All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Turn of Fortune’s Wheel: Planescape

Introduction

Monday, Wednesday, Friday for articles. Wednesday and Saturday for Noob’s Book Club. Seems like a reasonable schedule to get everything done for the page weekly, right? Ah, but best laid plans and all that, I suppose. And, so Noob’s Book Club went almost an entire month without and update. Yesterday, we took Quinn to his first swim meet. So, instead of Friday, you get Turn of Fortune’s wheel (the last Planescape book in my series) on Saturday.

I never know how to properly review adventures on the page. One time, when I thought I might be able to follow up the Noob’s Book Club series on Ready Player One with a series of the trials of Wade, I looked through the whole adventure. Also, as you know, I care nothing about spoilers. However, since 99% of the fun of these is the surprise for players, I want to keep that surprise for them. So, I’ll just talk about the introduction.

Beginning of the End

What a better way to start something. Juxtapose it with the end. And, so it is that the writers of this adventure took that advice. The further up the ante by giving lower level characters the chance to help correct a glitch affecting the whole multiverse. I must say. That’s quite the hook. Especially when you consider that Quinn and I collected dinosaurs for a prince and then I wrote a classic haunted pirate ship adventure for our second time playing when we get a chance to sit down again.

Third level characters traveling through portals to a city that allows them to then travel through a multiverse of other realms. I must say that’s pretty amazing Add to it that it says that they will brush shoulders with immortals. I might take a break from writing for a while and use this one as our third adventure. Perhaps I can even get the rest of the family hooked on the game finally.

The Verdict

Turn of Fortune’s Wheel sounds like so much fun. Over the next couple of weeks, I want to read more to prepare for a possible play session with the whole family on Christmas break. I need to have them create characters and level them to three. But, other than that, I don’t see much of an obstacle to making that happen. Look for the follow up next year.

Picture taken from the mothership.

Morte’s Planar Parade: Planescape

Introduction

I explained in the previous article why I defaulted to the reviews of the Planescape books instead of regaling you with mine and Quinn’s adventures aboard a haunted pirate ship. Relax. I promise that those adventures are coming. I promise. For now, let’s take a look at Morte’s Planar Parade.

The book, like the other three book collections in 5e, follows the tradition as a monster manual for the planes. In the introduction, it talks about magic and what happens when the some dies on one of the many planes. It then gives a description of how the planes affect the beings that live there. Finally, it shows some tables of different possibilities for encounters on the planes.

Your Humble Host

The conceit of this one is that the being that put together the bestiary is the handsome fella up there. Names “Morte”. He claims to be a Mimir, which is a magical construct that contains information about the planes that they tell to adventurers lucky enough to come across one.Morte, apparently, specializes in planar beasts. Or, so he says. I leave it up to you to judge for yourself if he is actually what he says he is.

The Bestiary

It lists 55 different beasts that can be found on the many planes. Since they gave the rule (you know how much I love this one) in the first book that basically, in the multiverse, “there are no rules” then 55 seems like a shockingly small number. Then again, I come from a time in the game where the monster manual introduced hundreds of new characters with each setting. But, I understand that publishing costs (like everything else) rose over the last 30 years and they give us what they can. For what’s included in the book, I like most of the monsters and can fill in the blanks.

The Verdict

Morte’s Planar Parade delivers on the promise of adding new monsters to the game. I also laughed more than once at the ridiculous commentary by Morte. He wasn’t as funny as Fizban. Then again, I have more history with Fizban. Perhaps old Morte will grow on me over the years.

Sigil and the Outlands: Planescape

Introduction

I meant to sit down and play some Dungeons and Dragons with Quinn over the weekend. I forget sometimes how busy a relaxing Thanksgiving can be. Wednesday, we spent the day and night relaxing and trying to catch our breath. Thursday, we watched the parade and then I went to pick up Aiden’s girlfriend to hang out with the family. Friday, we went to Greenfield for dinner and then Bright Nights. Chris came over Saturday and Quinn felt sick yesterday. So, now, what do I write this week? Well, I got the bright idea to review each book from Planescape. I start with Sigil and the Outlands.

Of the settings I played when younger, Planescape offered the most interesting possibilities. Those possibilities never paid off because nobody else in the playgroup wanted to explore them. But, the release of the set in 5th edition opens up all new chances to travel the planes.

A Multiverse of (Possible) Madness

The book starts by telling you that the only rules in Planescape are that there are no rules. As someone who plays D&D by that very rule, this again tickles my funny bone and makes me want to try it even more now. Maybe after Quinn and I finish our pirate adventure, we can try some Planescape. Then again, I mistakenly grabbed my Spelljammer books instead of Planescape for this article. That gave me an idea for a way to take us into space. Maybe after that, we can plane walk.

In keeping with the tradition of these books, the first chapter then goes on to explain player character options. This one offers no new races but it gives players two “backgrounds” to play as their character. Neither of them speak to me necessarily, but I might take some aspects of one or both of them to work into a future character.

Especially when I look at the feats that they describe in the next part of the chapter. Some of them look like a lot of fun to play. They all require some sort of planar attunement. That’s just my fancy way of saying that you need to have the Scion of the Outer Planes feat, which is only available to the backgrounds they introduce in the book. So, watch this space for a new character. A warlock with the planar philosopher background. Only because I never played a Warlock.

The chapter closes with some discussion about a few magic spells and item. Again, none of them jump out to me as particularly interesting. But, with some imagination and work, maybe I can give them a fun twist.

Sigil, City of Doors

The second chapter gives information on the main hub city of the many planes, Sigil. It starts with basic information like currency and the like. This part mainly reads like the rule that “there aren’t any rules” and anything goes. It’s less interesting than it sounds. But, again, with some work and imagination, anything is possible.

Then, they write about the various portals that lead from the city. They define some of them explicitly in a table for those of us who are in a hurry or not feeling inspired. It also gives a template for other portals to other places when you start to feel more inspired or imaginative.

The final part of this chapter introduces the Lady of Pain, explains the various wards in the city and their make up and denizens, and discusses the factions in the city. I don’t care much about the politics of any given setting in Dungeons and Dragons. However, i like the idea of starting an adventure in the city. Therefore, with a description of some of the places to visit, I got ideas how to craft that part of the adventure.

The Outlands

The final chapter lists and describes the major planes of existence in the realm known as The Outlands. In keeping with the layout of many of the recent 5th edition books, it covers just the basics of each of the areas. Enough to set things up for you. The thing that I like best is that I can fill in the gaps as I write the adventure. I know that many players want more description and detail. But, I want the freedom to imagine.

The Verdict

Reading Sigil and the Outlands plus the book I picked up from Spelljammer gives me ideas for how to expand this adventure with me and Quinn. Now, I just need to sit down and write the new parts. We also need to find time to play the game. We get a week off for Christmas, so that seems like as good a time as any.

Thankful for Tabletop Gaming 2023

Introduction

Black Friday. I tell stories of working retail during Black Friday and people gasp. The truth of the matter is that I worked it almost 30 years ago before it became a thing. Back then, retail workers spoke of the term in hushed tones. But, there was no small business Saturday or Cyber Monday. There were no sales where people murdered one another for a blender. Just long lines and endless Garth Brooks on the PA. This year, I just call it the day after Thanksgiving. And a day off from work so I can write why I’m thankful for tabletop gaming 2023.

After talking about PC (mostly) and mobile earlier in the week, I fear that this, too, may be a bit of an anticlimax. I usually save the best for last with these articles. But, looking back on it now, the only real reason I can think of to be thankful for tabletop gaming this year is that Chris, Jason, and I were able to get together to play Magic the Gathering a couple of times.

Commander! Live and in Person!

Granted, that’s not that bad of a reason. But, I feel bad because I kept meaning to sit down with Quinn and play more Dungeons and Dragons. We compromised a couple of weeks ago with a session of Roll Player Adventures. Heck, even this weekend, I wanted to play some D&D with him to set up articles for next week. Maybe I can convince him and Chris to sit down for a quick session tomorrow before we record the next episode of 2 Guys Gaming.

But I, as I often do, digress.

Thankfully some things never change

The first time we played, we brought our own decks that we either built or, in my case, used an upgrade guide to make it better. I played my Naya landfall deck to some success. I think Chris knocked out Jason and then I stalled the game like I do for a few turns before misplaying and scooping. Hey, like I say, some things never change.

Then, Chris and Jason went halves on Lord of the Rings Commander decks. We played them fresh out of the boxes. I played an elves deck. Again, I found some early success in the game. I set up my board, made dudes, planned out a winning strategy. This time, instead of misplaying, Chris simply drew a board clear that killed all my dudes and left me exposed. And, so, back to the drawing board. Playing the deck gave me some ideas to improve it, but I haven’t actually implemented any of them yet. Once we nail down a time for the next meeting I’ll take care of it.

The Verdict

Again, perhaps underwhelming. But, I can’t say how much having a regular playgroup has improved my attitude and enjoyment of Magic the Gathering again. If only I could find one for D&D. Maybe that’s one of my resolutions for next year. Also, it inspired Chris and I to resurrect the podcast again. So, MtG is truly why I’m thankful for tabletop gaming 2023.

Thankful for Mobile Gaming 2023

Introduction

Tomorrow is the big day. One of my favorite, if not my favorite, holidays. Family, food, and football. And, with it, I started my thankful for gaming series. Yesterday, I talked about my adventures in console and PC. Today, I write about being thankful for mobile gaming 2023.

I played a couple of new games this year on mobile. Most of my time, though, I spent playing the old standards. Magic the Gathering, Hearthstone and, after an extended break, Marvel SNAP. Nevertheless, I still consider myself luck to live in a time that allows me to play all of those games on my phone.

A Couple of New Games

More than once, I typed into my Google machine, “best mobile game”. Every single time, I came away disappointed. I think most of the pages just listed the most popular or sponsored content. I mean, ads are the only way that we monetize our shitty web pages these days. Sorry, that was dark. Let me lighten the mood.

I spent more money in the original Candy Crush than I’m comfortable admitting. Recently, I take longer and longer breaks because the levels became nearly unpassable. The most recent level feels like a gate keeper level that requires me to spend more money. So, naturally, when I saw the Soda game pop up on one of the lists, I downloaded it. The game obviously plays identically to the original with a few “sodafied” alterations. I added it to my daily routine along with the first one.

I don’t remember when I saw this game, downloaded, or started playing it. I know that it still isn’t part of my daily rotation. I pick it up every now and then, play for a few levels to clear the daily quest, and then put it aside again for some time. I like the game, but always struggle with these tactics type games. They just don’t hook me for extended periods of time.

The Verdict

Other than that, I already mentioned the other games I played on a regular basis. For them all, I’m thankful for mobile gaming 2023. Do you have any others that you like and want to suggest? Let me know in the comments or on Twitter or Instagram.

Thankful for Console/PC in 2023

Introduction

Last year, I came up with the idea to theme each month with a special banner and color scheme. In fact, I came up with the idea years ago, but only started to implement it last year with any regularity. I started with the holiday season. Being the busiest time of the year for us, I combined Thanksgiving and Halloween. Then, I combined Christmas and New Year’s. This year, I gave each month its own. Since this week is Thanksgiving, I plan to write articles in that spirit. The first talks about why I’m thankful for Console/PC in 2023.

I spent more time gaming with my old laptop this year than in year’s past. I don’t remember if I told the story, but I dug out an old Alienware laptop that fried the charging port. I ordered a new one from Amazon, jury rigged it into the case, and the thing worked. I wanted to play Train Sim World 3. Instead, I became addicted to driving trucks around Europe.

Train Sim World 3

I laugh when I see the Progressive commercial (not a plug) where they talk about someone who just returned from Europe. While not as annoying as the girl who reminds you that it’s pronounced “kwoisaunt”, I can’t stop mentioning to people that we took Liam to Germany for his graduation gift.

Ever since traveling to Greece with Christine for her graduation, I wanted to go back to Europe. Having family who emigrated from Germany, I loved the idea of Liam choosing that as his big trip. We worked tirelessly to make sure that we saw as much as he wanted.

One part of the trip that stayed with me is we traveled by the infamous Deutsche Bahn train line. Christine commented how ridiculously happy I looked while riding the train. Aside from an semi-autistic obsession with trains, I just advocate as much as possible for public transit. When we came home, I remembered a Humble Bundle that included Train Sim World and some DLC.

My current laptop is only for basic office tasks. Besides, the Windows partition got stuck in an infinite reboot loop. So, I can’t use it for gaming. That’s when I came up with the idea to resurrect the old Alienware. I’m glad that I did.

Euro Truck Simulator 2

While I only played the Train sim game for a couple of weeks, (I got frustrated at the realism of the game and took a break. I returned after doing some research to figure out the brakes of the train that baffled me. By that point, though, I found another passion. You wouldn’t think that staring at life through a windshield like the one in the screenshot above would be very much fun.

Well, I assure you that it keeps me entertained for at least a half an hour a day. I start up the game, log in, find a job, tune into my favorite radio station, and start driving. Sometimes I take in the scenery. Other times, I marvel at the realism of the game. Okay, once in a while, they take the realism a bit too far like when a helicopter lands on the highway and cars just drive through it. Most of the time, though, it astounds me the detail that they put into the game.

Recently, I got a bit impatient and I took out a loan to expand my operation. Several people advised against that in the Steam community. But, I generally don’t take financial advice from strangers. So far, the strategy worked out for me.

The Verdict

Other than the two simulation games, I’m thankful for console/PC in 2023 because Liam used the laptop a couple of times. He played Marvel Puzzle Quest. I played through a bit of Baldur’s Gate 1 and 2 to celebrate the release of the third game. I always find time for Minecraft. You may notice that I never mentioned consoles. Well, our XBox broke and I want to buy a PS5 for Christmas because of the new Mortal Kombat and Spider-Man games. Look for them in the coming year.

MTG vs. Hearthstone Part 2: Story/Art

Introduction

It’s that time of year when things get pushed to the background, especially here on the page. But, I remain committed to updating as often as possible. And, so, MTG vs. Hearthstone Part 2 and Part 3 becomes Part 2 only. Who knows? I actually think this works better.

Again, similar to my previous article in this series, a direct comparison between the two feels ridiculous. Wizards of the Coast takes their art and story very seriously. They also worked tirelessly recently to clean up some loose ends and make the story more consistent and coherent. Blizzard went the route of making their stories sillier and their art less realistic. Being someone who likes that style less, I side with Magic the gathering on both.

Showdown in the Badlands Art

As if proof of concept, I found no art in the new Hearthstone set that impressed me other than the new Reno. And, honestly, I think that’s just because I like the card style of the hero cards. The art itself leaves much to be desired. It’s simply a portrait of the hero. Some of the new Druid dragons look cool, too. Other than that, though, the set art is very plain.

Showdown in the Badlands Story

From the Blizzard Hearthstone site:

“The Bloodrock Mining Company found powerful Azerite in the Badlands. They’re digging deep and bleeding the land dry, disrupting the Badlands and awakening slumbering elementals! Now mysterious outlaws are riding into town to set things right. Tumbleweeds roll by and high noon looms. Grab your horse and your hat, it’s nearly time for a Showdown in the Badlands!”

I mean, that’s not a terrible set up for a decent story. But, after that, the pay off lacks some punch. Some of the cards and the mechanics mention the Azurite and other parts of the storyline. However, Blizzard doesn’t weave their story into the game as much as Wizards. So, while I like the story, I wish they gave fans like me a little more to work with.

Lost Caverns of Ixalan Art

I picked these three cards for a reason. The only one I genuinely like as art is Hurl into History. The art matches the card description perfectly. It also gives a great sense of motion. I picked the dragon to give a comparison in art styles between the two games. The Fabrication Foundry does the same. Even when they come up with some ridiculous idea of a being, they still make it seem like it exists in a real and living world. That adds to my enjoyment and appreciation of the art.

Lost Caverns of Ixalan Story

I can’t hope to include the entire story here like I did with the Hearthstone excerpt. The story on the official Wizards page scrolls for thousands of words and follows several different characters. But, what I remember from Ixalan before, it features dinosaurs and pirates. What more can you ask for?

As far as I’m concerned, nothing. But, as Billy Mays always said, “There’s more!” WotC also gives us gods in this set. Unlike some other planes, these gods aren’t explicitly immortal. Rather, when they die, they transform into temple lands with a mana ability that allows the god to reascend later in the game. I like that twist because you can remove the god from the board for a time without having to use an exile spell.

The Verdict

Again, without directly comparing the two, I need to wrap up this MTG vs. Hearthstone Part 2 article. The art for Showdown in the Badlands doesn’t impress me at all. The story, on the other hand, works well enough. I always love looking at old Magic the Gathering sets to revisit the art. I keep track of the story when it’s interesting. Other than the pirates and dinosaurs, I don’t find Ixalan particularly compelling.

MTG vs. Hearthstone Part 1: Mechanics and Keywords

Introduction

I realized a few weeks ago that both Magic the Gathering and Hearthstone released expansions this week. Instead of reviewing both sets individually (who has time for that?), I decided to write a series comparing the two sets. I, then, further refined the series by splitting it into three parts, mechanics/keywords, story, and art. MTG vs. Hearthstone Part 1 brings mechanics and keywords.

Having never written this type of article before, I have no idea how to approach it. Do I write it as if it was a true battle of the card battlers and come up with a victor at the end? Or, simply give a summary of the two sets and allow the reader to make up their mind. Now that I see that written, that makes the most sense. So, be prepared to make a decision by the end of the week.

Showdown in the Badlands Mechanics and Keywords

According to the Blizzard expansion page, Showdown in the Badlands only introduces two new keywords, Quickdraw and Excavate. For those of you who play Eternal, Quickdraw sounds familiar. However, in Hearthstone it has a completely different effect. Cards with the keyword get a bonus if you play them the turn that they are drawn. The card below gives you an example. If you play this on the turn it enters your hand (so it can be discovered, not drawn is how I interpret that), you get a coin. If you combo it with another card, you get a coin. According to my rudimentary research, you can only generate one coin with this. So, small miracles. Yes, that pun was intended.

Excavate, on the other hand, only applies to certain classes. By my understanding, other classes can excavate cards through Discover, but you don’t get a pay off of the legendary treasure. You simply cycle through the Common-Rare-Epic treasures. If you want to see the various treasures and their rarity level, check out this guide at Hearthstone Top Decks.

Aside from the keywords, the only notable mechanic that I see returning in the set is “Highlander” decks. So called because they only contain one copy (get it?!) of each card, some cards in the game pay off for just such a deck. The most prominent is the original Reno, which healed your character back to full health in the case of only one card left in your deck. Others came along like Kazakus and Zephrys that were fun, but the only ones that really caught on long term were priest cards. Well, Reno is back and he wants your Highlander deck again.

Lost Caverns of Ixalan Keywords and Mechanics

The other reason I didn’t want to directly compare the two sets is that Magic the Gathering is a much more complex game than Hearthstone. Therefore, with each set release, they have more keywords and mechanics. They also have cycles in each set that share a commonality. If you’ve never played the game, you care nothing about those. On the other hand, if you have, then you probably already know all of this. If you somehow exist in another subset of those possibilities, you can read more here.

The two brand new keywords in the set are Craft and Descend. Craft allows you to transform an artifact into a more powerful artifact with a mana and additional cost. Descend refers to your graveyard. You can descend by putting a card into the graveyard. You can check your descend score with an “X” value.

The Verdict

No, I didn’t lie. You won’t find any actual verdict here at the end of MTG vs. Hearthstone Part 1. Instead, I leave you with a question. Which of the keywords has you most excited, interested, or wondering. Are there any that you can see yourself building a deck around? I, for one, love the idea of Reno and I’m putting that in my decks.

Marvel Comics October 2023: Great, Good, Decent

Introduction

Last month saw Amazing Spider-Man rise from the depths to enter “Decent” territory. Spoiler alert: No chance of that happening in Marvel Comics October 2023 or ever again, I think, as long as Zeb Wells writes this title. I can’t take the extreme step that Chris did and remove this from my pull list.

Two Reasons. 1. I discovered a couple of months ago that I own a third of all of the Amazing Spider-Man issues ever printed. B. I worked to put together an uninterrupted run back to at least issue 800. I need to look at my inventory spreadsheet because I went to a couple of stores an a flea market to fill in more issues.

Returning Category: Can We Don’t?

Amazing Spider-Man: (Writer: Does it even matter at this point?, Artist: Patrick Gleason and Ed McGuinnes). I gave Wells a chance. You can’t say that I didn’t. I lasted longer than I ever thought possible with this mess of a title. I intend to keep collecting, but I will not read another Spider-Man story until Wells name is not associated with it. I blacked out during the mention of Paul in 35 and then threw 36 in disgust when I saw Rek-rap. I’m out. My verdict: How dare you?

Decent

Incredible Hulk 6 (Legacy 786, Writer: Phillip Kennedy Johnson, Artist: Travel Foreman). I wrote Chris about a variant upcoming by one of our favorite artists. He said, “Oh, thank God.” then mentioned how bad the art looked this time. Yikes. I like the story, but this one gets demoted because of that art and also the story is too gory for me. I don’t want my Hulk with a blood lust.

Venom 26 (Legacy 226, Writer: Torunn Grønbekk, Artist: Julius Ohta): Torunn Grønbekk is finding her voice in Venom, but it’s still a bit inconsistent. To be fair, I think it might be just where this hero is right now. Ewing tried to clean up the mess left by Cates and did an admirable job. But, there’s just too much happening there right now. I like what I see and have faith. It will take time.

Good

Black Panther 8 (Legacy 217, Writer: Eve Ewing, Artist: Mack Chater): It took me a while to figure out this book. He, like I say, sometimes it just isn’t for you. But I stayed with it because I saw something there. This issue starts to pay off that patience. I enjoyed this issue and I can see this one bumping up to “Great” in the near future.

Captain America (Legacy 752, Writer: J. Michael Straczynski, Artist: Jesus Saiz): I make no secret that, other than Spencer, I think JMS wrote the best Spider-Man of the last 20 years. He gives us a Cap/Spidey team up that soothes the soul from the main title disaster right now. If he keeps this up, he might join Spencer and Brubaker in the Captain America pantheon, too.

Doctor Strange 8 (Legacy 434, Writer: Jed McKay, Pasqual Ferry): I struggled with this one for a bit. I went back and forth between “Good” and “Great”. The title kind of oscillates between those two itself right now. I just couldn’t quite push it to the great this time around. Besides that category is a bit busy right now.

Great

Sensational She-Hulk 1 (Legacy 179)

Image 1 of 5

Writer: Rainbow Rowell, Artist: Andres Genolet

We finally get the pay off in the Avegners to the Planet Eaters or whatever. Each of the Avengers uses their unique strengths to finally best their particular villain. And, now Viz gets a featured story in the next issue (arc?) What more can I ask for?

I can’t believe how closely this title resembles all the great things from the old Lee/Kirby run of Fantastic Four. Ryan North absolutely understood the assignment and continues to deliver fun stories. This time we get the FF (and a prominent villain) as dinosaurs. I mean, come on, if you can’t find fun in that, you have no soul.

We got a payoff for Grootfall in the last issue. Now, we are all Groot. I loved GotG since their introduction in the mid 90s. I think I like this story better even than anything James Gunn did with his movies. They just know these characters and treat this whole thing with such tenderness and, dare I say, love that I want them to write this comic forever.

What can I say about Thor? Al Ewing brings his magic to another title and gives me a reason to enjoy this book again. I forgot he was writing it and missed the first two issues. I’ll fill them in on my next Midtown order. I want this to be a full run like his Immortal Hulk.

I’ve run out of compliments for Rainbow Rowell’s She-Hulk. It is the most fun I have reading comics right now. If you’re not reading this book, you’re doing life all wrong right now.

The Verdict

I’m so mad that comics will probably die in the next few months. Hey, Chris and I have a track record. We need to say this every few months or it might actually happen. Seriously, both companies figured out how to make books fun and entertaining. Marvel Comics October 2023 (other than ASM) gave me so much joy that I don’t even care that much that Amazing Spider-Man is quite possibly the worst it’s ever been.

DC Comics October 2023: Great, Good, Decent

Introduction

Last month, for some reason, they sentme the first issues for Power Girl and Green Lantern. I thought maybe I added them to my pull list or cart to check them out because of the non-reboot reboot “Dawn of DC”. Maybe the latter, but not the former because I’m back to my usual 7 books for DC Comics October 2023.

Overall, the books entertained me this month. None of them were especially bad or annoying. That’s all I ask from my comics books right now. I’m older and softer when it comes to my criticisms. Since there are so few books, I’ll just give my thoughts on each of them in order.

Action Comics 1058

Writer: Phillip Kennedy Johnson, Artist: Rafa Sandoval. We got pay off after the evil Superman reveal. Supes keeps his doppleganger busy and away from the public. He pays for it, but defeats the other Supes. Someone talks about turning a Kryptonian and then Clark goes to Steel to have him craft a suit while he heals. I feel like I forgot something because of the Knight Terrors gap. Need to go back and read previous issues again. My verdict: Decent.

Batman 138 (Legacy: 903)/Catwoman 58

Writers: Chip Zdarsky (Batman), Tini Howard (Catwoman), Artists: Jorge Jimenez (Batman), Nico Leon (Catwoman). I put these two together, because they complement one another in the Gotham War storyline. Speaking of, the gild appears to be solidly off the lily on this one. I liked Catwoman better than Batman this month. I have no use for the Zur storyline. But, I like that Catwoman took it upon herself to keep Bruce busy and try to keep Gotham together in the face of overwhelming odds. My verdict: Decent.

Detective Comics 1076

Writer: Ram V, Artist: Francesco Francavilla. A fun conclustion to a two part scarecrow story. It expores the myth of Batman through a conversation between Batman and young Bruce. An old and overused technique. At least Ram V does it well. My verdict: Good.

Flash 2 (Legacy: 802)

Writer: Si Spurrier, Artist: Mike Deodato, Jr. You all know I liked Williamson’s Flash. Like, really liked it. I thought when they shuffled things around books might suffer. Some have a little bit (like Batman), but not this one. This story is weird, but I dig it. My verdict: Great.

Superman 7 (Legacy: 850)

Writer: Josh Williamson, Artist: Gleb Melnikov, Dan Jurgens, Norm Rapmund, Edwin Galmon. Unlike recent big number issues, they simply continue the current storyline in this one. That’s fine with me. Chris mentioned in the latest podcast that I keep making him rethink taking Supes off his pull list. What can I say? Williamson writes a fun Superman and this story has just enough to keep me interested right now. My verdict: Good.

Wonder Woman 2 (Legacy: 802)

Writer: Tom King, Artist: Daniel Sampere. I like Tom King. I wasn’t sure about his take on Wonder Woman after the prologue and first issue. I’m still not 100% sold on it. But, this one gives me just enough of the Tom King magic that I think he might eventually pull it off. My verdict: Good.

The Verdict

Like I said, DC Comics October 2023 has some fun books in it. I like what they’ve done with this latest not a reboot reboot and the creative teams work pretty well together. I do find it interesting that my two favorite books of all time, Batman and Spider-Man are both suffering right now, but they’ll get it figured out.

Visit DC Comics for these books and more.