All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Impressions of Ixalan

Introduction

I was in Wal*Mart with Aiden a couple of weeks ago. That’s how most middle age dad stories start. Gone are the days of, “Oh, man, I was so drunk…” or “And that’s when the goat walked by!” I’m not saying that it is better or worse, just different. Oh, and much better. Getting drunk just leads to poor decisions and hangovers and goats stink.

So, Aiden and I were in Wal*Mart for some reason or another. Who the hell knows at this point? They put a Wal*Mart in town locally that then donned a cape to become a Super Wal*Mart (which are technically just regular Wal*Marts at this point and the regular Wal*Marts are K*Marts or Ames or some nonsense, I don’t exactly know) a few years ago. Ever since, because it is so convenient, I find myself at that store at least once a day on average. That’s not to say that I go there every day, but the days that I do go there, I go multiple times, so it probably totals at least 365.25 times in a year.

Okay, time to get serious about this. For whatever reason, a couple of weeks ago, I was walking through Wal*Mart with Aiden and I stumbled on the Explorers of Ixalan box set. With almost no hesitation, I bought it. We have played the Nicol Bolas Archenemy set (as mentioned in a few articles on the page) a few times and enjoyed it, so I thought it would be good to pick this one up, too. Due to the craziness of the holidays and end of semester, we haven’t been able to play it, but I have looked through it and will give my impressions of what I know about it so far.

The Good

I texted Chris to tell him that I bought the game. He responded with, “Never heard of it.” I explained it a bit to him and said, “I really like what they’re doing with casual Magic.” It has taken them a while, but it feels like they are finally embracing the casual player in more ways than just, “Hey, look, we have a semi-casual event every week called Friday Night Magic that plays exactly like the professional events, but worse because you haven’t committed your every waking moment to building meta decks.” Players like me who have absolutely no interest in Standard or Modern and only limited (ha, ha) interest in draft and sealed were left out in the cold.

Cold? Another Shining reference? Nah, the cold never bothered me anyway.

That started to change with some of the prerelease events. I think they might have listened to some of the players who started to wonder out loud what the audience for prereleases were. I took my kids a couple of times because I thought they would be less stress and more fun than a typical event (even FNM), but the competition was still fierce and the barrier for entry was still high. We haven’t been back since, but I’ve watched the events change and they’re making them a bit more varied and noob friendly from what I gather. Perhaps I’ll attend the next one to see if that’s true.

Aside from that, they have also started to run some new events that introduce players into the game. They give away a free deck, teach players the fundamentals of the game, and have a much more friendly atmosphere for newer players. I won’t go out as far as I have in the past to say that they were losing revenue, but both Chris and I (casual players, me much more so than him) were speaking like we’d never play another hand of Magic again. I doubt that we’re the barometer for that sort of thing, but I did start to wonder out loud if the game was suffering a little bit from ignoring that part of the player base.

What better way to hook ’em than with free? Even Heisenberg knows that.

Well, if recent history is to be believed, they aren’t ignoring us anymore. The Archenemy game put together 4 decent decks to play against an uber powerful deck in the same way that the WoW TCG had it’s raid decks. The price point was great for getting as many cards as you did and the game mode itself is fun enough for multiple plays. Looking at Explorers of Ixalan, it appears as if they were testing the waters with the Archenemy box and that they expanded it with this set.

In addition to the traditional card game, this one has a territory acquisition aspect in the form of cards. I haven’t looked closely at the cards, but they look to give bonuses like card draw or stats and keywords for your cards. So, in addition to fending off three other players (since it is a free for all not a 2 headed giant game), you also have to plan your strategy for how to approach the tiles in the game. Choose carefully and be the first to find the lost city!

The Bad

Personally, I think that this is a great addition and makes this game unique among Magic the Gathering. I hope that they plan on continuing to do this type of thing, but I’ve been wrong before. I really liked the Arena of the Planeswalkers game, too, even if the set up was a bit convoluted. They only made a couple of them and then stopped. I think it might have just been because the game played too differently from Magic, so Magic fans didn’t like it too much and it was a bit too complicated for non fans to get into the game.

So, while I worry that this might be a one off, I don’t foresee it falling into the same category as the board game. If that game “suffered” from not being close enough to Magic, this one doesn’t have that problem. It’s exactly a Magic game with this other piece grafted on top of it. Still, the possibility exists that this doesn’t sell and that Wizards will kill this arm of Magic before you know it.

I have no idea what the company’s thoughts are on games that don’t provide a return. I’m sure that Hasbro will be willing to let this division be a loss leader for a while similar to how Disney let Marvel comics division do the same. However, the mouse has come knocking and there’s a chance that this might end up just being a one off and I’ll have none of this to look forward to ever again.

The Verdict

This looks like a fun way to play Magic the Gathering. I will get the boys together next week over vacation to play it and then give my actual thoughts about the game. I don’t think it will happen next week as we are trying to get the podcast up and running again. If nothing else, it will be an annual tradition to talk about Star Wars. So, look for my review of Explorers of Ixalan in two weeks.

The State of Comics

Introduction

I guess you could say that I’m concerned about the future of comic books. Over the last few days, I’ve had two conversations with two different people (Chris and my cousin) about Marvel comics mostly. Neither conversation was completely out of context, but they were both initiated by me. I’m not usually one to fall into the trap of nostalgia, but there are a few things from my childhood that trigger it. As I have recently learned, comics are definitely in that category.

The Good

I mentioned that both conversations revolved around Marvel. I also wrote that I’m concerned about where comics are going. So, you can probably deduce that there might not be much in this section about Marvel. As you’re right, I will start there in an attempt to build some positive capital so that it doesn’t look like I’m piling on later.

First, other than the slightly (but understandable) disappointing ending, Secret Empire was a good story. Nick Spencer took what could have been a disaster and made it work. Then, while I didn’t like all of the titles that have come out of Legacy, I did like the idea of tying the past to the present and attempting to build a bridge to the future.

You can see from the cover that they had a slightly darker ending initially. However, apparently due to fan pressure, they succumbed to the obvious. More on that soon.

So, decent stories and characters, what’s the problem? Patience. I will get to the bad and ugly (in spite of my promise of possibly doing away with this format) in the net sections. For now, that is the good of Marvel. In contrast, DC not only has good stories (better than Marvel some would say), but their cover prices are so much less. I know that sounds odd when the difference is only one dollar, but a dollar per books adds up. At the standard prices of 2.99 v. 3.99, you get an extra DC book per $12 spent. If you were on a $50 a week habit like me, that’s four books a week.

As a result, even if the books are of equal quality, the DC books will have more value. That point, in fact, came up in my conversation with Chris. He said how he wasn’t buying Marvel anymore unless they were on clearance. He then went on to mention that he thought the DC books were of better quality. I initially agreed and probably still do.

However, the more that i thought about it, the more that I realized that might be a false narrative. At the least, it is an exaggeration. Sure, Batman is the best book currently and might be one of the best ever. Scott Snyder has blown it out of the stratosphere with Metal. After those and maybe Tom King’s other book, Mr. Miracle, there is a definite drop off in quality. I sense a turn for the negative here, so let’s trot out that by line.

The Bad

In contrast to the last section, I am going to start out with DC here to keep the thought going and then switch to Marvel, because as it stands, the only ugly is going to be Marvel, so that thread will continue from this section into that one. I’ve already said that most, if not all, of the DC books have good characters and stories. Their Rebirth has been a reboot that has worked on so many levels. However, it hasn’t all been completely positive. Other than the books mentioned in the last section, there isn’t much that is worth the cover price. Wonder Woman without Greg Rucka has been quite the drop off. No other book makes me want to shell out 2.99 for 32 pages worth of entertainment.

I get that creators need to do what they enjoy and I actually like Black Magick very much, but I selfishly want him back on WW.

Well, if there’s nothing in DC that I’m willing to pay 3 dollars for, then there’s certainly nothing that Marvel is putting out right now that I’d pay 4 dollars for. I liked Secret Empire and was willing to give Legacy a chance. I liked that, too, and especially liked that it wasn’t a reboot. However, all of this was secretly while hoping that they might come to their senses and drop their cover prices. They never did, so I’m officially out again from comic collecting. I just cannot justify the price for what I’m getting.

The Ugly

So, perhaps I’m part of the problem. The other major revelation came during the conversation with my cousin. It actually started while I was talking to Chris, but when combined with the subject matter of the conversation with my cousin, it crystallized into a more solid form.

My cousin and I were talking about the new Star Wars movie (impressions coming in a couple of days), and I said something about Star Wars fans being the worst, but Marvel comic fans giving them a run for their money. While talking to Chris, I made the point that comic fans have disproportionate power right now. Star Wars can tell each individual fan to go fly a kite because they’re still going to make a billion dollars on every movie.

The profit margin is so low for comics and the audience is so small that every fan they lose is a huge blow to the bottom line. I thought that Disney might allow the comics division to be a loss leader because the movies have proven to be a money printing machine. Perhaps that was true for a while, but there seems to be a turning tide and that they are putting pressure on the comic guys to deliver the goods.

This is how I imagine all the Broflakes who get mad about the changes to the Marvel universe.

The main driver for this train of thought is that they are killing the Guardians of the Galaxy (or that was the chatter a couple of weeks ago) book in January even though it is one of their better movies. Chris mentioned that Marvel just doesn’t have the talent that DC does and I reiterated my point that they could drop the price, try out some “new” talent, and take a chance. However, that doesn’t seem to be an option anymore and now they’re stuck with this mess of a situation and no good plan as how to proceed because their fans have dictated so much of their recent plans.

The Verdict

Things don’t look good for comics. Like I said to my cousin, because he’s not a comics fan, just a fan of the movies, “Who cares, right?” Well, I care. Comic books were an outlet for an awkward teenage me and they have been a steady force in my life ever since. Whenever things start to get a bit too chaotic in the real world, I can pull myself into the pretend world of Gotham or Wakanda and forget about it for an hour or so. Video games also became that for me, but it’s been harder and harder to sit down to play a video game now that I’m older.

I honestly like what comics are doing now. I don’t mind the new characters, enjoy most of the events that have happened in my time back in the books. What I don’t like is the cover price and it isn’t just because it’s prohibitive for me. I can find ways around that. It’s also prohibitive to new fans that they are courting with these new characters. Who is going to take a chance on something that is so obviously and grossly overpriced? I will be the first to admit that I don’t have answers, but I’m hoping that someone out there with the power to do something will figure it out.

I’m Taking that Candle

Introduction

I know this is late for a preview/impressions post on the new Hearthstone expansion, as it has been out for about a week now. However, I have yet to actually play a game with any of the cards. As I said to Chris, I haven’t even opened a single pack from Knights of the Frozen Throne. I have played through only dungeon runs so far, which gives me almost no indication about the cards. Nevertheless, I’ve been watching and paying attention to the card reveals and think that I can give a decent impression to my fellow noobs.

Mechanics

I’m not positive if there aren’t usually very many new keywords in each set. I suppose that I could not be lazy and Google past sets, but then I might actually get a reputation for being a responsible journalist. Besides, I don’t even have to Google anything because I’m already on Hearthstonepedia (or whatever it’s called) so all I’d have to do is click a few links and I’m not even willing to do that much.

Seriously, have you seen House of Cards? Reporters just end up dead on the front of a subway train!

Recruit – This is the only official keyword that I can see that is new on the cards. There are a couple of others that show up once or twice or aren’t exactly keywords, per se, that I will review quickly at the end of the section. However, recruit is the only new bold word on card text. On the surface, it seems strong because it takes a card from your deck and puts it onto the battlefield. Yes, you read that right. Never change, Blizzard. Never change.

Spellstone – I wouldn’t necessarily call this a keyword. It is more of a card type. Each of the classes have a type of spellstone (only one now, but it’s probably only a matter of time before they introduce more) that does something relevant to the class. It starts off as a lesser spellstone, but can be upgraded to a spellstone and then further upgraded to a greater spellstone, again through some action that the class usually accomplishes through normal gameplay. I like the idea of these cards as they really push the narrative of being able to do things online that can’t be done in a traditional card game.

Legendary Weapons – Each class has also been given a new weapon of legendary status. Just like minions, only one can be included in a deck and they, at least on the surface, promise the same kind of game breaking potential. As they say, results may vary.

“Bonus effect” isn’t bold, but it does show up on several cards in the set. When you draw the card, you see the bonus effect which, in true Hearthstone fashion, is randomized.
I promised some unique mechanics in the set. As far as I know, this is the only card in the set with “dormant”. It also reads an awful lot like Dark Depths from Magic, though not as reliable…yet. I will say that I’ve been impressed at the Hearthstone team’s ability to make formerly terrible cards not as terrible. So, who knows. Before long, The Darkness could be meta.
 

Notable Cards

Please understand that this doesn’t mean good, or even necessarily playable cards. If you want that list, there are a thousand other pages that will give you the best cards, combos, decks, etc. If that’s what you’re looking for, you’re in the wrong place. I also just mentioned The Darkness and how bad it is, so I’m not going to waste your time with borderline unplayable cards. However, if you just want a (possibly random) collection of cool and interesting cards, read on!

I like this card because it takes the druid mechanic of choice and expands the possibilities. Very cool design.
Rogue finally gets secrets, something that seems to fit the class more than Paladin. This one is cool because it’s like a delayed shadowstep. Unfortunately, it’s very easy to play around, which defeats the purpose of secrets.
The first card in Hearthstone with “Trample” and it is a situational spell card. Weird, but neat!
There are at least two cards that have this ability only to attack if you have a certain amount of armor. It is a bit of a half measure between the “can’t attack” and normal minions. There are so many applications of this for other classes.
This is an example of them testing the waters with an idea (the mage quest) and then building on it. Admittedly, this is an odd application of the extra turn dynamic, but it shows that they are willing to take chances and experiment.

The Verdict

This set has perhaps the stupidest name for a card game expansion I’ve ever heard. I honestly thought it was one of Blizzard’s famous April’s Fools Day jokes either very late or a bit early when I first heard the name. In spite of that, I still logged in and claimed my packs. I haven’t opened them. Heck, I haven’t even opened my Frozen Throne packs, as I said earlier.

So, I don’t see this set getting me to play the game any more than I have been playing it to this point, which is only enough to finish a quest or two a day. What does get me to play more is interesting stuff like the mash up arena mode that they had for Halloween this year. I played through several of those runs. Oh, I have also done a few dungeon runs recently, and those have been a fun and interesting experience. Aside from that, though, I will just have another 50+ packs sitting in my inventory. Oh well, there’s always Eternal and Magic the Gathering to keep me busy.

Recapturing the Magic

Introduction

I did an article a few weeks ago about the Nicol Bolas Archenemy set after playing it with Aiden and Quinn. While we still haven’t had a chance to play all four of us, we did simulate the experience recently. I played as both Bolas and one of the Gatewatch decks. What I found is that the encounter is tuned for 3 players to face the dragon. Not a huge surprise, but fun to see how precise Wizards has gotten in tuning the game. There are still powerful cards and decks in all formats, but they have come a long way since the overpowered Tarkir block and Standard is the most open that I’ve seen in the 3 or 4 years that I’ve been watching. In either case, once we get a chance to play the game as it is intended with all four of us, I will give another impression. This article is about the latest expansion, Ixalan.

The Good

Chris and I have been texting a bit back and forth about the recent sets. Nothing really jumped out at us from Kaladesh or Amonkhet, even if he was excited about the theme of Amonkhet. I think I might have mentioned it in my last article, but it didn’t even look like Ixalan would get me back into the game. Then, a few things happened. One, I stopped collecting comic books again. I enjoyed the stories and the community that I was starting to build, but I just couldn’t justify the cover prices anymore, especially at the rate I was buying the books. That freed up some money for other nerd pursuits. Then, I ran the idea of the set by Liam and he said, “Cool!”

Pirates and dinosaurs?! What more do you need?!

So, I took that saved comic book money and I blew it on a booster box and Fat Pack (now called a “bundle”, I think) for Ixalan because that’s how I roll. Primarily, I’ve been a collector and that usually gives me the most bang for my buck. I get a majority of the cards from the set for my binder and usually enough to add some cards to the couple of decks that I still have.

Granted, I still have to open the product. Some of that is neglect on my part. It took me forever to open my Amonkhet packs. I might even have half of a box that wasn’t opened. I know for a fact that we have Dicemasters left to open from the box that I purchased for the draft that we did a few months ago. Most of it, though, is that Liam was so excited for the cards that I wanted to open them when he had a chance to help us. He’s been in play, which has been intense over the last two weeks because it was showtime, but now that’s all over. In addition, I’d like to capture some content for a YouTube channel that has been criminally ignored for the better part of 2 years.

Actual footage from our YouTube channel. Actually, this would get more views.

So, this whole review is a bit disingenuous. When has that ever stopped us? I can definitely say that it is a good thing that I’m back into the game of Magic, even if I haven’t actually played against Chris in several months. He, too, has seen his interest in the game grow through his online business selling cards, so it might only be a matter of time before we get together for one of our infamous nerd nights and bust out the Magic cards.

The Bad

Knowing very little about the set, I can’t really give much in the ways of honest impressions, as I said earlier. However, I will say that no matter my chosen nerd hobby of the moment, I tend to go overboard. I was spending almost 200 dollars a month in comics for most of the year. I bought a box of Dicemasters and Heroclix to prepare for a podcast episode that was supposed to be made several months ago (and finally hopefully will this weekend). I always buy a booster box and fat pack of every Magic set (including going back in history to the first Mirrodin set when I started getting back into gaming all those years ago) and I’m now trying to resist purchasing an XBox One, even though it would make for good gaming partners with Kevin, maybe Chris, and the boys.

Tom gets me.

So, it is bad that I’m back into Magic. It isn’t as bad as if I decided to start buying comics again. I think I might have even said as much to Chris during one of our conversations. Something along the lines of Magic might have been expensive, but at least it was only 200 dollars every couple of months instead of every month and the cards have more utility than the comic books. The comic books are easier to display, but who the hell do I have coming to my house to look at my comic book collection? At least with the cards, I can play the game against my kids even if Chris and I are too busy to hang out.

The Ugly

You know, I put together this format early in my blogging career…wait, can you call it a career if you’ve never made a dime from it? Nevertheless, this format worked well for my Steelers page because there’s almost always at least one good thing, one bad thing, and one really terrible thing that you can take from a sporting event, if it is properly framed. However, being critical of creative projects is a much trickier proposition and I don’t always have something terrible to say about them. I understand that people often put their hearts and souls into the creative pursuits and therefore try to find the good in them. Usually I can stretch to find a bad, but “The Ugly” is usually just me explaining myself or making an awkward joke.

Worst. Critic. Ever.

Maybe I will try a little harder to find things that I don’t like for these reviews. Maybe I will better research a product before posting a review of it. After all, Googling “Ixalan spoilers” isn’t exactly the epitome of responsible journalism. Maybe I will tweak the format to more appropriately match my overall optimistic and sunny demeanor. After all, it is based on a 50 year old movie and probably not speaking to the demographic that we should be courting.

The Verdict

Pirates and dinosaurs were enough to get me interested in Magic again. I can’t speak personally on the overall quality of the set, but having watched a few Twitch streams recently, I do think that the Standard meta is healthy and that Wizards has recovered nicely from the stale experience that the overpowered Tarkir block brought. It’s a bit bad for my budget that I’m into Magic again, but not nearly as bad as comic books were. Overall, I’m excited about the game again and that’s a positive.

D”Ice” Cold Hard Cash?

Introduction

Later this week, we’re going to do another episode of Noob and Sons in celebration of the release of the new Thor movie last week. Coincidentally, Chris and I had a text conversation about how he has been unable to unload his Dicemasters. Regular readers of the page know that he and I had discussed if there might be a way to exploit inefficiencies in the Magic the Gathering market during Standard rotations mostly. Since new cards lead to new synergies and new decks, it would stand to reason that you could flip cards that gained value due to the rotation.

So far, he has found that the strategy works for the most part. This has inspired me to attempt the same. However, I’m probably already behind the curve for this set, so I’m going to wait until January and the release of that set to try my hand at the market. Since he was so successful with Magic and he doesn’t play Dicemasters as much because he doesn’t have a built in playgroup like we do here, he decided to unload the ones that he could on eBay, too. But, he has been finding little success in the Dicemasters market.

What am I going to do with all these dice?!

That got me thinking about the reasons behind the seeming lack of interest in Dicemasters and why he hasn’t been able to as readily turn them into a profit, even as he is attempting to unload what should be high value cards. They range from the good (I’m not completely tuned in to all of the competitive scenes, but I rarely see anything about Dicemasters tournaments except during releases of new sets), to the bad (Wizkids just tends to overproduce their product, so it doesn’t have much resale value), and always the ugly possibility that the game isn’t as popular anymore and will go the route of so many other promising games.

The Good

While I won’t necessarily say that any of these are good reasons for the lack of value of the cards, this is the best without question. Yes, it is true that games are mostly driven by their competitive scene these days. Therefore, it could be argued that a game that doesn’t have much of a competitive scene isn’t one that is worth following to begin with and could lead to a collapse similar to the one that I’m going to discuss in “The Ugly” section. It could be argued. Which, naturally, means that I’m going to argue in the counter.

Just when you think I’m going to zig…I zag! What a madman!

Bear in mind that I’m a fan of most competitive scenes. I watch more Twitch than anything else and split my time between Magic, Hearthstone, and Pokemon. I’ve never been able to get into RTS, FPS, or MOBA streams, but I have watched more than one Street Fighter match and today I was watching Yu Gi Oh with the boys. I am all in on watching other people play card games.

However, in the past, if I’m not careful, I find that getting involved in the competitive aspects of a game take away the fun of the game from me. A few times after watching Magic the Gathering GP or PT coverage, I’ve come away with the illusion that I might be able to build a competitive deck and “go pro”, so to speak. Luckily, reality is undefeated and has reminded me, in the most certain of terms, that I’m a father of 3 and a husband. Also, I have a “real” job. Sure, it’s one that offers me ridiculous amounts of time off, but during the school year (which has increasingly been more of the year) is busy beyond belief and I have no time to devote to a career in Magic. So, little to no competitive scene in Dicemasters removes all delusions before they have a chance to even form.

Besides, if I go pro, who will be teh Noob of All Trades?

In addition, the reason that cards generally become expensive is because they can be found in decks that are popular among the pro crowd. If there is not much of a competitive scene, then cards (or dice in this example) won’t be expensive and we can still afford to buy them. Keeping me from getting delusions of grandeur and keeping the game affordable are two very good reasons that I’m glad there is not much of a pro scene in Dicemasters, if any at all. Maybe it isn’t good for Chris’s pocketbook, but he’ll survive.

The Bad

Once again, I don’t agree with conventional wisdom here. Actually, I’m not sure if it is conventional wisdom or if it is just classic internet squeaky wheels squeaking for that grease. Chris and I have had more than one conversation about speculators in the past and I always argue that game makers should just drop all of this silliness like the reserve list in Magic and just release as much product as possible to kill the secondary market. Again, probably working against my interests what with my attempts in the future to figure out that market and make some extra money from it.

I also bought comics for the first time in a month because of the lenticular covers. I have become that which I hate most.

But, that just goes to show what a good guy I am. I am willing to risk potential future earnings so that everyone gets a chance at the cool cards that they want without having to pay the equivalent of the GDP of a small island nation for them. Alas, as it seems like Wizards of the Coast don’t care one way or the other about the secondary market, especially with recent reprints, they do care enough about rarity of cards to not completely overprint.

Their kids division seems to have no such respect for rarity. I noticed it first when we opened a box of the Pokemon throwback set to do a family draft/sealed event a few months ago. We opened what seemed like rare cards. When I went to check them on eBay to see if we could flip them for money for another box, I was surprised that none of them sold for over 15 bucks at the time. While that might seem like a hefty sum for a tiny piece of cardboard (and you might be right), having sold new Magic cards for upwards of 75 bucks, 15 is a drop in the bucket. I can’t be sure, but I think that a contributing factor is that lack of scarcity.

The Ugly

The worst of these possibilities is that Dicemasters is an idea that has run its course. Chris and I have discussed on more that one occasion that we enjoy the game, but it is quite limited in strategy and scope. I admit that I haven’t paid as much attention to the game as I should be, but they don’t release nearly as many expansions as other card games, which could cause things to get stale quite easily. Also, Magic uses the new sets to play with synergies between mechanics and cards in new and interesting ways.

Plus, dinosaurs eating pirates is always cool.

Maybe the lack of expansions in Dicemasters has caused interest to wane and people just don’t care about the game anymore. The tabletop graveyard is littered with the corpses of games that nobody cares about anymore. Heck, one game that I loved and was, by some accounts, still very popular, is dead and buried. All thanks to that abomination called Hearthstone. It isn’t out of the realm of possibility that Dicemasters may be suffering the same fate.

The Verdict

No competitive scene? Perhaps, but there might be a vibrant scene that doesn’t translate to streaming. Dying completely? Again, possible, but I highly doubt it. They have a new D&D set coming near the end of this month and I’m sure that they’ll try to cash in on the massive cash cow that the new Avengers movie is sure to be next year. Heck, they might even see what selling power there is in the Black Panther movie. If I had to hazard a guess, I would say that WizKids just prints tons of cards because their stuff is geared to kids and they don’t care if there’s any secondary market. Further, kids aren’t going to be able to shell out ridiculous amounts of money for cards in a secondary market, so there’s not even an incentive to push for one simply in the name of keeping the game fresh in people’s minds. So, they just flood the market with cards, hope for the best when it comes to people buying them, and why fix what ain’t broken.

Well, then…

Run Mario Run!

Introduction

I don’t remember how I learned about the Mario Run mobile game. It might have been that I saw a beta invite (or whatever the mobile equivalent of a beta invite is) in the Google Play store. I do remember that I downloaded it as soon as I saw it was available since I signed up for that invite to get access to the game as soon as possible.

I mean, I am the guy who has said that all Nintendo has to do is release a Mario, Zelda, and Metroid game on a system to get me to buy it enough times that it is pretty much self parody at this point to repeat it. I played it the whole way through within a day or two. Then, I changed phones twice. As you all know, my luck with electronics breaking is legendarily bad. Some of it is my doing. Some of it is just bad luck like a computer falling down the stairs or a phone getting run over in a parking lot. In either case, when I downloaded the game again recently, I thought I had lost all progress and my purchase, too. So, I didn’t play it for a few weeks.

Only one save slot in Pokemon. No cloud save in their mobile game, either? What the hell, Nintendo?

I was willing to pay for the game again, especially since they were running a sale and only charging half price for the game. Then, I learned that there was a way to restore my purchase. It didn’t restore my progress, but that was fine. As I said earlier, the game can be finished in a short period of time. When I wasn’t distracted by the new mode, I tried to clear the game again to access Star World. More on that in the next section.

The Good

Even though I was excited about the game, I wondered and worried how Mario would translate to mobile. Look, I get that the heart of Mario is just run and jump. Those actions are pretty easy to replicate in the mobile format. Heck, if they can make a decent fighting game on mobile with a variety of moves in Injustice 2 (which is still broken for me and I’m sad about that), then they can make Mario run and jump.

Granted, the more recent Mario games have more to offer like 3D motion and teamwork, but the basics of the games are running and jumping on Goombas. So, while maybe I shouldn’t have been, I was surprised to see that the game works well. The controls are intuitive and it is Mario game play. That alone should be enough to get people into the game. But, wait, there’s more.

I mean, seriously. Is this screenshot from a phone or 3DS? I don’t know. Well, that’s not true. It’s a phone.

Another appeal of the game is that they have included multiple game modes. When I first started playing the game, there were only two. There was a “Tour” mode that played like a normal Mario game and you played through stages and worlds to advance to castles and eventually fight against Bowser to finish the game. Aside from that, there was also a “Rally” mode that was a “multiplayer” mode. In reality, you competed against a ghost of another player to collect more coins. The player that won got a collection of different colored Toads that they could use to buy buildings to improve their kingdom.

Speaking of the kingdom, when I came back to the game, they had introduced a new game mode. They call it Remix 10 and it is billed as some of the shortest Mario levels in history. That’s no lie. What they do is they take the various levels from the game and shrink them into bite size (and even less than bite size in some cases) portions and put 10 of them together.It’s a fun game mode and the one that I find myself playing over and over again. The goal is to collect 3 rainbow coins from each level. Then, at the end of the level is usually some decoration for the kingdom.

So, what is this kingdom? The kingdom is a collection of buildings. Some are decorative. Some offer small bonuses. Other than vanity, I’m not entirely sure what the point of the kingdom is in the game. It’s not my idea of good game design. Nor am I actively opposed to it and, if you are the type to enjoy that sort of thing, then that’s another potentially good aspect of the game.

The Bad

It’s not exactly Mario. Sure, there is running and jumping and it feels as much like Mario as they can make a simple mobile game where the character automatically runs and you make him jump by tapping the screen feel like Mario. It’s not just because the character looks like Mario and the enemies look like Mario enemies, either. You just get the feeling when you’re playing that you are almost playing a Mario game. It’s just not all the way Mario. You can’t go back on levels unless level design allows it via wall jumps or arrow jumps. Heck you can’t even stop to explore if there are hidden areas in the level. I don’t think there are any hidden levels as the game forces a very linear progression through the game.

Also, it is short. I’ve already said that the main “campaign”, if you can call it that would take most gamers less than two hours. Less than one hour or even a half an hour if you are dedicated and better that the average noob. Sure, there are goodies to be collected and increasingly difficult coins to be found for each level. To be honest, that hasn’t been enough to keep me playing the main mode. Mostly, now, I play the Tour and Remix 10 modes. Remix 10, especially, is fun and it takes almost no time commitment to play. But, if you are the type who just wants to beat a game, you won’t find the infinite hamster wheel of Candy Crush. 30 to 120 minutes and you’re done.

The Ugly

The kingdom introduces some annoying mobile tropes like unlockable collectibles. In true Nintendo fashion they haven’t added real money microtransactions to the game, but that almost makes it even more annoying. The fact that I buy things with coins makes me think of the joke game “DLC Quest” where you are constantly using your coins to make the game complete. It’s all cosmetic and there’s no real money, but it’s still annoying to be reminded how icky mobile gaming can sometimes feel.

It’s pandemonium in the Mushroom Kingdom as money has lost all worth and Mario exists only for the pleasure of some sick old man.

If I know Nintendo, I know that they won’t change on the real money issue. However, as I was doing research for the article (Googling for images), I came across some news that the game has not been as profitable as they hoped. I mean, maybe that’s just the way that you can make money from these mobile games. They charged 10 bucks for the full version of the game. Once you bought it, you own it. I like that type of game, but so many others in the market are all too happy to take your money in exchange for (ultimately worthless) virtual goods. Is it only a matter of time before Nintendo caves? I doubt it, but if they do, it will not be pretty.

The Verdict

While the main game is short, it is fun. There is enough variety in the 3 game modes (maybe more added eventually?) to keep you coming back for more. There is the kingdom building aspect of the game for the collectors out there. Thankfully, for now, Nintendo has not instituted any real money shop (other than the one to buy the full version of the game) and hopefully they never will. I won’t stop playing the game if they do, but I might slow down just out of habit. If you haven’t already, please download and play the game. Maybe we can convince Nintendo to release Zelda or Metroid!

Who’s Afraid of the Big, Bad Bolas?

Introduction

Chris and I have been talking for a few months as if our time in Magic the Gathering is over. Regular readers of the page know that this is not unusual. Our interest in the game ebbs and flows as it does with most of you, I’m sure. However, this time felt different.

First, the Marvel Secret Empire event pulled me back into comics. I got to the point where I was spending almost $200 a month on them. That is not exactly conducive to having extra money for cards, too. Why do nerd hobbies have to be so damn expensive?

Back in my day, you could get a comic book, a loaf of bread, and a show at the nickelodeon (the TV network) for less than 4 dollars. Also, get the hell off my lawn.

Second, none of the recent sets have excited me. Usually when I’m going through a lull, I can point to a set that might have potential to get me interested. I still bought cards to collect, but going back to Innistrad and the return of the Eldrazi (even in their Annihilator-less form) left me flat. Amonkhet had some cool lore and Chris and I even did a Winchester draft with the set, but I never bought any product from the second set. That’s the first time that has happened since I got back into the game. It just looked like comics were going to be my hobby.

Then, some things happened and the tide turned. I’ve been writing for a couple of months now that I didn’t think 200 bucks per month was sustainable. Well, I finally discussed it with my wife and her opinion matched me and Chris. 3 out of 3 meant that I needed to reevaluate. Then, the kids asked me to play Magic a few weeks ago and we did. It’s the first time that they’ve all been old enough to understand and play by the rules. I’ve been looking for a reason to buy the Nicol Bolas Archenemy set and they finally gave me that reason.

I mean, other than the obvious reason of being able to play as a big ole dragon, of course.

Also, I have been listening to podcasts (as I do every day during my commute) and Planet Money has featured a couple of episodes on arbitrage. Coincidentally, Chris has decided to try his hand at exploiting inefficiencies in the MtG market after a conversation about how the release of a new set often sees old cards that were worth almost nothing gain value due to their inclusion in new decks. He keeps me updated on a semi-daily basis and he has inspired me to attempt the same.

Finally, I’ve take a look at Ixalan. My verdict? Pirates and dinosaurs are cool. Frankly, though, I came to that verdict after some discussion with the boys. I took my comic money, bought a box and a fat pack (bundle now, but it feels awkward to call it a bundle bundle) bundle and we’re going to open it as a family. There will be plenty of time to dissect Ixalan. This article is about our experience with the Nicol Bolas Archenemy set.

The Good

It is multiplayer Magic. When we played a few weeks ago, we played 2-headed giant with me and Quinn against the his two older brothers. It allowed everyone to play at the same time, whereas our “tournaments” often see one match end early, people get bored, and they eventually give up on ever finishing the tournament. Since we were all in the same match at the same time, nobody got the chance to get bored and walk away.

Nicol Bolas can be played as a four player game, but there were only three of us the night we played because Liam had play practice that night. Still, the three of us had fun even as Aiden complained about how OP the Nicol Bolas deck is. I was playing as the deck and I have to agree with him. Granted, you are playing against multiple players as the deck, but I feel like they might have overdone it a bit with some of the cards in the supplementary deck.

This is one of the milder cards. You cast them for free and some of them affect the remainder of the game.

But, this is the good section of the article. There is plenty of good to the set. The decks are each built around a planeswalker. In addition to that planeswalker, the decks contain some fun and interesting cards from the history of the game. Some of the cards are actually very good and with the right pilot and circumstances, the decks might even hold their own against the dragon. More testing is necessary to see if the decks should be tweaked a bit or if they will work right out of the box.

The Bad

As mentioned, we’ve only gotten a chance to play once. Aiden said that he’s played it with his friends at school during recess time, but that was the absolute first time that I’ve ever played it. As a result, my opinion might not be fully formed and there might be some bad that I’m overlooking.

Because, there isn’t much bad that I can say about the set. The decks seem to be fun. It is a different way to play Magic the Gathering with a larger group of players. Sure, Nicol Bolas is a powerful deck and made more powerful by his schemes, but that fits right into the lore of the character. He’s supposed to be one of the big bads and it wouldn’t feel right if any group of players could just get together and steamroll.

Hey, Buddy, show some respect. We’re not just “any group of players”!

This is so weird. I previewed the “bad” and “ugly” in my good section. I’m technically telling how good the game is in the bad section. This is pandemonium. What’s going to happen in the ugly section?

The Ugly

The only bad that I can say about the game is that the scheme deck for the dragon is overpowered, just as I said in “the good” previous section. It might be that the game really isn’t designed for less than 4 players, even though they have rules for less. The boys put up a decent fight, but my deck just steamrolled them with the free removal, card draw, mana, and everything else good about the game of Magic the Gathering. The one game that we played was just ugly for poor Aiden and Quinn. Bolas destroyed nearly all hope they had of ever gaining an edge, forget about even winning the game.

Aiden did say that he hadn’t seen the scheme deck before. I wonder if at school the kids don’t use the deck because it offers such a distinct advantage to a deck that maybe doesn’t need the help. In addition to trying to think of ways to improve the Gatewatch planeswalker decks, I might try to play a game without the scheme deck to see if it makes a difference and makes the game more even.

The Verdict

Even with the ugliness of the overpowered schemes, it seemed like the boys had fun with it. Just like 2 headed giant, all four of us can play at the same time. That makes it more likely that we will finish a game instead of losing players to complacency and boredom. Playing this has inspired me to get back into the game more. I have also inquired about Pokemon and Yu Gi Oh again and will be ready when Aiden goes through his phase again and wants to play those games. Right now, he and his brothers are all about some online Pokemon RPG that they are playing with friends. But, I’ll be looking forward to our games again, hopefully in the near future.

Building Heroes

Introduction

Several years ago, Lego ran three or four Kids Fest events across the country. We visited the local one in Connecticut three years in a row. Then, they moved that one to Ohio for a year. It must not have done well there because they brought it back. We missed that revival, but no big deal. We figured that we could just catch it the next year.

Surely, by now, you must know us well enough that when a paragraph ends like that the next one is most likely going to begin with the tragic story of how we did not get to go the next year. And, so it was. After that event, Lego killed the Kids Fest. We have our suspicions that they stopped sponsoring the event because they put one of their Discovery Centers in Boston.

Besides, if the Sox have taught us anything, it’s that “next year” often doesn’t come for a long time.

I can’t confirm that it’s true that the Discovery Center is the reason for no more Kids Fest. However, Aide, Quinn, and I ended up visiting the Discovery Center one day during the spring and it doesn’t compare at all to the Kids Fest. Don’t get me wrong. They had a blast and there was plenty of Lego fun to be had. However, we often spent the entire day at Kids Fest. We covered the Discovery Center in less than three hours. We could have stretched it, but not by much. Second, we went to several times to the Kids Fest. I don’t foresee us ever going back to the Discovery Center. Of course, we might. I just don’t see a reason. Perhaps over the winter when we are all in full “Shining” mode.

No Legos makes 2 Generations Gaming something something….

The reason that I even mention all of this is that Kids Fest introduced us to a wide variety of new products and may have gotten the boys started on their interest in the toy. Yay, Capitalism! We learned about Ninjago during that first Kids Fest. Aiden and Quinn both still love the show and sets to this day. We went to the movie in the theater on opening weekend for family movie night. However, more relevant to this article is that is also when we discovered Heroica.

The Good

Lego sold the game as a family event with the strategy of a board game and the creativity of Lego. You probably think that this is where I counter argue against the claim. First, you will probably never hear me disparage Lego. Second, this is the “good” section and those are both very goo things about the game.

At the heart of Heroica is a board game. You roll dice and move pawns. Aside from that, there are RPG elements to the game. You collect weapons and armor. Enemies guard treasure chests full of gold and potions. Ultimately, the winner is the one who defeats the “boss” of the level.

Just do whatever you are supposed to do 3 times in a row, right? Easy Peezy.

While those added elements alone give Heroica a leg up on traditional board games, I haven’t even touched on the Lego aspect of the game. We have three or four of the sets. They come with instructions to build them and all of the pieces just like all Lego sets. Also, like Lego sets, you can choose to build them differently or set them up in a different order. Quinn, most recently, took the opportunity to show off his creativity by building his own levels for his own game. Usually, though, we set the game up as indicated by the instructions. Still, it is nice to know that the option exists.

The Bad

It appears as if we were only of only a few families that thought the game looked intriguing enough to buy because it was discontinued shortly after release. I remember looking for new sets and finding that there were new sets and the old sets were only available on eBay. If there’s one thing I know about Lego, it is that they will not pass up an opportunity to make money. So, unless there is a secret underground of Lego builders that has been developing new Heroica levels, the game is most likely dead. Come to think of it, after I finish this article, I might take a look to see if that exists.

It’s a shame that the game got killed so early. Because, it really is a fun game. We haven’t played it for a few years, but after buying it, we were playing one every other week. I already mentioned in the previous paragraph that we liked it so much that we wanted more only to make that terrible discovery that it had been killed.(Note: I couldn’t even make it to the end of the article. Homebrew Heroica may exist!)

That development makes the sting less severe. Knowing that there might still be life in the old game inspires me to dig out the other levels and see what pieces are still intact. As I mentioned, Quinn was playing with them a few weeks ago, so who knows the condition of any of the games. But, you may hear/see Heroica being played in the 2GG household soon enough. From every bad, there is a good.

The Ugly

I mentioned that before we play, I will have to make sure that all of the pieces are there. I have ordered replacements before and they were less than what people are charging on eBay for the sets, so it isn’t that big of a deal. That brings me to a thought. Perhaps people didn’t buy the games because they realized that they could build each set with Legos that they had lying around the house and didn’t need to spend the extra cash on the game itself.

Woah! I think I might have stumbled on something here. This thing is big. It goes straight to the top! Lego killed Heroica by making their toys flexible enough to create Heroica without needing Heroica. I have to get to the bottom of this!

That may be why the game fell out of favor with us. We were going to Lego Kids Fest when the big boys were much younger and they didn’t exactly treat the games with the utmost of respect. Being around Quinn’s age, they lost pieces and as parents, we lost our patience more than once at opening the box and not having the proper pieces for the game. It’s the ages old story told in the Lego movie where parents easily lose sight of the forest for the trees when it comes to everybody’s favorite building toy. Still, the game isn’t as much fun when there aren’t enough potions to collect or ogres to defeat. It’s just built into the enjoyment of the game, in my opinion.

Having lost all of those pieces in such a short time, replaced them, and then lost them again was frustrating. We put the games up in the game closet, forgot about them, and I honestly haven’t thought about it until this weekend when I was digging through the closet looking for games to bring to our weekend away and saw them in there. At first, I though, “I should bring Heroica.” Then, I remembered the possible missing pieces and left them behind.

The Verdict

Heroica was a fun game. We got many hours of playtime from the game even as pieces went missing due to kids having too much fun! It has been a few years since we’ve played as a family. However, I got inspired to play it again when I saw it in the closet. That led me to write the article, discover that there are possible homebrew sets for the game, and this all means that what I said earlier was true. Keep an eye and an ear out for more Heroica coming soon!

Comics Round Up: World’s Finest

Introduction

At this point, I don’t think that I even have to mention that I’ve been back into comics since the Secret Empire event sucked me back in. However, even I am surprised that I’m still reading them now that the event is over. I didn’t last much past Civil War during my previous comics phase. We will obviously see if this current run continues, but I haven’t missed a week in nearly three months and getting a steady paycheck through December means that I probably won’t for the foreseeable future.

Justice League

The Good: I wasn’t terribly impressed with the first issue of this story arc. It wasn’t terrible. I just thought that they could do so much more with the premise. ranted, it was an introductory issue. I kept that in mind and I held out hope that it might get better. This is usually where I say, “I’m glad I did” or “I shouldn’t have bothered”. While I’m not sorry that I continued reading, I won’t quite say that I’m glad I did, either. Wow, what a weird good section, right? Don’t get me wrong. The story is decent. It’s just a bit too generic “coming back to the present to save the future” for me.

The Bad: Well, if that’s “the good”, then there must be plenty of bad. No, not necessarily. Overall, the story isn’t good more bad. It just sort of is. With both Marvel and DC playing with the idea of a multiverse, alternate history, and reinvention, this is one story that really didn’t need to be told right now. At least, it should have spent a little more time in development.

The Ugly: Loo, I get that I’m a frustrated writer. I also understand that critics are often failures in whatever they criticize. That is why I’m very careful and overly positive in my reviews. I’m not going to tear into this book. But, as you’ve seen, I haven’t been able to give it the full stamp of approval, either. For someone like me, that feels ugly and like it betrays my positive outlook on creative projects.

Justice League America

The Good: Similar title, similar heroes, vastly different results. This has been a much better book overall than the other Justice League title right now. That is in spite of not focusing too much on the main heroes. Maybe it is because they haven’t centered the story around them. I mean, the book has Lobo in it. The story revolves mainly around a character with size manipulation powers that travels to the “microverse” to find his mentor. It controls the narrative by itself and lets the JLA do theri things in the background. It plays much better than the Justice League title right now.

The Bad: This one, too, started off a bit slow. Like the other Justice League book, I almost didn’t give it more than one issue. Seeing as how this is a recurring theme, I suppose that I just have to realize that DC arcs–other than their big ones–use the first issue to set the stage. I will accept it, but it doesn’t mean I have to like it.

The Ugly: Speaking of Lobo, I’m glad that he has only a small supporting role. Similar to Deadpool, I can only tolerate Lobo in small doses. Anything more and the schtick just gets tired. Kudos to DC for recognizing my aversion to the character and writing specifically for me. Otherwise, it could have gotten ugly.

Wonder Woman/Conan

The Good: As far as I know, this is an original story, which is hard to find in a medium that has been around for 70? 80? years. Furthermore, it is an entertaining blending of the two mythologies. Of course, I’m not a comic book scholar, so this might have been done before. Alsok if I’m being honest, the story is simply an alternate telling of the Wonder Woman origin in the context of the Conan world. Still, the first issue was good.

The Bad: As I jus wrote, they may have done this crossover before. Now that I think about it, I’m sure they must have done this a least one other time during the “wild and crazy” 90s. I’m too lazy to Google right now. If so, then there’s no shock here. If not, or if there are new fans due to the movie, then the retelling of the Wonder Woman origin might turn some away.

The Ugly: Look, I know the rather sordid background of Wonder Woman. More specifically, a few months ago, I read an article about some of the stuff that her creator wrote into the book because of his “preferences”. The end of this book, while not fully embracing the roost of the character, came uncomfortable close to those dated and ugly themes.

Wonder Woman

The Good: While the stand alone title has not been as good as it was in the beginning when Greg Rucka was writing it, the lastest storyline has grown on me over the last few issues. As mentioned earlier, an all too familar refrain with DC arcs is that the first issue is very weak. Since that introduction, the story has improved enough to keep me buying a book that I thought might end up only being “I bought this for Greg Rucka.”

The Bad: I hate to harp on a point over and over, but DC really has to work on their intro issues for new stories. As a frustrated writer, I understand that stories have a certain structure; introduction, rising action, climax, falling action, resolution. I also understand that ever since Brian Michael Bendis changed the format, comics are all about setting things up for the eventual trades. As a result, that first issues ends up being a throw away for the minor stories.

The Ugly; I guess that, ultimately, my quarrel is with the structure of comics in the current era. Since every story has to be a 5 or 6 story arc and there isn’t much room for the random one off issue. Although, I will say that Batman did a successful one of team up with Swamp Thing that I thought was going to span multiple issues. That’s how ingrained the thinking is. I just wish that there were more of those and less focus on dragging their feet to fill the issue quota. Oh well, something ugly that I’ll just have to live with for now.

Next: That’s all we have time for in this review. I’ll be back in a few days with my thoughts on how Aquaman is succeeding (or not) in taking back his throne, how Batman is dealing with a war between two of his worst enemies, and how another Batman is coming face to face with nightmares from other universes!

Love is “Eternal”?

Introduction

I was watching Brian Kibler’s stream about a week ago and he was playing a card game other than Hearthstone. It wasn’t Magic, either. Now, that would be news. It was called Eternal and, from what I could gather, it appeared to be a cross between Magic and Hearthstone. As I explained it to Chris, it has the mana and interaction on your opponent’s turn of Magic, but the quick matches of Hearthstone.

Heck, it even looks and sounds like Hearthstone.

I know that might sound antithetical. Hell, Chris and I have spent many a text conversation discussing how much better Magic is than Hearthstone for a variety of reasons. The only thing that we agree is better in Hearthstone is the mana system. Gaining one mana per turn instead of hoping on a wing and a prayer that you curve properly is the best thing about Hearthstone. We tried a version of Magic with the Hearthstone rules and, it turns out, being able to do stuff every turn is a good thing.

Nevertheless, I watched the stream and the game. I also chatted with several others since Kibler’s is one of the few streams that doesn’t descend into spam/meme chaos every day and you can have a conversation. It was especially easy since only about half his viewers care about Eternal or don’t care at all what game he’s playing. They politely answered my questions, as well as questions that others had. After about a half an hour, I was convinced. I needed to try this game. I was going to download it via the Steam client and try it. Then, something even better happened. I learned that it was on mobile. I downloaded it, started playing through the tutorial, and immediately texted Chris.

Okay, Grandma. Why don’t you just call him? Nobody texts anymore. It’s all about the Snapchat emoji…or something. I’m even too old to trash talk myself about being too old.

The Good

This whole game is good. In fact, it’s great. One of the selling points was that it is very F2P friendly. I’m still the grumpy old man gamer who refuses to pay good money for digital goods/currency, so if a game doesn’t let me compete without dropping hard earned cash, I’m not playing. I was skeptical at first, but that skepticism soon faded. The tutorials give away starter decks, which isn’t different from Hearthstone on the surface. Underneath, though, it only takes 4 wins to earn a whole deck, where Hearthstone makes you play through 10 levels of the character to get all of the basic cards.

There are also puzzle levels that teach you about the basics of the game and give, as far as I know, 20 gold per. I have only finished one of them as of this writing. The reason for that is because I am having so much damn fun playing the game. Who wants to read the instructions when you can just be out there slinging spells and minions at your opponent’s face?

I’d like to phone a friend.

There are a ton of game modes in the game. In addition to the typical casual and ranked versus modes, they figured out a way to do an actual draft mode where you don’t have to wait for people to sit down at your “table”. There is also a PvP mode called “Event”, which has a special rule and loot attached to it. While most come to a card game to test their mettle against other people, guys like me are perfectly content beating the snot out of the overmatched AI. Thankfully, Eternal takes care of us with two single player modes. In “Gauntlet”, you choose a constructed deck and fight against AI until you win 7 games or lose 1. “Forge” is a draft like mode similar to Hearthstone Arena where you pick from 3 cards to build a deck and then fight the AI until you win 7 or lose 2. The difference here is that you get to keep all cards drafted.

That brings me back to the best part of Eternal. The individual who told me that the game was very F2P friendly was not lying. Nearly every day you are getting at least one pack. The packs are full. None of this 5 cards per pack nonsense. Modes cost more than Hearthstone, but you are also compensated better for performing in them. I won 7 games in Forge and got the 2,000 gold entry plus in rewards. I also received a couple of packs for my trouble. There is no problem in building a decent to good collection in this game.

The Bad

In keeping with my pie in the eye optimistic gamer attitude, there isn’t much that I can categorize as bad in this game. The most obvious is that the mana system is like Magic. Sure, they give you less of a chance of flooding and screwing with one mulligan of your opening hand and by limiting the number of influence (mana) you can draw in the opener and mulligan. Also, there is a card that lets you draw influence for the cost of one. Still, the flood and screw will not be denied and some games you just sit there and stare as your opponent beats you mercilessly.

An exclusive 2GG investigation reveals that statistics are broken.

The only other “bad” in the game is mostly likely just due to the fact that I’m a noob and don’t have the time to dedicate to getting better at drafting. Because of how it is set up, the skill cap for drafting is much higher than it is in Magic the Gathering. Again, instead of sitting down with a pod of players, you are “passed” a pack that has been opened sometime, somewhere, by someone and had cards taken from it. So, you can’t really pick up on signals or bully players off of strategies. What you can do is draft much more with synergy in mind. I just don’t have the skill to do it, so my only draft has ended with a very embarrassing 0-3 and I haven’t been back to try again.

The Ugly

I always worry with these types of games. Before you know it, the developer pulls the plug and you are left with a stagnant game or, worse, one that gets shut down completely. Now, honestly, I haven’t seen either of those happen with any of the games that I play. They must all maintain a high enough player base to justify keeping the servers open.

That’s not entirely true. I did join this game right before they decided to shut down the servers. Fare the well. I hardly knew ye.

I’m not saying that Eternal will shut down. However, I am worried that it won’t be able to maintain the player base in the face of all of these other games. One thing that it has going for it is that it is mobile and it seems to be quick paced, which has so far been a recipe for success with these types of games. The other side is that Magic is releasing their new digital property and it appears to occupy a lot of the same space as this game. I hope that Eternal can hold its own, but if not, it’s going to be ugly for me.

The Verdict

Eternal is a fun game. I have been playing it regularly for the last week. Unlike Hearthstone, which I log in to every couple of days to clear out quests and don’t really have much fun playing, I lose hours to Eternal and don’t regret it one bit. I know that it won’t ever reach Hearthstone levels of popularity because Blizzard just knows how to hook and then keep people running on that treadmill. However, I have had no problem in finding a match any time I log on and play to do the daily win quest.

Eternal is a cheap gamer’s game. They advertise it as a game where you can collect every card without spending any money. While that is probably true for Hearthstone and I’ve done pretty well by it, Eternal’s quest rewards are just an embarrassment of riches and I don’t doubt that I’ll have most, if not all, cards in a relatively short period of time.

Eternal is a well designed game. It is made and distributed by a company that employs prominent names in the gaming community. While that doesn’t always work out, I think of them as the Image of gaming. Image broke off from Marvel and DC to allow their creators to keep their creations and market them as they see fit. It didn’t work for everyone because not everyone is a marketing genius or able to keep a tight schedule. However, Image is still around, they are still allowing their creators full reign, and they are still making great comics. I hope to see the same from Dire Wolf.