Turn of Fortune’s Wheel: Planescape

Introduction

Monday, Wednesday, Friday for articles. Wednesday and Saturday for Noob’s Book Club. Seems like a reasonable schedule to get everything done for the page weekly, right? Ah, but best laid plans and all that, I suppose. And, so Noob’s Book Club went almost an entire month without and update. Yesterday, we took Quinn to his first swim meet. So, instead of Friday, you get Turn of Fortune’s wheel (the last Planescape book in my series) on Saturday.

I never know how to properly review adventures on the page. One time, when I thought I might be able to follow up the Noob’s Book Club series on Ready Player One with a series of the trials of Wade, I looked through the whole adventure. Also, as you know, I care nothing about spoilers. However, since 99% of the fun of these is the surprise for players, I want to keep that surprise for them. So, I’ll just talk about the introduction.

Beginning of the End

What a better way to start something. Juxtapose it with the end. And, so it is that the writers of this adventure took that advice. The further up the ante by giving lower level characters the chance to help correct a glitch affecting the whole multiverse. I must say. That’s quite the hook. Especially when you consider that Quinn and I collected dinosaurs for a prince and then I wrote a classic haunted pirate ship adventure for our second time playing when we get a chance to sit down again.

Third level characters traveling through portals to a city that allows them to then travel through a multiverse of other realms. I must say that’s pretty amazing Add to it that it says that they will brush shoulders with immortals. I might take a break from writing for a while and use this one as our third adventure. Perhaps I can even get the rest of the family hooked on the game finally.

The Verdict

Turn of Fortune’s Wheel sounds like so much fun. Over the next couple of weeks, I want to read more to prepare for a possible play session with the whole family on Christmas break. I need to have them create characters and level them to three. But, other than that, I don’t see much of an obstacle to making that happen. Look for the follow up next year.

Picture taken from the mothership.

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