All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Revisiting 2 “Marvel”ous Games

(Editor’s Note: I know that I promised a video for Fallout 1 and 2 and haven’t delivered. Marvel Puzzle Quest is running a video contest, though, so I am planning a video for that game soon.)

We are recording episode 5 this weekend. The show is about Heroclix and Lego video games. We are going to concentrate on Marvel Super Heroes and Batman. I mentioned both Marvel Heroes and Marvel Puzzle Quest on last month’s show. They are both games that I play daily. I’ve planned to write about them several times, but haven’t featured them on the page yet. I thought this would be a perfect time to finally focus on comic book themed games on the website. All of these forces have conspired to come together as this article.

Let’s start with Marvel Puzzle Quest. In case you don’t know, the Puzzle Quest games are of the match three variety like Bejeweled or Candy Crush. Unlike either of those games, Puzzle Quest has a storyline that accompanies the sometimes tedious gameplay. Sure, Candy Crush has a story, but it is mostly an afterthought. The stories of Puzzle Quest are actually good and worth playing through the games to advance. I would say complete, but the Marvel version constantly adds new chapters.

The first Puzzle Quest story involved a typical fantasy setting with all of the usual cast of characters and plotlines. I’m a sucker for most fantasy, even the cheesy kind, so it was enough junk food for the brain to keep me entertained for about a year of playing a half an hour per day. It helped that the game is kid friendly at a time when we had two young children in the house. Liam enjoyed watching the game as I played and even asked me to make him a Steam account to play Marvel Puzzle Quest after he saw me playing it. He has done pretty well in the game. Aiden has an account, too, and we have made a clan in the game with a friend. It is an excellent family game.

In addition, as one of the match three games, it has been ported to mobile devices. I have only tried it a few times on mobile because I don’t know of a way to move my account data and I don’t want to start over again. I already lost my account once and it sucked to go back to the beginning. Luckily, they were able to retrieve my data, but I haven’t been able to find a way to transfer from PC to mobile. Just be warned if you decide to get started that you need to choose one or the other.

I’ve talked about Marvel Heroes on the podcast before and I have mentioned it on the web site, too. In case you missed it, Marvel Heroes is an ARPG like the Diablo or Torchlight games. The game stumbled out of the gate and people hated it with good reason. You could only choose from two free characters and there was no end game. The story was decent, but not enough to encourage replay. I stopped playing after defeating Dr. Doom (the end boss at the time) and I suspect that many others did, too, if they even made it that far.

Luckily, the designers of the game listened to player feedback and worked to improve the game. As I mentioned in my previous article on Diablo III, it was voted as most improved MMO in 2014 or 2015. They have added many new heroes, opened all heroes as free to play to level 10, implemented several end game options, buffed loot drops via weekly events, and many other improvements. The game is much more fun to play now. I play it on a daily basis and have even spent money on the game even though it is free to play. I want to encourage them to continue to develop and improve the game.

Liam and Aiden both started an account for this game, too. Liam and I even got a few chances to play the game together. The game isn’t quite as kid friendly and they’ve been more interested in Pokemon recently, so they haven’t played much of either this or Marvel Puzzle Quest. It is nice to know that we will have two more games to enjoy as a family that aren’t just Dance or Mario. Sure, those games are fun, but variety is the spice of life and such.

Both games are free to play, as mentioned. Marvel Heroes is constantly being improved. Marvel Puzzle Quest also updates regularly, but it is often unclear whether those changes are for the better. Most recently, they altered one of my favorite powers and made it decidedly weaker. I’m not going to be one of those guys that threatens to quit the game over such a minor adjustment. Still, I don’t quite understand what they’re trying to accomplish and it is frustrating to have to deal with something like that. (Side Note: I looked at the patch notes and I now understand, but it still makes little sense from a player point of view. Oh well, might be time to find another combo to abuse.)

If my children are any indication, then the games are relatively kid friendly. There is some questionable material in Marvel Heroes (mostly from Deadpool, of course) but it is easily avoidable. You should be aware. Puzzle Quest is simply a match 3 game, so it is much tamer and better for kids if you don’t want to take the chance. You could do worse than trying out both games. If you played Marvel Heroes and didn’t enjoy it, then give it another chance. It is a much better game and you won’t be disappointed. If you do try either game, let me know. I would be glad to play a round or two or let you get started in our clan on Marvel Puzzle Quest. At the risk of being sued, Excelsior!

Do You Want to Build Some Standard?

(Editor’s Note: Chris asked this question a couple of weeks ago. Before you ask, yes he sang it just like the girl from Frozen. He has a beautiful singing voice.)

I was never interested in the various formats of Magic or what they meant until about a month ago. One of my favorite Magic streamers pointed me to the Vintage Super League on the Magic Twitch page as his stream ended. Left without any options, I followed the link. Boy, am I glad that I did. I have watched every episode, learned Magic from some of the best players, and even developed a rooting interest. I’m bummed that one of my new favorite players and commentators got bumped for being in last place. This is not about Vintage, though. My article on VSL is here and I might revisit it at the end of the season.

My voyage through the history of Magic continued with the StarCityGames.com Modern event (I know Chris said that we shouldn’t advertise them until they pay us, but click the link and tell ’em 2 Guys Gaming sent ya. Maybe that will lead to something.) in Baltimore. By this time, I knew more bout the archetypes and strategies of Vintage, but knew nothing about Modern. Once again, that was about to change. One player in the event captured my attention, admiration, and imagination with his deck. That story is told here.

Of these two formats, I liked Modern the most. While it can be fun to watch the turn one and two kills in Vintage and watch how some of the most powerful cards in the history of the game interact in the hands of the best players, at times it can be anticlimactic. Because those enablers aren’t available in Modern, the games are generally more interactive. Unfortunately, there aren’t many Modern events shown, so I just watched the Vintage Super League every week and hoped to find a random streamer playing Modern.

I avoided Standard for one main reason. I heard that Standard consisted of mainly the same decks with little to no variation. Having only watched Hearthstone in a competitive setting, this worried me. Because Hearthstone has such a limited pool of cards, the competitive scene is literally the same few decks played all the time. Because Hearthstone is free to play and online, I then see those decks from many of the players that I meet in game. It’s boring and tedious. Competitive Magic doesn’t suffer that problem. Since there are so many more cards, the same archetype will look diverse from player to player. Larger decks also increase variance and the same deck plays differently in each game.

I finally tuned in for Standard one weekend during a Star City Games broadcast. They advertised the event during the Modern one. I noticed that it was in Miami, winter still raged here in Massachusetts, and I wanted to live vicariously through all the lucky warm people in Florida. I never expected that I would experience the insanity depicted in the picture below.

GWGW3

I absolutely loved it. Sometimes it is fun to try to break this game that we love. It’s what I’m attempting to do with every deck that I build. I’m never this successful but that is why I’m where I am and they were all in Miami on that cold weekend.

Clearly, Standard is more than just a gimmicky life gain deck. It’s about the skill and the intrigue, the perceived heroes and villains, the wonder and promise of a new set. Dan Lebatard is fond of saying that sports are soap operas for men. I no longer care about sports the way that I once did, but video and card games have taken their place. Hell, watching streams are much more fun than watching sports because even if the game or match isn’t interesting, you can bet that chat will be.

From pointing out incorrect missed lethal to upholding the virtues of proper land placement and pace of play, Twitch chat rarely fails to entertain. The only thing that I don’t like and can’t understand is the persistent spam for no reason. I know that I sound like an old man. In this instance, I’m proud of my old man-ness and defend it against the unwashed spamming masses. I go to Twitch to learn (no kap) and the spam makes learning and conversation impossible. Wow, that digression…but watch me bring it all back. That’s one of the reason I only watch Magic streams now. The spam does not exist, questions can be answered, and intelligent discussions are the rule rather than the exception. The chat for Star City Games hovers just on the edge between spam and productive, but their coverage is top notch. Their announcers know a lot about Magic, are passionate about the game, and are entertaining. Since discovering their stream, I have not missed and event and I am even planning to go to Rhode Island to see one live.

So, when Chris suggested that we build a couple of decks that will conform to the standard rules, I agreed to the idea without hesitation. We normally play Legacy (a format that I mistakenly thought was just a different name for Vintage) and have all of the cards from the history of Magic at our disposal. We are obviously limited by cost and availability, but not much else. We have built some fun, and even powerful, decks that you can find by following the “decks lists” link in the menu on the left.

My most recent entry into that category is my first attempt at a standard deck. I am also working on a 4-color deck as my other deck. I doubt that I will be able to afford all the cards, but I have been playtesting it and it is fun, so I might proxy the cards to see how it plays in live competition. As we all know, that can often turn out counter to expectations.

Since I can’t build that deck now (or maybe ever) unless I use proxies, I tweaked my Abzan list to make it standard legal. In keeping with my love of sometimes overlooked mechanics and +1/+1 counters, I tried to make a deck with Outlast and a little bit of Bolster strategy. Chris went Jeskai Heroic, so I answered with Abzan Outlast. I can’t wait to see the match with all the counters flying around. Stay tuned to the page for the aftermath.

Well, that’s the story of how I’ve gone from resurrected Magic neophyte to building and practicing in all formats, even if only virtually in the case of modern and vintage…so far. I bet that many of you have a similar story to tell. Maybe you have the money to actually play in Modern. Who knows? Maybe if I get another summer class, then I will look into getting some cards to put together a starter Modern deck and join an event or two. Hope to see you. If not, tell me about your favorite format or deck in the comments.

Red Deck Wins?

(Editors Note: This is my first attempt at both a standard deck and making a deck that is at least some level of competitive. I netdecked a few decks to see what strategies and tried to use the ones that I thought would work best for my play style. Feedback and suggestions on how to make it better are appreciated and will be considered.)

One of the first decks I ever built was a goblins token deck built around Krenko. It made Chris sweat on more than one occasion and remains one of my favorite decks to play. I’m not usually an aggro player, but it is nice to mix it up now and then. When Chris recommended that we try to keep up with the Standard meta with a couple of our decks (more on my thoughts on that tomorrow), I knew I was going aggro and control. The aggro quickly became an RDW (a deck archetype that many choose as their first foray into any format) and I’m still struggling with the control deck. I tried a Blue/White, but it just felt way too slow and the Sultai deck that I like to play is very expensive. I’m not ready to pay for it just yet. I might proxy up some of the cards to practice with the deck and fill in with the actual cards as I can.

Creatures (19)

Foundry Street Denizen (4): These guys are great in any kind of mono red aggro.
Goblin Heelcutter (4): Once you get all that damage on the board, sometimes you need a way to get it to face. This creature helps with that.
Goblin Rabblemaster (2): Once upon a time, I got a Goblin Rabblemaster from a Fat Pack, learned that people were paying crazy prices for it, searched, and could not find it. When putting together this deck, I found him and his brother, so maybe things were meant to be.
Mardu Scout (4): One of these guys might become Zurgo Bellstriker. For now, though, I love dashing these guys.
Monastery Swiftspear (4): Foundry Street Denizens for the burn spells that we have! Huzzah!
Purphoros, God of the Forge (1): I don’t know how useful this guy is, but I had one of them lying around, so I included it in the deck. Might become a sideboard for particularly annoying control decks.

Instants and Sorceries (14)

Blinding Flare (2): More ways to push damage through the blockers to face.
Hordeling Outburst (4): I love my goblin tokens. Combos with both the Denizen and Swiftspear.
Lightning Strike (4): Fry a pesky blocker or apply to face.
Magma Jet (4): I know that I can play Wild Swipe for 1 mana cheaper and I might end up doing that, but I love the Scry mechanic and want to use it as much as possible before it rotates out.

Artifacts (5)

Hall of Triumph (1): Nice little buff for our teeny tiny creatures to trade up/push them out of easy removal range.
Obelisk of Urd (4): 4 might be overdoing it on this one, but I’ll stick with them for now just to bump up those token.

Enchantment (2)

Outpost Siege (2): Being able to possibly play two cards a turn? Sure, why not.

Land (20)

Mountains (19) and one Urborg because isn’t everyone playing that in this meta?

Sideboard (15)

Anger of the Gods (4): Again, 4 might be overkilling it here, but I found that I was having a really difficult time against certain control matchups. I searched for Red sweepers and this one showed up.
Ashcloud Phoenix (2): Decent flying creature that can return to battlefield and pings every time it gets morphed.
Stoke the Flames (3): More potential burn.
Traitorous Instinct (2): Because I can have a lot of fun with this card.
Wild Slash (4): Some (or all) of these might make it into the main deck. We’ll see.

I don’t think this is bad for a first attempt at standard from a guy who admittedly hates monocolored and hates aggro. In playtesting, it actually performs pretty well against some of the bigger decks. Now that things are changing with dragons, it might need some tweaking. That won’t come until next month when I finally get a chance to pick up my Dragons of Tarkir care package at the Star City Games event. I will update with how the deck performs when Chris and I get together next week. Until then!

Dismantling the A-Bomb (Take 2)

(Editor’s Note: Yes, another Fallout article. Yes, another Fallout 3 article about how I’m going to go back and finish the game. This time I have my gamer’s resolution to play new/different games, so I might actually go through with it. Stay tuned for the next Fallout 3 article, coming to 2 Guys Gaming in 6 months.)

As a writer, I learned that you need a hook to get people interested. As a fisherman, I learned that you need to set that hook before you start to reel in your catch. Fallout 1 and 2 both have that same hook of story as the third. So far, they have yet to set that hook to keep me playing beyond the introduction. Fallout 3 does not have that problem. I keep coming back to the game even to the point that I restarted it because I had forgotten some of the story at the beginning. Eventually, I do want to finish the game to move on to the DLC and New Vegas. Eventually starts today!

I grew up with video games. My family owned an Atari 2600 and then a 7800. I received a Commodore 64 for Christmas one year and drooled over the Amiga ads in the magazines. Those same magazines offered programs for video games that I almost never got to work. Still, they inspired me to collaborate with a friend to make a game together. We never made it past the design phase, but a fun experience and I still enjoy programming when I have free time.

Eventually, our parents caved and bought us an NES. After getting my first job, I bought a Super Nintendo and Sega Genesis. When I moved out, money became more of a priority, so I took some time off until the infamous full price Playstation purchase. Since then, I have owned an N64, XBox, XBox 360, PS 2, and Wii. I intend to buy a PS4 if the new Orcs Must Die Unchained game works as well on consoles as on the computer. What’s the point of this? Relax, you must be new here. I promise that the point is coming soon.

You could possibly tell the exact same story as I just did. That’s part of the point. We are alike and you probably enjoyed Fallout 1 and 2. As a result, you may have paled a the thought that Fallout 3 was going first person. When first announced, the internet (as it does) went absolutely nuts over the decision. Similar to Diablo III, I should like the first two games. But, I don’t. What, then, about Fallout 3 appeals to me as an aging gamer when compared with its predecessors?

I have already covered my thoughts on graphics in my previous article. In case you missed it, graphics are not a huge consideration for me. I have played and enjoyed games since they were single color blobs moving across a single colored background. Besides, it’s not like the graphics of Fallout 3 are that impressive. Sure, they are more modern. Comparatively, though, the game came early in the life of the XBox 360 and the graphics show their age.

I’ve already established that I love the story behind the games, too. That is universal. Fallout 3 hooked me from the opening cinematic. In fact, all of the games have incredible opening credits and character introductions. The story kept me playing the first two games longer than I might have normally. On the other hand, instead of avoiding Fallout 3, I find myself drawn to the game and want to play it to the end. More than that, I also have Fallout: New Vegas and all of the expansions for the game that I need to experience. Story, alone, shouldn’t be enough to keep me coming back to the game. Especially when you consider that I could just watch the story on Youtube. That’s what I did with Dead Rising rather than play through the frustrating final battle. I regret nothing.

That brings us to the gameplay. As I mentioned earlier, the internets hated that thought of Fallout 3 when it was announced. You know who you are internets. Don’t try to deny it now. Also, face it. You might have been right about Diablo III and the real money auction house, but you were dead wrong about Fallout 3.

Look, I understand the sentiment. Ever since Doom (really Wolfenstein and I’m sure there’s some nerd more well versed in the history of video games that will point to an earlier iteration of the FPS), game designers have tripped over themselves to capitalize on the success of the FPS genre and it looked like that’s what Bethesda was doing with Fallout 3. This goes against the spirit of the games. Stop trying to be something you’re not, blah blah blah. I don’t know why the decision was made to go from third person RPG to a first person shooter with RPG elelements. However I can (and will) wildly conjecture about their motives.

First, I think that those third person RPG and RTS games were a time and place phenomenon. There will always be exceptions (most notably Starcraft because of the highly popular competitive scene), but go back to play any of those games; Warcraft, Bard’s Tale, Fallout 1 and 2. They are boring. Now matter how interesting the story, the click to move mechanics and the endless searching for clues make for a dull experience. At least the D&D games were mostly linear. I know that sounds weird because D&D isn’t, but it makes for a much better video game. You might argue World of Warcraft or Skyrim in favor of 3rd person RPGs. I will agree with Skyrim. While designed as a first person, I immediately searched for a way to make the game 3rd person and I was better for it.

On the topic of World of Warcraft, I offer the counter argument that its success is due more to the social aspect. I used to play WoW much more than I do now because I used to have friends who played the game and no longer do. Still, it proves that 3rd person RPGs can work and work well. Even so, I have never tried WoW from a first person point of view, but many tanks do and I suspect that it is because of the main point of this article. Finally, all your hard work and dedication to reading this whole article is about to pay off.

If I know anything about story (and sales of my book indicate that I do not), part of the reason to go first person in Fallout 3 and The Elder Scrolls series was to enhance the already superb story. I mention Skyrim again because I initially wanted to experience the game third person due to not being as familiar with the story. I quickly changed my mind and point of view upon being faced with my first dragon encounter. I wanted to experience the power and horror in the full glory and magnificence. I was not disappointed.

Similarly, my favorite parts of the first two Fallout games were when you interact with the NPCs via the full screen interface with the occasional voiceover. First person makes a great story more intense, immerses you in the action, everything feels more immediate, and it personalizes the game to make the experience much more entertaining and enjoyable.

Do you prefer the first person intensity of newer RPGs? Or, are you an old school gamer who just wants whippersnappers like me to get off your lawn with my fancy graphics and engrossing point of view gameplay? Who knows? Maybe I can be persuaded to go back to play the first two games.

Attempting Abzan on the Cheap

(Editor’s Note:

Chris came up with the idea a couple of weeks ago to delve (pun fully intended) into Standard with a couple of our decks to explore the strategy of having to update decks periodically as new sets are released and old sets rotate out. This doesn’t mean that we are going away from our traditional Legacy decks, but it is good to be able to experience all of the different aspects of the game. I knew immediately that one of my decks was going to be a RDW deck. That’s one of the first decks that almost everyone creates in any format because it is usually cheap and can be very effective even against more expensive decks.

I still don’t know what my other deck will be. I’m pretty sure that I want to go with some sort of blue/white or blue/black control, but I don’t want to limit myself without trying out as many of the deck archetypes as I can. I should also remind you that I’m not a singles buyer, I’m a bulk collector. I generally buy a box and a fat pack of each set and whatever cards I pull are the cards that I have to build my decks. Therefore, to test some decks, I built pretty cheap decks from pauper shells that I found online. One of those decks was a Temur morph deck because I really keep trying to make Temur work, but I just can’t figure out how. The other was Abzan and that one actually has the makings of a good deck. I don’t know if it will be part of my final list, but it is making me consider it as an option.

Abzan Outlast “Pauper”

Spells/Artifacts – 11

Abzan Banner – 2 (The banners are pretty slow, but any time you can get mana or card draw, go for it.)
Dragonscale Boon – 3 (+1 counters are good in the deck because they can grant reach, plus untapping for a surprise blocker is good)
Feat of Resistance – 4 (More +1 counters plus protection lets you block while avoiding damage.)
Grim Contest – 2 (To be honest, I’m not even sure if this card is good. I just picked it because it has the nickname of “Butt Fight”.)

Creatures – 25

Abzan Guide – 3 (This is expensive, but it is a morph, so can hit the board earlier than if hard cast. Once it is turned up, it has lifelink and is a pretty significant body at 4/4.)
Abzan Skycaptain – 2 (This is a bit overcosted, but it is flying and Chris likes his dragons. Also, bolster is okay for the +1s).
Ainok Bond-Kin – 4 (Not a great 2 drop with Outlast. Mainly because I needed some low cost bodies.)
Disowned Ancestor – 2 (0/4 is a good blocker with Outlast for only one black. Good for “Butt Fight”.)
Longshot Squad – 2 (Outlast, gives all other creatures with +1s reach. Did I mention how much Chris likes dragons?)
Midnight Guard – 4 (Okay, not standard, but a pretty good low cost minion. Will definitely have to replace this if I go Abzan as my other standard deck.)
Unyielding Krumar – 2 (Another okay, but not great minion. The first strike ability is nice and will trade favorably with many other minions.)
Voyaging Satyr – 4 (Having mana is always nice, but I think I might already have enough for this deck. These guys might be moved into my Temur deck if I decide to proceed with that one.)
Wardscale Dragon – 2 (I jokingly said, “History is made this day.” when I played this guy and then Chris promptly removed him. I knew there was a reason that I didn’t play these stupid dragons.)

Lands – 24

Blossoming Sands – 2
Forest – 6
Jungle Hollow – 2
Plains – 7
Scoured Barrens – 2
Swamp – 5

This was a fun deck to play and it is definitely something to consider expanding into an actual standard deck, but I’m still on the blue/white or blue/black, so I don’t think that I will use it as one of my standard spots. Still, it is the start of an interesting deck and something that I might continue to build into a regular deck during our games.

Days of Future Past

(Editor’s Note: Look for the companion video coming soon!)

Few game series have captured my imagination in the way that the Fallout games did. Similar to the Diablo series, I had never played the first two games because of my lack of PC gaming experience. I simply heard good things about the third one. When I saw it for twenty dollars in the bargain bin, I did what I always do as a cheap gamer. I bought it.

I know what you’re thinking. Okay, I don’t know exactly what you’re thinking. Though I’ve tried, I have yet to perfect the talent of reading minds. Plus, I don’t know even how many of you are out there, so I couldn’t even hazard a guess. Except for you guys who are thinking, “I really want pizza and wings.” You guys are my people.

Let’s get back to the subject. If you have been paying attention to the website or podcast, you will be thinking that I often buy games, especially discounted games, and then they sit in the closet and suffer the fate of never being played. You will be pleasantly surprised to learn that did not happen in this case. Not initially, at least. I played through the game, hooked from the opening credits until–well, let’s wait on that. I have an article planned for next week specifically for Fallout . I will tell the rest of this story in that article. How’s that for a tease?

I’m not sure what about the story and world captivated me so much. I’m not usually one for post apocalyptic stories, unless it is zombies and even those are losing some of their appeal, but this one fascinated me. My obsession started as research for a novella that I am writing that takes place in a similar post nuclear America setting. What got me was the thought and creativity that went into creating a well constructed history for the games. The scope of that history added a new dimension to the game world and I developed an appreciation and admiration for the creators of that world.

Eventually, I moved on to other games, most notably Lego games, Just Dance, and other games that we could play as a family. Still, I never forgot about the games and especially the story. I kept going back to website after website to read timelines, alternate histories, fan fictions, and more. When I discovered that Steam offered both Fallout 1 and 2 plus Tactics, I went into full “shut up and take my money” mode. Given a chance to explore that world and history for myself, I bought all three. If you guessed that these games suffered the fate of countless (or 30, but rising, so essentially countless) other games in my Steam library and went unplayed, then give yourself a cookie. I still haven’t played Fallout 1 or 2. However, that is about to change. I want to do a video on whether or not the games are still fun as an entry point or if I should just stick with the third game and my quest to follow a walkthrough to fame and a fortune of bottle caps. This article will serve as a companion piece to that video. However, the video will focus more on whether Fallout 1 and 2 are still “good” games when compared with current games. I can use this article to focus more on the why or why not.

We all know what makes a good game for us. For instance if graphics and special effects are one of your main reasons to enjoy a game, then these games most likely not for you. Luckily for me, graphics are never a consideration when playing a game. Sure, we all like pretty pictures and impressive effects, but there’s a reason that I still play the original Tetris after all these years and it has nothing to do with bits or polygons. So, what makes a good game? As I’ve gotten older, story has become one of my primary reasons for playing a game. We have already established that the larger story of Fallout interests me, but is that story reflected in the earlier games?

Before focusing on that, though, let’s discuss the rest of the game. My main factor of whether to play a game is, not surprisingly, gameplay. How are the controls? This is especially important for PC games that use a keyboard and mouse for literally hundreds of button combinations. Fallout controls aren’t necessarily intuitive, but they are easy to figure out and learn. I imagine that when the game was released that it came with instructions. Games don’t really do that anymore because nobody ever reads them. Instead, then have a tutorial. Without instructions or a tutorial, I had to learn how to move and attack by myself. I used Google for some of the more troublesome of the PipBoy commands.

Closely related to gameplay, the lack of a linear quest line hurts the game by increasing the challenge unnecessarily. Not only did I spend the better part of my time in Vault 13 at the beginning of the game punching rats (not even with brass knuckles) instead of stabbing or shooting them because I didn’t know any of that was in my inventory. Now I have to search around and find a rope without any hints or clues? Ugh, post apocalyptic first world problems, amirite, Twitter?

I understand that discovery and adventure used to be the MO of these adventure type games, but I’m a spoiled old man gamer without much time to spend playing these games. I like that more recent games lead you by the nose with carrot quests and then you can choose to explore via side quests or just because you don’t want to blow up that person’s car right now.

While these traits might detract from the gameplay, they actually perversely add to the story. Undeniably the strength of the series, it is not as strong in Fallout 1 as the other two games, but it is still impressive for its time. Cinematics and voice acting both bring the world to life and kept me playing even though the rest of the game felt a bit lame.

Unfortunately, most of the rest of the game is not as strong as the story. As far as that game itself, it is a bit slow in the beginning. All you do is kill the rats that I talked about earlier and then maybe kill some bigger rats without much indication that you should be doing anything else. I may have just been in WoW quest ignore mode, but once I got to Vault 15, I felt like the game just sort of abandoned me to die in the wasteland and have my corpse eaten by the descendants of the rats that I killed. “Hello, my name is Inigo Ratoya. You killed my father, starved to death while on a quest to save the people in your vault, and rotted to my preferred level of carrion. Prepare to be gnawed slowly over the next few months.” Not nearly as catchy, but still scary.

Maybe that is how the game is supposed to end. I haven’t looked at a walkthrough to confirm, but maybe you are just supposed to end up rat chow. If so, then this is the fastest that I have ever completed a game to 100%. Yay, me! On to the second game. Maybe I can beat that one even faster. Okay, okay, seriously, though, the game is quite confusing at first. Then again, I might just be an idiot. That isn’t out of the realm of possibility.

I want to play a game that will be challenging, but not too challenging. I like being able to pick “Easy” or “New Player” instead of “Insane”, “Inferno”, or “Nightmare” mode because then I don’t have to dedicate too much of my time to the game and the bosses can still present a challenge. Hey, I’m the Noob of All Trades! This game went a bit too far in the figure it out on your own for my tastes.

We come, at last, to graphics. It’s an older game, so I don’t expect great things from the graphics. As mentioned, the cinematics are cool. The actual game, though, is monochrome like Diablo, making it difficult to find any inspiration in pretty pictures while playing. Seriously, though, what is it with game designers and their aversion to using the whole rainbow? Hell, Gauntlet needed only 16 colors or whatever to make a bright and colorful play world and that world was dark, Man. Do you remember “Wizard needs food badly?” Just thinking about it now sends shivers down my spine.

Given everything about Fallout 1 (and to an extent Fallout 2) that I’ve experienced, I would not pick them up as a stand alone game. They look and feel impressive for their times, but times change and sometimes culture does not translate over that time change. While Fallout 2 looks to pick up immensely as far as story goes, I’m not sure how much it improves upon the formula in the first game. Independent of my enjoyment of the story and third game, I probably wouldn’t even bother with the first two games. However, I will stick with them and hope that the story can carry me through the warts. If not, well, we’ll always have Megaton.

Getting the Gang Together

(Editor’s Note: Be on the lookout for a “Help Wanted” sign on a tavern door near you. It could be these guys and if you want to keep living, you’ll just walk on by. That’s not a threat. It’s a warning.)

I wrote an article recently about Dungeons and Dragons. In the article, I mentioned that a current friend and I were reaching out to other friends in an attempt to get a group together to play on the Roll 20 website. Making this happen has proven to be more difficult than anticipated. Who knew that coordinating the schedules of 6 adults scattered across the country would not be easy? Certainly not this foolishly eternal optimist.

This is an adventure that can only be told in the epic rhymed couplet style of Homer. No, that doesn’t sound right. It’s Tolkien. Who can forget the classic line,

“If you touch my precious,
then I will stick my knife into your fleshes.”

Hey, I said it was epic, not good. Now to listen to our own bard’s tale.

Six heroes assemble, brave and true.
But why? or what? or who?
Be they miners in the employ of a dwarf?
Perhaps there are dragons attacking a wharf
The reasons, they matter not
Whether treasures found or dragons fought
All agree, that for a fee,
they will be, heroes of destiny.

Our hero the first
He is, by no means, the worst
Hails from a land with the strange name of Mini Soda
Both physically fit and wise like Yoda
A master of bow and blade
He prefers murky swamps over the glade
So far our party is in good hands
And I am optimistic about our merry band

Our second party member
Burns inside like an ember
With a love for math, chess, and martial arts
Try though he may, he can’t change his students’ hearts
(He’s only the DM, so he doesn’t get a full verse
This may seem unfair but such is the leader’s curse.)

This brings us to number three
He is a mystery to me
I am but a humble poet
If he has a face, I don’t know it
His profile pic shows only Cthulhu
This frightens me more than ghosts that say boo
If this picture stunt offends
Then our world just may end.

So we come to the fourth
Is he from the south or the north?
Another enigma wrapped in a puzzle covered in riddle sauce
He may be only a minion or he may be the boss
His only clues are the Batman
With him and the dark god, they may go splat man
Luck must be on our heroes’ side
Just in case, after this tale, I will hide

Before I do, we have two to go
At least these two we know
They are old friends
and will be to the end
As we have discussed,
It may not be long until they are dust
We now have an unknown, a mage, ranger, and barbarian
But nothing to prevent them from becoming carrion

And so I sing the praises (?) of our last
Who is most responsible for this motley cast
He suggested the game (er, adventure, but that is hard to rhyme)
And took responsibility for a role most lame
Stand in the back and toss heal spells
Perhaps be the only one alive with a tale to tell
Rewarded for his “sacrifice”, really cowardice
I hope the dragon eats him first as he will not be missed

Well it appears that our intrepid bard has his own ideas of how this tale will end. Keep tuning in to 2 Guys Gaming for periodic updates to see if his prognostication skills are as terrible as his rhyming skills.

How to Play Your Dragons (of Tarkir)?

(Editor’s Note: Ultimately, I had to decide not to bring the boys to a prerelease because Liam isn’t feeling well, but I’m interested in in what everyone thinks about this.)

With the last set in the Tarkir block imminent and big changes on the horizon for the game, I wanted to do a preview article of some sort. Since so many others have already written articles that list the best cards for this format or that format, I don’t want to (nor do I feel comfortable) add to that. If you’re looking for those articles, I recommend LSV’s take on limited (The link takes you to his thoughts on gold, colorless, and lands. There are links to the other colors in the article) or Channel Fireball’s Magic TV video that discusses constructed Standard. The video is long but worth the watch. I still haven’t finished the whole thing. If Chris and I are going to seriously pursue constructed decks, though, I will have to watch the rest of it.

The 2 Guys Gaming pride ourselves in bringing a fresh voice in the gaming community. We may not have the most current or cutting edge content, but we try to make it fun, entertaining, and maybe even a little informative. I initially drew a blank on how to approach this article. I know that I want to focus on the prerelease. I’m positive that I want to include my sons in some way. I am struggling with the angle. Chris and I are going to talk about the set this weekend. That narrows the possibilities even more.

I want to write an article about this weekend’s prerelease and children. Okay, I got it! As usual, inspiration hit last night while in that weird place that your brain resides as you are on the verge of sleep. I will write an article about the prerelease and children. So obvious and simple, right? Why did it take me so long? Sometimes my muse takes time off. Maybe she extended her St. Paddy’s Day celebrations. She finally showed up just in time as she likes to do and I’m ready to write this article.

I’m a member in a Magic group on Facebook. It is an eclectic group and mostly friendly, so I fit right in. An offshoot group formed last year called MtG Secret Santa that encourages members to send cards other anonymous members. I am not a huge fan of Facebook, but every now and then, the stars align and it leads to something great. The reason that I bring up the group is that it contributed to inspiration for this article.

One of the most common questions in the group is some variation of “What age is good to start my kids on Magic?” More often than not, one of the first answers is an attempt at humor, “As soon as possible because then they won’t have money for drugs.” I must admit that one always makes me chuckle. As generally happens online, after the trolls get it out of their system, people give genuine responses. Most give the advice that they would start as soon as possible because the came can teach math reading, critical thinking, and other valuable skills. While that might be true, that is not the reason that I taught my kids the game. Truth be told, they weren’t even considerations. I taught them the game for the same reason that I wanted to learn it myself and still play. It is a fun game. Plus, they had the added advantage of already having played Pokemon. Teaching them has the added benefit of being able to share with them something that I enjoy.

The reason that I bring all of this up is that there are always two sides to every one of these discussions. I always try to consider both sides before making a decision. The predicament, as you can no doubt guess, revolves around whether or not to take my sons to the prerelease. i took Liam to the Theros prerelease and he had fun. I took both of them to the Khans of Tarkir one and even though there was a monumental mix up, we ended up having an okay time. Before recently, I never even considered that either one of them at the events was a problem. I can honestly say that I don’t have a problem with them going. There have been other children at the other two prereleases. Admittedly, not many and they may have been older than my kids, but they were there.

So, what’s the problem? Well, I might not see a problem and you might not either. However, I recently learned that there might be a problem because others don’t like the idea. I can’t definitively say that their attitudes extend to the prerelease. The conversations always start with Friday Night Magic and end with several people gleefully telling stories of how they demoralized some kid who shouldn’t have even been there.

Forget, if you can, that they are most likely grown men who are bragging about beating a child. That might be difficult since I just made a point to remind you. Let’s put that to the side and stick to the main point. Clearly, there are those in the community that don’t want children at these events. I know that not everyone likes children. Hell, I don’t like some of the people that I meet at a Magic event. In the spirit of competition, we are encouraged to respect our opponents.

I agree and sympathize with the sentiment that young kids shouldn’t be at competitive events, even as spectators. I’m going to Star City Games in Providence and Worcester in April and May and I’m not taking either of the boys. They get bored easily, so there’s no way they would last all day at one of those. Friday Night Magic might be borderline. I have never been to one of those, so I don’t know how seriously or casual people take those games. I have been to two prereleases, as I said, and those are more suited for kids. I even saw that they have a new dice rolling game for Dragons of Tarkir, so Wizards seems to be skewing the demographic younger by themselves.

At 7, Aiden might be on the border of acceptable. He got bored and a little whiny towards the end of Khans of Tarkir and we had to leave early as a result. I will try again at the next one (not Dragons, more on that later) and if he can’t handle it, I will wait a couple of years until he is at least 10. That’s how old Liam is and both times he was well behaved and independent enough to build his own decks. He even won a match during Theros.

As it stands, this who decision is no longer relevant. I might be going but I won’t be taking the boys to the prerelease because Liam isn’t feeling well. Hey, kids are unpredictable! It’s why we love them. It’s why they drive us nuts. Still, the larger point remains valid. Magic is a game that appeals to a wide variety of people. You probably won’t get along with every person you meet at an event. You should still respect your opponents both during and after the game. Especially new players, since without them, the games that we love so much might cease to exist before long.

I don’t feel bad taking my kids to the prerelease. Should I? What do you think? I’d like to know if this is honestly a big problem for the community at large. It might be that the only people that I hear saying this are Twitch chat. We know how they can be about pretty much everything. Let me know in the comments or via email how you feel about this.

Into the Mouth of Hell All By Myself

(Editor’s Note: Ever been so sure of something only to be proven completely wrong? Enjoy watching me eat a nice helping of crow.)

I’ve mentioned before that I’m a big fan of World of Warcraft. I have not enjoyed this latest expansion as much as I thought and I might even be in the twilight of my WoW playing days. I start with this statement to immediately clear up any misconception right away. I like Wow, which immediately brands me as a Blizzard fanboy. As with most generalizations, this one is simply not true. I enjoy Heroes of the storm and occasionally tolerate Hearthstone when I can, but I have never even played any Starcraft game and only played Diablo III completely by chance.

I knew of the Diablo games, but only came upon Diablo III as a result of a WoW promotion. Unlike many players in the game, I never even played Diablo II. I know that is considered a sin because DII is widely thought to be one of the best games made and possibly Blizzard’s greatest game. I just wasn’t much of a PC gamer at the time. By the time I started gaming on my computer, WoW became my loot filled addiction. As tends to happen, that addiction became a potential gateway into others.

Blizzard ran a promotion that got you access to Diablo III if you signed up for their WoW annual pass testing. I had nothing to lose and another game to gain, so I joined the test. True to their word, I received a code for Diablo II and downloaded it using their Battle.Net app. Having never played DII might have worked to my advantage. All I kept hearing from other players was how much DIII sucked mainly because it wasn’t DII. I came into the game without that baggage and could decide for myself. Unfortunately, whether or not you played the previous game, DIII was not that great of a game. I played it for a couple of weeks or maybe a month, off and on, and then stopped in favor of other games. It wasn’t terrible. It just was not very fun. Blizzard pats themselves on the back for making fun games. They really missed on this one.

More recently, Scott Johnson from The Instance podcast mentioned how much he liked the console version of the game as a couch coop game. He is an admitted Blizzard fan boy, so I considered the source. Nevertheless, always on the lookout for new games for the web page and podcast, I ordered the game from Gamefly. When Chris and I got too busy over the holidays to play or record, the game sat at the bottom of my gaming bag. We started recording again and I suggested DIII during our most recent game night as a topic for the digital playground.

Part of the problem with the game is that it starts off slow. Really slow. I know that games are supposed to start off with training wheels to give you time to find your footing (sorry for the mixed metaphor), but DIII’s beginning is annoyingly slow. There is entirely too much talking and not nearly enough action. I know that Blizzard prides itself on story (mostly ripped off from other sources) and those stories are sometimes actually very good, but there has to be a balance. Diablo III, in my opinion, goes too far in the direction of story at first. That certainly led to my less than favorable first impression of the game. It nearly made me just say forget it and go back to the drawing board for the podcast.

Luckily, it didn’t take too long for the action to increase. We were soon up to our eyeballs in zombies, demons, skeletons, and other supernatural foes. Once that happened, the game was really fun. We played through until our tired brains wouldn’t allow us to focus well enough to progress anymore. After we played, Chris wrote in an article that he enjoyed himself and I finally did, too. For me, Diablo III is much better as a multiplayer game. Heck, it might even only be fun on consoles as a couch coop like Scott Johnson mentioned. I do know that i wasn’t fun to play by myself. But, I’m going to try it again. Hey, you can’t say that I didn’t give it a chance.

Maybe I’m stubborn. Maybe I’m just trying to figure it out. Like most gamers, when there’s a game that I don’t like but probably should, I want to know why. For what it is, DIII is a good game. Other gamers who play it really like it. I play the game by myself and I don’t like it and I’m not sure why.

Maybe it just isn’t my style of game. That’s often where you start when trying to assess a game. I always thought that I didn’t like MOBAs until I started playing Heroes of the Storm. Turns out that I jus tdidn’t like playing with the jerks who normally play those games. Heroes of the Storm is less competitive (offers less competitive game modes, at least) so you can avoid much of the toxicity of the MOBA community. That’s not the case with DIII, either. I have played other ARPGs extensively and they are fun. Another game that had a dubious launch was Marvel Heroes. People hated that game. Initially, so did I. The roster of heroes (and especially free starter heroes) was horribly small. The story was strong, but the gameplay was repetitive with little payoff. However, the the developers took feedback seriously, tuned the game, released more heroes, and the game became the most improved MMO of last year. The gameplay is still repetitive, but now there are more ways to play the game to keep it fresh. I play Marvel Heroes daily and have leveled two characters to max level with a third almost there. Even though the game is free to play, I even bough a character to support the developers and encourage them to keep improving the game.

The other game that I really like from this genre is Torchlight II. Around the time that I abandoned DIII for the first time, I learned of the Torchlight series. Several people called it “the game that DIII should have been.” It wasn’t F2P, but it was only 20 dollars on Steam. Even though I wondered how such a cheap game could compete with one that cost 60 dollars, I bought it. That was when I learned that my life long pursuit of being a cheap gamer would finally pay off in a big way.

(Before I proceed, let me explain. Skip ahead if you want. It won’t hurt my feelings. Once upon a time, I paid full price for a Playstation. Not a Playstation 2 or 3, but an original Playstation. That tells you how long ago this happened. As these stories generally go, a couple of months (or weeks, I remember it as weeks) later the price dropped. I vowed after that to never pay full price for a game again. Other than a couple of games (ironically, mostly when I was unemployed), I have stuck to that vow. One of the side effects of this is that I rarely get to play a game when it is new. Usually that isn’t a problem because I’m not much of an online gamer. Lately, it has been even less of a problem because of the proliferation of F2P.)

Thankfully, I was wrong. Torchlight II is amazingly full featured for such an inexpensive game. Everyone who suggested it as a substitute was right. It played nearly identical to Diablo III at one-third the price. Furthermore, I played the game both by myself and with my friend Kevin. I had fun playing both modes, but I actually played the hell out of the game by myself. Like Marvel Heroes, I played all the way to the end. i haven’t gotten a character to max level yet. I have done some end game and started another to play through again. What about those games makes them more fun than DIII? Let’s explore.

Diablo is much darker than the other two games. I don’t mean the story. While that might be true, the colors of DIII are very dingy. It reminds me of Batman from The Lego Movie if he added brown to his palette. Kevin and I both talked about this in Episode 2 of the podcast that got lost in the murky nether realm of dead hard drives. Even with a less than happy tale, Torchlight II still manages to use many shades of all the colors of the spectrum. Marvel Heroes, of course, inhabits the colorful comic book world. Granted, color scheme can’t be the only reason, but it can make for a dull play experience.

There is also the slow story ramp of Diablo. I don’t think that I can overstate that. Not knowing much about the story of Diablo might have hurt me in this regard, too, because I didn’t care too much about the characters or what was happening to them. The thing that got me through the Marvel Heroes introduction was my connection to the characters and stories. Like Diablo, I knew nothing about the Torchlight story, but the Outlander class kept me interested in the game until I got interested in the story. Perhaps that is my problem with Diablo III.

Let’s try something else. I’ve got the new video capture card for the computer. Maybe I can test it out with Diablo and try again. Up until this point, I’ve picked a Witch Doctor. Maybe that is the problem. Maybe I just don’t like class of Witch Doctor. I thought that it might be cool with the description and the spells available, but let’s try something else. I really liked Outlander in Torchlight II. Is there anything like that in Diablo? Turns out that the Demon Hunter looks similar to the Outlander. I’ll pick that. Also, as I was setting up the video capture card, the introduction of the story played through. I had skipped through it every other time playing the game.

Both the introduction and the new selection of class seems to have worked. It changed my mind about the game. I love hearing the *bang, bang* of the Demon Hunter’s gun as I blow stuff up. Not literally, yet. I don’t know if enemies explode when you kill them like they sometimes do in Torchlight II. If not, add that to the list of things that make TII better. In either case, I was wrong about Diablo III. The game is a fun game as long as you find the right class to play. My final piece of advice. Witch Doctor might not be the right class. Get out there and kick some demon butt.

Overdose on Cardboard Crack

(Editor’s Note: I know that I’ve been heavy on the Magic articles lately, but this is an exciting time for the game right now. I will do something on Diablo III on Friday to prepare for the podcast next week.)

As most of you already know, Pax East was this past weekend in Boston. Since it is the most “local” of these conventions, I made a vow last year to go this year. Coincidentally, I made the same vow this year for next year. I broke that vow and the gaming gods punished me accordingly. Among the constant stream of Twitter and Facebook updates (that I checked in between rounds of the Star City Games GP in Miami), was news of a new Orcs Must Die game, a Hearthstone adventure mode with more cards, and many new spoilers from the latest Magic the Gathering expansion set. They’ve never done a dragon themed expansion before and we quickly learned that they weren’t lying when they said that “Here there be dragons (of Tarkir).”

The block started with a plane on which all of the dragons had been hunted to extinction. Having relatively recently lost big time to Chris’s dragon deck, I thought that this was a great idea. I love my dragons and all of their destructive power, but this loss was especially devastating for some reason. Usually, I take the losses in stride, but I immediately started to plan ways to exterminate that dragon deck. I still haven’t quite finished the planning stages of my “Dragons Be Gone” deck and I’m afraid that it might be too late now.

The second set, Fate Reforged, saw one of the characters travel back in time and reverse the events that led to the deaths of the dragons. It is this set that introduced the dragons, obviously, and started to turn the plane topsy turvy. Five powerful beasts rise from the fray to destroy the puny human clans and take their rightful places as the rulers of Tarkir. Several prominent characters saw their fates changed as a result of what happened. I suppose that’s where the name of the set came from. While somewhat underwhelming to me and Chris, Fate Reforged provided a perfect bridge between past present, and future or alternate past and present…or whatever actually happened.

Truth be told, I lost interest in Magic to such a degree that I had no idea the new set was imminent and that spoilers were about to happen. I remarked to Chris that it felt really early, but then they were happening. A couple of dragonlords, command cards (that let you choose two of four options), new mechanics (like Megamorph, which always makes me think of Power Rangers), and a set that looks to blow the roof off, as I thought it might. Both Chris and I found a renewed interest and excitement for the game as the days passed and new cards were added to the web pages.

Enter Pax East. By the end, we met all of the dragonlords. We witnessed the final destruction of the clans and a refocus on ally 2-color magic instead of the 3-color wedges of the clans. We saw Sarkhan changed by his successful alteration of the timeline, or creation of a new timeline….or whatever happened. Other than the lords, we got new dragons. Lots of dragons. Dragons that breathe fire and those that breathe acid. Dragons that morph, dragons that clear the board. Dragons that buff others, dragons that draw cards, dragons that alter the effects of spells, dragons that don’t really do much…okay, that one so far is a lie. Almost all of these dragons look impressive and no matter which ones I end up pulling from my fat pack and booster box, I will put them into at least one of my decks. I’ve already started. I have a dragon in my Mardu deck and I’m thinking of putting one in my new Abzan deck. As I said to Chris, it is at the point of “If you can’t beat ’em, join ’em.”

Crazy as it is, that wasn’t even the best Magic news to come out of Pax East this weekend. They also announced the theme of the last core set in the form of a double sided Liliana card. On one side is a legendary form and the other side is a planeswalker form. More information reveals that the set will focus on five different planeswalkers and tell the stories of how and when their sparks ignited. As somebody who simultaneously liked and hated the core sets, this is exciting and interesting news. I am a fan of the two sided cards even if I haven’t found a way to use them in my decks. The main thing that I don’t like about the core sets is the amount and quality of reprints. Since it is the last core set, they can go one of two ways. They can either go crazy with the reprints to give players one last chance to get some of the cards from the past that are very expensive on the secondary market or they can have one last core set where they showcase their imagination and originality.

Personally, I think that they will lean towards the latter. They might reprint some cards as they always do because they are also taking the occasion to relaunch their Duels of the Planeswalkers series with the same Origins branding. They are making the game free to play to draw in that audience. They also have brought back some of the more popular games modes that they removed in the last version of the game. Making new players feel like they have a chance is key to getting those players to enjoy playing your game, so giving those new players cards to play in a card game seems legitimate. Hearthstone does a terrible job of this, in my opinion, but they report huge numbers of players, so what do I know?

This article isn’t about Hearthstone. It is about Magic and there is still plenty to discuss. There may be reprints in Origins for the reasons outlined in the previous paragraph, but I don’t think that there will be a large number of reprints. My main reasoning is that Wizards also (I know, right?!) announced their new Modern Masters set. I remember the first Modern Masters as an overpriced set of reprints. This appears to be the same, but one of the cards spoiled has me excited beyond reason. Upon seeing the card, I wrote a message to Chris telling him that I was considering an order of a box of the set at $350+. Thankfully, he talked me off the ledge, but that card still speaks to me on a deep level and I’m not sure why. Modern Masters 2015 contains reprints of Tarmogoyf. Widely considered to be one of the best cards for many modern decks, fewer copies of the card exist than maybe should because at the time of printing, not many considered it to be that good of a card. While not on the price level of Alpha cards, it still costs quite a bit. None of that matters to me, though. I just think that it has the most fun name of any Magic card ever created. As I said in my recap of the Star City Games modern tournament, I defy you to find a card that is more fun to say than Tarmogoyf. $300 for a chance at bragging rights on a card that is fun to say? Shut up and take my money! Totally worth!

Are you all newsed out after announcements of Dragons, two sided planeswalkers, a relaunched digital game, and reprinted tree zombies? Well, prepare to be severely disappointed because there’s more. After learning of the origins of five of the planeswalkers, Magic is bringing us back to Zendikar. They haven’t announced any more than the name of the first set, but just that one word was enough to send players into either a near orgasmic state of joy (me, for one) or spastic fits of rage (many of the standard players) in a fight that some are calling the “Battle over the Battle for Zendikar”. Not really. I’m almost sure that I just made that up.

So, what (aside from nearly everything) could divide the player base into warring camps? We don’t know how the events on Tarkir have affected other planes, but when we last left Zendikar Eldrazi were devouring it. If you think that a set full of dragons is going to make for powerful decks, wait until the mana consuming Eldrazi make their comeback. Sure, they have huge casting costs, but (and they have big butts, too) the costs are always colorless, they swing (usually at your face) for massive amounts of damage, and they have annihilator to destroy any board that you might have built to try to counter them. I’m not a competitive player and only got to play the Eldrazi in an old version of Duels of the Planeswalkers, so I’m excited for the possibilities of being able to annihilate (haha, get it?) my opponents. Oh, and from a purely Magic nerd point of view, Zendikar was the set of full of art lands. So, that possibility exists. If you give me a chance at full art lands again, I welcome our new Eldrazi overlords.

Wizards of the Coast absolutely crushed it with these announcements. I don’t know if anybody else had the same reaction as Chris and I did. We both considered finding another hobby because we were both so unimpressed by the set. Fickle? Perhaps, but Magic can be an expensive hobby and if it isn’t returning that expense in terms of enjoyment, I can think of many other ways to spend that money. I, for one, am interested in Magic again in a big way. Well played, Wizards. I might not be your white whale, but you will continue to get my hard earned money for at least the next year.