Super Mario’s Teenage Rebellion

Introduction

I wrote about my humble beginnings with Super Mario. As I planned to write this article, I realized that I forgot two formative games in that article. So, keep reading to the end to get that addendum. For this article, I want to write about the second phase of my Super Mario experience, which I called Super Mario’s Teenage Rebellion.

Honestly, this part cemented my enjoyment of the series and sent me on the journey that currently finds me on a mission to purchase every Nintendo console that features a Mario, Zelda, and Metroid game. The first such console that I purchased was the Super Nintendo Entertainment System. Anyone who lived through that time knew the blood feud between Nintendo and Sega. Like most of you, though, I straddled the fence and played the hell out of both.

Super Nintendo Entertainment System

The first Mario game I played on the Super Nintendo was Super Mario All-Stars, the remake of Super Mario 1, “2”, and 3 along with The Lost Levels. Even though I played all the games on the NES, along with so many others, I still bought the new version. I also beat Super Mario 1 and 3 for the first time with this version of the game. And, I still refused to admit that Super Mario “2” existed outside of a loose commitment to also beat that game that remains unfinished to this day.

Nintendo started to branch out and try new things with the Super Nintendo. The additional memory allowed for different styles of games. One of those experiments was Super Mario RPG. What could go wrong? Super Mario? RPG? Two great tastes that taste great together? Honestly, for me, it was an okay game. But, not until Paper Mario (coming up next week) did I truly enjoy any sort of turn based Mario RPG experience.

No, all I wanted was Mario and more of it. Nintendo gave me that with Super Mario World. So, instead of branching out and expanding my horizons, I simply played more Mario. The game took what I liked about Super Mario Bros. 3 and made it more. More ways to travel through the world. More secret exits and areas. Different power ups and suits. I saw it as the epitome of Super Mario games.

An Addendum and a bit of Nerd Shame

First the bit of nerd shame. Not much because I think the good dad vibes will counteract the shame some. I never played the Mario Kart series until I had kids. We played the game together on the Wii and a couple of years ago we started a tradition of playing as a family once or twice a month. Then again, I almost burned down our house playing on the Wii all those years ago. Not sure how that all washes out.

I forgot two games in the 8-bit article. My friend and I played Dr. Mario every single day during lunch at school after one of us purchased a link cable for our Game Boys. And, even though Super Mario Land more resembled the graphics of the Atari 2600 because of the Game Boy’s limitations, I still played that game until I beat it. Maybe after I do the 16 bit video, I can have an addendum video where I play these two games and the SNES version of Mario Kart.

The Verdict

The series started to come into its own during the transition to 16-bit. Many of the game play styles and mechanics persist in the games to this day. Whenever I feel the need to play an older game, the first emulator that I load is Game Boy Advance and the first game that I load is Super Mario World. Super Mario’s Teenage Rebellion truly gives me the best of all things Mario.

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