A few weeks ago, I received an email from Humble Bundle. It contained information to receive a free (or discounted) copy of the Pathfinder Beginner Box. Always on the lookout for new games (especially since we are in New Year, New Games), I filled out the required information. The shipment came a week or two before Christmas. I spent part of Christmas looking through the set and learned about the Pathfinder solo adventure.
Like the D&D counterpart, it comes with some premade characters, an abbreviated version of the player’s handbook and dungeon master’s guide, a set of dice, and additional character sheets. Unlike Dungeons and Dragons, it also includes a solo adventure for those of us with no friends. Okay, that’s not entirely true. Quinn likes to play RPGs with me.
Choose Your Own Death
I took some time the other day to play through the adventure. In fact, it took far less time that anticipated. The Pathfinder solo module runs like the old choose your own adventure games with some dice rolls mixed into the fun. Obviously, the mode lacks role playing. Unless you count the “WTF Dice” comment that I put in my notes as I was playing through.
Okay, I think I got ahead of myself a bit here. First, I needed to find the adventure. I lost the insert that told me where to go, so I searched online. That brought no answers. I finally found it after looking through both books in the box. Then, I started. It played like a choose your own adventure at first. Do I want to search for the thing killing wildlife for 10 gold? You betcha! Then, suddenly, I found myself in combat with a mangy old wolf.
Wait? Do I need to use one of the character sheets? I picked Wizard at first until it felt like keeping track of spells might be too much for a newbie like me. But, no, no character sheet needed. They give you all of the relevant information in the adventure. Okay, wolf, no problem. Dead in one round. Do I want to continue? You bet I do.
A giant snake? Ha! I laugh at the “challenge”. Also dead in one round of combat. But, the dice low rolled me a bit. Take this as a warning adventurer. Between this and the RPG calendar, solo adventuring amplifies bad luck. You can’t rely on your party members to help you out when things go wrong.
Things went wrong quickly. I disturbed a living statue. The dice rolls blew up in my face both ways. The statue killed me in spectacular fashion. Go to #17, the book instructed. “Yeah, you’re dead”, it said. No saving throw. No do over. Just died. But, hey, try again, loser.
Overall, I mostly enjoyed the Pathfinder solo adventure. I missed the interaction with other players and role playing aspect of the game. But, the action moved quickly enough to keep me interested and rotten dice rolls gave me the necessary danger to make it exciting. I think I might take another shot at it. Also, seeing the structure of the adventure inspired me to put together a series of my own to go with the duos I developed for me and Quinn.