Category Archives: Digital Playground

From 8-bit to whatever-the-hell-bit we are in right now, plug in and take a ride with us.

Higher Further Faster: Marvel SNAP

Introduction

Just like the new Marvels movie, Marvel SNAP challenges us to go “Higher Further Faster”. Somehow I missed the last two updates for the game. But, I remember in time for this one. The update releases in a couple of days. I must say. It looks fun.

In one of my previous updates, I said that X-23 might alone bring me back to the game. While I played enough over the last two months to finish the rewards track and get her card, I have yet to play her in any one of my decks. Oh well, however it happened, I came back to the game.

New Locations

The Djinn also gives you +2 energy next turn.

This feels like a location that people will rush. Me, a filthy casual, already have the idea of Quicksilver and Domino and you’re off to the races. I have a hunch that we might see some sort of nerf on this one in the first few days. Maybe you only get a Djinn the first time you play a card or something along those lines.

I’m sure there’s some utility to this location that I’m missing. But, it just feels like one of those annoying locations that will reward my opponent and punish me. Yes, I’m one of those players who sees conspiracy in these types of games. 200 cards in your Magic deck and you still draw every removal and your stupid Agony whatever. FOH.

New Cards

Martyr

Image 1 of 4

At the end of the game, move to a location that LOSES you the game (if possible)

Wow.

Seriously. I see only utility and almost no draw back for all of these cards. I’m putting Martyr in my “Ones” deck. I fill all of my locations with that deck regularly, so there’s no place for it to move. Annihilus is perfect tech against the goblins and also The Hood and that stupid location that takes one power away each turn. Ms. Marvel belongs in my “Ongoing” deck. The only one that will probably end up screwing with me is Gladiator. With my luck, he’s guaranteed to pull their highest power card every time.

The Verdict

This update lives up to its “Higher Further Faster” motto. I love every one of the new cards introduced. I’m not sure about the location that transforms, but the other one seems very exploitable. See you in a couple of days, SNAPers!

Five Nights at Freddy’s First Impressions

Note: Banner taken from Deviant Art page.

Introduction

As many of you know, the movie releases this Friday. My oldest texted the group chat last week to notify his brothers that he and his friends wanted to go. Because our kids are close, he invited them to come along and even said Aiden could bring his girlfriend. Truly, the movie to heal our divided nation. I thought, perfect for a Spooktober I forgot to plan for this year! I can finally play the game and give my Five Nights at Freddy’s First Impressions.

Of course, I mean actually playing the game. I heard about the game from my kids. They all discovered it in middle school (Quinn earlier because he’s younger) and as far as I know, they played the game. At first, I thought nothing of it. Seemed like a mostly harmless jump scare type game more or less appropriate for the age range. Then, I stumbled on some lore or fan fiction (or both) and some parents seemed worried.

Worried About What, Grandpa?

Well, that’s the thing. I can’t quite put my finger on what about the game actually worries me. I tried explaining it to Christine when we saw the trailer. She said something along the lines of, “Wow, that looks pretty scary. Do you think Quinn will actually enjoy it?” I thought about it for the rest of the movie and then tried to explain my thoughts later in the car on the ride home.

It looks like simply a silly little jump scare game. But then, I read some more lore or fan fiction (or both) and I’m not entirely sure anymore how I feel about the game. The sensible thing would be to try to find those things that concerned me about the game. But, when have you ever known parents to do the sensible thing.

I Did The Sensible Thing

I went on a search for what I might have read and found nothing in the games that I consider inappropriate for my kids. What I found was a companion novel that “shares the same universe” but does not fit together with the game “like a puzzle piece”. It includes a “human element not before introduced in the games”.

So, what I read was that the animatronics were inhabited by the souls of kidnapped children and that seems like an unnecessary addition to me. I understand wanting to be scared. This game seemed to provide just the right fright factor for kids who remember going to Chuck E Cheese and being absolutely terrified by that rat and his minions. Why somebody added the element of abduction and soul stealing rituals to that mythos is beyond me.

Have You Actually Played the Game?

Once.

In anticipation of this week, I loaded up a web version of the game last week. In order to replicate what I understand as the “experience”, I went in with no instructions other than what the game told me. I clicked camers, heard some pots and pans bang around and then received the “Game Over” message.

Once that happened, I looked up some more information on the game. Apparently, the pots and pans alert you to the movements of Chica, one of the animatronics in the game. I needed to respond to that noise in some form or fashion to avoid “Game Over”. Hey, you live and learn.

The Verdict

After my Five Nights at Freddy’s first impressions, I want to play the game more. Unlike my kids, who spent much more time with the game, I have no interest in seeing the movie. However, I might try to record a special version of Noob and Sons this weekend to see what they thought of the movie.

My Case for Fatal Frame

Note: Banner taken from here.

Introduction

I came up with the idea for these articles this week in a bit of a panic. When I got sick a few weeks ago and then slogged through the madness of Homecoming while still a bit under the weather, I realized that I neglected the page for two weeks. While not unusual for us around here, at least for the last year I made this page a priority. So, for Spooktober, a collection of articles about the old horror games I used to play. Therefore, I present my case for Fatal Frame.

As what, exactly? Well, let me answer that question with some more exposition. I wrote in my last article that Fatal Frame ranks as my favorite horror game ever made. So, maybe I just write one of my patented articles where I try to convince you that you need to like the game as much as I do. Because, honestly, what else makes sense at this point?

This Game is Scary

I told a story about how I played Silent Hill in surround sound and ambient sounds in the game creeped me out. Resident Evil made me jump more than once. But, only this game kept me on the edge of my seat through the entire game.

So, wait, let me get this right. Psychological massacre horror? One moment of scary? Zombies, a deep rooted fear from childhood? A couple of jump scares? But, a game about a camera that captures the souls of ghosts with a slightly punny title? That one gets your vote as truly scary.

Yep.

Just sitting here and thinking about it. The creepy little ghost kids still give me chills.

The Game is Pretty

Those who come to the page often know that I don’t care much about graphics. I feel compelled (for some reason) to clarify that statement. It depends on the game. Mario? I want the stylized graphics of my youth. A world and story built on atmospheric horror? Give me the goods. This game came out on the PS2, which offered greater graphical capabilities than the PS1 and it showed. Sure, they smartly hid some of the limitations behind darkness and mist. But, even so, the ghosts came through enough to make them legitimately scary.

The Story is Solid

Granted, I don’t remember the entire story. But, I remember the relevant parts. You are tasked with releasing the souls of ghosts using a camera. I know. It sounds silly. And, I admit that when I first heard about the game I thought it might be a joke game. But, the game is no joke. I wanted to keep playing to understand more about these people I met in the afterlife. And the main story provided enough intrigue and suspense that I cared what happened and worked actively to undo the damage.

The Verdict

All of these years later, I haven’t played a horror game that affected me as much as Fatal Frame did. A student asked me again what my favorite video game was and I replied, without hesitation, “Portal 2.” Fatal Frame does much of what Portal 2 did right. It might just be in my top 5 games.

Noob’s History with Resident Evil

Introduction

We got a late start on Spooktober this year. I already explained that I think I contracted Covid a couple of weeks ago. Then, I helped with Lip Sync, the parade, and the dance for homecoming at school. So, earlier this week I finally updated with an article about my history with the Silent Hill franchise. Now, I present Noob’s history with Resident Evil.

Unlike Silent Hill, I have much more experience with Resident Evil. I liked the combination of zombie horror with a good story and puzzles that actually required some thought. My love for zombies goes deep. I watched “Night of the Living Dead” as a youngster of about 11 or 12. My parents finally allowed me to stay up late and that’s how I spent the night. Well, I actually spent much of the night rushing to the back door to see if the zombie attack started.

And, honestly, I never stopped looking

Resident Evil

I fell like even with my zombie obsession, it still took me until the Director’s Cut to play the game. I know I owned a Sony Playstation. I bought it for full price only to see the first price drop a few weeks later. It remains, to this day, the last console I paid full price for. In spite of that, I distinctly remember the cover for the Director’s Cut up above. I probably rented it from the video store or Gamefly, got hooked, and then bought it to finish.

It took until the remake on the Gamecube for me to actually beat it. After doing a quick search to verify that game actually existed, it makes sense that I waited until then to finish the game. According to the Wikipedia article I read, they more than remade the game. They completely redesigned it to make it closer to the original vision of the director of the game. Man, this makes me want to play it again. Is it on Steam?

Resident Evil 0

I include this one next because it rekindled my interest in the games. Nintendo always served as my odd ball console. Mario, Metroid, and Zelda every generation. I never considered that the company might “grow up” in such a drastic way. Well, I played the game and I think it is probably my favorite of the entire series. Well, both this and the remake of the first one are on Steam, but they cost 20 dollars each. Time to hope for a sale coming up soon.

Resident Evil 2 and 3

I played both of these as soon as they released. I think I beat 3 first because I liked the story of that one better than the other two. To this day, I don’t think I beat Resident Evil 2. So, now I need to purchase that one as well. Looks like when Steam runs a Black Friday sale and offers a Resident Evil bundle, I’m buying.

The Verdict

That ends Noob’s history with Resident Evil. I never played any of the games after 3. Okay, that’s not true. It seems to be a pattern with me that with Capcom series, I lose interest after three. What’s funny is that with Valve series, I always hope that they finally figure out how to count to three. In any case, I played Resident Evil 4 and absolutely hated it. My favorite scary game, Fatal Frame comes this weekend.

Noob’s History With Silent Hill

Introduction

This year left me scrambling a bit. I kept current through the beginning of the year, but then a bout with (maybe) Covid plus homecoming threw me off my schedule. I finished the comics reviews for this month last week and then hastily crafted a plan for the rest of Spooktober, which may go into the first week of November. Oh well, time is relative. In any case, let’s start this trip with Noob’s history with Silent Hill.

As you know, Chris and I recorded last month. The recording came out less than ideal, but we enjoyed it so much that we planned for the rest of the year. Because I came up with the idea for Spooktober last year and more or less kept the page running for an entire year, I made the suggestion that we talk about horror themes in pop culture this month; video games, books, movies, and TV shows. We meant to record today, but that slipped my mind. Thursday, it is.

What’s the Deal with This Game?

Unlike Resident Evil, which dealt with my favorite horror sub genre of Zombies, or Fatal Frame, which brought my wife and I together as she watched while I played, I discovered Silent hill through other means. Way back in the ancient history of the internet, before social media algorithms threatened the very fabric of reality, you needed to search for things. As a result, many search engines populated the landscape. No Bing, but Google popped up pretty early. My engine of choice was Yahoo! until Google became the behemoth that we all know. There’s something to be said for algorithms.

I go to my grave arguing that Ask Jeeves is the best name and logo for a search engine.

Even with all those search engines, I still learned about gaming news from my favorite gaming page of the time. IGN. Now a meme, at the time, well it was a meme then, too. But, in addition, it was the go to page for entertainment for almost a decade. During one of my visits to the page, I saw an article about Silent Hill. A horror game based more in psychological scares? Sounds like my type of game.

Journey into Silent Hill

I Yahoo’d (doesn’t sound as natural as Googling) the game to get more information. Everything I found only solidified my desire to play the game. I rented it via Gamefly, and fired it up. At the time, I hooked my game systems to my surround sound and this game paid huge dividends. I have a core memory of hearing a sound go from the front speakers to the rear and it scared the daylights out of me.

I also remember my first encounter with Pyramid Head. He is the sword wielding boss of the game with a Pyramid as a head or covering his head. I’m not entirely sure which. Perhaps I should ask Jeeves. Then, just as abruptly, I have no additional memories of the game. I either played it just that once or only one or two more times and then never again.

The Verdict

Noob’s history with Silent Hill is shockingly short. Sometimes that happens. I don’t dislike the game, mind you. I simply never got into the game like I did Resident Evil or Fatal Frame. Sometimes the idea of something is better than the actual thing, if that makes sense. I still keep track of the new games. I consider picking one up every now and again. If that happens, keep an eye on the page for my thoughts.

Trucking Through Europe

Introduction

As promised in the outro to the latest episode of Noob’s Book Club, I’m covering a couple of simulation games that I’ve been playing over the last few months. I think I picked them both up as a Humble Bundle deal. But, I don’t remember exactly. I just looked it up. I received Euro Truck Simulator 2 through some Humble Bundle or another. And, so, I started trucking through Europe.

Point of fact. We took Liam to Germany for his graduation present. Actually, we ended up traveling to Prague in the Czech Republic and a couple of places just over the Austrian border, too. But, we spent most of our time in Germany. I enjoyed the trip so much that I seriously considered moving to Europe in 6 years or so. Christine eloquently said, “You want to live anywhere but here.” To which I responded, “Yep.”

Top is my in game shot of Allianz. Bottom is my trip to the stadium over the summer.

Wait, that’s it?

I know what you’re thinking. Because, honestly, I thought the same thing. You just drive trucks? Through European countries. And, to answer the question, at the heart of the game, that’s it. You pick a base of operations to start. Since we went to Germany and I liked Munich, I picked there. You take different jobs to make money. Eventually, you buy a garage, a truck, then another truck, then hire some drivers, and buy another truck. I’m currently at the point where I want to buy a new garage to expand my operation some.

Because of the basic premise, I skipped this game for a long time. I played much more of the train simulation game because I thought it might take more skill. In fact, it does. So much so, sometimes, that I get frustrated why my train isn’t acting the way that I want. In the truck game, I get in, drive to a job, take the job, and off I go across the European countryside.

The Verdict

Don’t be fooled by the basic premise like I was. This game takes skill. Sometimes you even have to think a little bit. Do you rest now or try to make it to the next spot to rest? If you do that, will you get tired and find it harder to control your truck? What happens when they land a helicopter on the highway, blocking every single lane? Yes, that happens. Quite often, actually. Those are just some of the scenarios that you’ll face when you come trucking through Europe with me.

Note: I meant to release this yesterday. But, I’ve felt crummy for the last 24 hours or so. Expect delays on all content this week while I get caught up. Sorry!

Baldur’s Gate 1 and 2 First Impressions

Introduction

In anticipation of the release of Baldur’s Gate three, I got the idea to talk about various Dungeons and Dragons properties. I chose the new source book about Giants, my duets adventure that I wrote for me and Quinn, and Baldur’s Gate 1 and 2. When I missed my deadline last month, I moved it to this month and added the new Phandelver source book as well.

Even with the extra time, I only played through about 15 minutes of both games. Hey, what can I say? I’m still a busy gamer dad who can’t always drop everything to play these games. But, I always make an effort. Besides, if I only play through enough for first impressions, that gives me a chance to revisit sometime in the future. It’s all about content, y’all!

Baldur’s Gate 1

The first thing I noticed after starting the game was the full featured character creation system. It felt just like rolling a new character in paper and pencil Dungeons and Dragons. You pick a race, class, roll your stats, set your profile picture, and pick your proficiencies. If you are a magic user (I usually pick mage/cleric), then you get to pick your spells.

After character creation, you start the game. It starts with an involved narrative to set the stage and prepare you for the adventure to come. This one starts off a bit slow. You go through the opening area, picking up basic quests and fighting off minor enemies.

Baldur’s Gate 2

I much prefer the beginning to the second game. Less initial narrative means the action starts much more quickly. And, boy, is there some action to start! You wake up in a dungeon after being tortured by some sadistic jailer. When I first played through, I sped out of that cell and to my death.

The second time, I explored the prison more and found two additional companions. Surely this barbarian can only help me survive longer during this game. I did survive longer, but that’s only because I explored longer to find the key to release one of my companions. Once I got to the same spot as earlier, I died again. Admittedly, I died slower, but still dead. So, I have some figuring out to do on this one.

The Verdict

Baldur’s Gate 1 and 2 reminded me just how unforgiving early level Dungeons and Dragons can be. You roll some dice and if you roll badly, you end up in the dust bin of history. Roll well, though, and eventually all the power of the universe at your fingertips. I’m willing to go back and risk it all again for that.

Completely Ignorant Mortal Kombat 1 Preview

Introduction

Those who follow the page regularly recognize the gimmick. I started writing NFL profiles every whenever I remembered and got around to it. Because I don’t follow football nearly as closely as I once did, I got the idea for the gimmick. Because I wrote an article about the Street Fighter 6 Demo (and uploaded a short game play video) and Mortal Kombat has no such demo, I am left writing the completely ignorant Mortal Kombat 1 preview.

Of course, part of the gimmick is that I’m not completely ignorant. I spent a good 5 minutes skimming a game play video that I found on YouTube. The video clocks in at 19 minutes. I found maybe 30 seconds that I consider relevant to my discussion of the game. Don’t get me wrong. It’s a perfectly good video, but there’s a lot of repetition of the Kameo fatal blow moves. The first time, you say, “Wow!” or “Ew!” or both. By the third time, you find yourself skipping ahead to find the words, “Finish Him!” for some fatality fun.

Fatality Fun

I saw a Kenshi and a Kitana fatality. I clicked through twice to see a Johnny Cage one. Either they haven’t programmed it into the game yet or they told the individual in the video not to give too much away. Seeing as how Johnny Cage somehow became one of the faces of the franchise, I understand their reticence around the finer points of his move set.

I mean, I always liked Cage, but understand how he grated on some fans.

As for the fatalities, they don’t disappoint. Rarely since the conversion to 3D has a fatality failed disappointed me. Some of the ones in MK3 were just awful. Then, in MK4, we got perhaps the greatest fatality ever envisioned with the Quan Chi leg rip. I still laugh hysterically every time I see that one. From what I saw in the video, MK1 brings the pain and maybe some laughs with the fatalities.

Mortal Kombat Mario Party

Sometimes I love living in the future. Don’t get it twisted. Sometimes living in the future absolutely blows, too. But I remember seeing an article with the tagline, “Mortal Kombat’s new play mode is like Mario Party with blood.” So, when I couldn’t remember that they actually called it “Invasions”, I searched Mortal Kombat Mario Party in Google to find a video showing off the mode.

From what I understand, it replaces the Krypt. If they made this choice after Mortal Kombat X, I might like it more. However, I liked the Krypt mode in Mortal Kombat 11 a lot. I played that mode until I unlocked every single thing available and then I played it more because I refused to search a Wiki to see what the secrets were until I was convinced there was nothing left to find.

The Verdict

You will have to wait for my thoughts on actual game play, fatalities, and story until after I buy the game. Unlike Street Fighter 6, I wanted to play Mortal Kombat 1 from the beginning. For whatever reason, I’m more of a Mortal Kombat fan, so I will probably end up buying this one for full price. Hell, I considered buying a PS5 just for this and the new Spider-Man game. So, look for an completely ignorant Mortal Kombat 1 preview update in the coming months.

Street Fighter 6 Demo Impressions

Introduction

Chris and I recorded the reboot of the reboot of 2 Guys Gaming a couple of weeks ago. In anticipation of having to write about the game again, I saw that Steam had the Street Fighter 6 demo available. You may remember that I texted him after he suggested we record again, “Let’s do SF6 and MK1. Seems like the perfect soft landing spot for us.” He agreed and then we promptly recorded the episode three months later.

Hey, we’re old guys. We have lives that don’t often coordinate. The important part is that we recorded. I plan to edit and release it on Wednesday with my MK1 article, but it might end up being Friday instead because I can’t think of another proper way to end the week. Just trust that it will come at some point this week.

Play This Game for Eternity

After loading up the game, I clicked the button to start “Battle Hub”. It informs me that the game mode isn’t available but I can watch the trailer video. Sure thing. Why not. Naturally, after showing some game play via an arcade scene, a woman comes on to the screen to tell us about the mode. But, wait.

While the character sounds feminine and wears make up and booty shorts, some might argue (not me, mind you) “That’s no woman!” and angrily throw their controller at the screen. Instead, I watched the video and actually forgot about the whole thing until later while waiting for dinner with my wife. Then, I decided to look up what the community reaction to the character was. Naturally, I found a headline about some douche bag named “Johnny Chainsaw” or some other ridiculously overtly masculine username complaining about the game as woke. Just par for the course in our national conversation surrounding LGBTQIA+ people and their mere existence.

I, for one, liked the character. They brought energy and fun to the video. They may or may not be trans. But, that’s the thing. Capcom never confirms nor denies anything. Just this individual on the screen and leaves it up to you to do with them what you may. Like Gwen in Spiderverse, it makes the point that they are here and, well, you just have to deal with it. I, for one, am here for all of it and Eternity is one of the reasons I might buy the game.

“You bastard. You flipped.”

That’s a paraphrase of Chris when he responded to my text that I wanted to buy the game. I assured him, probably not at full price but after a drop or two, for sure. When we talked, we both said that neither of us wanted to buy the game because it felt like it just offered more of the same as Street Fighter 5. We both agreed that one was a dumpster fire.

Not so this time around. When he first said to me that I flipped, I texted back, “I know. But the graphics are awesome and the game play is solid. Yes, I made that determination after only about 15 minutes of actual game play. Honesly, though, what more do you need than the 2 minute video I recorded earlier. It’s Street Fighter. You fight…on the street.

The Verdict

I mean, it might be dangerous to judge a game so quickly because, as the Street Fighter 6 demo warns, “This game is still in development…followed by some other word that basically say the finished product probably won’t look or play the exact same way that it does here.” Some of that is true. Most of it, though, is just legalese to cover their butts in case someone takes better notes than I did and wants to sue them over the omission of a game mode or character. For me, though, I’m sold. Hell, if my check is big enough this week, I might just splurge and buy it then.

Loki For All Time Preview

Introduction

I wrote in my Marvel SNAP article last month that I lost interest in the game for a bit. At the time, I theorized then that it might end up as one of the many games that came out with great promise but then ended up in the scrap heap of previously loved games. I think I also wrote that a card like X-23 alone could get me to play the game more. Well, with this Loki for All Time preview, I can confidently say that none of that is true.

I played more in this last month than the previous two combined. That much is true. But, I never opened X-23, so it had nothing to do with that card. I just remembered how much fun the game can be and also how quickly games go. I finish my quests in a game or two and it rarely takes more than 10 minutes.

Why a Preview?

Due to circumstances completely within my control, I moved some things around and rearranged my writing schedule for this month and next. I planned to do Dungeons and Dragons last week and then moved it to this week. I further moved it to next week because we took full advantage of the end of summer. Quinn and I never sat down to play either Roll Player Adventures or D&D, so I have no updates there. My DCBS order arrived the other day and when I sat down with my planner this afternoon, I decided to slot comics into this week. I mean, Marvel SNAP always has a new update every month.

While true, the updates don’t release precisely at the beginning of each month. Last month, for example, the article that I used as a resource for my Marvel SNAP article came out on August 9th. So, the official word for next month won’t come for another couple of days. I sort of painted myself into a corner here. Luckily, some information got data mined and I can at least talk about the new cards. Maybe when the other information releases, I can write an update talking about the stuff I missed.

The Trickster

On Reveal: Replace your hand with cards from your opponent’s starting deck. Give them -1 cost.

Our Loki for All Time preview starts, predictably, with the man of the hour, Loki. While not generally a fan of theft decks in any card game, I might make an exception with this card. I like that you are replacing your hand with their cards. Also, my “no fun police” sense tingles with the chance to beat those disco and destro decks at their own game. I never played Daken. I intend to play Loki day 1.

The Other Cards

Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)

Image 1 of 3

If I’m being honest, none of these cards interest me very much. I can think of much more interesting things to do on turn 6 besides destroying my opponents cards played at a certain location on that turn. Maybe I see some utility with the location that destroys all the others, but that feels far too limited for my game play style. I play a “Ones” deck sometimes to finish the quest, but I think they all have more than one power. Besides, they can’t have their cost reduced below one. I suppose she allows for quicker Gobby and Hobby shenanigans. Some other utility. I might try a deck for a game or two with her if I end up opening her card. The only time I ever see a card that increases the cost of my cards is Iceman. I suppose that Wave gets hit by this one and that’s sometimes a popular play to lock you out of playing multiple cards later in the game. So, I might put Mobius in my Ongoing deck if I can find a slot for him.

The Verdict

The only card that looks remotely interesting to me is Loki. The others have limited (or almost no) functionality for my play style. When I come back in a couple of weeks with all of the information from the update, including the locations, I can give an update on my thoughts here in this Loki for All Time preview.

Note: Images snapped from Marvel SNAP Zone.