Undertale – A Bit Further In


As promised in my earlier article, I played more Undertale. Though I used a walkthrough, I failed to finish the game as expected (hoped). Yes, some of us oldbies still click the first link when searching for a walkthrough. We are the ones keeping IGN alive after all these years. Therefore, I can only give my impressions of Undertale – a bit further in.

I finished the first part of the game where you leave the ruins in spite of Toriel’s request. Then, I played through part of the next dungeon where you meet two of the characters that I recognize from Liam and Quinn talking about the game. Sans and Papyrus. I enjoyed the introduction to them and look forward to following their stories through the rest of the game. Speaking of stories…

The Story

Surprisingly, Undertale’s story is much deeper than I expected. I don’t know why I expected any less. Generally speaking, both Quinn and Liam follow my lead when it comes to expecting good stories out of their games. Even so, while the premise is basic (person dies and ends up somewhere — limbo, hell, Cleveland?), the characters all make it seem fresher. They all have their own personalities and motivation. It makes it easy to get lost in the fiction of the game and makes the story more enjoyable overall.

The Puzzles

I (and Liam and Quinn) also like a game with puzzles. So far, the puzzles in this game lack depth and challenge. Push a switch to lower the gates. Sometimes we hide that switch behind a pillar in a rotated or mirrored room. Memorize the pattern on the floor in this room and use it to navigate the traps in the next room. That kind of stuff. Certainly nothing on the level of Resident Evil or Zelda


Battles take on a different style from any other game I played. First, since they built in a “Pacifist” ending, you can go through the whole game without actually battling anything. The menu gives you a choice to “Act” which can mean anything from petting a dog to ignoring a character’s hat. Eventually, the name turnes a different color and you can “Spare” them without raising a finger.

As you see from the video, though, even if you spare them, you still need to engage in some form of combat. That combat, seen in the video as moving the heart (your soul) to avoid the attack by the dog varies with each character. It always involves dodging or avoiding something.


Overall, playing Undertale a bit further in makes me want to play the game more. I wish I played it all the way through to have more of an opinion of everything, but life happens as they say. Even so, what might be an uninspired and repetitive mess avoids all of that with just the right amount of variation and humor. Stay tuned for an update when I actually finish the game, maybe as early as next month.

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