All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

June 2023 Independent Comics I Love

Introduction

As mentioned several times in articles and podcast episodes, my wife, Liam, and I went to Germany for Liam’s high school graduation. I got the idea from talking to a student who went to Disney for theirs. I thought, why not give our kids a chance at a trip of their choice when they graduate. Well, he immediately knew that he wanted to go to Germany. In spite of the length of the trip, I kept the page going with the “From the Vault” series in which I reposted a few articles from our past. And, now, I return live with June 2023 independent comics I love.

But, before that, I enjoyed the trip very much. We traveled to three countries, saw countless historical and natural wonders, and already started to plan the next trip. We either intend to travel to other countries in central Europe or finally cross the UK off our list. I think it will be the UK and then the other countries in five or so years. We plan to go domestic and then overseas for about 5-9 years until we can work for the Department of Defense and live over there for a bit. But, none of that has to do with comics. So, on with the reviews.

Just one of the many post card quality photos I took during our time there.

“Spawniverse”

These indpendent articles usually only contain Spawn and, on occasion, a random independent comic that accidentally got sent to me or one that I ordered on a whim. Every now and then, I remember one of Chris’s recommendations and order that. Well, this (and future) articles are only different in that I put all four of the Spawn’s Universe comics on my pull list. I also added TMNT after Armageddon game. Hey, I’m branching out!

Note: Spawn pictures taken from Image Comics.

Gunslinger Spawn #21

Writer: Uncle Todd, Artist: Brett Booth

I think when I mentioned to Chris that after I learned about the new Spawn related titles, he said something about enjoying Gunslinger. If so, then I 100% agree. I broke my X-Men rule for these books and just dove right in without any backstory. This issue captured me from the first page. Gunslinger and his accomplice ride dinosaurs into battle against Maelbolgia and Vindicator. Hell yes. The rest of the book tells the story of how they arrived at that battle. I’m looking forward to this one next month. My verdict: Great.

King Spawn #23

Writer: Sean Lewis with Uncle Todd as additional script, Artist: Kevin Keane

I recognized immediately that this book’s story follwed the “Dark Horror” arc from the main title. That’s my favorite Spawn arc of the last decade and is in my top 10 for comics arcs since I started collecting again. I might even say top 5. Quick analysis and I can’t think of many more that I enjoyed as much as that one. While this arc only peripherally contains story elements from that arc, it still gave me enough of that story to push it into the top tier for these books. My verdict: Great.

Scorched #19

Writer: Sean Lewis with Uncle Todd as additional script, Artist: Stephen Segovia

She-Spawn is dead. What the hell? We’re only 19 issues into this thing and one of the cover characters is already dead? Well, okay, let’s see what it’s about anyway. The book is fine. I like the characters on the team and look forward to seeing how they interact when they’re not stressed out because one of them is “dead”. I figured that out pretty quickly. Also, the story felt kind of lukewarm and a bit to obvious for me. Overall, a decent introduction and I’ll read the other issues to see how we got here and if it changes my mind at all. My verdict: Good.

Spawn #342

Writer: Rory McConville with Uncle Todd as additional script, Artist: Carlo Barberi

I think I mentioned in a previous article that the new focus on the war between Heaven and Hell leaves me underwhelmed. I get that’s the main theme behind the book. That doesn’t mean I have to like it. I’ll admit that this issue added a wrinkle that made it more interesting. Having bought nearly an entire run of the book 3 times, I intend to keep collecting and reading. I just hope they give us a different arc soon. My verdict: Good.

TMNT #140 (After Armageddon)

Writer: Sophia Campbell with Kevin Eastman as story consultant, Artist: Gavin Smith, Image from Previews World.

I thought the book might suffer from a bit of a let down after such a long an ambitious even. While there is some of that, the book sets us up nicely for the next arc. I can’t think of a reason I never collected the Turtles before this, but I think it had to do with the book being called “gritty” or some such nonsense. I do remember Chris wanting to go off on the podcast when they teased “killing” one of the turtles several years ago. But, I’m glad they hooked me with the event and I plan to keep collecting and fill in the back issues that I can. My verdict: Good.

The Verdict

Those are the June 2023 independent comics I love. Overall, the future of all of these series looks bright to me and I look forward to filling in some of the back stories. When I said earlier that I fell into a Spawn rabbit hole, that means that I tried to track down all of the back issues of those books. I succeeded in finding all but maybe 3 or 4 of them. Now, as I say, my focus becomes The Turtles. Tell me about some of the June 2023 independent comics you love in th ecomments.

I Love Enter the Gungeon From the Vault

Editor’s Note

To keep the page going while we are in Germany, I got the idea to rerun articles from the past year. I further got the idea for celebrating indie games in July (because Independence Day, get it?). From the Vault Series 3 brings us back to my first experience with Enter the Gungeon.

Introduction

Ever since discovering Unix based operating systems and then eventually Linux, I set up all of my computers as dual boot machines now. Honestly, I can’t think of a reason that I still have Windows on this laptop. In the past, I kept a version of Windows for gaming. However, most of my games that I play now are on mobile. What does any of this have to do with Enter the Gungeon?

Patience, my friend. I intend to answer that question. Since I never boot Windows on this machine, I downloaded and loaded Steam in Linux. It helpfully includes a list of Linux compatible games. Unfortunately, for some reason, you can only play 1 Screen Platformer on Windows. But, even though I miss one of my favorite games, Steam still offers quite a few others.

Bullet Hell? That Sounds Interesting

Because I purchased this computer mainly for updating this web page and the minor audio/video editing necessary to that end, I only trust it to run less powerful games. Sure, when I open it, Steam tempts me with games like Portal 2 and Left 4 Dead. But, I know my limitations. So, intrigued by the visuals, I loaded up Enter the Gungeon.

Even having lived through the various eras of gaming, I still can’t reliably explain what bit a game might be or why. I know the general go-to is 8-bit, which means the games run on hardware comparable to the NES. Even the font that I use for the page advertises as an “8-bit font”. But, I don’t remember any of the letters looking that detailed back in the old NES days. Heck, I worked the last couple of years to pick up some computer programming experience and I still can’t make heads or tails of it. But, I digress.

Retro. Enter the Gungeon is a retro style “bullet hell” game. What, exactly, is bullet hell? Well, after some research, I can finally tell you what “rogue like” and “rogue light” games are. So far, nothing inspired me to research “bullet hell”, but let me try to explain. Bullet hell games revolve around a randomly generated dungeon crawl with multiple enemies per level that you shoot using a variety of moves and targeting techniques. Man, that sounds good. Maybe I missed my calling as a marketing executive for small game designers.

Seriously, Though, What Does That Mean?

When you start the game, you get a choice of four characters. Having only played a couple of times and I chose the same character each time, I can only assume that the characters have different abilities. I can confirm in a future article about the game. After choosing your character, you get to play through a tutorial set of levels that gives you helpful hint of how to play the game.

If you are like me, you promptly forgot most of those hints. Either that, or you don’t possess the skill necessary to utilize them efficiently and effectively. I’m sure that with time my skill level will improve and I might even last until one of the boss fights to use the hints they gave me. Aside from all of that, you move your character and shoot your gun. I believe the bullet hell comes from the fact that you can constantly shoot and move yourself in full 360 with little to no penalty.

Enemies of various style and difficulty greet you with every new level. Again, if you pride yourself in being a noob like me, then it takes more than a couple of plays to figure out the best way to approach every type of enemy and style of room.

The Verdict

Even given my limitations, I enjoyed the game. I want to lead it up and play more. Who knows, with more free time next week, maybe I even get good, as the kids say. We all know stranger things happened. See you tomorrow for the next installment of Noob’s Book Club. Or, will I? That’s what we call a teaser in the biz.

Hades is a Gift: From the Vault

Editors Note

In an effort to keep the page going while we are in Germany, I got the idea to rerun articles from the past. From the Vault Series 2 brings an article from last Christmas about the independent game, Hades.

Introduction

Merry Christmas!

Welcome and Merry Christmas! Last year, my son bought me Hades for the Nintendo Switch on the recommendation of Chris. Therefore, truly Hades is a gift. I played the game some during the week of break. After that, I needed to concentrate on not losing my job, so I had little time for such frivolity. Then, I misplaced the game. Finally, I completely forgot about it until I realized break neared again.

I bought the game digitally in anticipation. Then, while putting my clothes away, I found the cartridge. So, if anyone wants a digital copy of Hades, I might be able to gift it to you. Send me an email and I’ll see what I can do.

What is Hades?

I never reviewed the game last year. I thought I did, but maybe I just included it in one of my Game of the Year articles at the end of the year. Hades follows your character, the son of Hades, through the land of the gods as he hacks and slashes his way to more power.

It resembles Diablo in game play. That alone gave me reason to try. I enjoyed all of the Diablo clones I played. Torchlight II became my favorite game for several months about 5 or 6 years ago. It was the subject of the lost episode 2 of the original run of the podcast.

Why is Hades a Gift?

Hades sweetens the deal with unique gameplay that follows the lore of the pantheon. One of the ways that you advance in the game is by dying. You come back and increase your abilities before plunging again into the dungeon of the Underworld. I like that wrinkle to the game. It takes a frustrating part of other games (dying and having to start over) and removes that frustration. Further, it almost makes dying an incentive. You die to take a breather from the dungeon crawling.

The game also has a unique, cartoon graphics engine that works seamlessly with the cut scenes to build a living, breathing world. The characters add to that with their own personalities based also on the lore of the gods if available. Some characters are specific to the game, but they still made me laugh more than once with their antics.

The Verdict

I played Hades again some last week. I managed to pull the Switch away from Quinn and Liam (they’ve been playing the new Pokemon game) to get a couple of games in. I still enjoyed playing even though it took me some time to get used to the controls again. In between games of Mario Party, Mario Kart, and them playing Pokemon, I hope to play more during this break. I also bought new controllers for the XBox, so I’m sure Quinn, Aiden, and I will get some Minecraft in, too. Be prepared for reports on all of it.

1 Screen Platformer From the Vault Series

Editors Note

In an effort to keep the page active while in Germany, I came up with this series of reruns from the past. And, so I present to you from the vault series 1. In this one, I talk about how thankful I am for 1 Screen Platformer, an independent game that I played obsessively for about a month last year.

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.

Death and Taxes: Great, Good, Decent

Introduction

I write often of my exploits with Humble Bundle. Many are the games that I discovered through their generous bundles. Also, many are the programming books that I used to expand my repetoire and learn more about coding, just in case. Honestly, though, so many are the games I never played and the books I forgot I ordered. That never stopped me from learning about and ordering from another bundle page. And, so I found Death and Taxes.

You may think that because we went to Germany that I won’t update the page regularly. Especially since nothing posted since my review of Guardians of the Galaxy Vol 3. I set up the page to auto post first this article and then three more over the next couple of weeks to keep the page active and in your brain space, if you’re a fan. Let’s kick of celebrating indie gaming in July with this article.

The Decent

Limited Gameplay: I give them credit for putting as much into the game as they did. However, even with the added elements, it ultimately boils down simply to sitting in your office, receiving a dossier of people to live and die, and then choosing who actually lives or dies. If that sounds boring, well, that’s the whole point. THe game takes the job of grim reaper and makes it mid-level management hell.

What? re: Controls: I watched through the introduction comic (more onthat in a minute). Even though I don’t usually, I even paid attention during the introduction during the tutorial levels. Even so, it took me some trial and error to figure out how to move the elevator from level to level. Believe it or not, that’s a crucial skill in the game.

The Good

Introduction Comic: As one of the last few people who enjoy comics. I saw an article again the other day saying something along the lines of comics dying. Now, Chris and I pronounced them dead more than once. But, like the titular Marvel Zombies of lore past, they keep coming back. Well, Death and Taxes gives you the skinny on how to play the game and the back story through an engaging interactive comic.

Humor: In spite of the serious nature of deciding if people live or die, the game provides a light hearted approach to delivering that fate. More than once, I found myself laughing out loud at the dialogue or description of a person’s life.

The Great

Voice Acting: I never expected thegame to contain any voice acting. That it did and the acting was some of the best I’ve heard in a game impressed me. All characters have their own unique voice that gives the game a life that it wouldn’t otherwise have. I commend the designers for this choice and am glad they pulled it off.

Moral Dilemma: I might be taking this game too seriously, but I find myself faced with a genuine moral dilemma every time I get the dossiers and start reading their stories. Sometimes the requirements tip their hands when it comes to who dies. Other times, it leaves it up to you to wrestle with your own beliefs and what you think the game wants you to do in order to make a decision. Again, masterfully done.

The Verdict

I came into the game expecting a certain game based on reviews that I read. However, Death and Taxes exceeded those expectations, whatever they were. Having only played through the tutorial, I want to finish it first and then discover if there are alternate endings. I assure you that they exist. Can’t wait to see them.

Lair of the Clockwork God Early Impressions

Introduction

I mentioned in my Death and Taxes article (not scheduled to post until next week) about my experiencs with Humble Bundle. Then, I went on to talk about Fanatical, a new bundle service I tinkered with a couple of months ago. In one of those bundles, I received this game for Steam. I really like it, so I wanted to write one last article about Lair of the Clockwork God early impressions before the Germany trip.

I never heard of the game or the studio. That’s not unusual. While I want to be an indie gaming darling, the truth is that I simply don’t have the time to comb web pages searching for the latest and greatest indie gaming treasures. And, so, I generally play them far after they lose their relevance in the community. But, to paraphrase Jack Sparrow, “I have heard of them.”

Quick Note: I barely played through the first part of the tutorial level to get a feel for the game since I’m on a bit of a time crunch here. After playing the game more, I promise to update my thoughts.

The Decent

The Humor: While funny, some of the humor is a bit too on the nose for me. I like that they took both genres and turned them a bit on their head, but the continued tongue in cheek dialogue between the characters got to be a bit too much for me and I’m only a half hour into game play time. I trust that it might, but I definitely hope that as the plot becomes more complex, the humor will follow.

Couldn’t find any of the actual humorous dialogue, but this is the type of homage or dig you get from these guys throughout.

The Good

Challenge: The game offers just the right amount of challenge, in my opinion. I wrote in my Portal 2 article that I enjoy puzzles in my game. They use the innovative (more on that in a minute) game play to build new and challenging puzzles into the game. Granted, I only made it through part of the tutorial. However, the puzzles made me think but never caused me much frustration. I expect that to challenges to change as the game progresses, but I hope the frustration remains at a minimum.

The Great

Innovative Gameplay: For the amount of times that you hear this from a game, you’d think we’d have more than the half a dozen basic gaming genres that we have. Every once in a while, a game delivers on that promise. I already talked about the different puzzles that this game offers due to the style of the game. Granted, they arrived at this style by mashing together two styles that they enjoy. Even so, the result becomes so much more than the sum of its parts. I know I use the analogy often, but think Reese’s peanut butter cups. Two great games that play great together.

The Verdict

Having only played through part of the tutorial level, I can’t make a judgement. Wait, what? Someone with a reasonable and measured response? I know, I know. Supposed to have a hot take on things as soon as we consume them these days. But, my Lair of the Clockwork God early impressions are I enjoy the game very much. I want to play more. Hell, my wife even noticed me playing and asked what the game was. That’s high praise indeed.

Portal 2 Appreciation

Introduction

Yesterday, we threw Liam a party for his graduation. True to his heritage from me, he never really wanted a party. However, he went along with it. In spite of the awkwardness of having so many worlds collide, I think it went well. While sitting with his friends, one of them asked, “What’s your favorite game?” Another thought about it. My answer required no though. “Portal 2.” Then, I realized for all my talk about the game, I never wrote an article. So, join me for some Portal 2 appreciation.

For his part, Liam agreed. I think his friend, taken aback by my sudden interest in the conversation said something along the lines of, “Portal is a good game.” For me, it represents so much more. Those who read (and spider – Hey Sergei!) the page on a regular basis know that one of my main reasons for playing a game is the story. So, about that story.

Portal 2 Story

On the surface, it focuses around a faceless (unless you find a mirror or can portal yourself to see it) protagonist that needs to escape the crumbling infrastructure of a long dormant mega-corporation. Sure, a bit on the nose, but you write what society knows. Initially armed only with a pair of leg prosthetics that allow you to absorb the impact of high falls and a wittier than he thinks personal assistant, you strike off into the wilds of Aperture Science. Soon, you find your only weapon, a portal gun. Eventually, an old foe returns. Your former assisstant betrays you. Through it all, you wield only a gun that creates portals. Seriously. That’s it. I mean, it makes sense with the title. But, how can that possibly be interesting over an entire game? Well, more on that part later.

Well, one way they kept me hooked was the secondary story of Cave Johnson (the head and voice of Aperture science) and his assistant Caroline. The always fantastic J. K. Simmons voices Cave to perfection. But, honestly, Caroline (voiced by Ellen McLain) steals the show. We learn there exist “similariities” between her and the aforementioned former nemesis, GladOS. Unlike many things, if you haven’t played, I won’t spoil it any further. I want you to experience the story fresh like I got to. I’m sure you will enjoy it.

Portal 2 Gameplay

You start the game by waking up from a decades (centuries?) long sleep. Something went terribly wrong in the facility and all fail safes failed to keep people safe. Wait, why are we telling the story here? Doesn’t this belong up there? I’m setting the scene. Just give me this Portal 2 appreciation moment, please. You have no weapons. Similar to any other FPS, right? Well, sure, but the difference is, ultimately, you don’t fight anything. No demons, orcs, aliens, bug people, nothing. You run through the facility, just ahead of the chaos until you find a gun.

And, still, you fight nothing. Well, why the hell am I playing this game then? For me, that’s the beauty of Portal 2. WIthout any actual combat and very little peril, through the story and experience, they build a tension that forces you to keep playing to get to the end, survive, and excape this prison, frankly. They add science fiction elements of being able to create portals with the gun and ground up moon rocks and other mumbo jumbo that allow you to do superhuman things, too.

Portal 2 Puzzles

Like the primary story, Portal 2’s gameplay exists simply to allow them to build devious puzzles for you to solve. You must use your surroundings, your brain, and clues from previous puzzles to work your way through increasingly difficult levels. Many of the puzzles are straight forward to solve. But, the solutions take time and effort to put together sometimes. Some took me a good couple of hours to work out the actual solution. Even when I go back to replay the game (twice so far), a few of them give me trouble.

The Verdict

Obviously, there’s more to my Portal 2 appreciation. The game is visually appealing. Even with the tough puzzles, it takes less than a week to beat if you play a couple of hours each night. Since the game came out over a decade ago, you can get it for 10 bucks on Steam. Heck, every time I bought it (at least three times now for different systems), I got it in a bundle. The first time, it came with Half-Life 2, Portal, and Portal 2. Usually, it’s just the two Portal games. So, honestly, for a gamer like me, the Portal universe gives me everything I want from a game. Good story, simple controls, fun puzzles, and an overall great experience.

Guardians of the Galaxy Vol 3: Great, Good, Decent

Introduction

Like Across the Spider-Verse, we planned on seeing Guardians of the Galaxy Vol 3 as a family. Christine likes these ones, too. But, Aiden ended up going with his girlfriend. Liam saw it with some friends. Christine and I got busy at the end of the school year and I thought I might have to wait until it came to Disney+.

Then, Father’s Day arrived. We usually don’t do much for Father’s Day. I’m not big on these, or really any, holidays other than the fall and winter ones. Those ones are awesome and worth celebrating. I just wish Halloween lasted longer like the others do. Anyways, I did what all dads do on their day. I fell asleep on the couch for an afternoon nap. When I woke up, Christine said, “Liam and Quinn want to take you to see Guardians of the Galaxy Vol 3 for Father’s Day.” Well, count me in.

The Decent

Not Enough Cosmo: Look, I get that not every character gets to be a main, or even primary supporting character. But, they shafted us with the criminally underused Cosmo. I appreciate the screen time and the dedication to the running “bad dog” gag. We also laughed when the three of us compared the dog to our own, Lilo. I just wanted more.

It’s Over, Man: Hey, I also understand that all things (good or bad) must come to an end. And, this ending works. It doesn’t mean that I have to be happy about it. I liked the Guardians from my introduction to them in the 1990s. I always gravitated to the oddballs back then and they were the oddest. When Gunn brought them back in the movies, I geeked out hardcore. Vol 2 shot to the top of my MCU list and it’s still top 5. So, yeah, I will miss the group going forward.

The Good

Adam Warlock: The Soverign started with big bad potential in Vol 2, became a gag when they actually fought, and then redeemed themselves in the post credit scene by introducing Adam Warlock. He, in true Soverign fashion, came onto the screen as a flash of indestructable light, then got punked and exposed as a mere child, and finally saved the day in the end. I laughed audibly when they referenced “The Creation of Adam” in that scene.

Gamora: I think I read somewhere that James Gunn disagreed with the direction of Gamora’s character. Maybe the article meant the Guardians in general. I don’t remember exactly. Respectfully, I disagree with Gunn. I liked seeing Gamora back. They made it fun by having her join the Ravagers, I’d like to think as a way to honor Peter’s heritage there. Then, she and Peter start to rekindle something and that just hits me right in the “warm and fuzzies”. Hopelessly romantic, that’s me.

The Great

Story: While not as engaging as the second movie, I still liked (well, “liked” is a stretch) learning Rocket’s story and connecting the dots. While I understand the High Evolutionary filled an integral part of the plot, I honestly didn’t see what all the hype was about. People kept comparing him more favorably against Kang from Ant-Man. I think they just wanted another reason to shit on that movie. Because, honesly, I didn’t see that the High Evolutionary was any better than Kang. In fact, as I watched the movie, I thought maybe they were setting him up as a version of Kang. Maybe that gets revealed in one of the next movies. I already said I enjoyed the Peter and Gamora story and the Cosmo “bad dog” saga had me in stitches. Finally, Kraglin working to keep the legacy of Yondu alive (complete with a “force ghost” scene) made me cheer. Overall, a great story.

Themes: Vol 1 dealt with family and how, in spite of what people say, you choose your family. Vol 2 focused heavily on father/son relationships and that’s solely why it holds such a high place in my rankings. This one, as much of the media I consume lately, brought to light past trauma and how we deal with that and (hopefully) move on. I understand that we all, well, understand more about the role that trauma plays in our lives and how toxic the effects of that trauma can be if not dealt with. I, personally, talked about some of that in Noob’s Book Club especially with the death of my father. So, thank you James Gunn (and, unrelated to this but still relevant, Alanis Morrissette) for helping me and my family heal.

The Verdict

I still like Vol 2 just a tiny bit more than this one. The focus of fathers and sons, with the song played just in case you missed the theme, made me focus on the kids in my own life and how I can be a better father to them. Guardians of the Galaxy Vol 3, with it’s theme of trauma also came at a good time, but I’m actually on the other side right now, so it only made me feel better about where I am versus where I was.

Across the Spider-Verse: Great, Good, Decent

Introduction

I gave a bit of a spoiler to this article about a week ago with my ranking of the Spider-Man movies. I tried to cause a little bit of controversy, but proved to be rubbish at doing so. If you didn’t read that article, I put Across the Spider-Verse at number 3 behind the first Spider-Verse and Far From Home. I heard some people say that they considered this one the best Spider-Man movie of all time.

Why don’t I agree? For the clicks? Well, if that’s true, then it hasn’t worked. Also, I never perform simply for the reaction. All of my opnions, even the rotten ones, I come by honestly. So, what caused me to show (little horse racing humor for ya) this one?

The Decent

To Be Continued…: I mentioned this one in my rankings. I also wrote about the other topic that I included in this section. But, we wait to discuss that one further. First, I understand that cliffhangers at the end of movies used to be more commonplace. But, I feel like we grew out of that and figured out how to tell coherent and cohesive storied to avoid that fate.

I mean, even Infinity War that left on one of the biggest cliffhangers of all time felt like it stood on its own as a movie. Plus, Endgame gave us a time jump that made the end of Infinity War feel more like an ending. Building the snap into Endgame and then giving the time jump feels uglier to me. This ending feels more like the Back to the Future series, which I love. But, the seamless transition between movies just gives off bad vibes.

The Decent, Part 2

Too Much Story: Obviously, this follows from (or leads to) the previous. Trying to jam The Spot (especially when they transitioned him to massive Avengers level threat) and Miles as the ultimate threat to the multiverse into one movie feels like a bit much. I understand that these stories are intertwined and that writing them can be difficult.

A bit of an aside here, but hopefully I pull it off. I talked all kinds of shit about Brian Michael Bendis with Chris when I heard that Marvel planned on rebooting the Ultimate line. I tried to comment a couple of times on their social media that I hope they leave out cannibalistic Hulk and incestuous Maximoff siblings, but they deleted them. So, I discussed it with Chris. I said, “All I want is a viable 2099 reboot and they’re bringing back the Ultimates.” Then, “I mean, Ultimate Spidey launched BMB’s career, so isn’t that enough hate for one lifetime?” Well, I come not to bury, but actually praise Mr. Bendis. I think, as the godfather of the serialized trade format in comics, he’d figure out a way to separate the two stories if they gave him a chance.

The Good

Supporting Spider-People: Seeing Spider-Man 2099 in the post credit scene made me more excited that I’m willing to admit in public. Like the movie before it, in Across the Spider-Verse, Miles finds himself teaming with others who lived a life very much like his. Spider-Gwen (more in a minute) makes a return. They also follow The Spot and pick up Spider-Man: India, Spider-Man (Hobart Brown, don’t call him Spider-Punk!), and our friend Peter B. Parker from the original. Because I love Hobie and Spider-Man: India grew on me, I wish they gave them move screen time and the team up potential with the players from the first movie is too enticing. Perhaps in the next movie.

Spider-Gwen “Controversy”: I said several times to my family, “People are big mad because the trans community identified Gwen.” Now, I just read that they banned Across the Spider-Verse in UAE becase of the presence of the trans rights flag in the movie. Mind you, none of this is discussed outright in the movie. There are some subtle mentions like the flag above (the only time I even noticed it in the movie), a discussion where Gwen talks about living two lives (which can be interpreted as her spider life, but I can see where the trans community identify it otherwise), and the fact that as the movie progresses and the stress gets to her, her color scheme reflects the trans colors very prominently. So, stay mad if you must, but I’m here for all of it.

The Great

The Spot Evolved: After saying they did to much with the two stories, I feel compelled to come back and explain myself a bit. Don’t get me wrong. I love both stories. There are things I’d do differently about the movie and both stories, but I’m a frustrated author blabbing on a blog and they’re all making one of the greatest animated movies of all time. With that being said, The Spot went from a literal joke at the beginning of the movie to a character that I legitimately feared by the end. When they revealed his final form and he spoke, I got chills. Maybe that’s why I’m so mad about this. I can’t wait to see the smack down that he delivers.

Right Place, Right Time: When Christine and I watched the Across the Spider-Verse trailer, we both cried. That’s not news. Getting older and watching your kids grow up changes your perspective and, apparently, you cry at the drop of a hat. Both of us sobbed at the Alanis Morrissette musical, too. Well, watching the movie and seeing a family on screen that genuinely loves each other (and finally getting that from Gwen and her dad) gives me the warm and fuzzies all over. I don’t give too much credit to pop culture (but I do give it credit when due) but I’m glad to have been able to experience all of this with my own family and share it with them.

The Verdict

So, if you think I “dissed” Across the Spider-Verse in my rankings, hopefully I redemmed myself here. I enjoyed the movie. Very much. As I said, there are things I’d change about it on a fundamental level. I watched the first one again the other day and I can’t say the same about that one. It is just a perfectly crafted story from beginning to end. Again, perhaps I’ll revisit my rankings after the next one.

Noob’s History with Fighting Games

Introduction

I meant to write this article last Friday to cap off my celebration of the new fighting games coming this year. Then I wanted to post it Saturday and again yesterday. Saturday, I took a nap and then went to see Guardians of the Galaxy Vol. 3 with Liam and Quinn for father’s day. Look for the review on Thursday. Yesterday, Christine took me into Boston to see the Alanis Morrisette musical “Jagged Little Pill.” Harder to maneuver that one into our aesthetic, so I’ll just say it was very good and I highly recommend it. And, so, on Monday, you get Noob’s history with fighting games.

Unlike my other histories (maybe I’ve only written one, Mario?), I won’t be traveling through the actual chronology of these games. I’m 47 years old and things that happened 20 years ago feel like they happened 3 years ago. Plus, Covid happened 3 years ago and that feels like a lifetime ago. So, my internal clock broke some time ago. As a result, this will read more like a list of games that I played and some stories about them.

BloodStorm

They hyped the shit out of this game. Loking back, I remember now that they even got the guy who played Johnny Cage in Mortal Kombat as one of the spokepeople for the game. They promised ultraviolence and a way to improve your fighter by collecting powers and storing them via password. Then, the game never came to my arcade. I lived life thinking I imagined it along the lines of the Mandela effect. Then, i found a ROM of the game and played it a few times on MAME. Jesus, what a piece of shit.

Super Smash Bros.

I live with the shame of being terrible at Super Smash Bros. Moreover, I have no idea how to even play the game. I don’t know what the percentage means, can perform no moves on cue, and spend most of the time just hoping that people falling off the cliffs will kill them and give me the win.

King of Fighters

Unlike many of the games on the list, I have no idea when I started playing King of Fighters. I know it most likely happened like all of the others on the list and I met the game while waiting for the lines at Mortal Kombat and Street Fighter to calm down. Something about this game caught my eye. And, yes, I was a teenage boy, so it’s the thing you’d figure it would be. I was a Mai main.

Tekken

I never fell for the console wars. Likewise, I refused to pick a side during the Virtua Fighter/Tekken split between fans. With that being said, I preferred Virtua Fighter, espeically after Virtua Fighter 2. But, I enjoyed getting my ass handed to me in Tekken. I just returned the favor if they ever became foolish enough to challenge my Shun in Virtua Fighter 2.

Darkstalkers

I actually went through a phase where I preferred Darkstalkers to Street Fighter. Essentially a reskin of the game with horror figures, I liked the graphical style better in Darkstalkers. That all changed when I discovered Street Fighter Alpha and they brought this style to Street Fighter. Because, realistically, Street Fighter has the most polished fighting engine out there and everything else pales in comparison.

Virtua Fighter

I discovered Virtua Fighter when both the Mortal Kombat and Street Fighter machines got buried underneath long lines of quarters. And, so I started playing Virtua Fighter. Similar to my experience with Street Fighter, I found the strategy of the game appealing. Also, no fireballs or dragon punches. The legitimacy of the fighting, no matter how actually illegitimate it might have been, brought me great joy. I peaked in the series with Virtua Fighter 2 and my drunken master Shun. I was unbeatable with that crazy old bastard.

Primal Rage

This game became my main after I bored of Mortal Kombat 2. Plus, the mall in Monroeville where I rode the bus after school got one of the massive screens and cabinets for the game. That made the dinosaurs seem that much larger than life. When the update hit (yeah, if you’re annoyed by waiting a few hours for a game to update online, imagine waiting weeks until they released a chip that needed to be installed in the game) and we got combos and finishing moves, I asbolutely lost it and deposited quarter after quarter until I got them all. Blizzard’s brain punch is still the best.

Killer Instinct

The game promised combos. And, wow, did they ever deliver. This game ushered in the era of mega combos and dimishing returns on the damage of those combos. Plus, the unique design of many of the characters kept me coming back for more. I started as a Glacius main, but switched to Spinal once I got better at the game.

The Verdict

This obviously represents only a portion of Noob’s history with fighting games. As I searched for videos from Primal Rage, it reminded me of another game that I played, Eternal Champions. Kevin was crazier than me and purchased all of the systems, the 3D0 included. Maybe I will do another version of this when Mortal Kombat releases. Look out for Noob’s History with FIghting Games Part 2.