All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Pour One Out for She-Hulk

Introduction

If you followed the page for any length of time, you know that I loved Rainbow Rowell’s run on She-Hulk. Actually, loved might even be an understatement. I adored it. I looked forward to every new issue and couldn’t wait to read them. More than once, I think I called it the perfect marriage of creator and character. And, now, with Sensational She-Hulk 10, that run comes to an end. So, let’s pour one out for She-Hulk.

What Makes the Book So Great?

It came at a time when Marvel peaked as far as putting together comic book writers who understood the characters inside and out. Avengers, Fantastic Four, Guardians of the Galaxy, and She-Hulk all brought the old school flavor of their characters with modern touches that enhanced the books in a way that I haven’t witnessed since the Civil War era of Marvel. Heck, not even Nick Spencer’s run on Spider-Man came close to what they assembled (pun intended) with these four books. Two of them now, ingloriously ended. However, we get Lanzing and Kelly on Nyx. And, McKay writes for both Avengers and X-Men now, so I look forward to an epic crossover there.

But, honestly, Rainbow Rowell on She-Hulk may never be topped. She brought a light and buoyant energy to a title that too often strayed into self pity before she came along. I laughed at her attempts to retain some level of normalcy as a giant green behemoth. I cried when her relationship always seemed to go sideways. In this issue, I cheered because everything finally came full circle and set the character up for the future.

Only 12 issues short of 200. That’s the other tragedy here. Whoever takes over, when they do, they’ll get a chance to celebrate that milestone. Hopefully, Marvel invites Rainbow Rowell back to write a story for the big two-oh-oh. Thankfully, in the meantime, we can still read her in DC Comics. But, I miss the hell out of a new She-Hulk book to look forward to every month. It just won’t be the same not being able to read about the super heroine who tries to have it all.

Bittersweet Farewell

I’m terrible at saying “Good bye”. If this article didn’t prove that to you, I wanted to reiterate it there. Granted, I have all of the issues of the run to look back on. But, as I said, it just won’t be the same as experiencing it all for the first time. And, so, we pour one out for She-Hulk. Marvel-616 won’t be the same without you.

Took the image from Marvel.com

Noob’s Duskmourn Prerelease

Introduction

A couple of days ago, I wrote an article about my impressions of Duskmourn, the new Magic the Gathering set that just released. In that article, I also started a short story in the setting. I promised to continue it in this article, Noob’s Duskmourn Prerelease. Unlike other events in the past, I simulated this one on DraftSim. As kids get older, it becomes easier to do things on your own. But, I find they’re not as satisfying as when we all went as a family.

Maybe next time I will order a few of the packs and we can put on our own event here at home. Only thing about that is that they’re like 25-30 bucks each and that’s a lot of scratch just for the ability to put together a deck and play a few games. Especially when I could easily simulate the packs again and proxy the cards, or import them into xMage and play that way. Wizards keeps pricing out players. Oh well, back into the story.

Into the Unknown (Noob’s Duskmourn Tale II)

The circle of light from the lantern fights against the encroaching darkness, barely winning the battle. You know from experience that this darkness stems not only from the setting sun, but also from the land itself. The spirit of Duskmourn lives off the night and tries to suffocate any warmth and light that dares to infringe into its territory.

Off in the distance, something lets out a low growl. The swamp bubbles and pops, releasing more of the foul ichor and stench into the air. Against all good judgement, you must remove your goggles to wipe the mess off of them. The flame of your lantern flickers and goes out for a moment. You need to be moving as quickly as possible.

Thankfully, someone erected a makeshift bridge over the swamp. Just wide enough for your horse, the animal dances momentarily before taking a tentative step onto the bridge. It groans under the weight. You kick your heels into the horse’s haunches to bring the speed up to a canter. The bridge splinters on the sides. While wide enough for the horse, you now regret not testing the weight.

Thankfully, though, you make it across without major incident. The thing growls again, this time closer and more menacing. You realize now that the real threat exists outside of the swamp and you might be marching right to it. You swear an oath to whoever might be listening. Keeping a watchful eye on darkness just beyond the light, you continue.

In due time, the ring of light reflects off something and back to you. You slow the horse to a crawl as the growl comes from that direction, louder and more menacing than ever. Placing your other hand on your sword you see a wrought iron gate swinging free on a single hinge. You breathe a sigh of relief and enter the grounds. So far, the trip has been mostly uneventful. But, who knows what horrors await here.

Noob’s Duskmourn Prerelease Deck

Sorry to end on another cliffhanger, but at this point, I have no choice. I actually haven’t invented the horrors that await you just yet. I know I promise this often, but maybe I’ll release more parts of the story during our celebration of Spooktober next month. Remind me if I forget.

Anyway, after opening the packs, I consulted a guide for Duskmourn limited. As I looked through the cards, I considered building a blue-white deck. Unfortunately, the packs didn’t contain enough of those cards. Instead, I pivoted to white black reanimator. That one came together like a dream.

I got several of the biggies in Emerge from the Cocoon and Shroudstomper. Innocuous Rat can build up the graveyard with other big fatties like the Excrutiator and Glimmer. Attack-in-the-Box just provides recursive attack after recursive attack. I question how effective such a strategy can be with a 40 card deck, but it just looks like fun.

The spells strictly work in the reanimator theme. As long as you get the spells and bin the right monsters, you’re in for a fun time. I played around with the deck some on Moxfield and it never quite came together the way I wanted, but that’s par for the course. I swear, if they gave a prize for most unlucky MtG player, I’d win it in a landslide. Back to the deck, though, add in a Terramorphic Expanse and Valgavoth’s Lair for some mana fixing and I’m ready to play.

The Verdict

I only constructed this one deck. However, I reloaded the packs a few other times. And, I must say, I enjoyed my time exploring for Noob’s Duskmourn Prerelease. I know part of that is simply because I enjoy the limited format so much and never get a chance to actually play it. Who knows? Maybe I’ll load up a draft or two on Arena.

The Deck

Duskmourn Prerelease

Creatures (18)
Appendage Amalgam
Attack-in-the-Box
Balemurk Leech
Doomsday Excruciator
Fear of Lost Teeth
Fear of Surveillance
Fear of the Dark
Friendly Ghost
Innocuous Rat
Lionheart Glimmer
Patched Plaything
Possessed Goat
Shroudstomper
Spectral Snatcher
Unsettling Twins

Spells (4)
Emerge from the Cocoon
Rite of the Moth
Split Up

Land (18)
Plains
Swamp
Terramorphic Expanse
Valgavoth’s Lair

Marvel Legacy Issues September 2024

Introduction

With my new commitment to making the page more reader friendly, I spread my comics reviews out over the month instead of trying to finish them all in one week. Even so, with all of the new X-Men titles, I need to read and review over a dozen Marvel books. So, I split them up this week into two categories. Lucky for me, one of those categories included Marvel Legacy Issues September 2024.

The Amazing Spider-Man 950 and The Immortal Thor 14 (Legacy 775. Okay, I guess we’re celebrating quarters now. Fine.) both arrived in my DCBS order this month. And, still, even if I review those both in this article and give Sensational She-Hulk the send off she deserves, that’s still twelve books to read and review. I should look at that as a good problem to have. So, I will.

The Amazing Spider-Man 950

Writer: Zeb Wells (Oi), Artist: JRJR.

Quick Synopsis: We open on a flashback where Kingpin and Tombstone are on a safari. Kingpin points out a lion who took over a pack and killed a baby because resources are scarce. Power and something something, you get the point. In the present, Spidey breaks up an arms deal and attempts to keep the illusion alive that he’s working with Tombstone. Something something, tenuous grip on power. Tombstone pulls up while Robby and Peter are talking and “invites” Peter into the limo. Something something and they’re now fighting. The fight gets interrupted by She-Hulk and Luke Cage (Peter’s lawyer and the mayor?) and they take Tombstone into custody. The issue ends with the opening of Tombstone’s trial. There are also two short stories that I only skimmed. One shows how Peter retained She-Hulk’s services. The other mentions Wayep, so yeah.

My Verdict: While not a great issues, this one is decent. It’s not as bad as the worst of Wells. So, I give him credit for a mostly fun story in this landmark issue. I still refuse to read any more of what’s he’s done. Chris told me that it’s been up and down, but I guess I only saw the down. Also, Spidey is my favorite super hero of all time, so you don’t do him dirty and expect me to forgive you any time soon. JRJR’s art has absolutely evolved in a good way over time. While still distinct and blocky and not quit on the level of dear old dad, I don’t mind it as much on this book right now. Decent and that’s saying something from me, a know drinker of “Zeb Wells Amazing Spider-Man” haterade.

The Immortal Thor 14 (Legacy 775)

Writer: Al Ewing, Artist: Jan Bazaldua

Quick Synopsis: This, too, opens with some background. Rhea seeks the wisdom of Gaea to help keep her child alive. Because of Gaea’s actions, the child is doomed to be devoured by Chronos. Chronos arrives, takes the child, but spares him. That child grows up to be Zeus, who fulfills the prophecy of Gaea. In the present, Thor and Hercules wander through the dark realm that they were banished to. The book is billed as Thor the All-Father vs. Zeus the Skyfather and it doesn’t disappoint. A fun story and battle steeped in Norse mythology. It ends with Thor defeating Zeus and taking his power. Hercules isn’t so sure he likes the new Thunder God, but Thor tells him not to worry.

My verdict: I admit to not getting the first couple of issues of this book when Al Ewing took over. The whole Roxxon thing turned me off a bit. I know that it has deep roots in Marvel Comics history. However, it just didn’t work for me. I knew that Ewing would figure it out. He always does. But, after his masterful run on The Incredible Hulk and great stories on Venom, I just found the whole thing weird. I’m not familiar with the artist on this one, but they bring the head (well, lightning) in the fight without going overboard. I mean, they could be forgiven as it is two gods fighting for supremacy, but they show restraint. And, the more introspective scenes are painted with a deft hand to bring some balance to the story. Great. I love the mythology piece and the fight really was awesome.

The Verdict

We knew going in that Marvel Comics Legacy Issues September 2024 might be a bit of a mixed bag. I hoped for a decent Spider-Man story and got that. I didn’t know what to expect from Thor both because it’s such a weird milestone to celebrate but also because the Roxxon story still lingers in the back of my mind. But, I loved this issue.

Noob’s Guide to Duskmourn

Introduction

We get an early start on Spooktober here at 2 Generations Gaming with Noob’s Guide to Duskmourn. Officially titled, Duskmourn: House of Horror, it is the latest set release in Magic the Gathering. While we suffered a dearth of MtG content over the last few months to a year, I came up with an idea a couple of weeks ago to bring it back and try to give it a different spin to match our vibe.

It won’t take much tweaking of the formula to get there. I never wrote articles about the best or most valuable cards. Those articles are a dime a dozen and you can find them anywhere. Instead, I often focus on the fun factor of the set and cards. All I need to do is turn that up a little bit and I think I will have a winning formula.

Welcome to Duskmourn (Noob’s Duskmourn Tale I)

You pull at your horse’s reign as you come upon a fork in the road. No signs tell you where either direction leads. Your only indication is a general sense of foreboding no matter which way you choose. Damned if go you right or if you go left, you fish a coin out of your purse. Heads – left. Tails – right. You flip.

Heads. Left.

You spur your horse and guide it down the left path. At first, the scenery remains the same. Rolling hills with a forest far off to your left what looks like a lake on your right. Maybe a swamp. Some body of water with all manner of horrors that live there. The path turns to the left. Thank goodness. At least in the forest, you have the advantage of solid ground against anything that might try to kill you. As you follow the path, plan for whatever might hide in the shadows. After traveling long enough for the sun to fall slightly further down towards the horizon, you notice that the forest looks just as far away as when you started. Foul land.

You turn your horse around and ride back. As you get closer, you realize your second instinct was right. A bubbling fen, belching noxious gas that burns your eyes, nose, and throat. You have to stop to put on a pair of goggles and a bandana. Both only provide some relief. Additionally, the sun sinks lower towards the horizon more quickly. You have a choice to make. Do you light a lantern to make your trip easier and potentially alert the denizens of this swamp? Or, do you stumble around in the darkness and risk running into one of them without warning.

Shit. You pull out and light the lantern. Welcome to Duskmourn.

Noob’s Guide to Duskmourn Setting

In case that intro wasn’t enough of a hint, Duskmourn is a horror themed set. To distinguish is from the other horror planes, though, they based it on more modern interpretations of horror. Instead of gothic horror like vampires or werewolves, they used 1970s, 1980s, and 1990s slasher films and haunted houses as their inspiration.

While I focused more on the traditional version in that short story up there, I plan to write another article over the weekend. That part will pick up where I left off. But, I promise to include some of the more modern horror tropes in it.I wanted to write more.

However, the SEO app recommends less than 300 words per subheading for maximum readability. So, I came up with the alternate plan of the cliffhanger. Then, next time, I finish the story. Besides, who doesn’t love a a cliffhanger?

Duskmourn Art Style

Some players scoffed at the inclusion of modern horror tropes. I remember this being one of the first cards released and they went ape shit over it. This isn’t Magic the Gathering! What’s with the TVs?! Then they released a “sequel” to one of the best cards ever in the form of Meathook Massacre II. The story goes that a movie producer heard of the original and made a movie based on it and that’s the card. Admittedly, a bit weird. Still, fun.

I like that they try new and different things. Sometimes those things don’t work for everyone. But, I applaud the effort. Besides, the number of cards that fall into the more modern actually don’t number all that many. And, horror, even modern horror movies, allow for gothic and religious themes common to other Magic the Gathering sets. It’s the other reason that I started the story the way I did. Suck em in with what they know and then flip the script on them. It’s a time honored tradition.

That’s just my long winded way (is there any other with me?) of saying that I like the art style. They deftly combine the old with the new in a way that appeals to my particular brand of horror fan. Which is to say that I often like the snarky side of horror. When you mix genres. Or, remix them with a different sense and sensibility. That reminds me. Abraham Lincoln, Vampire Hunter? That shit was my jam. And, so is Duskmourn.

Noob’s Guide to Duskmourn Mechanics

Without getting too bogged down in the mechanics (follow this link for more discussion about them), I want to commend them for working the keywords nicely into the theme of the set. Words like Eerie, Impending, Manifest (Dread), and Survival all add to the sense of horror and foreboding. Even Delirium, a graveyard mechanic, brings to mind the creeping insanity seen in many modern horror films.

But, my favorite new card type has to be rooms. It incorporates some of the same game play as other twofer cards but with a twist. You cast the enchantment with one mana cost and it only has that initial ability. At any point, you can pay the mana cost to unlock the room. Then, you have both parts of the room accessible. A very cool new type of card that’s mostly garbage. But, I love jank and all that it entails.

The Verdict

I hope this new format for Noob’s Guide to Duskmourn made the article more fun to read. I plan to write another one over the weekend. First, as I said, I need to finish the story. Second, I want to simulate a prerelease pack for the set. Be on the lookout for that in a couple of days.

Extended Spawniverse September 2024

Introduction

I wrote last week that I decided to break up my comic reviews over the month instead of trying to get them all done in one week. I reviewed DC and TMNT #1 the first week. Then, last week, I talked about the “main” titles in the Spawniverse. This week, in addition to Marvel comics, I want to talk about what I’m calling the Extended Spawniverse September 2024.

From the looks of it, Uncle Todd hired so much talent that he needed to come up with new titles to put them all on. Especially since he took over the reigns again on the main titles, they all picked up (or pitched because I’m not sure how the titles came into being) books that bear the “New *Spawn head* U” sticker on them. I, for one, welcome anything done by everyone that Uncle Todd brings on to work on his books.

Monolith 1 (of 3)

Writer: Sean Lewis, Artist: Velerio Giangiordano.

Quick Synopsis: The year is 3030. The universe is dying. Spawns answer the call to save it and fail. This pits the rest of the universe against the Spawns. Monolith gets diverted while coming back to Earth and ends up in a prison colony. Omega Spawn, fittingly known as the destroyer of worlds, rules the prison. He bides his time waiting for Monolith. When the “final Spawn” shows, Omega tries to recruit him to his cause. Gaia interferes in the showdown, telling Monolith that he can be more. Even though I said that all of the talent here worked on other Uncle Todd projects, I don’t recognize the name of this artist. But, the art fits the character and the story. I look forward to more from this artist. My verdict: Good.

Rat City

Writer: Erica Schultz, Artist: Ze Carlos.

Quick Synopsis: I only read the first issues of these books for this review. Before next month, I plan to get caught up. That way, I can follow them as they grow. While Monolith (and another one called Misery that I just learned about) are limited series, the other two look like they have issues planned through the end of the year at least. Okay, now for the synopsis. It’s 80 years in the future during World War 3 and an elite fighting force introduces us to a few characters, including the main character. Through the story, he loses his legs and they are replaced with cybernetic ones. At the end of the issue, he can’t remove them and this has something to do with good old Al Simmons. Ze Ramos brings a cool futuristic touch to this one that Monolith missed in spite of taking place in 3030. But, that makes sense since that one takes place near the end of the universe. My verdict: Decent.

Sam and Twitch Case Files

Writer: Uncle Todd with Jon Goff, Artist: Szymon Kudranski.

Quick Synopsis: They introduced Sam and Twitch as supporting characters during the early days of the main title. They became popular and released a book starring the two. Like many Image books at the time, it suffered from delays and saw an inglorious end after only 26 issues. When they announced the new U, you knew they had to include these guys in the mix. Sure enough, here they come. Sam roughs up a goon while on a case. This gets him suspended. Twitch sets out to “make it right” and finds himself on suspension, too. But, another detective calls them in to get a set of “fresh eyes” on a case that looks to be very messy. Kudranksi’s art works perfect for this title. He brings a realness and a creepiness that will serve the story well. My verdict: Good.

The Verdict

While not explicitly from this month, the books that I read for the Extended Spawniverse September 2024 all introduce the titles well. Of the three, I think that Sam and Twitch will end up being my favorite. However, Misery looks to follow the same creepy horror vibe of one of my favorite Spawn stories. So, even though that one is only 4 issues, I think I’ll enjoy the heck out of that one.

Cover shots taken from the mothership.

Gaming and Mental Health

Introduction

For as long as I can remember, I played video games. We owned an Atari 2600 when I was a kid, then a 7800. It took my parents some time to get on board and purchase us an NES. Ever since then, nearly every system I owned, I purchased. Many of them got sold or donated to youth programs. But, I keep memories from all of them in my memory and they make me smile. While perhaps not the poster child, I wanted to take some time out from my busy schedule to talk about gaming and mental health.

Bear in mind, in an attempt to remain honest, I want to discuss both the positive and negative impacts of video game. True to myself, though, I hope to give everyone some strategies to maintain a healthy balance and avoid those potential downfalls. I like to start with the bad news and finish with the positives, so bear with me.

The Negative Impacts of Gaming on Mental Health (Addiction)

If you spend any time on this page or my social media, you will hear about my time in World of Warcraft. Even today, as they advertise a new expansion released last month, I consider trying the game again. One of the things that gives me pause is that I fell into the dark place of World of Warcraft addiction. Before that happened, I never considered such a thing possible. Sure, I played games, sometimes obsessively. But, addicted? How do you become addicted to a video game?

Not my screenshot, but this looks familiar.

It started innocently enough. I learned about mods that made the game more player friendly. Then, I joined a guild that promised a family friendly experience. Suddenly, I found myself playing at all hours of the day to grind for raid night that consumed my life. Eventually, I found a guild via The Instance that allowed me to play the game on my own terms. When I started working 18 hours a day, the game fell into the dust bin of history. I played it some over the last few years, but never picked it up again on a regular basis.

I tell a similar story about the release of Skyrim. At the time, I recently lost my job and it took some time to find another one. I lived on unemployment and stayed at home with my young son, Quinn. As a baby, he slept a lot. So, I purchased Skyrim and started playing. At the end of the first week, I looked at my played stats and saw over 50 hours. I know for some of you, those are rookie numbers. But, I saw that and said, “What am I doing with my life? Spending 50 hours chasing after virtual butterflies?” When they say touch grass, I know exactly what they mean.

The Negative Impacts of Gaming on Mental Health (Toxicity)

Get lost, Noob! Okay, there’s plenty of other games in the sea.

While evidence of bullying, antisocial behavior, abusive language, and other toxicity exist in abundance in nerd communities, I only experienced a small amount of it myself. Before moving on to a different topic, when I played WoW, I always fought against these things. A person asks something in general chat? I answered the question. Sexist and racist language? I called it out. Look, I’m not saying these things to paint myself as a hero. I simply thing we need to handle these issues in house and make nerd communities the loving and welcome groups that they should be.

As you may have guessed already, my main negative experience with gamers comes as a result of League of Legends. Intrigued by the game, I logged in and played a few games. In five games played, I found exactly one player willing to work with the newer players and teach instead of hurling invective and rage quitting. Needless to say, I never played another game of League of Legends since.

I know some people make the argument that such an environment breeds strength and weed out the “weak” players. First, if you’re playing in my lobby, I guarantee you aren’t in any way, shape, or form a professional at the game. Therefore, weeding me out of your community just makes one less person in the queue to make your game fire. Second, the whole “alpha, beta” mindset is bullshit. It’s based in a flawed experiment and misread data. So, if you subscribe to that, I automatically assume that you’re not even what you consider to be an “alpha” and I can ignore anything that you say or do.

The Positive Impacts of Gaming on Mental Health (Building Social Connections)

Okay, enough about the negatives. Let’s talk some about the positives. While I have nothing positive to say about League of Legends other than the fact that it spawned a very fun game mode in the form of Teamfight Tactics, I actually still look on my time in World of Warcraft fondly. In addition to providing a great story, I found my people. That guild that I talked about that started family friendly and eventually became corrupted into a more try hard version?

I met people in that guild who I remain in contact with through social media. As time goes on and more and more people decide that they don’t want to be “friends” or “followers” of randos they met in a video game 20 years ago, the number decreases. But, I still consider those that remain friends. I watched their kids grow up just like friends that I see on a regular basis.

Hell, I started this web page and podcast as an attempt to start my own community around gaming. Clearly, that hasn’t worked as intended so far. But, who knows? Maybe one of these days, it will. I finally got some engagement on Instagram and someone reached out about sponsorship on the podcast. So, things are trending in the positive direction. If you like what I do, spread the word!

The Positive Impacts of Gaming on Mental Health (Stress Relief and Building Cognitive Skills)

My favorite game of all time.

I present Portal 2 as exhibit A in this section. For some of my life, when it seemed like all I did was work and sleep, I ostensibly played games to relax. In reality, some of the games I played only increased my anxiety and stress. One, in particular, that grew from World of Warcraft, gave me similar feelings. For some reason, maybe the left over damage from the addition, Hearthstone made me unreasonably angry when I played.

It still frustrates me. But, I found a balance with the game that lets me play without the overwhelming anger and dread. Maybe I grew up. Perhaps by removing the other stressors in my life, it allowed me to find more joy in the game. Whatever the reason, I play it on a daily basis to finish quests. I can say the same about Magic the Gathering Arena, too.

Through it all, though, I always picked Portal 2 as my game to relax. I loved the story. The game play was unique and added to that story. Dressed as a an action game, it offered challenging puzzles that made me think. Really, what more can you ask for in a game? Honestly, anything that makes me think and use my brain holds a special place in my heart.

Plus, Liam watched me play the game through one time. As silly as it sounds, that brought us closer together and we still talk about that time and those memories to this day. Also, he and Quinn returned the favor a couple of months ago when I watched them play through Super Mario Wonder. While games don’t represent everything in our family, they definitely play a part.

The Verdict

Like anything, gaming offers both positives and negatives. Gaming addiction is a very real and potentially dangerous thing that can happen to anyone at any time and with any game. Beware of the warning signs in yourself and others. Don’t be afraid to have those difficult conversations with the ones you love. They’ll insist that there’s no problem and there might not be. But, as always, better safe than sorry.

They key is recognizing the negative effects and attempting to reduce them while finding games and communities that accentuate the positives. If you ever find yourself in a position where you need a positive influence, consider us as a possibility. No matter what, though, take care of yourselves and each other. Just follow the golden rule of gaming. “Good Luck and Have Fun.”

If you or someone you know needs more help, check out the following links: Take This – an organization that helps reduce the stigma behind mental health issues in the gaming community, National Alliance on Mental Illness – the leading advocate group for bringing mental health to the forefront and helping people deal with their own and their loved ones mental health. There are also many apps that deal with improving your own mental health through diet, exercise, and meditation. Find one that works for you.

Spawniverse September 2024

Introduction

I learned recently that they added some new titles to Uncle Todd’s Spawn Universe (Rat City and they brought back Sam and Twitch). I intend to cover those books later in the week or, more likely, over the weekend. For this article, I want to cover the main books as I see them in Spawniverse September 2024.

You may notice that it is the third week of the month and I only posted the DC Comics review. The reason for that is two fold. One, I started back to school (as evidenced by the new theme) and that took up far too much of my time. Two, I actually think I like the idea better of dedicating one week to each of the three publishers. It gives me more time to digest the issues and offer a better reading experience. I hope. Let me know.

Gunslinger 34

Writer: Uncle Todd, Artist: Carlo Barberi.

Quick Synopsis: This issue deals with the initial aftermath of the shitstorm between Javi and the police that built from the previous few issues since the “reset”. Gunslinger, himself, badly injured in the fracas, falls into a medicated induced sleep. The doctors say that his mind surely fractured due to the physical and mental stress. This manifests in a dream that relives part of his past. I feel like in different hands, this might have been handled with more subtlety. But, honestly, we don’t come to Spawn for that, so I’m okay with the outcome. Barberi’s art, as usual, compliments the story and brings the characters to life in a way that few others can. My verdict: Good

King Spawn 37

Writer: Uncle Todd, Artist: Yildiray Cinar

Quick Synopsis: Speaking of a lack of subtlety, King Spawn brings together Al Simmons and Cy-Gor for all out war against Tyrone and his thugs. The two make quick and bloody work of all of them, barely breaking a sweat before making a get away with a hostage that they intend to use as a bargaining chip to get closer to his real target. I’m not familiar with this particular artist, but I like his work in this book. My verdict: Great.

Spawn 355

Writer: Rory McConville with Uncle Todd on additional script. Artist: Brett Booth.

Quick Synopsis: Downing comes to Spawn and others under the guise of taking them back to hell. Instead, he takes them to one of Spawn’s safe houses where they find a badly injured Reaper. After dealing with that, Downing explains that he pulled the old rope a dope because Nyx isn’t responding to communications and he thought that Spawn and the others might know why. The issue closes with Al making a deal with Lyra for a tentative partnership and Wynn checking in with Fixer and giving him a couple of partners in crime. Booth, like Barberi, brings the world of Spawn to life with his art. We truly are spoiled by living in a time when so much talent works on these books. My verdict: Great.

The Scorched 32

Writer: Layman with Uncle Todd on additional script, Artist: Steven Segovia.

Quick Synopsis: The Scorched team up to combat their former teammate, She Spawn. And they bring Overt-Kill with them. Even with that extra fire power, though, Haunt ends up going of the deep end and injuring her quite severely. The issue ends with them speaking over her in a hospital bed. Wynn makes the comment that they have nothing to worry about when it comes to control over her. Wait, what’s that I see? A wry smile from Jessica? Can’t wait to see what they have in store for us. Segovia’s art brings a more cartoonish quality to the series. I like it in spite of that fact, but wish it had more of the realism of Booth or Barberi. My verdict: Great.

The Verdict (Spawniverse September 2024)

The main titles in the Spawniverse September 2024 continue the strong upward trend of the recent issues ever since they rebooted and shook up the creative teams. All four of the books are telling great stories in their own right. They also try to tell a cohesive story together, but as with many of these types of cross book stories, some things get lost in the shuffle. As long as you can deal with those inconsistencies, you’ll have fun reading these books.

Images taken from the mothership.

TMNT #1

Introduction

As I wrote somewhere else, I always forget how hard the beginning of school hits. As a result, some comic reviews got pushed into this week. It works out for the weekly theme, though. The new Marvel vs. Capcom Fighting Collection game releases on Thursday. So, I don’t feel bad pushing TMNT #1, the Spawniverse, and Marvel Comics to this week. It also gave me a chance to rethink some aspects of the page to make them more reader friendly. I hope. I want you all to be the judges.

As far as the comic goes, so begins the Jason Aaron era of the turtles. He actually wrote a introduction story in Teenage Mutant Ninja Turtles Alpha that I read and thought I wrote about on the page. But, I can’t find it, so maybe I just wrote the article in my sleep and never actually sat down to write it when awake. In any case, this gives me a chance to try a new format.

Teenage Mutant Ninja Turtles #1 Synopsis

Writer: Jason Aaron, Artist: Joelle Jones

The Synopsis: The story in TMNT #1 follows Raphael in San Quentin State Prison. Nobody else knows why he’s there. He relishes the anonymity and uses it to his advantage to stay out of harm’s way as much as possible. However, on the first night after we join him there, he realizes that some prisoners dug and escape tunnel. He follows them into the tunnel and leaves them all unconscious. The warden joins Raphael the next day and gives us some clues as to why he’s there.

They want him to root out the corruption in the prison from the inside. Ah, if only it were that easy. The foot clan breaks into the prison (by posing as new inmates) and foils those plans by killing a guard and the warden. Raph uses the tunnel to escape and search for the other turtles. Meanwhile, one of the candidates for attorney general gets thrown off a bridge by some crooked cops. This leaves Hale as the only candidate and presumptive attorney general.

Teenage Mutant Ninja Turtles #1 Review

The Story: When I told Chris the news about Jason Aaron taking over Turtles, he wondered if the tone would be right. Granted, Aaron gives us a different take on the heroes in the half shell than what I became used to over the last year or so. However, I like the shift in tone. I think that the brothers are versatile enough that they can handle the new darker tone that this version brings.

I also know that this won’t be the entire book, either. Even in the sillier versions of TMNT, Raph is always the most intense one. Next we get Michaelangelo who, while cerebral, also tends to bring a lighter attitude than Raph. It remains to be seen if Aaron writes him that way, but I have faith in Eastman and his love for the characters.

The Art: Long time readers know that I’m a huge Joelle Jones fan boy. She brought Catwoman back in a big way. Then others struggled to reach those heights again until recently with Tini Howard’s Nine Lives story. Given the opportunity to just do the art in this book, she brings it in a big way. The slow reveal of Raph at the beginning of the book. Perfect. Two fight scenes with little in the way of dialogue? She gives us multiple panels of motion that practically fly off of the page. (See below for an example). I enjoyed Fero Pe’s art in the previous iteration of the book. Also, I know that she isn’t doing the next two issues. But, I’m glad we got at least this from her for now.

The Verdict

TMNT #1 wastes no time in redefining this era of the heroes in a half shell. Jason Aaron brings an edge to the book that was smart to show off with Raphael first. I loved The Turtles from when I picked them up during the Armageddon Game. And, I think that this story, even if very different, will continue to bring me joy over the next few months and, hopefully, years.

DC Comics September 2024

Introduction

I wrote in my last article that the return to form on the web page means comics in this first week. I wrote about our latest adventures in Dice Masters on Monday. Yesterday, I covered the new season of Marvel SNAP. Now, I move on to the actual comics and reviews. This month I adjusted the order. When I went to Newbury Comics and then That’s E, I picked up more titles for the Spawniverse. I also bought into all of the new X-Men books. Therefore, my DC Comics September 2024 lineup is the smallest. Therefore, they go first.

Decent

Writer: Chip Zdarsky, Artist: Mike Hawthorne
Writer: Simon Spurrier, Artist: Ramon Perez
Writer: Joshua Williamson, Artist: Jamal Campbell
Writer: Tom King, Artist: Tony S. Daniel

All of the stories in these books this month are compelling. However, without the background of the main story, they’re all lacking something. As I often do, I missed the boat on the main Absolute Power series. As a result, I downgraded these books from Good to Decent. Completely my fault. But, I admit it and I will try to be better next time about the event stories that I read. Who knows, I might even revisit them after reading the main story. As far as The Flash, I I started collecting for Aiden and never took it off my pull list. I like it fine, but it’s not one of my favorite books, by any measure.

Good

Writer: Gail Simone, Artist: Eddy Barrows

Gail Simone is one of my favorite comic writers. Superman used to be one of my least favorite heroes. Bendis hooked me on the books when he wrote for Supes a few years ago. Then, they put Williamson on the main title and Simone on this one. In between, Phillip Kennedy Johnson wrote for both books. What I’m trying to say is that I now have a certain respect for old Supes that I never had before. And, Gail Simone writing the book! As they say, two great tastes that taste great together. I’m just not as into this story and that downgrades it slightly to good. When she hits her stride, I’m sure this book will pick up some steam.

Great

Writer: Ram V, Artists: Various. Speaking of hitting your stride, this book got good just as it looks like they are changing writers again. I admit to not completely getting Ram V’s take on the title. I enjoyed the stories, but something just didn’t quite click for me overall. That changed with these two books and I look forward to what comes next from Ram V. I need to go back and read the whole run again to see if it hits different now that everything is coming together.

The Verdict

I keep saying what a great time this is for comics right now. DC Comics September 2024 proves that once again. Even the books that I “missed” because of the tie in still told compelling stories that entertained me. Thanks to all of the creative people out there still dedicated to bringing the fun in comic books. This old guy appreciates it.

Images taken from the mothership.

Marvel SNAP September 2024: The Amazing Spider-Season

Introduction

Back to school and back on track with the articles, at least. I need to record for the podcast and get the YouTube back up and running. One step at a time, dear friends. With the web page back on track, we bring you comics for the first week. Aiden and I played some Dicemasters yesterday. Quinn made a deck and Aiden asked to play more. Look for that in the near future. Today, I talk about Marvel SNAP September 2024. Comics reviews come at the end of the week.

New Locations

Brooklyn Bridge turns off some strategies (like Hawkeye), but opens up other possibilities (like Jessica Jones). Also, it sucker punches all of the bots that like to just fill one location if it shows up in that particular location for the game. Otto’s lab gives you a taste of the old Doctor Octopus card. With my luck, I end up pulling their best card and losing because of it. But, maybe it all works out for me. Hey, stranger things have happened!

New Characters

Silver Sable

Image 1 of 5

On Reveal: Steal 2 Power from the top card of your opponent’s deck.

Ever since Spider-Verse in the comics and then the movies, Spider People have exploded in number in the various Marvel universes. It almost makes me yearn for the good old days of Spider-Man and Venom. Almost. But, I needed to search for Araña because I never saw her before in any of the literature.

As far as the cards, two of them debut the new keyword, “Activate”. This allows you to control the abilities of cards a little bit more. Instead of resolving on the reveal of the card, you activate the card’s ability by clicking on the card until it says “activated!” I like the idea and that they’re trying new things to keep the game fresh. Madam Web and Araña work well with my “Move” deck and I like the cheeky lore behind Scarlet Spider’s ability.

The Verdict

Marvel SNAP September 2024 brings the “attack of the spider people!” to the game. Plus, Silver Sable, one of my favorite characters from my teenage years, joins the fray. Overall, I like the inclusion of the new keyword, the cards look like fun, and the locations (if they ever show in my games) promise to make things more interesting overall. See you in game, SNAPpers!

Images SNAPped from Marvel SNAP Zone.