Tag Archives: Reviews

Strixhaven Gruul: Cards I Love

Introduction

Yesterday’s Strixhaven Esper review marked a triumphant return to the page for me. Today, we look at the Strixhaven Gruul cards. Traditionally, as you all know, these colors have been my strong suit. Nevertheless, I soldier on and do my duty to pick the cards for this article.

If you read yesterday’s article, you know that many of the cards I picked fit right in with nonexistent, as of today, commander decks. I suppose that it’s time to brush off the old, “I’m a Commander player that has never played a single game of Commander.” Sooner or later, I’m going to have to stop saying that. But, not today, true believers!

Today, I pick the best cards from my worst colors. Red and Green are Chris’s thing. Maybe I should get his input for this article. Too bad he swore off this set completely in one of our last text chains. Oh well, I guess you’re stuck with my Strixhaven Gruul cards.

Red (Play a better color like black or blue)

Honorable Mention (Draoconic Intervention/Retriever Phoenix): The requisite phoenix in the set dies to all removal. However, it gives us another use for our Learn mechanic as long as it isn’t exiled. Being a blue player, I don’t know why you wouldn’t use Learn to cycle, but that is between you and your god. The other is just mass removal because, if I’m forced to play red, I’m playing it like black.

Conspiracy Theorist: This card is simply amazing. I honestly have no idea why this card is not blue. It does blue things. Everything it does is blue. I get that WotC switched up the color wheel and moved some things into new colors. It adds much needed diversity to the strategy of the game. Even so, I operate under the assumption that this card is blue.

Green (Some Johnny, Some Timmy, Some Spike?)

Honorable Mention (Accomplished Alchemist/Bayou Groff): That plant dog looks like he’s not a good boi. However, he hits the board pretty quickly in a token deck. If you get it out there and give it trample, it does some serious damage. Meanwhile, the elf shows up because the Johnny Combo that lives deep in the recesses of my brain wants it to be there.

Leyline Invocation: Admittedly, few universes exist where this card excites Spike. I wanted to complete the trilogy, but Spike avoids me. And so, I present a Timmy/Johnny bastard child that ultimately does nothing. What can I say? I like the Fractal token.

It’s so cute!

The Verdict (I warned you)

I told you from the beginning. I despise red and green. Okay, that’s not entirely true. However, I treated red like blue or black and basically memed all over green. If you want red or green picks this time, I guess we wait to see if Chris responds with his picks. Since he already said he wants nothing to do with this set, don’t hold your breaths.

Note: Spoilers courtesy of Mythic Spoiler. Check them out for all your spoiler needs!

Strixhaven Esper: Cards I Love

Intrroduction

Welcome to our Strixhaven Esper review. I tried something different with my most recent Hearthstone reviews. Unfortunately, that format isn’t conducive to Magic the Gathering reviews simply because of the number of cards in the average MTG set. Therefore, MTG reviews remain a single card (with two honorable mention) for each color, mult-colored, and colorless (plus land, if applicable). Chris chose to pass on Strixhaven. I ordered my usual box/bundle combo. However, I have yet to even open my Zendikar Rising product. Granted, I am on vacation this week. Even so, I have no motivation.

I promised to put up at least one YouTube video this week to try to build some momentum there. I noticed that my Shadowlands reaction video got 190 views. It gave me the idea to post some gameplay from the new Atari 2600 game, Circus Convoy. I ordered two copies because the cartridges don’t work with my emulator. I was going to give the non-collector copy away in an attempt to drive traffic/subscribers.

Chris agrees that the idea has both merit and potential. I still have time during the vacation. I just have to hope that the motivation loads before vacation ends. But, that’s a discussion for another time. Let’s take a look at these Strixhaven Esper cards.

White (Fun Police and Invisible Decks)

Honorable Mention (Study Break/Expel): The two honorable mention cards work well together in a fun police deck. We all know those are my favorite decks to play. Even alone they have some utility. Plus, Study Break gives me the opportunity to talk about a new mechanic, Learn. I like the flexibility of Learn.

Secret Rendezvous: This card combos quite nicely with Narset, Parter of Veils in my nonexistent Dragonlord Ojutai EDH deck. One of these day, surprise! Deck built and used to terrorize opponents on MTGO. More likely, look for the deck on xMage since I’m already invested in physical cards and MTGA. Who knows? Maybe if FNM in person ever returns, the deck makes an appearance there.

Blue (Draw Cards, then Draw More Cards)

Honorable Mention (Ingenious Mastery/Teachings of the Archaics): I like drawing cards. I know. We all like drawing cards. Drawing cards gives us more cards to draw more cards. But, me, I really like drawing cards. I like drawing cards so much that if they gave an award for drawing cards, I wouldn’t win the award because I’d be too busy drawing more cards.

Multiple Choice: This card is hilarious. From the ridiculous design to the apt name, this card is going into every single deck I run that’s blue. Those of you who visit the page often know that’s every single one of my decks. Especially that Dragonlord Ojutai deck. Maybe if I say it enough, I can manifest the deck from thin air.

Black (Show Some Love for Liliana)

Honorable Mention (Go Blank/Plumb the Forbidden): Go Blank is Mind Rot with upside! Plumb the Forbidden might actually overtake Ms. Liliana as my choice card. I just came up with an idea for another nonexistent EDH deck. This one builds around an as of now unknown Esper commander, but uses Bastion of Remembrance and possibly Jace, Wielder of Mysteries. Is there an Esper commander that creates tokens? Did I mention that I like drawing cards?

Professor Onyx: Have I declared my love for Liliana on the page yet? If not, let this serve as that declaration. She and Jace repeatedly top my list of favorite Planeswalkers. Sure, there was that brief fling with Teferi (3,4, and 5 mana cost all) and Narset plays in my MTGA decks. But, I have an Instagram post from a couple of years ago with both Jace and Liliana on the field. Hell, I used this card as an example of why I was excited for the set in a text to Chris. Toss it into my imaginary Esper EDH deck as well.

The Verdict

The Strixhaven Esper cards I picked for the article look very fun. All of them give me ideas for decks. I’m currently texting Chris about some NFL news and I’ve considered telling him that I want to deck doctor, especially these imaginary EDH decks I keep talking about. Join us next time for the Gruul colors!

Hearthstone Barrens Part 2: Great, Good, Decent

Introduction

Welcome to Hearthstone Barrens Part 2. I decided in my last article to change the format of these articles. First, I changed from previews to reviews. That’s simply a function of me not being able to write the articles before the sets are released. Second, and more importantly, I decided to make a deck for the cards that I include in the “Great” section for each class. That leads into the final change. Lastly, I reviewed all of the cards from the set instead of just the cards that I found interesting.

I will fulfill my density as a Spike sooner or later…

Time to give the 2 Guys Gaming treatment to Hunter and Mage cards from the latest Hearthstone expansion, Forged in the Barrens. This expansion feels like the one that came after Naxxramas. Recently they introduced Old Gods into the same meta that contained Galakrond. The power level of Standard felt a little out of control similar to how Naxx released some severely overpowered cards into the Wild. (Was Wild even a format then?)

Forged in the Barrens now comes along and tries to bring balance to the cards. For the most part, they succeeded in that goal. I have yet to see a card from this set that causes me to automatically reach for the “Concede” button. Hell, not even Demon Hunters make me immediately rage quit anymore. Let’s explore together how Hearthstone Barrens Part 2 reduces the power level of Hunters and Mages

Hunter

Decent: What’s the best case scenario on that Legendary? Tracking, a secret, and Skill Command? That’s honestly not a bad outcome, but 5 mana is super expensive for such an outcome. But, hey if you have both of these on the field at the same time, you get quite the combo and the immediate gratification of a 2 hyena payoff!

Now that I said that, some Spike out there sensed it and brewed the ultimate deck to take advantage of that. The next time that deck will haunt me as a living nightmare until I have no recourse but to text Chris that I’m done with Hearthstone (again) and then immediately log back into the game to unleash my fury on solo adventures or Battlegrounds

Good: What do we have here? I 1 mana 1/3 with upside. Wait, but it costs two mana? What are you up to, Blizzard? Granted, that effect is still potentially hella powerful for 2 mana, but still. You can’t set a precedent and then break that precedent. It will cause pandalerium among the player base. Already, I feel my own grip on Hearthstone reality fading.

Piercing Shot might be overcosted, but I like any spell that has trample, so it gets upgraded to “good” status. Finally, Wound Prey is cheap and early removal. When I play, that usually means that I draw them at the most inopportune times. Pardon my French, but “C’est la vie.”

Great: Like druid, Blizzard often suggests Beast Hunter as the leading viable archetype. You can see from my card choices that I 100% took the bait once again. There’s that 1 mana 1/3 with upside. Two discover cards. Check. Surprise! An actual ranked spell. Honestly, it’s not that great, but it does have beast synergy, so I included it in the list.

Aggro Beast Deathrattle Hunter

I may have to rework this deck big time. As I assembled the pieces, I ended up doing what I often do. I got distracted by the fact that there are some pretty good deathrattle beasts in Standard right now. So, I jammed them into the deck with the other beast synergy. As a result, the deck contains no removal. It is strictly an aggro minion deck. If any class works with such a strategy, it’s Hunter. With that being said, I’m 99% sure that this won’t work with any consistency. But, it’s a first attempt.

Mage

Decent: Rimetongue is very situational. It has a similar effect as a treasure in Duels. Having played that treasure, I can say that the freeze effect is nice, but it doesn’t have a huge impact and it is easily removed. The luminary updates an old mage card used in a few decks. It may be again, especially since there are some elemental archetypes out there. I just doesn’t speak to me right now.

Good: All of these are decent cards in the right deck. I actually considered Runed Orb in my deck instead of Flurry, but Flurry just fits with the 4 drop. More on that in a minute. Refreshing spring water is just strictly better than Arcane Intellect in an all spell deck. And, in the right situation, the Oasis Ally has been a fantastic card.

Great: The first three cards in the list affect or respond to the effects of your hero power. The other two combine to give you a potential 4 mana Flamestrike, but with Frost instead of Fire. My first attempt at a deck uses only Mage cards. As with the other decks, I’m sure that it requires some tuning before it can be considered competitive. Nevertheless, we’re all learning here.

Check out this mish mash (or hodge podge) if you prefer of Mage cards thrown together as a deck. It might not even classify as jank. I defy you to find a consistent win condition. But, that’s not why we’re here. You want meta level decks to climb ladder with? There are plenty of places to find that. You’re here for inconsistent decks that might reward you with fun and unexpected wins, but will most likely frustrate you into deleting your client? Now, you’re talking. Get out there and and then come back to swear at me for leading you down the wrong path.

The Verdict

Hearthstone Barrens Part 2 took far longer to write than I’d like to admit. I still have some hope of getting back on track with my plan of providing content 5 days a week, but this article put me far behind the eight ball. Now, I suffer some side effects from my 2nd vaccine dose.

None of that has anything to do with these cards. I think Hearthstone tried to reduce the power level of Standard with Forged in the Barrens. For the two classes discussed in this article, they succeeded. Mage, however, still has some powerful cards and effects and the class is a ton of fun to play right now.

Hearthstone Barrens Part 1: Great, Good, Decent

Introducton

For this Hearthstone Barrens part 1 review, I present Demon Hunter and Druid cards from the latest Hearthstone expansion. I tried to come up with ideas to make these articles more interactive. I can’t promise that I have been successful. However, I tried and I will continue to work to mold this page into my image.

It hasn’t been that long, but it has been 7 years. So, roughly 84 months. Hey, the joke works!

I came up with the idea to review all of the cards in the set instead of just cards that I find interesting. Additionally, I stole an idea from another page to build decks around the cards that I include in the “Great” section for each class.

Regular readers know that my decks are on the Johnny Combo (or maybe Timmy) side. They certainly aren’t Spike. When I shared with Chris that Star City Games is looking for writers, he responded, “You know you’ll have to become a Spike.” Luckily, though, they are looking for pop culture writers, too, and that’s much more in my wheelhouse.

But, I digress. Join me while I review Demon Hunter and Druid cards from Hearthstone’s latest set, Forged in the Barrens. If you like possibly fun, but most likely just terrible, decks, then you’re in for a treat. If not, perhaps my witty banter will be enough for you to return for the remainder of the review. And, so, join me for Hearthstone Barrens part 1 review of Demon Hunter and Druid cards.

Demon Hunter

Decent: Sigils got their start in this set with Sigil of Silence and Sigil of Flame (see next section). I suppose that Sigil of Silence has some utility against certain minions. However, there are so many ways to play around the card that the utility isn’t much.

Vile Call reworks several druid cards with a Demon Hunter theme. Like the Sigil of Silence, though, the demons are easily removed, you’d never get the benefit of the lifesteal. Maybe at 4 mana and give the demons rush. I’m not entirely sure how mana efficiency works in Hearthstone, so that might even make the card 5 mana. Then, it is again, unplayable. Oh well, I guess you need bulk commons in ever set, right?

Speaking of bulk commons. If I could set Fury on fire, I would. Unfortunately, I don’t have access to the fel flame necessary and we are forced to live with this terrible, terrible card.

Good: This card mimics the Ilidan hero power from Battlegrounds. I struggled where to put this card. The outcast effect is nice and could provide decent early game removal. Even late game if the opponent tries to hide minions behind taunt and doesn’t play around the card. Otherwise, in most cases, this is just a 4 mana 3/4, which is pretty awful, especially for a legendary. Maybe I should have swapped this with Sigil of Silence.

A 2 mana delayed mass removal spell is pretty dang good. It also works like a Doomsayer by delaying smaller minion plays by a turn. Overall, a fun card with some potential.

Great: It appears that someone at Blizzard really wants to make Deathrattle Demon Hunter a thing. I tried my hardest to make those wishes come true. Alas, I came to the unfortunate conclusion that Deathrattle Demon Hunter does not currently have the support cards necessary to make it fun. Nevertheless, let’s analyze this terrible deck together.

Terrible Aggro Deathrattle Demon Hunter

Upon looking at the available deathrattle cards in Standard, I knew this deck would be severely limited. The best I found in this first iteration was a sort of aggro build that tries to take advantage of Teron Gorefiend. I included several tech cards against taunt and the deck absolutely folds to any kind of removal. Funny enough, because of that singular focus on taunt, I threw in two Sigil of Silence. In addition, I did try to include some Warblades as a secondary win condition, but that is equally as, if not more so, flimsy as the minion aggro plan. I guess it is fitting that Demon Hunter is finally given a strategy that won’t require 5 rounds of nerfs simply to make it overpowered instead of game breaking.

Druid

Decent: Both of these cards have decent stat lines and effects for their cost. They might be good in a wild control deck, but I just don’t see that happening for Druids in standard right now. I put together a decent beast aggro druid deck that is fun to play and that just feels like the direction that they’re pushing druid right now.

Good: Again, the 2 drop and the 7 drop are decent cards in a slower control deck. Maybe as a bonus, I will build that deck for a future article. I am trying to provide more content as part of the plan to boost views on the page here. Why not my trademark terrible decks?

Great: As soon as I saw these cards, I knew the direction of this deck. Beast druid represents one of the oldest and most consistent archetypes in the game of Hearthstone. And, so, behold my Beast Druid Deck!

Non-optimal Beast Druid Deck

This deck is similar to some of the other beast druid decks I’ve seen out there. I actually net decked one by fr0zen to finish a beast quest in the game. For this deck, I took the bones of that deck and tweaked it slightly. I call it non-optimal because I had to include Pride’s Fury, which took out the new Kazakus. That’s too bad because that’s a fun card to play. Also, I’m not sure that Solar Eclipse has a place in the deck, but it might lead to some fun combos.

The Verdict (Hearthstone Barrens Part 1 – DH :Bad, Druid – Good)

Demon hunter definitely got the short end of the stick during this expansion. As I said earlier, it’s about time that class come back down to earth a little bit. In the early iterations, I autoconceded against every single Demon Hunter I saw. Even recently, I break out in cold sweats and reach for the concede button when faced against a Demon Hunter. Maybe with this expansion, I will be able to heal from that hurt.

On the other hand, druid gets a fun and viable archetype with all of the beast support cards. Granted, I’m biased because I enjoy playing beast Druid. Still, give the deck a try. Hopefully you’ll either find it entertaining or figure out ways to make it better. Thanks for reading my Hearthstone Barrens part 1 review. Join us tomorrow for part 2.

Cards I Love: Kaldheim Miscellaneous Edition

Introduction

In the first two articles of our Kaldheim review, we saw some underwhelming Esper cards and terrible red cards with a side of decent value greens. Now, we move on to multicolored and artifact cards. Sometimes I also choose land cards. Hence, the name Kaldheim miscellaneous edition.

Since we all know my aversion to Snow Covered lands, there will be no discussion of lands in this review

As I looked through the list of cards to write the article, I noticed multicolored sage enchantments. I texted Chris to ask if they existed before this set. He couldn’t remember seeing them before. Now, if someone paid me to do this job I might actually research this. Since nobody pays me, we have to live with my wild speculation and conjecture.

After all, isn’t that more fun? There are so many other pages out there that will give you accurate and helpful information. We here at 2 Guys Gaming pride ourselves in focusing on the fun aspect of nerd culture. Come have some fun with me analyzing Kaldheim miscellaneous cards

Multicolored (Saga!, Planeswalker that made people big mad, and a Tiny Leader)

Multicolored Saga I Love: I just lied. I don’t actually love this card. In fact, out of all of the sagas in the set, this one is probably the most trash. Truth be told, I don’t love any of the sagas in this set. I love the multicolored border. If they’re all trash, why not pick the most trash of them to highlight that fact?

Multicolored Tiny Leader I Love: I love this card. You may remember me saying in the past that I consider myself a Commander player who hasn’t played much Commander. I now own a couple of Commander decks now, at least. I have played quite a bit of Tiny Leader, though, and prefer that format. It’s just so much easier putting together a deck of 50 as opposed to 100 cards. Usually Chris does these Johnny Combo type equipment decks, but I’d like to give it a shot with this guy.

Multicolored Planeswalker I Love: Technically, I lied again. I don’t love this card. It’s fine and I’m sure it has a home somewhere. It’s just not my style of UW card. Too much damage and not enough fun police. I love that Niko is nonbinary and that irritated some people. With the Potato Head reaction, people are just way too concerned with the non-existent genitals of fictional characters.

Land I Love

The World Tree: Last time, I promise. I lied again. Looking at the artifact card, I found none that impressed me. Instead, I decided to look at the lands. But, not the snow covered lands. Eff those things. Somehow I forgot about this card in spite of the fact that I texted Chris about it when I first saw it spoiled. I said, “Put this in my ‘Potentially broken card that will get repeatedly played against me on MTGA and get full value every time”. See Sanctum of All.

The Verdict (Kaldheim miscellaneous cards finish the underwhelming review)

So far, other than for collecting, I don’t see a need to buy any Kaldheim product. I collect more than play at this point, so I will purchase my usual set/bundle combo at some point. Hearthstone is releasing a new set and I play that much more than MTG at this point, so I will buy some cards there first, pay for my March DCBS order, and then think about finally dropping money on Kaldheim.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

Cards I love: Kaldheim Gruul Edition

Introduction

In my previous article, I came to the conclusion that my assessment of Kaldheim as a lackluster set was correct. Seeing as how those are my favorite colors in MTG, I don’t see anything changing in this article. Nevertheless, in the name of journalism and completionism, join me as I review Kaldheim Gruul Edition. Perhaps I will call it Christmas edition.

No. I feel weird calling it “Christmas edition” two months later.

Red used to be a minor nuisance to me. Now, I actively hate the color and feel rage building behind my temples when I see a mountain played. I texted Chris about my irrational disdain for snow lands. He correctly chastised me for my irrationality. “They’re lands…covered in snow.” He replied.

While I can’t explain the snow lands thing, my hatred for red is organic. Being a blue mage, red is a natural enemy color. Furthermore, all the try hard kids on MTGA play red. Every now and then they slip by my defenses (or I draw a seemingly infinite number of lands and/or uncastable cards). Most of the time, I destroy them and feel great about it. With all of that being said, I promise to be unbiased and choose some great Kaldheim Gruul edition cards.

Red (Tuskeri, Treasures, and Trickeration!)

Mechanic Spotlight (Tuskeri Firewalker): I said in the last article that I try to highlight the keywords included in any set. Boast is sort of like Raid from Ixalan in that you have to attack with a creature to trigger it. Of the cards with Boast in red, this one is the best, which should give you an idea of how terrible the mechanic actually is.

Honorable Mention (Goldspan Dragon): Chris texted about this card during spoiler season. Not a surprise as he is our resident dragoon guy. I responded, “That’s a damn red questing beast!” While not quite on that power level, I have had it played against me in MTGA. It is a problem if you don’t remove it quickly.

Red Card I Love (Tibalt’s Trickery): I truly love this card. It does blue things by countering a spell. It also does black things by milling cards. Then, it cascades into potentially stupid and broken things. The first time someone played this card against me, I refused to read it, simply waiting to see if I had to concede against this stupid combo. My opponent bricked, I won the game, and then I went searching for the potential of the card.

Green (Praetor, Poison and Ptroll – the P is silent)

Honorable Mention (Old-Growth Troll): In keeping with the theme of this set, the writers of this card made their money. Okay, okay, I promise to stop beating that dead horse. Seriously, though, FNM (if they ever happen again) matches are all going to go to time because people need to read the cards. I like this card because it does just about everything that green wants to do.

Honorable Mention (Vorinclex, Monstrous Raider): I texted Chris when I saw this card, “Looks like Praetors are back.” Well, I was partially right. One praetor is back. One is enough to continue the conversation. “Thank goodness they decided Phyrexian mana was a mistake.” Granted, they walked back other decisions in an attempt to make them more “fair”. Eldrazi, Part 2 anyone?

Green Card I Love (Fynn, the Fangbearer): Speaking of Phyrexia and annoying old mechanics that I hoped never to see again, I actually hate this card. When someone first played it against me, I texted Chris (of course), poison is back in Kaldheim. He expressed surprise and I texted him a copy of the card. First time, I never drew removal. Congrats to that person on their well earned win. /s Ever since, I’ve had removal and this guy folds like a cheap card table. Once I even stole it and used it against my opponent.

The Verdict (Kaldheim Gruul edition plays out as you’d expect)

Red cards stink. Green cards have some utility and can be fun. I doubt I will actually play any of them. Right now my only deck with Red and Green is a Historic sacrifice Jund deck that I only use to complete quests on MTGA. But, I did my diligence and wrote the article. Don’t say I never did anything for you all.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

Cards I Love Kaldheim: Esper Edition

Introduction

Do you want to say it? Or, should I? I guess I have the floor. I will say it. What’s this? Actual gaming content on this gaming web page? Yeah, I know. Cheap joke. I still chuckle every time I write it. Okay, with the silliness over, I can concentrate on Kaldheim: Esper edition preview.

An NFL/MTG crossover set seems ambitious. Oh, not those kind of Vikings?

Well, maybe just a little bit more of silliness. If you’re new here, don’t fret. I promise we offer more than terrible Dad jokes. Admittedly, not much more, but this article reviews white, black, and blue cards for the latest Magic the Gathering set, Kaldheim. It comes after the set already released for several reasons. I apologize for that.

Instead of rehashing those reasons in detail (mostly that school keeps kicking my butt on a weekly basis), let’s concentrate on the positive. Of the recent releases, Kaldheim grabbed my interest the least. I have not embraced the lore of Vikings as much as the average geek. You probably expect me to say, “Boy, was I wrong.” Usually when I set it up like that, I then respond with the opposite. However, the truth is that I’m basically holding out for the MTG/D&D set. In the meantime, join me as I take a look at Kaldheim Esper edition.

White (A Wrath, Exile, and Big Butt Oxen, Oh My!)

Honorable Mention (Giant Ox): An ox with a giant butt that can pilot vehicles? How can I not pick this card as one of my favorites from the set? That answer, of course, is that I can’t not pick it. This card is so much fun that I just committed a double negative on its behalf.

Honorable Mention (Divine Gambit): Regular readers of the page know that I often speak out against the fun police. This represents a do as I say and not as I do situation. I absolutely love playing the fun police. Therefore, I allow nobody else to play this strategy.

White Card I Love (Doomskar): I usually try to highlight some of the new mechanics with my picks. This one has Fortell, which is probably my favorite new mechanic from this set. I won’t insult your intelligence by explaining it since they literally wrote it on the card. Chris and I both agree that the designers got paid by the word in this set.

Blue (Draw Cards, Punish Timmies, and Storm Crow?)

Honorable Mention (Alrund, God of the Cosmos and Hakka, Whispering Raven): Speaking of getting paid by the word. There’s eight words in the name of this card alone. Aside from that, you said, “You’re not usually one for god cards.” That’s true. Chris is our Spike/Timmy and he goes for the god and dragon cards. I just couldn’t resist having “Storm Crow” in my review article.

Honorable Mention (Icebind Pillar): I just said to Chris yesterday, “I don’t know why, but snow lands trigger me terribly.” I feel like he lost some respect for me after I said that. That’s neither here nor there, of course. I like this card because it messes with other people’s plans. It’s no Winter Orb. But it can make for a bad day for the occasional Timmy that sneaks one big creature by my counterspells and removal.

Blue Card I Love (Behold the Multiverse): This is probably my favorite card from the entire set. It fortells. Scries. Draws cards. In a standard where blue cards blue, this one probably blues the hardest. Granted, the requisite 1BB counterspell exists and that also fortells. However, that fortell is much less versatile in my opinion. Hence, this cards gets the edge.

Black (Can this be reduced? An enchantment? A good card?)

Honorable Mention (Blood on the Snow): I wish this card got mana reduced with devotion or something. I know that isn’t a mechanic in this set, but they have gods. They could easily break the rules. They have in more recent sets. Yes, I realize that would make this card extremely broken. That hasn’t stopped them. Oh well, it’s still a symmetric wrath that I want to see the animation on MTGA.

Honorable Mention (Draugr Necromancer): In keeping with my theme of “I wish”, I wish this card was an enchantment. Again, I know that makes it terribly broken. Isn’t it about time that black gets a completely broken card that they threaten to ban before it’s even released?

Black Card I Love (Withercrown): I really don’t love this card. I just hate it the least out of all of the black cards in this set. I mean, I’ve seen some stupid combos out of black in this set, but I’m not a combo player. I’d rather just kill you with a thousand cuts from a thousand pieces of paper. Yes, I’m sadistic when it comes to MTG. But, you already knew that.

The Verdict (Kaldheim Esper edition cards are mostly underwhelming)

I think the only Esper card I’ve played from the set with any regularity is Behold the Multiverse. As I just said, I have seen some combos with the Tergrid cards. Also, I got got by double vision and the card that makes 1/1s and gives you extra turns. I just don’t like playing combo decks. The point is that some of you out there might find some cards that you enjoy better. That’s the great thing about MTG and the reason it’s still going after over 25 years. There’s something there for every play style. Join me in a couple of days for the Gruul cards from the set.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

DC Future State February 2021: Great, Good, Decent

Introduction

Technically, all of these books released in January. But, you know what you get here at 2 Guys Gaming. I’m not part of the comics media elite (yet, and I may never be, but hope springs eternal), so I order my books from Discount Comic Book Service and they arrive all in a big box at the end of each month. And, so, you read the general review of the first month of books DC Future State February 2021 instead.

If I’m completely honest, and I usually am, I considered calling this “Month One” instead of February 2021 to cover up my deficiencies. Delightfully devilish indeed, Seymour.

I originally planned to review each book individually as I do for all of my comic reviews. That plan is unfeasible for a couple of reasons. One, there are a ton of books (my order doubled for this month) and I only give myself a week to read and review the books. Two, none of the books have been very good so far.

I ran the gamut when it came to opinions of Future State. Initially, when I thought DC planned to use it as a reboot, yet again, I met it with my usual cautious optimism. When Chris assured me that DC said it was an event and not a reboot (though that’s looking to be delightfully devilish on their part in retrospect), I jumped all in. I put ever single book on my pull list. I even added a few variant covers by mistake. Now that I read a few of the books, put me on the (spoiler alert) extremely disappointed list. What makes DC Future State February 2021 so disappointing? I’m glad you asked. Let’s start with the good news first.

The Great

Sorry folks, no great this time. I wager there are more than one or two great books here. They have some of their best writers (Tamaki, V, Jones, Bendis, among others) on the “project”. So, once I get around to reading them on vacation, I might write an amendment to give them their props. Overall, though, as mentioned, the books give me the impression of a failed reboot that they repackaged as an event. It all looks and feels like the next generation reboot that pissed off so many Marvel fans about a decade ago now.

As I wrote to Chris, nerds are a fickle bunch.

I, personally, would have more respect for them if they just powered through the awkwardness of another reboot until the books got good again. You know it would happen eventually. The hard core collectors would keep collecting because they’d be afraid of missing out. The lovers like me and Chris would grab the books that held our attention and eventually found new books to enjoy. The casual fan (haha), if they still exist, would pop in here and there. Who knows, you might even expand your audience. Again, I mock, haha. Instead, we’re met with this mealy mouthed “event” in which nothing really happens.

That can be forgiven when Bendis writes for a title for 3 or 4 years. There’s bound to be lulls in the story. But, when you give these characters 2 or 4 books in which to be introduced and possibly concluded? Those books had better be damn good. And, quite frankly, they just aren’t.

The Good

Marketing – I often say that I’m not very susceptible to marketing. I say it almost as much as I say that I don’t hate Tom Brady. Both come out of my mouth (and virtual mouth) enough that you may think that I’m compensating. Chris has said as much on numerous occasions. Honestly, that may be partly true.

Mostly, I repeat myself because I don’t know which post might lead someone to the page. Therefore, I feel the need to explain myself on as many articles as possible so people know what they’re in for. To make a long story short…

Even though I generally feel like I don’t respond to marketing, of course I do. It’s just that marketing needs to be tailored exactly for me. DC accomplished that with Future State admirably. I went from not caring and maybe picking up a few titles that interested me to ordering every single title they published. Well played, DC.

The Decent

The Stories: I don’t mean to imply that the books are bad. They’re not. Admittedly, at this writing, I’ve only read three of them. However, the overall trend follows this pattern. They’re DC books set in the future. Sure, Aquaman mentions the multiverse. However, the Batman Superman and The Next Batman stories are just Batman and Superman stories set in a near future dystopia.

Don’t get me wrong. That’s all fine. It’s just not “event” stuff. As I said, it looks, smells, and feels very much like an aborted attempt at another reboot. I give them some credit for trying to switch it up and give the reboot some flavor. However, I have no respect for backing off and then trying to resell it as an “event”.

This is no event. Civil War was an event. Planet Hulk was an event. Secret Empire was an event. This is a well (at least to suckers like me) marketed shift of focus. Again, nothing wrong with that. They invested quite a bit into this and want to see some return. I just don’t understand why they’re being so coy about it. Perhaps their margins are thinner than Chris and I have feared all these years. If so, do what you need to do to keep making comics, guys. I’m 100% behind you.

The Verdict

I will read the rest of the books in DC Future State February 2021. I’m on break next week, so I’ll need things to keep me occupied. Perhaps I will also write an addendum article with some of my free time. I mean, there are some great writers and artists on the project. Almost every one of my favorites is involved other than Tom King and James Tynion. I suppose some had to stay back to hold down the fort when we return to the present. At the risk of sounding like one of those comic nerds, that return can’t happen soon enough. In the meantime, there’s always WandaVision.

Note: Header image from here.

Marvel Comics December 2020: Great, Good Decent

Introduction

I’ve given December the theme of a “Year of Gaming”. Over the next few weeks, I’m going to recap the last year in mobile, PC, and console. It’s actually the first year that I’ve been able to dabble in gaming in all three. But, first, it’s comics weeks. I already did Spawn. Now, it’s time for Marvel Comics December 2020.

I could kill two birds with one stone if I had been able to snag a PS5 before the arbitrageurs got them.

Marvel seems to have avoided the revolving door of creative teams that has plagued DC and, to an extent, Spawn. Granted, they haven’t gone unscathed. However, the only major disruption that I’ve noticed is that Black Panther has gone on hiatus. I think that many of you might disagree that is a major disruption, but I enjoyed the book. Coates has done a good job with Panther and Cap.

Even with T’Challa momentarily on the sidelines, there are plenty of good books coming from Marvel Comics December 2020. I’m still finalizing my rankings, but so far, I’m tempted to put more books in the great category than I think I ever have, especially for Marvel. Sure, there was the post Covid euphoria that lasted a couple of months. Perhaps this is just me being filled with the Christmas spirit. Whatever the reason, join me as I try to justify my glee.

The Great

Amazing Spider-Man 52 and 53 (Nick Spencer, Matthew Rosenberg, Patrick Gleason, Frederico Vicentini): First of all, forget what I said about the rotation of creative teams at Marvel. Apparently, it is just not as noticeable for some reason. Secondly, I’m missing parts of this story because they’ve done the “dot” issues (.LR for this) on Spider-Man again. I need to visit my LCS to pick up the missing issues. And, I will. Because this story has been awesome. I’m not usually one for “dark” Spider-Man stories, but Nick Spencer seems to have returned to the dark after a hiatus due to the abuse he suffered for Secret Empire. Completely unwarranted in my opinion. That’s neither here nor there. The bottom line is that Spider-Man is awesome right now.

Avengers 38 (Jason Aaron and Ed McGuinness): “Earth’s Mightiest Heroes” have quite possibly been Marvel’s most inconsistent team title this year. I can’t remember if I’ve pushed them into the great section before this month, but they have been trending that way for some time now. I loved the Moon Knight story and they payoff in this issue is worth it. Keep it going.

Immortal Hulk 40 (Al Ewing and Joe Bennett): I’ve sandbagged my review on this title for far too long. You could rightfully say, “Okay, it’s great. But, why?” Since it’s close to Christmas, I’ll oblige. Though the horror aspect of the comic has been toned down, the story has still been strong. Familiar faces from the past are popping up all over the place. They are affecting the story big time. The Immortal Hulk is both comfortable and surprising in a way that few stories do.

X-Men 14 and 15 (Jonathon Hickman, Leniel Francis Yu, Mahmud Asrar): Chris hyped this title for so long and then I got to sit down and finally read it and was a bit disappointed in the Empyre tie in. I know that I am missing big chunks of the story here because it is a true crossover. However, what I’ve seen of X of Swords has been fantastic. I might need to either pick up the trades (or to make Chris happy, fill in the missing issues). I’m one to roll my eyes at all of the events, but recently they’ve been exactly what books need to focus them and keep them on track.

The Good

Captain America 25 (Ta-Nehisi Coates and Leonard Kirk): It’s a mini anniversary issue! I suppose there are benefits to the every 5 year (or so) reboot. Like Hulk, Coates has old favorites returning to affect the story in quite positive ways. This book has been trending up with the most recent Daughters of Liberty/Red Skull story and I have given it the “pushing great” note.

Fantastic Four 26 (Dan Slott and RB Silva): This story was a bit of a mess at the beginning. Slott pulled it together after about the 5th or 6th page and it all went smoothly from there. Unlike X-Men, Empyre fit perfectly with this book and things got a bit sideways after that. Looks like from the teaser on the last page that big things are coming, so I have high hopes going forward.

Thor 9 (Donny Cates and Nic Klein): I’ve been down on Thor and Venom the last few months. Chris and I were texting and it just feels like Cates may have been taking on too much similar to Tynion with Batman and Justice League Dark. Well, if this issue is any indication, that fear was unfounded. All I have to say about this issue is “Wow.” Thor wakes up as Donald Blake to Hell on Earth. This one got the “pushing great” label, too.

Venom 30 (Donny Cates and Luke Ross): Venom Beyond did not live up to my expectations at all. It just felt like a mess and that they were filling space until the next event. This issue confirms that. This issue was good. I’m not sure about King in Black. However, as with other books, it looks like the event is focusing the book and driving it to be better. I will end up picking up the books at my LCS when I go to get the .LR issues of Spidey.

The Decent

There are no Marvel Comics December 2020 that are neither great nor good. Merry Christmas, Marvel!

The Verdict

I enjoyed Marvel Comics December 2020 very much. It might just be the Christmas spirit as I mentioned. However, I stand by my assessment that the books are good this month. For what it’s worth, I will say that I hope this continues into the new year. Please, please, don’t tell me that it is just the Christmas spirit from everyone at Marvel that made these books good this month. Marvel, make mine quality.

Hearthstone Duels Beta: Great, Good, Decent?

Introduction

What the heck is Hearthstone Duels Beta? Well, we are faced with yet another task as (unpaid) Blizzard beta testers. About a year go, Blizzard released Battlegrounds in response to the rise in popularity of auto battlers like Auto Chess, Dota Underlords, and Teamfight Tactics. As soon as I saw the gameplay for Battlegrounds at the event they put together to showcase it, I knew that I made the comment that I would play that mode almost exclusively.

I mean, who doesn’t want to watch cards smash into each other?

The same can’t be said for Hearthstone Duels Beta. The concept intrigued me. Blizzard took the Dungeon Run concept and made it PvP. That sounds interesting. However, instead of enhancing my interest in the game mode, watching the game play actually decreased my interest. Then, I received a drop from Twitch to early access to the game mode.

The mode is now in full beta, so I’m no longer special. However, I write this web page, so I am special here. You obviously read the page, so I think you’re pretty special. Let’s discuss among our special selves if this game mode is any good or not.

The Great

Do you love Dungeon Run? I do. Do you not know what Dungeon Run is? I forgive you if you don’t. Let me give a brief explanation. And, yes, I realize that almost nothing I ever write is brief. How about I promise to keep this one under 100 words? Deal? Deal.

Dungeon Run is a mode Blizzard introduced as an adventure in one of the expansions. You start with a deck. Then, as you proceed through the “dungeon” and defeat bosses, you get to choose random “treasures” and cards to add to your deck. Honestly, it’s a fun mode and I used to think that I wanted more of it. 59 words.

He’s on fire!

After playing Duels a few times, it turns out that I just wanted more Dungeon Run. Duels lets you build your starting deck. I don’t care. It lets you play against other people. Without some sort of chat feature, I don’t care whether it’s a bot or a person. Duels does retain the treasures (though most of them are garbage) and card selection, which is great.

The Good

Remember when I said that I don’t care about building your own deck. That was mostly for show. Even though most of the time, because it’s a competitive mode, you will build the same deck, that’s starting to change some. Blizzard has already released new class treasures and hero powers that promote some variety in deck building.

Because I don’t have the whole collection on many of my accounts (yes, I have multiple accounts and play all 3 regions on all of them), I have to be creative with my deck choices. Yes, creative there is a euphemism for bad decks. But, sometimes those bad decks will catch an opponent off guard because they’re not looking for the “creative” card choice. And, since it is ultimately “no risk, no reward”, that’s good.

The Decent

This game mode is ridiculously imbalanced. Granted, it is a beta. Also, it is Blizzard and their idea of game balance has infiltrated MTG. make extremely imbalanced cards, make your money from selling them, and then nerf them (ban them in the case of MTG). Sometimes, this strategy is employed multiple times. Since it’s introduction earlier in the year, Demon Hunter has been nerfed 4 times.

They have proved time and again that they are not prepared for proper card design. Eh, eh, Illidan? Not prepared? Achievement Unlocked: Lame Dad WoW joke.

So, expecting Duels to be completely balanced right out of the gate is a tall order. I wasn’t joking in the beginning when I said that Blizzard expects us to be their unpaid beta testers. In the case of the new heroic mode, you are paying them to be beta testers. God bless this brave new world of gaming.

However, Hearthstone Duels Beta is way out of balance. If you can high roll a certain treasure or card selection, you are guaranteed to breeze through to a high win total. I was watching a streamer last night who had two runs where he was dealing 20+ damage per turn starting on turn 4 or 5. In a mode where your starting life is a maximum of 40, that’s ridiculous.

The Verdict

Hearthstone Duels Beta has some fun aspects. I do like that I can build my starting deck. Dumbing into one of the ridiculously overpowered runs is fun as hell. The rest of the time, it is just as frustrating as regular Hearthstone with the addition of even more randomness and frustration of potentially low rolling your way into oblivion. I play standard for the rewards (though they stealth nerfed them) and Battlegrounds because it can be legitimately fun. I don’t see myself playing Duels unless they include it in a quest.