Tag Archives: Undertale

Undertale – What’s Next?


When I planned this article at the beginning of the week, I hoped that I beat the game at least through one of the endings. Alas, best laid plans and all that. Instead, I played through the first level and part of the second level on Wednesday and wrote about my thoughts then. So the obvous answer to the question Undertale – What’s Next?

Beat the game through at least one of the levels.

Not to put to fine a point on it, but that needs to happen before I can even consider any other possibilities in the game and beyond. Those who follow the page know that I am, by no sense of the word, a completist when it comes to games. I think I have exactly two 100%s on my resume. Super Mario 64 and Ratchet and Clank. That’s it. A couple of years ago, I tried to follow Quinn on his mission to get all achievements in Minecraft. I also worked to finish MK11 last year. Both ended in utter failure.

*something something* *motivational quote about rising from the fires of failure as a phoenix of success.

Okay, But After That

Okay, after I follow a walkthrough to the “Pacifist” ending, how many of the 93 possible endings do I then chase? Death and Taxes has about a dozen endings and I stopped playing after achieving the Usurper simply because it connects with my world view. So, after defeating Undertale as a Pacifist, what’s the incentive to keep playing? Honestly, at this point, nothing.

I bought so many games through Steam, Humble, and Fanatical now that I need to start playing them. One thing that “Celebrating Indie Games in July 2023” taught me is that there are a ton of great games out there and that’s not even counting the fact that Street Fighter 6 and Mortal Kombat 1 release this year. Also, I want the PS5 because we want to play the Spider-Man games on it. Long story short (I know, too late) is that I don’t see myself playing this game much after achieving the ending.

But, You Know There’s a “Sequel” Right?

I learned about Deltarune (an anagram of Undertale, clever!) from a student while teaching at Conant. They asked if I ever played Undertale. Obviously, I responded in the negative. “But,” I said, “I bought the game for my youngest to play, so maybe I’ll check it out.” Well, I can finally say I checked it out.

So, after beating Undertale, I suppose there’s always Deltarune. Doing a bit of research, I found that only 2 of the planned 7 chapters released so far. That means that not much more of a time commitment required to play through those parts of the game. Maybe I will try to play through that one without a guide.

The Verdict

The most likely path forward is that I play through the first two chapters of Deltarune. I like Undertale but not enough to try for the multiple endings right now. But, maybe after playing the game more, I might. Stay tuned to see my actual answer to Undertale – what’s next?

Undertale – A Bit Further In


As promised in my earlier article, I played more Undertale. Though I used a walkthrough, I failed to finish the game as expected (hoped). Yes, some of us oldbies still click the first link when searching for a walkthrough. We are the ones keeping IGN alive after all these years. Therefore, I can only give my impressions of Undertale – a bit further in.

I finished the first part of the game where you leave the ruins in spite of Toriel’s request. Then, I played through part of the next dungeon where you meet two of the characters that I recognize from Liam and Quinn talking about the game. Sans and Papyrus. I enjoyed the introduction to them and look forward to following their stories through the rest of the game. Speaking of stories…

The Story

Surprisingly, Undertale’s story is much deeper than I expected. I don’t know why I expected any less. Generally speaking, both Quinn and Liam follow my lead when it comes to expecting good stories out of their games. Even so, while the premise is basic (person dies and ends up somewhere — limbo, hell, Cleveland?), the characters all make it seem fresher. They all have their own personalities and motivation. It makes it easy to get lost in the fiction of the game and makes the story more enjoyable overall.

The Puzzles

I (and Liam and Quinn) also like a game with puzzles. So far, the puzzles in this game lack depth and challenge. Push a switch to lower the gates. Sometimes we hide that switch behind a pillar in a rotated or mirrored room. Memorize the pattern on the floor in this room and use it to navigate the traps in the next room. That kind of stuff. Certainly nothing on the level of Resident Evil or Zelda


Battles take on a different style from any other game I played. First, since they built in a “Pacifist” ending, you can go through the whole game without actually battling anything. The menu gives you a choice to “Act” which can mean anything from petting a dog to ignoring a character’s hat. Eventually, the name turnes a different color and you can “Spare” them without raising a finger.

As you see from the video, though, even if you spare them, you still need to engage in some form of combat. That combat, seen in the video as moving the heart (your soul) to avoid the attack by the dog varies with each character. It always involves dodging or avoiding something.


Overall, playing Undertale a bit further in makes me want to play the game more. I wish I played it all the way through to have more of an opinion of everything, but life happens as they say. Even so, what might be an uninspired and repetitive mess avoids all of that with just the right amount of variation and humor. Stay tuned for an update when I actually finish the game, maybe as early as next month.

Undertale Very First Impressions


I first learned about Undertale from Quinn. He found the game somehow. I think he watched one of his streamers play it in YouTube (yes, I know that’s our YouTube link, no shame here). I never played it then because it looked just like a silly point and click type adventure game. So, instead, I probably just played through Portal 2 again. More recently, I heard Liam watching a YouTube video about the game. Something stuck this time and I decided to load up the game and give it a try. And, so, I come to you today with my Undertale very first impressions.

I only played through a short amount of the game. Steam tells me that I played 5.4 hours. For the record, that’s only enough for me to finish the tutorial and explore some of the first dungeon. I’m at the second save point. I plan to play the game all the way through and update on Wednesday. Then, on Friday, I want to talk about what comes next for me and Undertale.

Undertale Very First Impressions

I do what I want.

So far, my initial thoughts after playing very little of the actual game mirror my initial thoughts when I first learned about the game. It looks like a typical point and click game with some innovative game play. Combat, for example. looks unlike anything I’ve ever seen in another game.

It starts as you’d expect. The screen changes from the map to the combat screen. A combat menu offers choices like battle, spare, and talk. Accoding to the advice from your mentor, you avoid combat and talk with the enemy until they arrive to settle the difference.

I know enough about the game to know that it offers several different endings. One of those rewards you for being a pacifist through the game. I don’t know enough about the game to know what that all entails, but I assume avoiding battle as much as possible fits the standard for pacifist.

In spite of that, I engaged in some combat to be able to intelligently discuss the unique nature of that combat. You take control of your “soul” (a heart on the screen) and use the arrow keys to move it and avoid little stars that might harm you. Again, as this is very early impressions, that’s all I know about combat.

The Verdict

Over the next few days, I promise to play the game more (hopefully to completion of one of the endings) and give a better idea of how I feel about the game. One thing I can say is that I choose to play the game more, so it intrigues me on some level. Come back in a couple of days for the update.