Tag Archives: PC Gaming

Mekanism: A Minecraft Mod Review

Introduction

What is Mekanism? Well, as usual, let me start with a story. Hey, give me a break. I’m a frustrated writer who has hasn’t been able to write, except for this web page. Give me this simple outlet. I can’t promise you it will be worth your time, but I will promise to try to make it quick. Deal?

Is that the banker I hear calling?

My favorite mods were utility like a mini map and an inventory mod. To be honest, the mini map is the one thing I miss on the XBox One. Okay, I said I’d make this quick. Well, I soon moved onto visual mods like Thaumcraft and Mekanism. Those were my two favorites and I played through a world on both of them.

Between the two mods, I was virtually indestructible. I had a jet pack, magic armor, plus extra health and armor. I could breathe underwater and convert unwanted items into magical essence. It was fun for awhile. However, the curse of omnipotence is very real, my friends. Soon, I grew bored of being a Minecraft god. Then, my computer took a dump and I lost the world anyway.

A Return to Mekanism

We’ve gotten a new computer. Of course, Minecraft was one of the first things installed. However, I took a second job working nights and there was no time to play. Fast forward to March and the Covid-10 crisis and now I have all the time in the world. There’s only one problem. The XBox One is downstairs and the computer is up in Aiden’s bedroom. Long story, that. Not really, but I said I’d keep this short.

Okay, moving on. Jeez, you are pushy! When I planned Minecraft, I knew I’d do an article about mods. I’ve already talked about Thaumcraft in the past. However, you just can’t have a Minecraft week without talking about mods. So, I did some research to see the status of my old mods. Thaumcraft appears to have been abandoned, but Mekanism was just recently updated. Huzzah! Off we go.

The Great

Ore Processing – The mod introduces new ways to process your ores. As you increase your efficiency with new machines, you are able to take one ore and break it down into “more refined” materials. From one ore, you can conceivably get 5 ingots. Granted, there aren’t many ores in Minecraft that are truly rare, but this still makes for a massive surplus in a lot of cases.

The set up is pretty crazy, though.

Jet Packs! – I’m a big fan of jet packs. Often, when I taught engineering, I used jet packs as a solution to getting from one side of the river to the other. Mekanism gives you the ability to fly using jet packs. It is quite possibly the coolest item I’ve ever crafted in all of Minecraft. Just thinking about it now makes me want to go up and start the process.

The Good

Electricity – Sure, Redstone allows for some circuitry in Minecraft and is a sort of pseudo electricity. However, Mekanism gives you real honest to goodness generators and processors that run on electricity. You even have to craft and run wires in some cases to make it work. Sure, it seems like a small thing and maybe not a distinction worth mentioning. However, it’s one that I found interesting.

New Ores – I have to be honest. I almost put this one in “The Great” section. Then again, I’m the kind of guy who still gets excited every time I run across coal while I’m mining. If you give me new materials that are necessary to build new stuff, that just means there’s more to hunt for when I’m out mining!

Plus, I just like saying Osmium.

The Decent

Not a Full Reskin – The mod isn’t sold as a full reskin and I wasn’t expecting one. It just introduces some new materials and craftables. With all of that being said, I think something like Pixelmon or Parzi’s Star Wars Mod are a lot more fun than something like Mekanism. The main problem there is that those mods are usually too quickly abandoned. Probably because they’re a ton of work to design, develop, and update.

No In-Game Tutorial – I’m going to be honest again. This is really the only thing that bothers me about the mod. I just added the full reskin so that I could have my requisite 2 items in each section. Sure, there is an extensive tutorial online. Also, people have made their own. However, one of the things that I liked so much about Thaumcraft was that you could learn on the go and not have to alt-tab to figure things out. Granted, it’s a small inconvenience, but it is inconvenient.

We need a Mekanomicon. That sounds too much like Necronomicon. I will work on the name.

The Verdict

While Thaumcraft was probably my favorite mod for Minecraft, Mekanism was always a close second. Unfortunately, Thaumcraft hasn’t been updated in a few years. As I remember, it was pretty fully functional, so that isn’t a huge deal. Nevertheless, that means that Mekanism has moved into first place. There is such a variety of tasks to keep you busy. Definitely check it out if you have the chance.

POOL OF RADIANCE: Noob’s Way Back Machine

Introduction

I don’t know if I ever played Pool of Radiance. One of my most fond memories of high school is playing Dungeons and Dragons. I’ve already talked some about my memories with paper and pencil D&D. However, I also have extensive experience with the computer games as well.

The thing about the PC games is that I don’t have specific memories of which games I played. Okay, that’s not entirely true. I remember playing the Spelljammer game and I remember playing at least one of the Dark Sun games. I don’t know if I played any of the Dragonlance games, though I’m almost positive that I did at one point or another. It remains my favorite setting even today.

In case there was any question, we’re putting the “way back” in Way Back Machine today.

One game I’m almost positive that I never played was Pool of Radiance. Why, then, am I picking that game to feature? Well, according to my extensive research (a single Google search), it is the first of the PC games to feature the mechanics of D&D. So, it’s only fair that I pick that one as my first entry into the Way Back Machine. If it goes well, I might take a look at one of the Dark Sun games in a couple of weeks. If it goes poorly, I definitely will.

The Great

Decent Graphics – I know many of you will scoff at this. And, you might have a right to do so. However, compared to my expectations, this game blew them away. Granted, I’m not sure what my expectations were, but I clearly forgot about the capabilities of those early games. There were different sprites for the different monsters and you were able to customize your characters to some degree.

I mean, doesn’t he have the classic dwarven features?

Surprisingly in depth – Again, I’m not sure what I was expecting. I mean, we’re not exactly in the prehistory of games, but 1988 is pretty early in the history. The Super Nintendo (when I really started to become involved in video games and consider to be the start of good graphics and consistently good gameplay) is still 3 or 4 years away. I guess the old PC gamer mentality of being a step ahead was true at the time. In addition to the character creation feeling almost (you don’t individually roll stats, but you do pick alignment) like pencil and paper, the features of the game are greater than the sum of their parts. Let’s talk about some of those features.

The Good

Intuitive – Granted, this isn’t pick up and play if you haven’t played Dungeons and Dragons before. It will take some getting used to. As I told Chris when he texted about flipping through a source book, “It’s a whole other language. However, like Magic, once you get used to it, it’s second nature.” This game is very much along those lines. Within a half an hour of (probably too in depth for a simple review article) character creation, I was into the game and wiping my party. (More on that in a bit)

Minimap – Again, those of you who have grown up in modern video game times might get a chuckle out of an oldbie like me thinking that the minimap is worth of mention in the article. But, hear me out. Being an oldbie pencil and paper D&D guy, I took about 5 minutes to look for some graph paper to start drawing my own map of the town before I realized there was a minimap built into the interface.

Even so, my map would have been more detailed.

The Decent

The Story – The story of Pool of Radiance isn’t bad. In fact, it’s actually pretty engaging and gets you into the action quickly. I’m not surprised because this is a TSR (the owners of the D&D license before WotC bought them) product. Even so, the story is pretty generic RPG stuff and isn’t engaging enough to keep me coming back for more. That’s to be expected since The Forgotten Realms is the most generic of D&D settings

Pool of Radiance is hard! – So, I went to the City Hall to find out what commissions I could collect. “Go to the ruins and help clear it of monsters.” Okay, sounds good. Let’s kill some monsters. First encounter in the ruins? A party of kobolds. No problem, right? Wrong. 2 party members dead. Crikey! Let’s rest. Nope. Interrupted by a party of monsters. Let’s rest in the city. Nope. It costs 1 platinum to rest in the inn. Let’s rest in an alley. Nope. Caught by the guards. WTF. Okay, how about a temple? 100 gold pieces for cure light wounds. Jesus. Fine. Now, back into the ruins. Second encounter is a party of orcs. And, we’re all dead. Well, that was fun.

Lucky I saved my game. Now, if only I could figure out how to load it.

The Verdict

Pool of Radiance is a game that definitely stands the test of time. Over 30 years later and I will probably keep going back to try to at least defeat that first dungeon. Who knows? Once I do that, I’m sure that I’ll be back to try to finish the rest of the game. Then, I’ll move on to other games in the series. I have been playing the game on this web based emulator. However, I recently discovered a place that has the game plus a bunch of others for only 10 bucks. I just have to vet the source to make sure that it is legit and not bloatware or virus ridden like the old Limewire files. In spite of the frustration of the game being hard, I suggest you give it a try.

Ashes of Outland Notable Cards

Introduction

Editor’s Note: Welcome to Ashes of Outland Notable cards. Those of you who have read my other articles that are “set reviews” know that this isn’t a simply a list of the best cards from the set. There are plenty of those lists out there. Rather, it is a list of cards that I find interesting or enjoyable from the set. That’s a good thing because this set introduces some of the most broken cards and mechanics in Hearthstone history.

Speaking of Demon Hunter, I question Blizzard’s game design and balance team more and more after this expansion. There’s no way that half of these cards should have even seen the light of day. If you don’t believe me, start an account, join ladder, and come back to see me after the first match where you don’t face Demon Hunter. I will see you next expansion. I’ve been playing with a basic Demon Hunter deck to finish their introduction quests and I don’t think I’ve lost yet.

How is it even possible? You will see this emote non-stop, too.

Okay, unhelpful pissing and moaning out of the way, let’s get to the actual introduction. As mentioned in the last article, it’s been a while since I’ve done Hearthstone content. The main reason for that is that it’s been a while since I’ve done any content. The real reason is that it was never a priority of mine when I wanted to write for the page. I’ve got nothing but time now and a new set just released, so why not jump on the bandwagon early. And, so, my Ashes of Outland notable cards.

Demon Hunter

Demon Hunter is so OP, it shot to the top of the alphabetical list.

Sightless Watcher: I was watching a stream (because Twitch has become my background entertainment of choice lately) and someone said, “Hey, we finally have scry!” It’s not exactly that, but it’s definitely the Hearthstone equivalent of that. Neat mechanic. I hope they do more.

Druid

They really like giving Druids things that cost 1.

Ysiel Windsinger: This card is somewhat redundant with the semi-broken Kael’thas. However, I’m intrigued by the fact that Blizzard keeps printing these cards for druids that cause other cards to cost one. I just don’t understand the reason for the mechanic. Look at me, trying to find reasons for things Blizzard does in this game.

Hunter

Zixor, Apex Predator and Zixor Prime: These cards are complete and utter garbage. Hey, I told you. This isn’t a list of the best cards. It’s just a list of cards that I find interesting. For whatever reason, these are the only “prime” cards that made the list. I honestly can’t tell you why. The other hunter cards must be real trash.

Mage

Free cards? Well, if you insist.

Evocation: As soon as I saw this card, I knew that it would be my favorite card in the set. It does stupid, and potentially broken, stuff with almost no draw back. Nuff said.

Paladin

I miss fishing in WoW.

Underlight Angling Rod: There was a time in World of Warcraft where I was chasing fishing achievements. Yes, there have been times in my life that I’ve been a sad World of Warcraft addict. I’ve actually found the pull of the game almost irresistible lately. Thank goodness the only computer that runs it is in Aiden’s bedroom right now, so I can avoid it.

Priest

Overcosted mass removal with a catch. Oh, priest, you slay me.

Soul Mirror: People hate priest and with good reason. Hearthstone is spam minions and go face. Witness demon hunter if you don’t believe me. Priest often makes it impossible to do just that. This card doesn’t do that. Since more and more minions are being printed with more toughness than attack (those are MTG terms, but I don’t care enough to learn the HS ones), this card is situational and, potentially stupid. It’s also legendary, so you can only put one in your deck. WTF, Blizzard.

Rogue

I love the Discover mechanic.

Shadowjeweler Hanar: Hearthstone loves random effects. Once upon a time, Chris tried to emulate Hearthstone on paper and all of the random effects stymied him. Still, good on him for sticking to his principles. What’s all this have to do with this card? Well, Blizzard actually did something right with Discover. It mitigates some of the randomness and feels like it gives you control over it. Discover is perhaps the best mechanic in this game.

Shaman

Have I mentioned that I love Discover?

Marshspawn: This is one of the few cards I’ve actually gotten to play in the game. I put together a highlander Shaman deck to do a quest and this is one of the cards in the deck. It has discover. It makes the list!

Warlock

YuGiOh fans are shouting “Pot of Greed!”

Hand of Gul’dan: Somehow part of Warlock’s identity is card draw. There’s supposed to be draw back to that card draw as part of that identity. Other than the cost, I don’t see a drawback here. But, who the hell is going to ever pay 6 for this card?

Warrior

Punch, punch, punch, punch, Zzzzzzzz….

Warmaul Challenger: This card is just dumb because potentially you are going to see the animation 10 times as it just punches the other card for 1 damage each time. That’s going to be annoying for your opponent. Hey, if I can’t have fun playing a game, neither will you!

The Verdict (There are some neat Ashes of Outland notable cards)

Ashes of Outland introduces the first new hero in the game. Demon Hunter is pathetically broken. However, let’s focus on the positive. There are some really fun cards in this set. Demon hunter be damned, I’m going to play each and every one before the end of this stay at home order. I suggest you get out there and do the same. Together, we can defeat the scourge of demon hunters!

Probably not. But, at least we will die happy. Eh, that’s probably not true, either.

Note: All images courtesy of Blizzard and Hearthstone. Taken and used without permission by using the Google machine. So, really, when you think about it, it’s all their fault. Plus, if you’re feeling litigious, I promise you they have much more money than me.

Hearthstone Battlegrounds April 2020

Introduction

Welcome to Hearthstone Battlegrounds April 2020. I remember the first time I saw Battlegrounds. Heavily invested in Autochess at the time, I also tried Teamfight Tactics, but was not nearly as good at that one. The thing about TFT is that I thought I had found someone to play the game with, but it turned out to be a missed opportunity. And, so, I continued to get my autobattling fix from Autochess.

I happened upon Battlegrounds by accident, if memory serves. It might not. The last month has been deleterious to my overall mental state. Then again, I did just properly use the word “deleterious”. However, I had to look it up in the dictionary to check the spelling and definition. See, mental state deteriorating. I’m having a conversation with myself.

Please send help.

There was an invitational for streamers to show off the game mode. I said in chat that I might never play the other modes of Hearthstone again. Not that he cares, but I probably even texted something like that to Chris. While that isn’t strictly true, I’ve definitely put more hours into Battlegrounds than any other Hearthstone mode. As evidenced by the lack of content on the page. Follow the link and laugh. Let’s explore why.

The Decent

No Emotes/Chat: This isn’t exactly true. There are only picture emotes, but I can’t entirely figure out what they are supposed to mean. Even so, some players spam them endlessly. There is nothing that online gaming communities can’t corrupt.

Not even a Happy Cow.

Broken Heroes: If there’s one thing that Blizzard is known for, it is terrible balance in Hearthstone. I’m going to give my “notable cards review” for the new set on Thursday, so there will be plenty of time to discuss their latest attempts there. However, this tendency has also extended into Battlegrounds. First there was Tirion. Then, they tried to “fix” Millhouse and that didn’t quite go as intended.

The Good

Good Auto Battler: In spite of these two minor issues, the game is still a decent auto battler. It does what Blizzard games do. It takes a concept, wraps it in a Blizzard property, strip it down to it’s simplest terms, and probably make a boatload of money from it. I’m ashamed that I spent some money to get the “perks” on one of my accounts.

Being in Quarantine, I have nothing else to spend money on. As I said, please send help.

Limited Tribal Strategy: Speaking of simplest terms, there isn’t much strategy to combining tribes like in other games. Some cards buff certain tribes, but that’s the only real synergy. Like, you don’t get extra attack or defense or anything like you do in other battlers. That makes for one of those “easy to learn, hard to master (not really)” games that Blizzard likes to tout.

The Great

Unique Hero Powers: One of the things that sold me on Hearthstone initially is that each hero has a unique power that they can use if they can afford to pay the mana for it. This adds a new dimension to card games. It also accomplishes the task of feeling like “at least I get to do something each turn” that Blizzard uses as justification for them.

Being able to do something every turn isn’t always a good thing.

Quick to Update: I thought that this game mode might have ended up just being another forgotten mode. Arena isn’t quite that, but Wild certainly is. In actuality, Blizzard has put a lot into the game mode. They regularly add new heroes, rotate out content, and even updated with a whole new tribe. A game mode that could quickly become boring becomes boring less quickly.

The Verdict (Hearthstone Battlegrounds April 2020 Is a Fun Diversion)

This game isn’t perfect. I feel like that’s my opening statement for most of these summaries. It’s perfect because it is almost always true. However, it has been a fun diversion. It’s kept me busy through much of this quarantine. If you’re looking for a different sort of game over the next few months, I’d say give this one a try. Unlike other games, you don’t have to pay anything to get started.

Magic the Gathering Arena Review

Introduction

Note: Just to give some context, this review comes shortly after Magic the Gathering Arena switched over to the Mastery system from the weekly quests system.

If it seems like it’s been a while since there has been any gaming content on the page, that’s because it has. I have been working over the last few weeks to get caught up on my comics reading so that I can provide newer content. As a result, most of the recent articles have been reviews of older comic books.

I wrote in my last article that I’m now caught up and next week’s reviews should contain reviews of current comic books. This week I wanted to take a break from comics and get back to what started the page in the first place. Since Quinn is showing an interest in Magic, a new set just came out, and I don’t think I’ve ever done a comprehensive review of Arena, I figured MtG was a good place to start that pivot back into gaming.

The Good (Magic the Gathering Arena is fun!)

I wrote in my notes, “You got Hearthstone in my Magic! You got Magic in my Hearthstone! Two great tastes that go great together?” Because, at my heart, I’m a dad and I abuse dad jokes whenever I can. I think when MTGA was first announced, I even called it Magic the Gathering Hearthstone edition.

I realize now that I’m looking at these two screenshots that I’m selling MTGA short by comparing it to Hearthstone. Sure, they both have interactive backgrounds and an emote system, but that’s about where the similarities end. The animations in MTGA are so much better and more intricate. MtG’s gameplay is so much more in depth and rich than Hearthstone.

I was watching a Kibler stream where he played some ridiculous Angels deck against Day9. They both had nearly 100 angel tokens on the field. Kibler, laughing, said, “You wonder why they don’t have this on mobile? Here’s why.” I admit to asking why in the past. My phone would probably spontaneously combust trying to render that many animations at once.

Magic the Gathering Arena is so much more than just a rip off of Hearthstone. I am ecstatic to have been wrong about that. In my opinion, MtG is so much better than Hearthstone and I would much rather play this game for random gold and packs than Hearthstone. I do still play Hearthstone but only after I’ve finished my time in Arena.

The Bad (Magic the Gathering Arena is Standard Only – for now)

No luck if I want to trade in my wild cards for a set of Force of Will.

Look, I understand that they need to start somewhere and that Standard makes the most sense. I also get that the game is buggy and suffers from slowdown even now with only standard sets programmed. Still, I’m a Vintage player at heart and I’d love to be able to hoard my wild cards to put together a deck that I’d never play in a million years in paper or even on MTGO. It’s a pipe dream at best, but maybe I’ll live long enough for them to (a) properly optimize the code and (b) transfer all cards into the game.

After all, they’ve announced a new format specifically to address the fact that older cards have already been coded in since the game has been in beta since Ixalan. They’re calling it Historic (?), which seems like a really dumb name. Also, given their recent lack of success in creating new formats, I don’t give this one much chance of lasting very long. Then again, I’ve been wrong before.

The Ugly (Magic the Gathering Arena rewards aren’t as much fun?)

I mean, fire kitty is pretty cute. Also, speaking of buggy, he’s part of a game breaking one.

Like many games that want to keep you on the treadmill, Magic the Gathering Arena has daily quests. They used to also have weekly quests. By winning 15 games in a week, I could collect 3 free packs. Apparently, someone decided that was too generous and they changed over to this Mastery system, which gives rewards based on gaining experience through daily quests and your first three wins of the day.

I put this under the ugly section mainly because of my reaction to it. I was not happy with the initial announcement and became less enamored with the idea once I saw it in action. However, as with most things in life, it would appear that Wizards of the Coast knew better than I did. I’ve been playing Arena more now than I ever did under the old reward system. Well, played WotC, well played.

The Verdict (Magic the Gathering Arena is good)

It should come as no surprise that someone who enjoys Magic the Gathering would enjoy a PC game based on Magic the Gathering. Well, the surprising part here is that I despise MTGO. I don’t like playing it. I don’t like watching streams that play it. I enjoy watching Hearthstone so much more and it is mainly for the cartoon graphics and silly animations. Those, therefore, are the main reasons that I keep coming back to Arena and streams that play Arena.

The game isn’t very polished at this point. There are bugs and slowdown from a lack of optimization. However, it is Magic the Gathering. That part I mostly enjoy. I’m still suspicious that RNGsus hates me and loves my opponents. But, I will continue to play as long as they support the game. Look out for me on a virtual tabletop near you.

Thaumcraft Check-In (Yer a Wizard, Noob!)

Introduction (Time is Arbitrary)

What is Thaumcraft? Thaumcraft is a Minecraft mod that I played pretty extensively last year. It introduces magic into Minecraft. You could craft wands (since taken out for some reason) and cast various spells. When I played it last year, I became more or less immortal. I lost that save game, so back to the drawing board. Download Thaumcraft here.

I know. Minecraft May is infringing upon June. That’s okay, though, since time is relative and ultimately arbitrary. I mean, time itself isn’t arbitrary. It marches inexorably on into the oblivion of our own deaths and the inevitable heat death of the universe.

However, as entropy has deemed us lucky enough to live in a time and place in the universe where the motions are more or less predictable, we have chosen to use that arbitrary predictability to base our measurements of time. So, May, June, whatever, I want to play and write about some Minecraft.

After all, I once heard Minecraft as “you mine stuff and then craft things” early in it’s life cycle and that’s exactly it.

A Note on this Thaumcraft review

I wanted to play through the mod before posing this article. And, if you’re a regular reader of the web page or a someone who appreciates irony, you will know that this is where I admit that I didn’t play. That’s only partially true. I set up Thaumcraft a few days ago and did play twice today.

After consulting the internet (I know, dangerous) for a brief introduction to the mod, I loaded up a game. I knew that in order to be successful, I had to find some crystals and sleep one night. That unlocks the spell book that guides you through the rest of the magic. I’m not sure if there’s any way to “discover” the crystal/sleep method other than with the pop up that you get when you do mine some of the crystals, but I wanted to get into the mod in order to review any changes.

Well, best laid plans and all of that. The first time I played, I found crystals, but was unable to craft a bed before getting blown up by a creeper. The second time, I was able to craft my bed, but no crystals are near my spawn point. Therefore, the review is based on my experience from last year.

The Good (Thaumcraft is polished)

Thaumcraft is not a mod that is a full reskin of Minecraft. To be honest, I’m not sure how popular those are. I remember back in my DOOM days, people would completely redesign the game from the ground up and create an all new game. I’ve seen a few Minecraft mods like that, but they must be an enormous undertaking as they are few and far between and don’t seem to last very long before being abandoned.

Thaumcraft is also not a mod that just adds a few new items to the game. I’ve also seen those types. Like the old Sims 2 packs that my wife and I would download, these mods give you a couch or a lounge chair or a bathroom set or all of those things. I’m not interested at all in minor cosmetic changes to a game. Well, except The Sims.

Thaumcraft is that rare in between mod that changes the game just enough to make it interesting…more interesting. I love Minecraft by itself. I can’t count the days that I spent staying up until 2 or 3 in the morning exploring a mine that I dug 8 hours earlier. But, it is fun to see what the community thinks the game needs. Magic and technology are the two big factors that I always wanted. Thaumcraft gave me that and in a very polished way.

Plus, there’s this neat puzzle that allows you to discover new spells and interactions.

The Bad (Thaumcraft isn’t always user friendly)

Despite being a mod that mostly just works, it isn’t always obvious what you’re supposed to do. I get that Minecraft is supposed to be about exploring, but if you happen to get dropped in an area with no crystals, then you have no idea how you are supposed to proceed and the mod might just feel completely broken from the beginning. I don’t know how likely that is, but it happened one out of two times for me, so it’s somewhat likely.

Also, when playing last year, I had to cheat a bit to find the silverwood tree to make a wand that was necessary for something or another. Wands are no longer in the game, so this might not be an issue anymore. I don’t know because I couldn’t advance in the game. This is a small thing and might stink of millenial whining, but it is something that I don’t exactly love about the game.

I have seen the trees in both of my worlds, so I’ve gotten luckier or the spawn rate is increased

The Ugly (Thaumcraft is no longer supported)

I understand that people move on and that it can be time consuming to work on these projects. I also understand that the internet is an unfriendly place at times and people don’t always speak with their best voice. But, it bums me out that the developer isn’t working on Thaumcraft anymore. I’m glad that it is still out there in case anyone else wants to work on it. I also am happy that it more or less works. Who knows? Maybe I’ll work to develop it more.

Okay, okay, I get it.

The Verdict (Thaumcraft is still one of the best)

It is no longer being developed. For some reason, you don’t need wands anymore. It isn’t the most user friendly experience. In spite of all that, I’m still excited to get back into the mod and build my immortal armor again. Look for my video series, starting tomorrow, as I become the most powerful being in the Minecraft universe. Well, in my Minecraft universe.

Hopefully I am able to craft a larger living space than this guy had.

Yu Gi Oh! Duel Links First Impressions

Note: Yu Gi Oh Duels Links Image found on http://www.konami.com

Introduction

In my last article, I wrote about my experiences in the paper version of Yu Gi Oh! That reminded me that I had learned of a digital game available on Steam. My lab assistant from last semester also played the game a couple of times before class. Since this week’s podcast centered around Yu Gi Oh, I figured it was a good time for me to finally try the game myself and give my impressions. I have just finished playing through the tutorial and a couple of the “quizzes” for about an hour.

Note: I have not done any PvP dueling yet, so I can’t discuss things like matchmaking. However, as this web page makes perfectly clear, I’m not much of a competitive gamer, so if you’re coming here for that analysis, you’re in the wrong place. I can talk about how much fun I had playing the game and whether or not the game will make it into my daily rotation of digital card games.

The Good (Yu Gi Oh! Duel Links is Polished)

I’m not sure how long the game has been available, but it is a well designed and polished game. Given the target audience, I didn’t expect much. I thought it might just end up being a Hearthstone clone. This isn’t an unreasonable expectation. Many digital card games coming out are using the basics of Hearthstone as their template. It has slowed down a bit, but Hearthstone was a force on the level of Fortnite not too long ago. It makes sense for games to emulate it.

I couldn’t have been more wrong. Yu Gi Oh! is a completely different experience from other those games. First, the game appears to try to mimic the experience of the show for fans. The board is not simply a top down view like other card games. It’s a small touch, but different enough to make it noteworthy.

As this screenshot shows, there are some decent animations in the game, too.

Add in decent voice acting for the characters that almost made me feel like I was watching an episode of the show. The game has a very different feel to it from other card games. On the strength of the game design alone, I recommend people try it. However, those aren’t the only things that make it worth your time. Like many card games, it is initially very noob friendly.

There is a quick tutorial that deals with the basics of the game, monster summoning and spell/trap cards. While the tutorial is short, it is helpful. I think I’ve mentioned more than once that I never quite understood Yu Gi Oh! to any satisfactory level. This tutorial changed that. There are also quizzes to help you understand more of the game. Even better, the quizzes give you prizes to help advance in the game.

The Bad (Yu Gi Oh! Duel Links is a digital card game)

Admittedly, this isn’t much of a “bad”. You might even argue that it isn’t a bad at all. Yu Gi Oh! Duel Links is a digital card game. Okay, we are in agreement. As such, we have to take the bad with the good. I’m only including the bad to stay on format. Why? Is it even that great of a gimmick?

Plus, this movie is 50 years old. Who on the internet has even seen it at this point?

The tutorial is short. Maybe for some of you that’s a good thing. As a longtime novice in the game, this worried me. Also, I enjoyed the spectacle of the tutorial. Hmm, maybe I would like the show, but probably not. As a card game tutorial, it was fun. As a full length show, not so much. But, I digress. My main point is that I wish the tutorial was a bit longer.

Another point of contention follows directly from the idea about the show probably not being very good. I had to walk away from the game for a few minutes. When I came back, I started to notice the background music. Rarely is that a good thing. It wasn’t this time. The music is annoying.

Two weak “bad” points about the game and I still nothing about why it is “bad” that the game is a digital card game. Patience, I’m getting there. After finishing the tutorial, the main game opens. On the right hand side, there is “news”. Part of the “news” was a welcome pack of 3 packs plus an ultra rare card. Only available for 7 days! Sure, it was only 99 cents, but this constant push to get people to pay real money for digital goods is annoying to me. Plus, the packs only contained 3 cards.

The Verdict (Yu Gi Oh Duel Links is Fun)

I reiterate that I haven’t played any PvP duels yet, so I can’t comment on that aspect of the game. What I saw of the interface I liked. I could only come up with two minor bad points and the one thing that irritates me about all digital card games. There is no ugly as far as I could see. Usually, those show up pretty early in the experience. I can say with confidence that I will be playing more of this game. I’m not sure yet if it will make it into the rotation as a regular, but maybe I’ll sign the boys up and we can play a few games of digital Yu Gi Oh!

Hearthstone Road Trip: Destination Witchwood

Introduction

It’s that time of year again. Blizzard has released a new expansion for Hearthstone. I did a quick preview of the set about a month ago when it was announced. Before that, I wrote a bit about the new things that we could expect with the new season. You don’t have to read either of those to understand what’s going on in this article, but it would be great if you did!

One of the rumors about the new set was that it would take place in Duskwood. I said at the time that I didn’t exactly get a Duskwood vibe from the design of the set teaser and that has proven true. However, I do give you some credit, internet. You did get the woods part right. Just the wrong bunch of trees. Also, whoever first posited that the “Year of the Raven” was going to involve dark and spooky themes, I say “Kudos to you!”

And a hearty high five on top!

I already talked about the new mechanics in my previous article. Echo is fun, but so far I don’t think there’s anything that is truly broken (yet, more on that later). Rush is much preferred to charge as that mechanic will hopefully become Wild only over time. Granted, there are classic cards with charge on them, but good old Blizzard could just send them to the Hall of Fame or easily change the wording on the cards. Even and Odd decks are cute and I think there might be something to Odd quest warrior. In addition, odd paladin makes that class even more annoying to play against. But, that’s not really our thing here, so on to what we do best. Playing games and having fun.

The Cards

Neutral

This isn’t necessarily a keyword, so it wasn’t covered in the preview. It also came as a bit of a surprise when I saw it as I hadn’t been watching the spoilers for this set very closely. But, I like the mechanic of this card. It isn’t the only one that swaps attack and health each turn that it is in your hand. It is just the one that I have seen used and used myself most effectively. It’s relatively cheap and can remove big stuff right away if it is in 6/2 mode. All in all, an interesting addition to the game.

Honorable Mention

A 3-mana removal spell in this meta? Only bad thing is that if you aren’t able to target it (with hero power or other cheap spell), the opponent can silence it. Still, playing it just to frustrate your opponent and make them check the history to see what was just played against them makes it all worth it.

Druid

Naturally, this card makes me think of Twilight Drake. For one more mana, it has taunt. Both of those points are relevant. As soon as I saw this card and a few of the other new cards, I started thinking about a druid odd taunt deck. I’ve heard rumblings about such a deck existing, but I have no idea if it is actually any good. Then again, I’ve never cared too much about winning. I just want to have fun with the game.

Honorable Mention

She’s five mana and can be played in my Odd Taunt Druid deck that I’m trying to make happen. Also, and this isn’t relevant to that deck. But, if you can get her to stick, you could play Ultimate Infestation, then Kun, and then another Ultimate Infestation all in one turn. I don’t know how practical that is, but it sure would be fun to watch.

Hunter

This is the kind of card that I love. On first look, it looks great. Upon further inspection, it looks pretty terrible. Upon even further inspection, it settles into a decent situational card. You can use it to make an army of 4/4 minions with rush or even charge. You can use it to attempt to blow your opponent out of the water with a whole bunch of 9/8 lions that leave 2/2 hyenas in their wake (if they ever die). It’s just a potentially wacky card.

Honorable Mention

I know what you’re thinking. That’s a terrible card. And you’re right. It is an awful card. But, look at that! A 6/6 rat?! That thing’s huge!

Mage

I am bit biased towards this card because it is the gift legendary that I’ve gotten on two of my accounts so far. Moreover, I’ve been able to play it a few times. Once I got Aya Blackpaw and another time I got Stalagg (or was it Fuegen?). Stay tuned for more! I could steal this card with Rogue, play it, Shadowstep it, play it again, and get both of them for the meme Thaddius dream.

Honorable Mention

Similar to a few other cards on the list, this one invokes feelings of another card. It’s a slightly worse improvement on arcane missiles. However, in a meta where everyone is playing 1 and 2 mana cards with only 1 or 2 health, throwing around one mana fireballs seems like a decent thing to be doing.

Paladin

A card that makes Quest Paladin viable! Not really, but I did see someone on low level ranked playing the deck and it ran all over my pile of Mage cards that I’ve been using to try to finish the quest. I have packs upon packs of standard legal cards, but I’m trying to save them to open them for a YouTube video. See, guys I do care. As far as this card, this isn’t an example of a broken Echo card, but it does come pretty close.

Honorable Mention

Hearthstone has bulk rares, too! Just like their big brother Magic the Gathering. The difference here is that you get useful dust from the card in addition to the hollow empty feeling of what the card might have been after opening it from a pack.

Priest

In addition to the earlier “that’s busted, wait that’s terrible, no actually that’s a decent situationally” card that I mentioned above, this is my other favorite type of card. It’s a card that does new things that we’re not used to in the game. Like the other type of card, it might just be terrible. Then again, it just might be brilliant and it hasn’t found where it wants to be yet. I can’t wait to find out.

Honorable Mention

This was a toss up between Squashling (but I didn’t want to mention two Echo cards back to back like this), Quartz Elemental (which could be fun in an Inner Fire deck, but ultimately isn’t all that interesting), and this card. Other than those reasons above, I chose this card because I like the Priest theme of using your opponent’s cards against them. Sure, rogue has those cards, too, but rogues are thieves on the outside. This confirms my suspicions that any priest in any fantasy setting is secretly a thief.

Rogue

Not a good card, but it is a Legendary minion that you can play multiple times in a turn (at least 3 on turn 10 and maybe more given coins), and it gives you a body and a card every time. Hearthstone understands that if they can’t give us great cards every time, at least they can give us fun cards.

Honorable Mention

This was a tough one and for the opposite reason of the priest honorable mention section. That one had too many good cards to choose. Rogue got some really awful cards in this expansion. I suppose that’s to be expected since they got Kingsbane last time and that card bordered on completely busted. As far as Tess goes, she doesn’t make Thief Rogue viable, but she does make it fun, in that unnerving Yogg kind of way that we all love.

Shaman

In Knights of the Frozen Throne, we got new hero cards for all of the classes. This hearkened back to the old WoW TCG where you got to choose your hero for your deck. This time, we just get poor old Hagatha. She’s got a decent battlecry, and a passive battlecry (which is always cool), but it pales in comparison to Valeera’s DK power. I choose cards because they are unique, not because they’re good.

Honorable Mention

What if they had made this 1 mana and given it Echo? Would it have been the broken Echo card that I know is coming sooner or later? I don’t think so, but we are definitely getting closer to it. What if it is still the exact same, but with Echo? That’s pretty broken, but you do potentially sacrifice your next turn for it. These are the things that keep me up at night.

Warlock

A 7 mana almost guaranteed board clear and you get a 4/4 minion out of it, too? I don’t usually pick good cards (and I might not have here), but this card seems crazy to me. This card is almost guaranteed not to see play because Cubelock seems pretty stable as a deck right now. So, nobody will ever suspect when I play this card on them. Muahahahahaha!

Honorable Mention

Another echo card that exists only to annoy your opponent? I’m sensing a bit of a theme here. This is kind of a weird card because it feels more like a Priest card than a Warlock card, but I’ll allow it. It’s just such a stupid and fun card that I could see playing two turns in a row against some silly aggro face deck just to prolong their misery.

Warrior

This isn’t a good card. This isn’t even a fun card. I mean, it has rush and that interesting twist of gaining +3 attack on the turn it’s played. This is maybe a decent Arena card. What gives with this pick? Well, that just goes to show you how terribly Warrior was treated with this expansion. If Rogue was awful, Warrior is off the charts terrible.

Honorable Mention

I seriously cannot come up with another Warrior card for honorable mention. This is not me trying to be cute or provocative. The Warrior cards are that bad. If you haven’t seen them yet and don’t believe me, just go look. There’s nothing good, nor interesting, nor fun. It’s just a pile of frightening garbage.

Shudderwock

You may have been surprised to not have seen this card in the Shaman section. It’s a crazy card that does crazy things. Seems like it would be my kind of card and I’d have been able to find some place for it. Well, I did. As with any new Hearthstone expansion, there is a busted card with busted interaction that makes a deck that does ridiculous things. This one is no different.

I had heard rumbling about this deck and how stupid and noninteractive it was. I played against it once and it seemed weird, but not overpowered. Then, I decided to do something that I haven’t ever done. I took all of my dust and I crafted the cards necessary to create the deck. Playing it only once was enough for me to see that it is the special kind of stupid that Hearthstone can be known for. I misplayed the deck and I was still able to win because the card is so silly. It just becomes an almost infinite series of interactions that can’t be countered by the opponent, not even by conceding. I have a feeling that something might be done about this card soon.

The Verdict

There are some decent cards in this set. There are also some possibly fun cards that might inspire me to make a few decks to try out during the season. Other than that, there isn’t much here. Overall, the set is quite disappointing and while it might change the meta a bit and bring back some old deck archetypes, I don’t see there being huge changes overall.

The few streams that I’ve been able to watch this week verify that. Kingsbane Rogue is gone and Druid is more of a taunt variety. However,Cube and Control Warlock still seem to be a big part of the meta along with different varieties of aggro Paladin and I don’t see those going away any time soon.

Hearthstone Road Trip: Destination Witchwood

Introduction

Last week or the week before, I did a quick post about the new season in Hearthstone. A few times I said that I refused to speculate myself, but I did mention a rumor that I heard that made sense to me. Someone made the connection between each Hearthstone season and the sorts of sets that we could expect from them. Their conclusion was that the Year of the Raven would be one of dark and mystical forces. While that part seems to be true with at least the first expansion, that’s the only rumor that has so far been true.

The extension of this thought was that Hearthstone might be travelling to the World of Warcraft zone Duskwood. I had my suspicions that wasn’t true that I wrote in the article. Admittedly, my only evidence for my theory was that the gem in the center of the card just didn’t put off much of a Duskwood vibe. Still, I’ll take a victory lap when I get something right.

Enjoy them.

Instead, we are going to a forest in (near?) Gilneas known as the Witchwood. Even having played World of Warcraft obsessively for almost 3 years and then off and on for another 5 or 6, I had to Google Witchwood to make sure that it wasn’t just some Hearthstone version of Duskwood. Sometimes Hearthstone adds to or modifies WoW lore in that way. They didn’t this time. This is honest to goodness WoW lore that they’re using this time, albeit, a somewhat obscure one.

So, what do we know about the Hearthstone version of Witchwood. Surprisingly, even though the expansion isn’t due until April and most of the major card reveals are still a week or two away, we know quite a bit from what has been released. Let’s explore the spooky forest, shall we?

Even/Odd Decks

One of the things that the Hearthstone team has been consistent is that they want to use Hearthstone to explore ways to make the game unique by doing things with the digital format that you can’t do in paper. I mean, I like Magic and I like playing Magic on the computer, but that’s all it is. It’s just Magic on the computer. Even the new game, Arena, which is supposed to be more user friendly and attract some of the Hearthstone crowd into Magic, is just Magic on the computer with a different wrapper.

That’s not true with Hearthstone. Once upon a time, Blizzard did have a paper World of Warcraft TCG and I still enjoy playing it from time to time. When Hearthstone came along, they stopped supporting the paper cards. I feared that Hearthstone might just become WoW TCG on the computer. The fear was initially supported by them recycling card art and mechanics from the game. But, the fear was put to rest when Chris tried to make a paper version of Hearthstone and found that it would be too bogged down by all of the RNG inherent in Hearthstone.

The point of this all is that the Hearthstone developers have been successful in their attempts to make the Hearthstone experience unique. That’s not to say that all of their ideas have worked. You need look no further than these cards to realize that. As I said to Chris when he asked me about them, “The idea is interesting, but the execution so far is pretty terrible.”

I’m not the only one who thinks so. I was watching a streamer the other day who was trying to put together decks for the even and odd cards that had been revealed using the cards that are available in the game so far. He made sure to repeat several times that the card pool was incomplete and that there might be cards from the Witchwood expansion that could strengthen the decks. But, so far, none of the decks even looked to be fun. Certainly none of them would be viable in any competitive format, except maybe the mage deck that used the card that upgrades your hero power at the start of the game.

Mechanics

Echo – I recognized this one from Eternal. It doesn’t work exactly like it does in Eternal, but it is has some similarities. In Eternal, when you draw a card with Echo, it creates a copy in your hand that you can then cast. With Hearthstone, the card is copied when you play it and then you can cast it over and over again. For instance, if you had the Phantom Militia card which is the only one to have been spoiled so far, you could cast 3 2/4 taunts on turn 9 or 10. Depending on what cards they put the echo mechanic on, it seems like it could be much more broken than the Eternal version.

Rush – The designers have been saying for a few expansions now that they think the charge mechanic was a mistake. It really became apparent when Patches the Pirate was such an oppressive card in Standard and they realized that it would most likely continue into Wild. There was one other card that had charge but could only attack minions, so they must have taken inspiration from that one for the new mechanic. I realize that charge is common to all card games in one form or another, but it is especially annoying in a game like Hearthstone because it is one that is, according to the designers, predicated on board control and trading. Rush brings that aspect back to the game while still having minions that attack right away.

Solo Adventures

The release schedule for Hearthstone used to be two sets and an adventure released each cycle. I might be wrong about that. But, there were adventures released that allowed players who didn’t want to pay money and didn’t play enough to get gold for packs to get dust or cards. They did away with adventures recently, which I thought would have a deleterious effect on the game. Honestly, as with most decisions, it hasn’t had much of an effect at all that I can see. Perhaps those players who relied on them to increase their card collection more than I do would argue otherwise.

They are still releasing adventures. It’s just that the focus of them has changed. With Kobolds and Catacombs, they put together a solo adventure mode that allowed you to pick one of the established classes and build a deck through randomly offered cards. The mode also gave “loot” in the form of additional cards or game effects. It is a fun mode, but that’s all it is. There are no rewards for defeating all of the encounters and the boss. That’s a bit disappointing because even a tiny bit of gold for your first time with each class would be nice to have. Oh well, no big deal.

They’ve expanded on this idea with Witchwood. It is similar to the Kobolds and Catacombs solo mode in that you fight against a predetermined number of encounters. Also, after you defeat an encounter, you get loot cards to improve your deck. Where it differs is that you choose from one of the four new classes in the above picture instead of the established classes of the game. I’m pretty excited about this idea because I generally enjoy the single player modes of card games.

I’ve logged probably twice as much time in Eternal’s single player modes as competitive. I’m stuck on an encounter in HEX, but I did enjoy it while I was playing it. I don’t spend nearly as much time in the single player mode in Hearthstone compared to the competitive modes, but I do still enjoy playing through this game mode. I just want some rewards is all.

The Verdict

I’m not sure what to think about the odd and even decks. I like the idea of trying new things. But, this idea just seems bad overall. The new mechanics are cool. Echo seems like it is just waiting for the right card to be abused to a horrifying degree. Can’t wait for the first noob to try to point a rush minion at my face and “Whoops” him. More of a solo mode that is fun can only be a good thing. It also leads to the possibility of even more going forward. Stay tuned for the official 2GG preview once all of the cards have been spoiled.

Some Notes on the Nerfs

Introduction

I know that you don’t come here for the latest breaking news in games. Also realize that this article won’t change that. I barely have the time right now to post my articles about 30 year old video games and my status as a filthy casual as a Magic the Gathering player. I’m not going to even attempt to keep up with all of the current video game news.

However, I did notice a post on the Instagram feed of one of the people that I follow. It had a picture of Patches the Pirate from Hearthstone and the tagline “I’m in charge now”, but with the “now” crossed out and “next turn” scrawled above it. I didn’t know what to think because Hearthstone players have been screaming for a nerf of that card since it was released.

I mean, seriously, what the hell was Blizzard thinking with this one?

Initially, I thought it was a joke and laughed accordingly. But, something nagged at me, so I went in search of an article that I didn’t even think existed. I typed “Hearthstone Nerfs” into Google and expected to only find articles from the past. Much to my surprise, an article written that day was the top search result, so I followed the link. Apparently, Blizzard finally got around to nerfing the card right as it was on the cusp of rotating to Wild. More on that later.

I texted Chris about it, but then we got to talking about something else. Later in the night, he must have checked out an article about it because he texted me out of the blue “I actually agree with the nerfs” in response to my assertion that maybe Blizzard had gotten it a bit wrong. It’s not that I don’t agree with the nerfs. It’s just…warlock right now. Jeeze. How could they not do anything about Warlock? I know that they want the players to use the tools available to them to figure out the meta, but c’mon. When they nerf one of those tools, what are players supposed to do? More on that later.

Patches the Pirate

This is the big one. As I said earlier, this is the one that players have been talking about since before the card was released. It thins your deck, gets played automatically most of the time, and has an immediate board impact. There was a time when players were running pirates in their deck just for this card. It was absurd. The power level has diminished some in standard due to the proliferation of control and durdle combo decks, but this guy is still all over wild.

It’s gotten to the point where when I see this card in wild, I just concede. Sometimes I will just concede if I see a warrior or rogue because I know that they are probably pirates. Rogue also has the mill archetype. They are both just such triggers for me. They are just no fun to play against.

I will say that I’m impressed that Blizzard is at least making an effort to support their eternal format. I was afraid that it would just be a dumping ground for past standard cards and they’d never even think about it again. I like wild because I like the eternal formats, so I play it almost exclusively. Instead of ignoring the format, they actually made a nerf that was at least partially due to their thoughts of how the card could warp in Wild.

Raza the Chained

This is one that has only recently gotten on to people’s radars due to the Priest Razakus combo deck that has taken over Standard. According to Blizzard, though, that wasn’t the main reason. Actually, come to think about it, their statement makes it sound like that wasn’t even a consideration.

I find that strange. They’ve nerfed cards in the past to prevent one turn kills and the Razakus combo is exactly that. Then again, it takes some effort to pull off, standard rotates every 3 or 4 months, and the card will eventually meet it’s match. Where it again becomes a problem is Wild, where Razakus could rule, potentially forever, squeezing out any creativity and imagination in deck building.

Since Wild gives you all of the cards to build your decks, that’s exactly what it needs to be. There needs to be room for new and interesting decks that are constantly evolving due to new cards rotating into the format. It doesn’t need to be a stagnant swamp of durdle deck against durdle deck that makes you want to throw yourself off a cliff. Again, good job thinking of us filthy casual Wild players.

The problem with this one is that Razakus was the only thing keeping Warlock from being a truly dominant force in the Standard meta. They may have plans to deal with Warlock in the coming months with some rotation/hall of fame moves, but in the mean time, Warlock is going to be mean. This doesn’t affect me much because I never play Standard at any high level, but the streams I watch will become Gul’dan v. Gul’dan, which is troubling.

Corridor Creeper

0 mana 5/5? What could go wrong? This card is crazy stupid in a game that encourages minion trading. At least with the giants, you can get them to 0 mana, but it takes some skill and strategy. This thing, you just throw your little guys into the other guy’s little guys and play him for free. Good riddance. It might still be borderline playable in arena, but the other two picks would have to be pretty bad.

This is the one that I’m least concerned about. It has a powerful effect and delaying that effect for one turn might make it unplayable. Because, we all know, when Blizzard nerfs a card, they either miss completely and the card just becomes slighly less powerful or they ban hammer it into a deep hole. I think this card might be in the first category instead of the second. It’s still a decent late game card in arena and maybe even in constructed control decks. I have no idea and I’m honestly not all that concerned if it isn’t. This card just doesn’t register all that much, but that might be because it is an arena nerf and I don’t play much arena.

The Verdict

While I ultimately agreed with Chris and all of the nerfs hit the spot, I’m a bit concerned about what Warlock will become. I like to watch streams because I’m terrible at the game, but I do enjoy the interaction. I have no idea when the next expansion is going to hit, but until then it is going to be all Warlock all the time.

It’s going to be like when Pirate Warrior and Aggro Shaman were all over the place, but as of right now, there isn’t a natural enemy of the Warlock. I’m sure that streamers and pro players will find that counter and hopefully they do soon. Because during the aforementioned Pirate Warrior and Aggro Shaman meta, I watched less and less Hearthstone. Maybe that’s a good thing.