, this game is more like Dynasty Warriors. You form a party of 4 warriors and basically tear through hundreds and hundreds of monsters. It’s like a beat ‘m up mixed with an RPG and sprinkled with a small bit of strategy..a very small bit. The story is that, unlike the traditional DQ game, humans peacefully coexist with monsters. That is until some Count Chocula lookalike, no wait, I can do better, The Count from Sesame Street lookalike shows up and casts a spell driving all of the monsters crazy (yes, I am proud of of that Sesame Street reference) causing them to attack humans. This is just the tip of the iceberg as far as his plan goes as he wants to destroy the humans, destroy The World Tree, release darkness upon the world, and essentially just be a bad egg. Along the course of your quest, you meet up with fellow heroes from different dimensions and they join your cause. FYI, Aurora is the stronger of the two starting characters and as for the rest of your party Bianca, Terry and Yangus are beasts. Most people who have played this game seem to agree with me. Okay so that’s the story so how about the gameplay? Well it’s fun, you mindlessly bash the snot out of monsters using weapons you find, buy, or craft. You level up as you would in any RPG and as your level increases you are granted skill points which can be used to boost your attack, defense, intelligence, and can also be used to unlock your characters’ special abilities and spells. Sounds pretty neat, right? Well, yes it is, for awhile..then the levels get repetitive. Basically there a few different types of levels; you guard on object (I.e a gate, a person, or a World Tree root) from the hordes of monsters, a boss level, or a level where you have to destroy all the monsters on the map. Yes, the levels themselves are aesthetically different but the core mechanic stays the same and tends to turn this game into a bit of a bore. I have about 30 hrs into it, and I just don’t see myself playing it too much longer. Don’t get me wrong, in small spurts this game is pretty fun, but anything longer than an hour at a time and you’ll find yourself yawning too.
Call of Duty Black Ops 3 (PS4): Despite currently having a hectic work schedule that doesn’t leave as much time as I would like for gaming, I decided that a PS4 was at a low enough price point and worth the investment. I also decided to go with the Call of Duty Black Ops 3 bundle, as I’m a fan of the shooter genre. More so the zombie/ sci first kind as opposed to military style games. However last year Shawn brought over Modern Warfare 3 and despite being unable to complete the first mission (go ahead, laugh, I’ll wait……………….done?), we had a decent time laughing at how awful I was. With that in mind, I decided to improve my skills with a next gen Call of Duty title. I really wanted to like this game. I really did, but it just felt like more of the same. Yes, the visuals were improved compared to the older titles on X360, but once you get past that, it’s essentially the same as the others. You run around shooting bad guys, hopefully in the head (gotta get those trophies ya savages), complete missions..etc..rinse and repeat. There is a zombie mode, but it’s lackluster at best and not enough to make this game interesting for me.
Grade: Yes I’m grading games now, kind of a TLDR thing, don’t want to read my insightful reviews, then just skip to the grade. Ok, so without further ado…C
Shovel Knight(PS4): As you may know, I’m a huge retro gamer, I still play my Neo Geo just as much as my PS4. With that said this game blew me away. The game was designed to look like an NES game, complete with 8 bit graphics and classic platformer/Action RPG gameplay (it reminds me of the 2nd Legend of Zelda). You play as the Shovel Knight who’s main weapon is…say it with me, a shovel. It allows you to find hidden rooms, collect treasure, and beat some monster ass. You travel to different realms hunting for special weapons, completing quests for villagers, all in the quest of defeating the evil sorceress who has corrupted a handful of knights who serve as level bosses. Sounds easy right? Whack a baddy with a shovel, find hidden stuff, beat the heck out of some magical chick. Slow down there tiger, the difficulty ramps up about 3-4 levels in, and some levels/bosses can be frustrating. I actually had a pretty hard time defeating the boss of the Lich Yard, the Specter Knight, and that’s only a few levels deep. It never feels impossible though, which is a good thing as PS4 controllers are expensive and I don’t want to break mine in a Shovel Knight-induced fit of rage. All in all just a great game that I can’t recommend enough.
(Editor’s Note: Welcome back, class. Today, we will share what we did over the summer. Oh, Noob has his hand up, so we will start with him.)
Well, it’s September. Summer is winding down. My wife and kids all started back to school last week. I started back today. What better time than now to reminisce back and write one of those lame essays about “what I did this summer” that were always the first assignments in elementary and middle school. I’m actually writing four of these. This one will focus on PC gaming. Two others will talk about console and mobile games and the final will deal with my tabletop exploits.
I am starting with PC because it allows me to open with a long and meandering story that may more may not have anything to do with the overall point of the article. It is one of my favorite things about writing for the page.
I am currently restricted to my ancient Acer laptop after yet another electronics disaster. I have had computers get stepped on, tripped over, fall off of the couch and chairs, and one even fell down a flight of stairs. I sat on my tablet. I also dropped it out of my bag onto the parking lot after repairing the screen. That happened even though I got smart and started putting it into a case. Oh, but it wasn’t in the case because I took it out to clean the case and then didn’t have time to put it back in. What could go wrong? In that same parking lot, I watched as my month old phone got run over by a car. The point is that I have bad luck with electronics. I have bad luck with vehicles, too, but that is a different story.
If I was ever stupid enough to do this, I’m positive that this is how I would die.
This last laptop lasted me longer than any other one had by several months. I had no reason to believe that it would not continue to perform for months, if not years. Sure, I had to replace the screen and two hard drives, but the thing kept going. And then, one day, it didn’t.
That’s how it happened. It was working fine as I watched some stupid Hearthstone streamer as another. It was shaping up to be a fine day of relaxation. But, wait, what’s this? The computer does not appear to be charging. That’s okay. Maybe there’s a loose connection in the cord. No. Okay, well, I’ve had this problem before and it was just a quick solder job. I’ll pop on Youtube just to see how to disassemble–
Oh, my. Oh, well, that’s complicated. Okay, that’s fine. It won’t be a quick fix. Just take my time and it will be no problem. Well, to make a long story short (I know, too late!), you know that the story ends with the computer being non-operational. More specifically, I severed one of the ribbon cables. that might have been an easy and cheap fix, too, but by that point, the computer was in so many pieces that I just gave up. I’ve also learned my lesson. My next computer will be a desktop.
Just so we’re clear, Twitch, I blame you.
So, as a result, I’m restricted to my old laptop that has somehow survived the five plus year purge of electronics. The thing is a tank. t overheads and is only really good for web browsing and word processing, but it works decent for those two things. That brings us, finally, to the reason for this lengthy explanation.
The laptop may not be able to run many of the Steam games I own. So far, it has been unable to download the card images for xMage with any reliability. Heck, it sometimes has trouble playing Twitch streams. One thing it can play, though, is Hearthstone.
Hello, Darkness (no, Hearthstone, that’s it), my old frenemy.
Chris will give me crap about this because the number of times that I’ve texted him to tell him that I uninstalled Hearthstone only to come crawling back. Heck, one of my articles just before the summer hiatus talked about my hate/slightly less intense version of hate relationship with the game. So, I deserve the abuse. All of that notwithstanding, the only PC gaming I’ve done all summer is Hearthstone. I can therefore report that, even though they’ve recently released a new adventure since the last time I covered the game, not much has changed.
In fact, the game has become even more face-centric and control decks exist only in legend, whispered by Mt players as proof that their game is superior. As a dyed in the wool blue mage, I consider myself among that group. The interaction of different archetypes and the ability to win games through different strategy on a consistent basis is what makes MtG a vastly better game. still, when I’m feeling SMOrcish and I just want to point that arrow at the opponent’s face, Hearthstone is there for me.
(Editor’s Note: The 2 Guys Gaming have a hate/slightly less intense hate relationship with Hearthstone. I will try to keep that bias out of this article, but like the rage that I often feel after only a few games, it may infect the article in slow and steady waves until any semblance of joy is crushed under that weight of despair and hopelessness. How’s that for hype?)
I finally got so fed up with Hearthstone that I deleted it from my phone a couple of weeks ago. This is not a new reaction. I’ve deleted it from the my computer a couple of times and my tablet at least once. I say “at least once” because the game is not currently installed, but I have this strange habit of reinstalling the game a week or two after deletion. I can’t remember if I did that on the tablet or not. Ultimately, I suppose that it doesn’t matter other than several of you reading most likely have similar stories to tell.
It’s not like this phenomenon is unique to Hearthstone for me. I’ve written in the past that I have a similar history with another Blizzard game, World of Warcraft. I take extended breaks from that one, for as long as two years once, and periodically check in to see how the latest expansion has changed the game. WoW is different, though. I have a history and emotional attachment to the game that I don’t have with Hearthstone. Nevertheless, a new expansion was released for Hearthstone a little over a month ago and it brought me running back with promises of a new game play experience.
The game also promises tentacles. Lots of tentacles. I’ve seen enough of those kinds of movies to know where this is going.
That’s not to say that I don’t have a history with Hearthstone. I was part of the last wave of closed beta invites after they made the announcement that they were not going to wipe accounts. Granted, I’m a completely free to play account, but if you started playing today, I have a considerable head start in terms of collection. Skill and determination? Maybe not so much. I suppose that none of this is entirely relevant to the point of this article than to draw comparisons and provide a little background. So, then, what is this elusive point of this article? Well, as I mentioned, Hearthstone released an expansion and I’ve come to report what’s changed.
I’m sure by now that you’ve read dozens of articles about the new expansion. As usual, I’m going to try to give a different perspective. If you’re like me and not great at the game, sometimes prone to fits of rage due to the random nature of it, and slightly embarrassed by that second fact, is there any reason to return to the game for Whispers of the Old Gods? Well, the short answer is no.
In general, I like to start with the bad news. But, since I’m making the argument against spending your time and potentially hard earned money on Hearthstone, I will start with the good this time. Yes, in spite of my overall negative attitude about the game, I can still find some positives. There have to be reasons that I keep coming back other than force of habit and addiction. Right?
Y’all got more of that Hearthstone? Just asking for a friend.
Free Packs! (Plus a somewhat worthless Legendary card)
Blizzard isn’t helping the case against addiction. They give you 3 free packs for logging back into the game. You also get a copy of C’Thun, a legendary card. While that might seem impressive, C’Thun is unplayable by himself and requires other cards to buff it into a formidable adversary. But, hey, this is the plus part of the article (and there’s not many plusses, so we’ll keep it positive as long as possible).
You also get two dorks that buff C’Thun, so it’s a start. As two final rewards, if you can get a total of 9 Standard wins (not an easy feat, especially if it is during the try hard portions of the season), you can get 10 additional packs. Hey, it’s something if you can stitch together the wins. Plus, free is free, so it’s worth a shot.
A “Wild” New Mode to Play
The real reason for this update on a game that neither one of us plays or likes all that much is that it, at least nominally, fundamentally changes the way the game is played. Noticing that both the stagnation of the meta and power creep were becoming very real, Blizzard introduced Standard mode and limited the card pool.
I’m not entirely sure how the sets rotate with each new season. Thankfully the program keeps track of all of that for noobs like me and I don’t have to spend brain power. After all, I am a little slow. I have to periodically checkhttp://whatsinstandard.com/to keep up with MtG Standard.
All of that aside, I’m much more of a Legacy player when it comes to card games. I just don’t like limiting myself to the latest few sets. Give us the most powerful cards in the game and let’s go at it. Blizzard calls this mode “Wild”. Aside from the silly (but accurate because I’ve seen some crazy decks) name, it give me an opportunity to continue to use all of the OP cards that I’ve grown accustomed to playing during my time in Hearthstone.
Seriously, does this guy even need a caption? Played in every deck for ever and always drawn on curve as long as you aren’t me.
Okay, that’s the good news…
Blizzard Balance
People often ridicule Blizzard’s ability to properly balance their games and with good reason. Every round of buffs and/or nerfs in their games either creates a class of super powered beings or renders another group so inept as to make you wonder how they don’t kill themselves with their own weapons. Often, they accomplish both in the same update.
I wasn’t around for the initial rounds of balancing cards, so I’ve never seen a card buffed, if it has indeed ever happened. I have seen some nerfs that have taken cards from staples to unplayable, though. The latest round of cards to be changed reads like a newspaper article about a massacre of a bus load of orphans after they all survived the bus crashing into a fireworks store. All of them were necessary, even if some of them were strange. My goodness, Blizzard wound up and swung for the fences with that nerf bat.
Won’t someone please think of the orphans?
In addition, this set introduced new cards, of course. However, the power level of some of those cards is in question. Hearthstone doesn’t experience the same buff/nerf cycles of WoW, but it certainly sees its share of the nerf bat followed by unexplained release of more OP cards. I suppose that the thinking now is that they will only be live for one season, so it isn’t as bad. Honestly, who the hell knows what Blizzard is thinking half the time?
Your new doctor. Or, should I say doctors. 3 mana to call one of them by random, so of course it is 8 mana to get all 3. *shrug*
About that Meta Shift
Blizzard talked a lot about how the meta had become stale and that Standard would fix that by limiting the pool of cards, which is a logical leap that I can’t make. Sure, at the beginning of the season, things will adjust a bit as people test new cards. Then, once they’ve found the ones that work, they will fit them into the old deck archetypes that have already been established.
That’s exactly what happened this time. Some “new” decks have surfaced, but they’re really just old decks with tweaked strategies thanks to new cards. However, the top playeddeck is still zoo Warlock because being able to draw 2 cards and flood the board every turn is good. Who knew, right?
The Verdict: The update hasn’t changed much. The Standard meta is still full of brainless face decks. Wild is only slightly more varied, but I have seen some interesting stuff in there at least. I haven’t played Arena yet, but that place is always random, so if you’re looking for a challenge and some weird stuff happening, I guess you can always see how that’s changed. Though, a recent unscientific poll revealed that Mage, Paladin, and Rogue are still top selections, so I guess it’s a “more things change” scenario all around.
(Editor’s Note: In anticipation of–finally and yes, really!–the triumphant return of the Noob and Sons podcast, we celebrate our final Mario Monday, in true 2 Guys Gaming fashion, on a Tuesday. Hey, we finally talk about Luigi in this article, so we call it a Two for Tuesday.)
Yes, Luigi, you finally get your day in the sun. I couldn’t, with good conscience, continue to ignore you in favor of your brother. People were starting to get worried that you might hurt yourself.
Well, we’ve gone from the beginning, through the spinoffs, and landed safely in a new dimension. Our travels take us finally into the current–though with us that always means not so current–generation of Mario and Luigi games. We will focus most on Wii U, but I do want to touch on (pun intended) a DS game with Luigi’s Mansion Dark Moon and continue to analyze the DS versions when discussing the other titles.
I think that we can forgo the facade that we are doing this for any reason other than to play games. There will still be analysis of each game, but the page is called 2 Guys Gaming. We need to be true to the name and spirit of the page.
We start with a Luigi game finally. Sure, he’s been in some of the other games we’ve covered, but this one is all him. We already talked about this one in the first (and only released so far) episode of the Noob and Sons podcast. I think I also wrote a companion article back then, too.
I stopped playing the game when I got stuck on the clock part where you have to defeat 12 (or maybe more) consecutive waves of ghosts. I really need to go back to finish the game. Life is just too short to deal with frustrating games. I uninstalled Hearthstone from my phone for that same reason. Even so, LMDM is a fun game, so I need to endure the frustration for the time that it takes to beat that part. Liam assures me that it is the hardest part of the game and the rest of the game should go without a problem.
I certainly hope so. In addition to al of the bargain bin games that I have sitting in the closet and my Steam library unplayed, I also have an ever increasing number of unfinished games. I need to start checking those games off so that I can attempt to get value out of the games that I haven’t even opened yet.
To continue with the theme of spinoff games before getting to the discussion of how Nintendo has kept the gameplay of run and jump fresh for decades, we will talk about the Super Smash Bros series next. I knew of the games, but I’d never played them before last year. Then, Santa brought a Wii U with the game included and I really had no choice. I suppose that it could have gone in the “never been played” pile. Heck, so many other games are there and it grows by the day.
The boys made sure that wouldn’t happen by asking me to play the game with them. It is impossible to say no to your children when they ask to share something that you are passionate about. So, we played a couple of games, but it isn’t a game that excites me. That’s a little strange, because I like all of the characters in the game and I enjoy fighting games, but it’s not two great tastes that taste great together for me.
There’s obviously something to the game. They wouldn’t keep making them and people wouldn’t keep playing them if there wasn’t. Having seen streams of the game, I suspect that it is a competitive scene similar to Hearthstone. People watch players who are very good at the game and play it only to discover that they aren’t as good at the game.
I’ve also written about this game at least once previously, maybe twice. What makes this game unique among the games on this list is that I’ve never played it. Unlike other games that I haven’t played, it isn’t time nor a lack of interest that has kept me off of this one. In fact, of all of the new Mario games that have been released over the last 10 to 15 years, this is the one that has me most excited.
Some of my favorite games have utilized some form of creative content. One of the first games that really hooked me to an extent that I wanted to play it to the “end”, DOOM, allowed players to mod the game and even build new levels. Heck, at least one of those mods became a new game series in HEXEN and its sequel. More recently, I purchased the PC version of Minecraft because the boys told me that there are mods available for the game. Some of them do the same thing that they did for DOOM and change the game in fundamental ways. More on that in a few months when we talk about Minecraft on the podcast.
I don’t think that Mario Maker allows you to fundamentally change the game. Nevertheless, giving players that power over the history of the Mario franchise opens up so many possibilities. Granted, this assessment is made from total ignorance because I haven’t even watched videos of the game in action, so when I finally do get to play it, I will be completely spoiler free. Hopefully that happens soon as I ordered the game from Gamefly but then the game I sent back seems to have gotten lost in transit.
I often make the statement that all Nintendo has to do is release a new Mario, a new Zelda, and a new Metroid and I will buy the system. Really, though, all they have to do is release a new Mario game and I will get the system. The other two games are just icing on the cake. Mmm, cake. I’ll be right back.
Well, there’s no cake in the house and I’m too lazy to go to the store to buy some. So, back to the discussion of the game. After showing everyone how to make a proper 3D game with Mario 64, Sunshine, and Galaxy, Nintendo has gone back to what made Mario popular in the first place. 2D sidescroller games with the option to play 4 players. The boys and I have played through the first few levels in the game and I can say, without question, that it is as much fun as it was all those years ago. Heck, it might be even more fun because I get to share it with my kids now.
The Mario character is 35 years old this summer. He has outlived Atari, Sega as a console maker and his primary nemesis Sonic the Hedgehog, and shows no signs of slowing down. Just when you think that Nintendo can’t possibly get more from such a simple idea, they surprise you. Other than the 3D games, the franchise has never undergone a major redesign and, still, it remains fresher and more fun than at least half of the franchises out there today. Can’t wait to see what they have in store for us in the years to come.
(Editor’s Note: Join us in our second installment of Mario Monday!)
Last week on Mario Monday, we explored his evolution from supporting Jumpman to main character of his own line of successful games. This week, we continue with an analysis of some of the games from other genres that star everyone’s favorite plumber.
Oh, jeeze. Oh, Luigi, I didn’t know you were there. Oh, Man, this is getting awkward.
maybe we will talk about how innovative, inventive, or inspirational the games were. Perhaps we will discuss how the games either created or changed their respective genres. We can explore some of the other games that owe their existence or success to Mario offshoots. Because, honestly, this real reason we’re doing all of this is to play more games.
Dr. Mario
My first experience with Mario outside of his strange platforming universe was Dr. Mario. I bought (or got it for Christmas) a Game Boy to play the more traditional Super Mario Land. not a bad version of the game, but the limitations of the system are painfully evident. The Game Boy came bundled with Tetris. Thankfully, that is one tradition that has come back into favor. Who the hell wants to buy a game system just to stare at it? Give me some games, you cheap asses. But, as usual, I digress.
Innovative, inspirational, inventive? At the time, and only having really played Tetris in comparison, I don’t know that I’d call Dr. Mario any of these things. It follows in the footsteps of Tetris by dropping puzzle pieces from the top of the screen and it still revolves around groups of four to take things off the board.
Genre changing or creating? Seeing as how I compared the game to an earlier game in the genre (Tetris, still the most well known and arguably the best puzzle game ever), Dr. Mario did not create a genre. I don’t even think it can be argued that it changed the genre all that much. They changed the game a bit by making the pieces pills and involved clearing certain elements from the board, but as we saw earlier, even that owes it’s existence mainly to Tetris.
The Verdict: A fun, if not necessarily new game in the genre that offered me and my friend Kevin endless entertainment when in high school. If you are looking for more genre defining games, check out any number of the mobile match three games available.
Mario Party
I don’t remember if Christine got me a Nintendo 64 for my birthday or if it was just the last time I remember her being interested in video games. Lately, she seems to have infected with the “MOM” virus when it comes to video games and thinks that they just serve the purpose to rot people’s brains. Either way, I picked up Mario Party because it was one of the multiplayer games that interested me and we played it a few times but ultimately decided that it would be more fun with even more people. Being only mildly interested in interacting with society, we didn’t have those people in our lives, so Mario Party hasn’t been a big part of our lives. Maybe now that we have kids, we can help to cure her of “MOM”.
Innovative, Inspirational, Inventive? As much as Mario followed in the footsteps of Tetris to become a doctor, the same cannot be said in any way for Mario Party. The concept of trying to market board games to a younger audience is not new. However, Mario Party put a new spin on this old genre by almost folding the elements that make Mario unique into a board game to create a weird amalgam that works in spite of the fact that it probably shouldn’t.
Genre changing or creating? I wouldn’t say that it changed the board game as video game genre, since most of them still basically just take the board game and try to recreate it as a video game. Sure, they add new animations and sounds, but that was most likely inevitable. I will say that this game and the more narrowly focused Wario Ware are almost a genre to themselves.
The Verdict: If you have a bunch of people over and want something other than Monopoly or Trivial Pursuit, toss in Mario Party whatever number they’re up to and, not to put too fine a point on it, have a party.
Mario RPG
I don’t think that I ever played that version of Super Mario RPG. I remember it being released and thinking that it was a cool idea at the time. For some reason, though, that never actually translated to playing the game. I think at the time, I was more interested in the Sega Genesis because it offered Mortal Kombat with blood. Ah, to be young and dumb again.
Innovative, Inspirational, Inventive? Having not played the original, I can’t speak as to how different that one was from traditional games in the genre. I have played the GBA version of the game, which I guess isn’t quite the same game, but uses elements from the RPG game and Paper Mario (thanks again, Wikipedia!). In that regard, the game succeeded much like Mario Party. It blended elements from traditional Mario into a different genre of game.
Genre changing or creating? Given such a diverse collection of games in the genre, it is difficult to change the genre as a whole. With that being said, Super Mario RPG and its official and unofficial sequels are different from most of the games that came before. They still have the traditional level system and powers as those games, but the addition of Mario mechanics, at least in the version that I played, add to the game and make it more fun to play in some ways that traditional RPGs.
The Verdict: the Super Mario RPG version of the games offer a new enough experience that they definitely have a place alongside some of the greats like Final Fantasy. I’m not saying the games are as the Final Fantasy games. If you want an introduction to RPGs and love Mario, definitely play these games.
Mario vs. Donkey Kong
I think that I’ve mentioned before that the Game Boy Advance is still my favorite mobile platform, even with all of the amazing games available on tablet and phone. What can I say? I think I’ve also said that I’m a “things were better in the old days, get off my lawn” old guy when it comes almost anything, but especially gaming.
Innovative, Inspirational, Inventive? Definitely innovative and inventive, possibly inspirational? The main game has similar game play to the original Donkey Kong, but they tweaked it and added a puzzle element to the game. By itself, that would be enough. They also added new enemies and traps to the game to make it feel like an entirely new game. I don’t know if I can say inspirational because I don’t know of another game like it.
Genre creating or changing? I’m not even sure what genre to classify this game. I suppose it is a puzzle game and that’s what I called it up there, but it also has elements of platformers, too. So, I guess it created the platforming/puzzle cross genre, but it might be the only game in that genre. We oldbies remember Lemmings. Also, is Braid similar? I’ve never played that one. Oh, Toki Tori, too, but I might be the only one that played that game. So, maybe it did create a genre after all.
The verdict: Of the offshoot games (other than the best for last next game to be discussed), this one is the most fun and entertaining as a single player experience. Sure, Mario Party offers a better multiplayer mode, but if you’re only in the mood for a party of one, then this is your game.
Mario Kart
True story confession time: I might be a filthy casual when it comes to gaming, but I do have my moments of hardcore (or at least semi-hardcore) every now and then. I rented Mario Kart Wii. It might have been from Gamefly, but I think it was actually a legitimate game rental store because we got at least one of the steering wheels. I was playing the game against Liam and I put some oil on the stove to heat up. You may know where this story is going. Well, the oil reached the flash point, caught on fire, and started melting the microwave. We freaked out, called the fire department, and lived with my in laws for 2 weeks while they cleaned our house of the mess.
Innovative, Inspirational, Inventive? Well, it’s not really any of these things necessarily. At the same time, it is all of these things. Does any of that make sense? Of course not, but neither does almost burning down the house while playing the game. The game is a back view racing game similar to Pole Position, but it does add the elements of multiplayer, power ups, and the ability to mess with your friends. All of those things add enough to the game to make it a unique game.
Genre creating or changing? Mario Kart did not create the racing game obviously. It did change the genre in a significant way. It gave rise to the “Kart” subgenre of racing game. Terrible game after terrible game came after Mario Kart with a variety of characters and settings that never lived up to the promise of this one.
The verdict: Mario Kart stands alone (more or less, there are some clones that are actually decent) as the defining and best Kart style game series. After all, no other game ever caused me to burn down the house. Though, I did ignore a “emergencies” to finish defeating a WoW boss once or twice.