Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.
As mentioned previously, Frightober died on the vine this year due to unforeseen circumstances. But, we promise to come back bigger and better next year. We also pledge to make Thankful for Gaming bigger than ever this year. I started with comics earlier this weekend. Now, today, I kick off the thankful with Thank you Atari.
Those who spend any time here know that both Chris and I are old men gamers. Me slightly older than him. As a result, I grew up with both the Atari 2600 and 7800 in the house. Whenever I get a new computer, the first thing I do is download the Stella emulator to play those games. A couple of years ago, I bought one of the Retrokin Atari systems. Just this year, I bought one of the 7800+ systems from Atari.
Okay, But, Why?
Aside from the obvious nostalgia and memories that the games bring back, they’re genuinely just fun games. When I first got the Retrokin to work, I spent a good half hour playing Frostbite until I achieved a score of almost 200,000. I then went on to time out in PItfall (something first accomplished while sleeping over my grandmother’s apartment when younger) and beating Superman, a game that I barely played when younger.
Sure, the graphics are terrible and the game play is repetitive. But, that’s why I love these games. You can have your speed runs. I want a good old fashioned high score battle any time. No pause button. Only one button and a joystick. So tests the mettle of a man. Okay, sorry, I got a bit carried away there. But, those are the reasons that I like the games. It takes away all the pomp and circumstance and gives you games stripped down to the simplest terms.
Doesn’t It Get Boring?
Well, sure, of course it does. But, you can say the same about modern games. How many times can you mine for diamonds or beat the other team in Madden by 75 before you walk away from those games? At least, in my case, I have these games to fall back on when the modern game becomes too much to bear.
Additionally, I don’t want to speak out of turn, but how many other systems will have a thriving homebrew community 40 years later? Command such respect that the company updates the software and recreates the hardware for a third generation? Granted, gaming changed and many developers release their own emulators to preserve older games. But, that takes the power out of the hands of the hobby programmers some. Plus, they continually attack those hobbyists and try to enforce decades old copyrights. How much longer until the emulation industry dies altogether?
Thank You Atari
Fun and engaging games that are almost half a century old. Homebrew games by the dozens. New releases even this year by some of the best and brightest programmers from back in the hey day. What more do you need to convince yourself that the answer to “Have You Played Atari Today?” is a resounding yes each and every day?
After another gut punch last night, I figured nothing to do but get back on the horse and ride again. Plus, I needed an escape from everything. So, here comes Spawniverse and TMNT November 2024. I only received the main TMNT title and everything but Rat City and the main Spawn title. Nevertheless, that gives me 4 comics to review. Perfect number to keep things rolling and get back into the habit of writing on the page.
In spite of everything, I kept this page going. To let it go at this point feels wrong. Hell, just a couple of months ago, I got some responses about the podcast and then abruptly stopped recording that. Also, got a few hits on the Instagram. I can make this what I want, but I need to commit to making it happen. Let’s get back to it.
Gunslinger 36
Writer: Uncle Todd, Artist: Carlo Barberi
Quick Synopsis and Thoughts: Someone tries to negotiate with the White House to get Javi’s charges overturned. At first, they say no, until someone realizes just what an important bargaining chip he is. The story shifts to Javi in the hospital and it, turns out, he’s a miracle of healing, too. After knocking out a cop who tries to give him crap for shooting the other cops, he goes back to rest. The rest of the issue deals with the various people who are hunting Javi and ends with Monolith finding one of the others and casually threatening him.
The book is building to something big and I’m here for it, but he buildup is starting to feel a bit too long and familiar. I hope that Javi stops playing dead soon and starts kicking ass again. As always, Barberi’s art remains probably the most true to the original Uncle Todd version. My verdict: Good.
King Spawn 38
Writer: Uncle Todd, Artist: Yildiray Cinar.
Quick Synopsis and Thoughts: Tyrone finds himself in quite the pickle, chained by his wrists and ankles with Simmons, Cy-Gor, and the Tinkerer standing before him. Al asks for some alone time and uses that to threaten Tyrone. With no powers, all of the agents of heaven and hell find themselves on the run. With Al, it’s the vampires and other creatures of the night. When some vamps think they get the jump on Al, Cy-Gor comes to his rescue and they realize that it’s gotten real.
So, the various factions work together to forge an alliance (uneasy as they often are between warring factions who use the “enemy of my enemy”) in order to take down Al. The issue ends with a standoff between Al and a ninja. On the final page, they pounce at one another.
More action in this one that Gunslinger right now. I appreciate that. Because the two stories mirror one another, I think that’s the reason for the familiarity and slight boredom with Gunslinger. The last page gives me hope that next one brings some beat em up for us. Cinar started last issue, I think, and his art isn’t quite at Barberi’s level, but it’s still very good. My verdict: Good, looking to be great maybe, next couple of issues.
Scorched 34
Writer: Layman, Artist: Stephen Segovia.
Quick Synopsis and Thoughts: Our girl Jessica is back and in disguise to meet Marc Rosen. They talk about her plan to infiltrate Wynn and the success of that plan. As they part, Jessica tells Rosen to relay a message to the team to watch out for retribution. Also, he needs to take better care of himself. Unfortunately, without Medieval, that’s going to be difficult.
Of course, during her trip back to the agency, she finds herself in a dark alley. And where there are dark alleys, there’s potential allies. Spawn “ambushes” her as a test and then they discuss her plans to help Rosen before getting out of the game. He says “that’s not how this works”. Before she can give a proper response, the alley reveals that enemies are around, too. Two thugs jump them. They dispatch of them quickly. Back at headquarters, Rosen looks at himself in a mirror before smashing his face in anger that Medieval is gone.
Layman’s voice is starting to come out in this title. I’m glad. I enjoy his writing and think the Spawniverse can only grow with new voices in it. Like, look at Gunslinger and King. They’re looking far too alike right now with Uncle Todd at the helm. Jessica, too, is on the run, but her story involves more intrigue and subversion. Plus, the band getting back together is going to feel so much sweeter after all this time. Segovia’s art and the colorful team members make this my favorite book in the Spawniverse. My verdict: Great.
Teenage Mutant Ninja Turtles 3
Writer: Jason Aaron, Artist: Cliff Chiang
Quick Synopsis and Thoughts: Somehow I missed the second issue telling the story of Michaelangelo. Hence this month’s Spawniverse and TMNT November 2024 title. Luckily, this one caught me up at the end. I’m glad this one came, though. My favorite, Leonardo, meditates along the banks of the Ganges river. Trying to find some level of completeness in his life, instead the Foot Clan finds him. He takes care of them easily and commandeers a helicopter.
Cut to Raph and Mikey also dealing with the Foot Clan. They bicker amongst themselves and they fight the enemy. Raph gets ready to peace out because that’s just what Raph does. Leonardo cuts him off and tells them both that Donatello is in deep and they need to go to his aid.
I will say this until it sinks in. Like Chris, I wondered how Jason Aaron might handle the TMNT. After the heart and affection of the previous writer, Sophie Campbell, I didn’t think I was ready for Aaron’s harsher version. But, he’s pulling it off so far. Dealing with the alienation of the turtles by starting them off cut off from one another is a nice touch and a chance to give them time to grow as a team again. The art in this issue makes me think of the old TMNT books and that’s a good thing. My verdict: Great.
The Verdict
While I missed a couple of titles from Spawniverse and TMNT November 2024, the ones that came impressed me. Yes, Gunslinger and King felt a little too much alike, but I can live with that because both books were unique in their own way. Hopefully some of the other books come next month or I can fill by heading down to That’s E over Thanksgiving break.
Frightober fell apart this year. After a promising start, things blew up due to several unforeseen circumstances. As a result, I also needed to rework the Noob’s Book Club schedule once again. I went an entire month without updating. Sorry. I will explain more with the episode coming this weekend. In spite of all that, I remain committed to getting back on track this month, starting with Marvel SNAP November 2024.
While not a first for me, I never even loaded the game last month. So, coming back might be a bit of a learning experience. Then again, this is Marvel SNAP we’re talking about. As long as you still play cards on a battlefield of three locations, I’ll figure it out. Ugh, that sounded bitter. Sorry.
New Locations
I like Valhalla. Anything that gives me a chance to abuse On Reveal cards sounds fun. Time to dust off the old Odin deck and see what shakes out. Yggdrasil just buffs power at another location. I mean, it might be fun with the one that decreases power by one each turn. But, that’s just the math geek in me laughing at all this action for ultimately nothing. Otherwise, I don’t see a huge advantage from the location.
New Characters
King Eitri
Image 1 of 6
Activate: Draw a card that didn’t start in your deck.
Fenris Wolf is the ultimate troll card, especially for someone like me who always seems to end up on the short end of the stick against disco or destro decks. Bringing back someone’s Infinaut sounds like a blast. Sutur goes right in my Skaar deck, but I don’t know which card I’d swap it in for. Eitri and Gorr are just decent cards by themselves. I think the two that I’ll have the most fun with, though are Malekith and Frigga. Especially Frigga. That recursion ability makes me unreasonably happy. Combine it with a double or triple effect and it gives you an embarrassment of riches.
The Verdict
While Marvel SNAP November 2024 offers neither compelling characters nor earth shattering card effects, I still want to come back to the game this month. So, I’ll make an effort to find the fun in the season. I don’t see anything for December yet, so I don’t know if will continue, but at least it’s a start.
Along with Metroid, Castlevania ranks as one of the most iconic video game franchises in history. With every new game, it first revolutionized the side scrolling genre before redefining how an RPG looks and what it can do. Therefore, this Frightober, I bring you Noob’s history with Castlevania.
Hell, there’s even a genre of games called Metroidvania that highlights games that count both as inspiration. So, on this trip into gaming horror’s past, it makes sense to visit the Belmont family. As always on the page, I intend to introduce the games. Don’t take this, in any form, as a comprehensive collection or history of Castlevania. Additionally, I welcome any input for games that you enjoy that I missed.
The Origins: Birth of a Vampire Hunter
Castlevania got its start on the SNES in 1986. You take control of Simon Belmont, a member of the Belmont vampire hunting family. Like others before you, you take on the mission to find and defeat Count Dracula in his castle. No small feat, to be sure. Luckily, in addition to your impressive lineage, you also come equipped with a trusty whip.
As you play the game, you upgrade the whip to deal more damage. That allows you to more efficiently and effectively deal with stronger enemies. You also can pick up secondary weapons in the game that give you even further advantage against the more dangerous or devious of Dracula’s minions. As with the previous game in our trip to the past, Splatterhouse, the side scrolling nature of the game may turn modern gamers away. I implore you to try the game in spite of that.
Unlike Splatterhouse that only offers the side scrolling action, Castlevania (and especially later games in the series) allow for 2 dimensional motion by climbing stairs or descending into caverns. This added movement opens up new strategies for fighting enemies and boss fights. One of the things you need to figure out is when to ascend and when to crouch back on the ground.
Evolution of the Series on the NES and SNES
The second game previews some of the RPG elements further explored in future games. It gives you more freedom to explore towns and interact with the townspeople. They give you hints and point you along your way as you embark on your quest. I like the more open nature of this game, but understand the decision to make the next two games in the more traditional style of the first game.
Upon opening the third game, it gave me a familiar feeling. It looked and felt like the first game. Not a complete recreation. However, they took the Super Mario tact of going back to what worked in the first place after trying something new in the second game. I can’t argue with that decision. I like when people try new things. But, I also like the familiarity of knowing what to expect from a game when I start it. If I got deja vu from the third one, then Super Castlevania IV looked almost exactly like the first one with better graphics. That’s an oversimplification, because the game isn’t a shot for shot remake. But, it owes much to that first game.
A Brief Discussion About 3D vs. 2D
After being born on the NES, it grew up on other Super Nintendo consoles. However, unlike franchises like Mario and Zelda, Castlevania stumbled some on the Nintendo 64. I played through some of the first level (for the first time) to prepare for this article and I said to myself, “I can’t believe we ever though these games looked good.” The graphics are awkward, the animation is clunky, and it just doesn’t give off much of a Castlevania vibe at all.
Luckily, the Playstation version of the game, more than made up for that misfire. Symphony of the Night is considered by many to be the best entry in the series. Granted, it went back to the roots as a side scroller, but it brought in the RPG elements of the second game to give it a more robust feeling. What can you do? Some franchises just took longer to adjust to 3D. Some still haven’t.
The World of Castlevania
Music: From the first game, they enhanced the atmosphere of the game with unsettling and, sometimes, downright creepy music. Every time you load one of the games and hear that theme song start, you know that you’re in for an epic battle with the legions of undead and, finally, Dracula.
Aesthetic: Likewise, the graphics of the game evoke a particular style of horror. Drawing from the old monster movies of early Hollywood and the legacy of Bram Stoker and Mary Shelley. The backgrounds, the monsters, and the weapons all add to that style. When you get that dagger or crucifix, again, you know you’re in for one hell of a battle.
Dracula’s Castle: The castle itself can be considered a character in the story. It shifts from game to game and, sometimes, level to level. This all adds to the unsettling feeling of the games. In addition, this offers new and different challenges in each game. For puzzle lovers like me, that’s probably the biggest selling point.
Where to Start
Depending on your preferred game style, the series offers many starting points. Retro gamers might just start at the beginning with one of the online emulators that offer the NES or SNES games, depending on how far you want to go back. Old guy gamers who remember certain systems but somehow missed the Castlevania games on that system can pick one of the games that I highlighted here. Or, you can jump on with the Game Boy Advance trilogy.
Even if you shun the old games for the new, there’s Castlevania for you. Unfortunately, though, the most recent console games released for the PS3 generation. However, they released a couple of games on mobile for those who want the familiarity of that particular gaming device. If you happen to start playing the series, let us know which game and if you plan to continue.
The Verdict
Hopefully Noob’s History with Castlevania gave you some idea of the scope and influence of the games. We didn’t even talk about the games in pop culture, including the Netflix series. Perhaps, we can revisit at some point and bring you some of that content and more. If we missed one of your favorites, let us know. We’ll cover it in a future article.
With the soft relaunch last month, I split my comic reviews over three weeks. Furthermore, I needed three separate articles in the last week to cover all of the Marvel comic books. I hoped that by dividing and conquering the many books I now receive that I could cover them better and offer a more reader friendly experience. Plus, I read the other day that Uncle Todd plans to release four new books next year. I definitely made the right decision in that case. For now, I bring you four books for Spawniverse October 2024.
For some reason, no King Spawn released this month. Therefore, only Gunslinger, Rat City, Scorched, and the main title will be covered in this article. I looked to see if the book maybe got cancelled, but the Image web page assures me that books are planned through the end of the year. Hopefully things get back on track for next month.
Gunslinger 35
Writer: Uncle Todd, Artist: Carlo Barberi.
Quick Synopsis: Javier lies in a coma in the hospital. While he convalesces, his memory takes him on a trip to another time when he experienced severe trauma. Facing off against an angel who killed a family, the battle ends up with Javi playing possum and briefly getting the upper hand. However, that victory is short lived as a flock of ravens comes to take Gunslinger away from the battle and into a forest to die. Of course, he didn’t and that brings us back to the present. A present that sees medical staff studying the comatose hellspawn and someone from Javier’s past recognizes him from the news report and wants to find him no matter the cost.
My verdict: The beat em up is interesting enough with the fight going back and forth between Javier and the angel. I think the end left me feeling a little bit empty, but I understand it from a storytelling perspective. The cut from his broken body then to his broken body now makes sense in the context of everything happening. The reveal at the end took me a bit by surprise, but I’d be lying if it didn’t make me excited for what’s coming. As always, Barberi’s art is beautiful and brings the story to life. Decent.
Spawniverse October 2024 – Rat City 6
Writer: Erica Schultz, Artist: Ze Carlos.
Quick Synopsis: The issue opens with a comprehensive history of New York that ends in Rat City. The story draws parallels between Al Simmons returning here when he first became a hellspawn and the same thing happening today (in the future today) with the new Hellspawn. The issue ends with a mistakenly injured person being brought back on the operating table with what looks like the intent of creating some kind of super soldier.
My verdict: The weird “through time” aspect of the introduction of this title intrigued me. While not strictly time travel, it uses a lot of those types of story techniques to illustrate exactly what happened. Because Al influenced the future with his actions, this now influences the story. However, they accomplish this without making it a direct retelling of the original Spawn. Very cool idea and well executed so far. The only complaint I have is that the art looks a bit rushed on some pages. Most are great, but some seem to be missing the detail that takes me a bit out of the story. Good.
Spawniverse October 2024 – Scorched 33
Writer: John Layman with Uncle Todd on additional plot, Artist: Dudu Pansica.
Quick Synopsis: They declare a Haunt dead because all bioscans reveal no life. This leads to a flashback telling of how this creature came into existence. The merger of the recently deceased and his killer, Sam and Twitch stumble on the thing. It makes a getaway before facing off against Spawn. Spawn defeats it. Sam and Twitch end up on the case when they find the remains, but a federal agency takes over and takes the body. The issue ends with this Haunt waking up, recognizing there’s another out there, and vowing to find the other Haunt to drain it of its power.
My verdict: I like the parallel story here, too. Any time you get to go back into the Spawn’s history, it makes me smile. As a teenager, I liked Spawn more than any other book I read at the time and I truly think that it ushered in a new era in comic books. Maybe not right away, but writers and artists who read the book and saw what can be done took that to heart and started realizing their power more. But, that’s neither here nor there as far as this story. I like what Layman has done with the book and hope he keeps writing it for a while. Plus, the art never lags on this one, even with a name I don’t recognize. Good.
Spawn 356
Writer: Rory McConville, Artist: Brett Booth.
Quick Synopsis: This issue gives Lyra’s back story. We don’t know until the end, but she’s telling it to Al. When she finishes, she tells him that if he helps her to get Bludd, then she will become one of his soldiers in his new war. Overall, a decent origin story issue that hits all of the right notes for the character. A tragic beginning complete with a gruesome death. Stories of angels and demons. A brush in with those forces. Training her mind and body.
My verdict: Because I know less about Lyra than some of the other characters, this one proved to have less of an effect on me than the other issues that took us into the past. But, as I wrote, I liked the story. It brought me more understanding of the character. Plus, the fact that she will probably become recurring gives me more of a reason to get invested. Then again, they could always kill her off between now and then. I’ve said it before and I’ll keep saying it. I think Booth’s art most closely resembles Uncle Todd and I’m glad they put him on the flagship title because it fits so well. Good.
The Verdict
The Spawniverse October 2024 continues the incremental improvement of the books month by month. For a while there, I thought that Uncle Todd bit off more than he could chew with the additional books. But, he must have recognized the same because he shook things up, brought in new creators, expanded the universe even more, and the books finally started to hit their stride again. I think he figured it all out because they show little signs of fatigue at this point. And, if I’m being honest, I’m looking forward to the four new books next year.
I never played this game before last week, so you get a true Noob’s Guide to Splatterhouse with this article. However, this year, for Frightober, I wanted a theme of time. So, I broke my weeks into past, present, and future. While searching for some games from the past, I discovered this one. While I knew about the controversy (thanks Tipper Gore) surrounding games like Mortal Kombat and Bloodstorm, this one escaped my notice at the time.
A deceptively simple side scrolling beat up em similar to any number of games from my childhood, Splatterhouse, like those other games, requires some skill and strategy. That becomes apparently quite early in the game. The other thing that quickly becomes apparent is the gore level. Zombies vomit puddles from the background while you dismember others with your fist, a machete, and a two by four in the first level. If you can handle that level of cartoon violence, though, you need to play this game.
The Basics: Getting Started
Unfortunately, getting your hands on the game might prove difficult. Unlike other games from that era, Namco hasn’t released this one on modern consoles. RetroGames allows you to play the game using a web based emulator. I tried it out briefly with my Bluetooth controller that I bought from Amazon and it works surprisingly well. Responsive and almost no lag from the game.
I recorded the videos on this page using my Retroid Pocket 4 emulator. As far as I know those are the only two ways to play the game. I found a Namco collection on Steam that offers a toned down almost Chibi version of the game that actually acts as a prequel. So, I suppose if you want to check that out, you can.
Intro cinematic
In terms of story, the above cinematic tells the story of a boy and a girl who take refuge in a spooky old mansion to get out of the rain. She screams and fade to black. Then, the game starts. Depending on your layout, there’s only two buttons (Jump and Attack). The D-Pad (or joystick) moves your character left and right. Don’t let that fool you, though. The game gets tough quick.
Gameplay Breakdown: Fighting Your Way Through
Apologies for the overlay…
As you see in the video, I wasn’t lying. You move (right) mostly, jump and attack. When you pick up a weapon, that becomes your attack and gives you a more gruesome way to kill your enemies. One thing that you need to remember is that some enemies can only be attacked by crouching, like the bats and the carnivorous worms at the end of the video.
Since I died fighting those worms, I can’t give you any more depth to the combat system. From what I’ve read, the mask allows you to collect power ups and there are other weapons in the game like a shotgun. Join me on Twitch once I feel more confident in my abilities and learn about how those change the game.
Tips for Survival: What Every Noob Should Know
The key to these games is that the levels are not random. Enemies attack at the same time and in the same place every time you play the game. Therefore, by remembering these attacks, you can ensure your survival. You only have 3 lives and 4 hearts for each of those lives. And, when you don’t know what you’re doing, those lives expire quickly.
One way to make sure that you get through the levels and conserve your health for the boss fights is to take your time. There’s no reason to rush through a level, accidentally step into a pile of zombie vomit, and waste one of your precious hearts. Above all, take your time, be patient, and understand that you will die quite a bit. That’s all part of the process and makes clearing those tough parts that much more satisfying.
Noob’s Note: just because the game released in the dark ages before save states doesn’t mean that we have to suffer. We live in the future and the emulators allow us to set up save states. Use those to your advantage, too.
What Makes Splatterhouse a Classic: Why Should You Play?
Okay, great, a side scrolling beat em up that’s going to take me some time and effort to get good. Yes, and, many of the horror games that we play today owe their existence to this humble beginning. The gore of those games run red because Splatterhouse crawled in the ooze of zombie vomit. From the beginning, the game throws you into this story with little explanation. That sets the tone.
Who are you? Who is the girl? What is this mask? Will you ever get the answer to any of those questions? Only by playing the game can you know for sure. Also, the sounds of the game with the midi horror theme and disgusting sound effects for the various ways you’ll kill and be killed add to the overall atmosphere.
If you’re a retro gaming nerd like me, you need to play this game. If you do and figure out how to beat those worms at the end of that first level, leave a comment or email me.
The Verdict: Noob’s Guide to Splatterhouse
Even if the actual gameplay is nothing special or original. So what if the introduction of the story leaves something to be desired. The horror theme of the game provides enough of an incentive to keep coming back for more. And, if you want a challenge in this era of constant save states and infinite lives, even better.
Get out there and play the game. If you found this Noob’s Guide to Splatterhouse helpful, let me know.
At long last, we arrive at the final article for our comic reviews. In fact, we celebrate two milestones. I also gave up on making any interactive elements for this year’s Spooktober and went with a boring old banner instead. Maybe next year. Additionally, Marvel Comics September 2024 Part 3 represents the final article for last month’s selection of books. Hopefully things run more smoothly in the coming months. But, no promises.
This article brings Venom and 2 X-Books for our enjoyment. If you want a TLDR; Venom has been inconsistent for a while, I’m not sure how I feel about X-Force’s just yet, and Jed McKay’s X-Men got off to a decent start last time. If you, instead, want more depth, keep reading.
Venom 36 (Legacy 236)
Writer: Torunn Gronbekk, Artist: Cafu
Quick Synopsis: Someone who looks and acts very much like Cable fights against some alien or cybernetic monster. H realizes that to finish his mission he needs to die, but that time is not yet. Speaking of time, he jumps through time to “Now” and assesses the situation in the Venom War. I actually know nothing about Venom War, but the issue ends with Spider-Man confronting who we now know is Old Man Venom.
My verdict: Too many crossovers and events for Venom lately. I said the book was uneven, but it’s more that there’s just too much homework right now to completely understand what’s going on. I hope that Venom War leads to some sort of soft reboot and a jumping on point for people. Otherwise, it’s just going to get more convoluted from this point forward and who has the time to read all that backstory? Decent.
X-Force 2 (Legacy 292)
Writer: Geoffrey Thorne, Artist: Marcus To
Quick Synopsis: Forge’s team moves on from the events of the previous issue right into Wakanda. The run afoul of the Wakandans and surrender to Black Panther. He threatens to wipe all mutants off the planet again, but Forge intervenes. Through the battle, they seal the fracture int he planet. No time to celebrate. The shit is hitting the fan on Cambodia.
My verdict: A group of Forge’s hand picked mutants from the bench that act as mercenaries to clean up the fallout from the Krakoa messy ending. Seems like my kind of book, right? Well, yes and no. Still having trouble wrapping my head around the whole team and caring all that much what happens to them. This might be the first to go when I start trimming the pull list again. Decent.
X-Men 2 and 3 (Legacy 302 and 303)
Writer: Jed McKay
Artist: Ryan Stegman
Quick Synopsis: A mutant named Ben rambles about alien abduction. A social worker tries to calm him. As it turns out, Ben had something to be worried about. Scott’s new team of X-Men fights off the aliens and takes in a badly injured Ben to try to figure out what happened to him. In the next issue, Scott debriefs with a contact from the US government, the rest of the team fights to keep themselves and their new headquarters safe. The issue ends with Scott and the team standing off against the government, insinuating that a war might be imminent. Scott retires to a bathroom to get his shit together.
My verdict: Unlike X-Force, which Marvel promoted as “finding its stride”, this book is already in stride and off and running. Granted much of that comes from the fact that we know and love almost all of the characters in this book. Also, Jed McKay has proven himself a prolific and good comic book writer. I will continue to give X-Force a shot, but only because I feel like this all leads to another X-Men/Avengers mega event at some point and I want to be up to date when it happens. Stegman’s art isn’t as clean as the other two X-Books I read, but I still like his style and it brings a fun to the book that counters the seeming constant trauma and tragedy right now. Good.
Final Verdict
Marvel Comics September 2024 Part 3 ends the month on a bit of a downturn. The books aren’t bad. It’s just that one of them requires too much homework right now and I haven’t quite fully bought into the other. X-Men is great and I can’t wait to read more of that one. As a final thought, you may have noticed I didn’t mention the art in Venom or X-Force. While good, I don’t necessarily collect for the art. I didn’t want it gone unsaid that I liked it, though.
Yes, it’s October. And, yes, this article mentions Marvel Comics September 2024 Part 2. I told you, I wanted to change things up around here. Also, in the same article (or a different recent one), I mentioned that I always forget how hard the beginning of the school year hits. Hell, just this afternoon, I fell asleep for a good hour or so. The rest of my family joined me for nap time. Adorable, yes. But, also, brutal.
The long story short (I know, always too late) is that I split the Marvel Comics this month into 3 groups of four to allow for my more in depth reviews in a relatively timely fashion. A couple of days ago, I wrote about the first four. Today, I cover Thor, Hulk, Nyx, and Phoenix. Next time will be Venom and two other X-titles.
The Immortal Thor 13 (Legacy 774)
Writer: Al Ewing, Artist: Jan Bazaldua
Quick Synopsis: The issue starts with an interlude to introduce the principles in the story. Ewing tells it from a more modern perspective with both Thor and Loki wearing trendy tees and dad shorts. That leads to a name drop of Nyx and the “land of eternal night”. Cut to Thor and Herc traveling to Antarctica to face another trial. They succeed with some intervention from Loki. The issue ends with someone from Herc’s past entering into the picture.
My verdict: After what I consider to be growing pains at the beginning of the Al Ewing Thor era, this title came into its own. I love the dichotomy of the modern introduction with the mythology of the rest of the book works very well. It makes me think of a quote from Chris Hemsworth who said (paraphrased), “Maybe we had too much fun making the fourth Thor movie.” First, I don’t understand how you can have too much fun making a movie? Sure, it’s a job, but it must be hella fun, too. Second, I don’t agree. I really enjoyed that movie. People are just miserable shits. Anyway, this issue channeled much of that fun. I think I wrote last time that I didn’t recognize the artist, but he’s on the title full time. Good thing. He gives life to both the modern story and the story of the trial. Then, the final reveal brings it full circle. Good
The Incredible Hulk 15 (Legacy 796)
Writer: Phillip Kennedy Johnson, Artist: Danny Earls
Quick Synopsis: As the eldest senses a Hulk approaching through the desert, it brings her back to a time millennia ago. A nomad finds a cave. In that cave, the first hulk awakens. It goes on a rampage and kills several and maims one. That one drags his destroyed body back to deliver a message to the Eldest. -She exterminates him and the issue closes with the showdown between the Eldest and the Incredible Hulk imminent.
My Verdict: PKJ tells a wonderful horror story. He continues the recent history of Al Ewing bringing back the horror to the title. This particular story adds to the mythology by bringing us back to the original Hulk. Not the original as in the 60s, but the first Hulk. Way further back that that. It reminds me of the Venom story that introduced Knull. This one leaned a little too heavy on the violence for me, but PKJ didn’t sacrifice story for it, so I don’t mind. Of the two artists that work on Hulk now, I prefer Earls. Even though he still gives the book a more cartoonish vibe, the dimensions aren’t quite as weird and the models have more depth. Good.
Nyx 2
Writers: Collin Kelly, Jackson Lanzing, Artist: Francesco Mortarino
Quick Synopsis: Laura on the cover. That’s not a an okie doke. The entire issue deals with her trying to track down and infiltrate the group responsible for the missing mutants. She starts by mistakenly shaking down the protectors of a mutant. But, that gets her a lead that she uses to go undercover as “Scratch” when the lackey tries to identify her as the Wolverine. By proving that she’s the second best at what she does, she works her way up to the head, Mr. Friend. Uh, no. Mojo is in charge. After a good first shot, Mojo sends her back with her tail between her legs to love to fight another day.
My verdict: Kelly and Lanzing brought me the most fun Guardians of the Galaxy stories in their history. For those who think that James Gunn owns the Guardians wholesale, please read Grootfall. They bring that magic to this title, one that I never read before, and are telling a fantastic story so far. The art brings me back to the X-Men of my youth and that’s a good thing. This might be my favorite X-title to come out of the ashes so far. Great.
Quick Synopsis: Jean chose the life of universal protector. This issue continues setting that up and throws her a curveball. Her family arrives to tell her that her services are needed. She heeds this advice only to realize that family is, as always, complicated.
My verdict: I missed the first issue of this one, so I’m catching up on the fly. But, I don’t want things to go years like they did with the previous iteration of the X-books. With that being said, I don’t know if there’s enough interest out there for a solo Phoenix book right now. I love that they’re giving more voices to more creators, so I hope the book continues. I just wonder. Additionally, for this one too, that whoever is finding the talent for these books has guys like me in mind who remember 90s X-Men. Good
Final Verdict (Marvel Comics September 2024 Part 2)
I enjoyed the first group of books for Marvel Comics so far this month. Honestly, Marvel Comics September 2024 Part 2 brings more of the same. Little to no drop off in quality in either writing or art for these book, either. I keep saying and I will keep saying it. This is an amazing time to be a comic book fan.
My history with Legend of Zelda goes back a long time. I remember going to my mother’s family’s house for Christmas one year. Surprisingly, even though , or perhaps because, they made me feel awkward and out of place, I remember a lot from those visits. They formed several core memories, to borrow a phrase from the Inside Out movies. In any case, whenever a new Zelda game comes out, I pay attention. While a bit late, I’m finally bringing you A Noob’s Guide to Echoes of Wisdom.
In this particular memory, I attempted to assuage some of the weirdness by walking through the house to find someplace that jibbed more with my vibe at the time. Like now, that generally means on the darker side, with few people, and hopefully a cat or dog or two. As I searched, I stumbled on a room with a Nintendo Entertainment System. The game? The original Legend of Zelda. Remember when I said that my parents eventually caved and bought us an NES? The seed for that planted on this day as I watched the person play the game and thought it the most beautiful game I’d ever seen.
Look at the colors. The sprites. The dungeons.
The Announcement Trailer
I will start with the TLDR.
Even though Noob’s Guide to Echoes of Wisdom comes three months too late, true to our style, we release within a week or so of the game coming out.
0:00 – We open on a dungeon with a blue cloaked figure and three guards wearing bat eared helmets. The figure approaches, draws his sword, and strikes at one of them. The guard deflects that blow, but the figure spins with his sword and defeats them all.
0:11 – A princess (Zelda) is trapped in a pink crystal, held captive my some monstrosity. Our hero enters and throws off his cloak. Link! To the rescue! The monster charges. Link leaps and counter attacks. The monster casts fireball! Link returns the flame for a second hit. Link closes, spins, and defeats the monster.
0:33 – The monster vanishes, leaving behind a magical staff. As Link approaches to save Zelda, a darkness spreads out from the staff. It quickly overtakes him and sucks him down into the ground. As a last resort, he pulls out a crossbow and strikes the crystal.
0:42: Link disappears into the floor completely and the crystal shatters. Zelda falls to the ground where the darkness hasn’t yet spread. After considering her freedom, she must run from the spreading darkness. It chases her out of the fortress.
0:50: Zelda falls. The darkness creeps closer. What now of our princess?! The darkness stops and we can breathe a sigh of relief. Away from the darkness, a wondrous land unfolds before Zelda. The title appears in the upper right hand corner at 1:10.
Introduction and Initial Gameplay Thoughts
1:15 – Fade to black and back in on Eiji Aonuma, producer of the series. He explains the concept of the game. Link has vanished and now Zelda is the protagonist of the series! Will she fight with a sword?
2:00 – Long story short. Let’s see what this video tells us about the game. Rifts appeared across the land. So, this is not an isolated event. Zelda meets a fairy named Tri, who gives her the “mysterious” Tri Rod. One of the powers of the Tri Rod gives Zelda the ability to create an imitation of objects. In this example, she learns the echo of a table. Big deal, right? Well, now she can place tables anywhere on the map. This allows her to build stairs to reach otherwise unreachable heights! Other echos include boxes, beds, and water blocks. Interesting one, that.
What About Battles?
3:14 – Well, they’ll look different. By creating an echo of a rock, you can throw it at the monsters.
3:25 – Wait, what?! You can also create echos of monsters that will fight by your side? Okay, that sounds and looks awesome. Each monster grants a different ability that helps depending on the situation.
3:44 – A series of short and quick videos showing other aspects of the game. Jumping, winding up some kind of bomb thing (?), throwing acorns (?), using a monster to fly across a river of lava, meeting (and defeating) friends (and enemies), and dungeon crawling.
4:00 – Back to Mr. Aonuma asking, “How was that?” followed by more vignettes of game play. He assures you that there will be plenty of puzzles that need to be solved in a variety of ways when the game launches September 26.
4:40: There’s a special edition Switch Lite for the game. Guess I should have waited to pick mine up. Oh well, that’s always the way for me.
The Verdict
Having not played the game yet, and watched no other game play videos, that’s all I have for Noob’s Guide to Echoes of Wisdom. From what I’ve seen there, I need to play this game as soon as possible. I love the graphic style. The addition of the echo system feels very much like Minecraft but with more of a purpose to how you use everything. As I saw some write recently, “it will be fun to finally play as Zelda, even in a chibi style.” I say, bring on the chibi. I loved Wind Waker and I’m sure to love this one, too.
Get the game and a few others while you’re at it. Not an official partnership. Just love the games.
It took until October, but I finally started to finish the September comics with Marvel Comics September 2024 Part 1. As you know, I adjusted my comics review schedule to give me more time to read and review the comics in a more reader friendly way. That pushed the bulk of the books (Marvel at 12) into the end of the month and the beginning of October.
I now find myself further separating that lot of books into 3 groups of four for this week. That’s why this one goes by the name Marvel Comics September 2024 Part 1. I suppose that one positive is that now there is no lag as far as comic content goes. You get reviews every week of every month now. Hey, this really is working out for the best.
Avengers 17 (Legacy 783)
Writer: Jed McKay, Artist: Valerio Schiti
Quick Synopsis: The Avengers debrief after the Blood Hunt. While some think her judgement too harsh, Carol considers their response a failure. When they adjourn, Tony goes to speak with her. As her sponsor, he warns her against trading one addiction for another (guilt). Meanwhile, someone drops off a USB drive and a gold nugget as payment to deliver the drive. T’Challa apologizes to the Impossible City for allowing it to be overrun by the vampires. Wanda visits Vision, who shows her his garden and that he can’t help but agree with Carol about their failure. Sam visits his friend, Storm, for an outside opinion and asks her to join the team. The USB drive contains a message from Hyperion that gives the Avengers no more time to feel sorry for themselves as they need to prepare for this invasion.
My Verdict: I enjoy Jed McKay’s take on the Avengers. I liked them since the first issue. This issue shows one of the reasons why. He deals with the vulnerability of super powered beings in a way that few people explore in modern comics. I like my super humans to be humans at their core and that’s one of the reasons that it took me so long to get on board with Superman. But, McKay gives us a good look into everyone’s soul after they won but got their butts handed to them. The art is a little too simplistic for my tastes and looks an awful lot like anime. Not bad, mind you, just a bit jarring. Good.
Captain America 12 (Legacy 762)
Writer: J. Michael Straczynski, Artist: Jesus Saiz
Quick Synopsis: Cap and the crew start off the issue by laying out the plan to get into New York City. They need to fly part of the way and then ride in the rest of the way. When someone inquires why they ride instead of flying the whole way, Cap simply says that it’s risky with death literally waiting for them there. Death then takes some time to tell his side of the story in anticipation of the showdown. Cap’s crew takes one last chance to pull themselves together and heads into the city. They arrive to a city decimated and an army determined to stop them.
My verdict: I don’t usually think of such supernatural happenings as this when I think of Cap. Doctor Strange, obviously, sometimes Thor and Loki, Hulk now that they redefined the character as horror, and even the Avengers once in a while. But, the stand alone Cap title usually deals with more standard super hero stuff. That being said, I don’t hate it. I don’t love it, but I don’t hate it. As I wrote during my review a couple of months ago, it’s grown on me. I think the main thing keeping me interested is Saiz’s art. He contrasts the light and the dark, the human and the mystical in such a seamless and, frankly, cool way. Good.
Doctor Strange 18 (Legacy 444)
Writer: Jed McKay, Artist: Pasqual Ferry
Quick Synopsis: Strange gave up the mantle of Sorcerer Supreme at the end of Blood Hunt. This issue deals with the aftermath of that decision. First, he realizes that without that power, he must be more careful. Mordo helps him with that realization by showing up to kill him once and for all. Clea helps and they discuss the decision to surrender the power to Doom. That leads Strange to follow up by confronting Doom. He is ignored and ends up back in the company of Clea. As Jed McKay wrote in his editorial at the end, Strange lost his power, but gained the love of his life. With that, another of my favorite books recently ends this current run.
My verdict: McKay also said something about Strange being a perpetual sidekick. I never saw him that way. In fact, growing up, he was always one of my favorite characters. Then again, I always gravitated towards the odd balls of the group during that time of my comics collecting. Anyway, with this and Avengers, McKay does bittersweet better than anyone out there right now. “The End” on the last page shocked me and made me a bit sad. Then, I read the editorial and thought, “He’s right. That’s really all we can ask for.” So, for now, Dr. Steven Strange lives in peace and happiness. Ferry’s art always tickled me on this title. He gives it just the right amount of ethereal that a title about magic as might needs. Great.
Fantastic Four 24 (Legacy 717)
Writer: Ryan North, Artist: Carlos Gomez
Quick Synopsis: The FF fight against an alien life form. Much of the issue deals with this battle. After they think they might have lost it, Reed finds, confronts, and continues the fight with the being. When it looks like all is lost, a force of warmth that feels like home comes to rescue Reed and ensure that he fights another day. Doom comes and his family need him. The issue closes out with Johnny cuddling another being that looks like the one they fought and assuring it that it’s safe and will be loved.
My verdict: When I wrote about She-Hulk and Rainbow Rowell as the perfect writer for that book, I also mentioned this book and Ryan North as another example. He brings such an old school vibe to the title that I hope they are able to channel for the movie that’s coming out. When I read this book, I can imagine myself as a young child or teenager in the 60s and 70s reading the old stories of love, hope, and family. Sometimes they struggled with that in the recent iterations, but I’m glad it’s back now. And the art brings the same fun bright colors and happy vibe that completes the whole package. Great
Final Verdict
So far, I don’t regred ordering 15 (!) Marvel books. Even though I split it up into pieces and only reviewed 4 books in Marvel Comics September 2024 Part 1, the books I read are all fantastic. If I had more money to throw at comics, I could follow up on some of the other smaller titles that Chris recommends and even check out a few more DC books. Then again, if anyone wants to sponsor me and throw me a few bucks, I wouldn’t say no to that, either.