First Esper, then Gruul, now the Forgotten Realms Miscellany article. I am on a damn roll this week with content. Fear not, though, I have nothing planned for next week and the following week is the annual Cape Cod trip. So, the page will be languishing again in no time. Look forward to that!
But, for now, revel in the fact that we are here and providing you with at least second tier content. Chris texted me yesterday, “There’s a lot of good cards in the set.” I replied, “Yeah, it’s a fun set.” Of course, that reply came before I reviewed green, so I was grading on a bit of a curve. Nevertheless, I like the set and I agree with myself that they’ll probably make another D&D set once they see how popular this one is. Let’s see what fun cards are in Forgotten Realms miscellany.
Forgotten Realms Miscellany: Dungeons and Artifacts
I already touched on dungeons in one of the other articles, but I only showed one of them at that time. These three cards represent some of the most recognizable dungeons in the game Dungeons and Dragons. I can’t wait to put together my dungeon themed Tiny Leaders deck.
Speaking of dungeons, here’s a map! Plus, 50 feet of rope! But, watch out for that Mimic! Ah, mimic, the reason that generations of Dungeons and Dragons players have trust issues.
Forgotten Realms Miscellany: Multicolored
This section became a showcase for some of the most iconic names in Dungeons and Dragons history. Tiamat fills two purposes, one as a major geek-gasm and the other as a flavor win by being 5 colors. The alt art isn’t for Xanathar, but I wish it was. Maybe I will commission an alter to make it so. Finally, I never read nor played any of the Forgotten Realms setting, but even I know Drizzt.
Forgotten Realms Miscellany Gives Us Some Fun Cards
I love the dungeon concept. I wish they gave us more of them, but three gives enough variety now. Who knows? Perhaps they will make more or the MTG/D&D community will make more for us to use. Every single one of those artifact cards is going in my dungeon themed tiny leaders deck. I told Chris that I’m going to have fun opening my box of this set and I will. I just hope they make another D&D set and selfishly, I hope they base it on Dragonlance next time.
Yesterday, I rolled up into your life after 2 months like nothing ever happened with the first of my MTG Forgotten Realms articles. Today, I bring you Forgotten Realms Gruul Edition. These colors are always the most difficult for me to pick cards. I am in no way shape or form a red or green mage. Chris is, which is what makes our one-on-one duels so much fun. We end up on opposite ends of the color wheel almost every single time.
Though Chris has rubbed off on me a bit through our games and conversations, keep this in mind as you read the article. I pick red and green cards through they eyes of a blue (and sometimes black and white) mage. Don’t expect any one turn kills or massive mana spikes. No, for this Forgotten Realms Gruul edition, you may have to suffer through card draw and counter spells. It could happen! Red got Tibalt’s Trickery after all.
Red: Give me a quest, a baby Embercleave, and a possible 2 turn kill
Honorable Mention (You Find Some Prisoners/Dueling Rapier): I sent both of these cards to Chris. I like You Find Some Prisoners because it again illustrates a facet of Dungeons and Dragons. Since it is basically a cooperative storytelling game, as I explained to Chris, you often find yourself faced with decisions like this that are introduced in such a manner as “The party…”
When I texted Chris, I captioned “Dueling Rapier” with “Baby Embercleave”. Now that I look at it again, it is more like fetus Embercleave. Still, a fun card, just not the tiny broken weapon I initially rated it as. Now that I say that, someone will break it, most likely against me.
Minion of the Mighty: Yep, you guessed it again. I texted this one to Chris. My exact quote: “This is going to be a problem.” Sure enough, the next day, some web pages wrote articles about how it enabled turn 2 kill in some formats. Granted, it requires a specific set of cards, but most combos do. I just like to pat myself on the back when I get a card right.
Green: Give me a cursed idol, a neat trick, and a tiny leader
Honorable Mention (You Find a Cursed Idol/Wild Shape): Green cards in this set are pretty lame. I consider none of them good or even fun. These three represent the most fun and they are pretty damn awful. Cursed Idol, at least, has some versatility. Wild Shape, too, and it can be a fun trick to play at the end of the game to give you another turn to find an answer. I wish one of the options gave you deathtouch, but that’s neither here nor there.
Varis, Silverymoon Ranger: I have a tiny leaders deck with Yisan, the Wanderer Bard. It’s a fun deck that isn’t terribly tuned, but it was able to beat Chris’s even less tuned deck. As soon as I saw this card, I wanted to build a tiny leaders deck around a dungeon theme. Again, not a great card, but I guess if pressed I could call this one fun.
The Verdict (Forgotten Realms Gruul Edition weighs heavily in favor of red)
Red gets some of the most fun and powerful cards in the set. Green is all but forgotten in both cases. I suppose not all colors can be winners in every set, but they’ve actually been pretty good about printing powerful cards and balancing all colors in that regard. Maybe I’m missing something. It wouldn’t be the first time. However, thinking back on it, Chris and I didn’t share many green cards during our spoiler texts, so maybe green is just bad this time around. Thanks for reading my Forgotten Realms Gruul Edition and come back tomorrow for the miscellaneous cards.
Welcome back (after an unintended and extended layoff) to my Forgotten Realms Esper Edition article. Those of you who frequent the page on a semi-regular (as I make it difficult to visit on a regular basis due to not having a proper posting schedule the last couple of years) basis know that these articles are ways for me to highlight the “notable cards” of a set. If you want competitive cards, search for them. There are plenty of those articles.
Okay, now for a quick explanation of where I’ve been. Again, those who are regular readers of the page know that I get busy at the end of school, so that is often a time that the page is lacking content. Usually, though, I make up for it by starting my summer blitz that lasts until about February, where updates become sparse again. This year, my wife and I went to the Florida Keys almost as soon as school ended. So, the dark period lasted a bit longer this year.
Know that we still thought and cared about you. And, yes, I meant to say “we” there. Twice, Chris and I planned to talk about the new Modern Horizons set. The first time, I flaked on the recording and the second, we planned it for Father’s Day, which interfered with my plans. And, so, unofficially, 2 Guys Gaming is dead. But, I put a few hundred dollars into this page, so why not continue to throw bad money after bad and keep seeing if something ever happens here. Besides, I like writing and I like writing about games. On to Forgotten Realms Esper Edition.
White: I want removal, a planeswalker that turns into a dragon, and a pet gargoyle that enters the dungeon
Honorable Mention: (Cloister Gargoyle and Minimus Containment): I start with containment, even though it is right most in the preview. I sent this card to Chris and he replied about not liking giving the other person mana. I can respect that, but it hits literally everything. Having played against far too many Ugins in MTGA, I replied, “Eff your Ugin.” “Ooooh, he said, that can be powerful.”
I chose Cloister Gargoyle because I don’t think I’ve ever previewed/reviewed a gargoyle card, but I often think the cards are neat. This one also showcases a new mechanic in Forgotten Realms, the dungeon. After all, the set is named after the iconic RPG, Dungeons and Dragons. How are you not going to incorporate both into the set? Well, they have, as you’ll see in future installments of this series.
Grand Master of Flowers: I doubt this card has very much utility. However, I became enamored with the fact that it turns into a big old indestructible dragon god. I also thought, what if we combined this with the new Kasmina in a Bant deck. Oh, what the heck, my Timmy mind went crazy. Why not put together a five color EDH Superfriends deck and have all the Planeswalkers. Look for that deck in the coming weeks.
Blue: Give me another planeswalker, an almost lich, and some card draw
Honorable Mention (Mordenkainen/Contact Other Plane): I also sent Mordenkainen to Chris, this time with the comment, “Overcosted as hell, but a fun card.” This one is definitely going in my Superfriends deck. I mentioned in a previous article (and never finished the cycle) that I like drawing cards. Contact Other Plane lets me draw cards. It also brings another iconic D&D action to MTG. Roll a d20. Not a spindown counter. An actual, factual d20.
Demilich: You guessed it. This one went to Chris. I actually sent it to him while we were walking through Laguardia airport to catch our connection to Key West. That’s how much I liked this card. I said something along the lines of, “It’s not Legendary, either, so you can chain them.” I don’t think it will be as powerful as Narcomeba or anything, but it is going to be a fun, fun card to play in many formats.
Black: Give me a warlock, an indestructible zombie god, and some card draw.
Honorable Mention (Warlock Class and Deadly Dispute): Another mechanic integral to D&D is the class system. After picking your character’s race, you inevitably pick their class. This card showcases one of those classes and also a leveling curve to improve the quality of the card. Very cool design.
This episode of “this card is black?” features Deadly Dispute. Look, I understand that they’ve adjusted the color wheel recently to include different strategies for each of the colors. I’m just having some difficulty adjusting, I suppose. This card is really just Village Rites with upside. Even so, I still think it should be blue. Of course, I do.
The Book of Vile Darkness: I might have shared this card first with Chris. I definitely shared it early in the spoiler cycle. They took until the end of the cycle to share the Hand and Eye of Vecna, so I had no idea even what abilities that zombie might have. As you see, they’re pretty damn good abilities. Fun stuff!
The Verdict (Forgotten Realms Esper Edition is good, but not great)
A few of the cards previewed here are fun. I definitely want to build that Superfriends deck now and go off with some Planeswalkers. Also, I love the idea of building a stupid Vecna deck and trolling MTGA players with that one. Who knows? Maybe you’ll be one of the lucky ones to see me in casual with it. Until then (and until next time for the Gruul cards), have fun out there, fellow MTG nerds!
Yesterday’s Strixhaven Esper review marked a triumphant return to the page for me. Today, we look at the Strixhaven Gruul cards. Traditionally, as you all know, these colors have been my strong suit. Nevertheless, I soldier on and do my duty to pick the cards for this article.
If you read yesterday’s article, you know that many of the cards I picked fit right in with nonexistent, as of today, commander decks. I suppose that it’s time to brush off the old, “I’m a Commander player that has never played a single game of Commander.” Sooner or later, I’m going to have to stop saying that. But, not today, true believers!
Today, I pick the best cards from my worst colors. Red and Green are Chris’s thing. Maybe I should get his input for this article. Too bad he swore off this set completely in one of our last text chains. Oh well, I guess you’re stuck with my Strixhaven Gruul cards.
Red (Play a better color like black or blue)
Honorable Mention (Draoconic Intervention/Retriever Phoenix): The requisite phoenix in the set dies to all removal. However, it gives us another use for our Learn mechanic as long as it isn’t exiled. Being a blue player, I don’t know why you wouldn’t use Learn to cycle, but that is between you and your god. The other is just mass removal because, if I’m forced to play red, I’m playing it like black.
Conspiracy Theorist: This card is simply amazing. I honestly have no idea why this card is not blue. It does blue things. Everything it does is blue. I get that WotC switched up the color wheel and moved some things into new colors. It adds much needed diversity to the strategy of the game. Even so, I operate under the assumption that this card is blue.
Green (Some Johnny, Some Timmy, Some Spike?)
Honorable Mention (Accomplished Alchemist/Bayou Groff): That plant dog looks like he’s not a good boi. However, he hits the board pretty quickly in a token deck. If you get it out there and give it trample, it does some serious damage. Meanwhile, the elf shows up because the Johnny Combo that lives deep in the recesses of my brain wants it to be there.
Leyline Invocation: Admittedly, few universes exist where this card excites Spike. I wanted to complete the trilogy, but Spike avoids me. And so, I present a Timmy/Johnny bastard child that ultimately does nothing. What can I say? I like the Fractal token.
The Verdict (I warned you)
I told you from the beginning. I despise red and green. Okay, that’s not entirely true. However, I treated red like blue or black and basically memed all over green. If you want red or green picks this time, I guess we wait to see if Chris responds with his picks. Since he already said he wants nothing to do with this set, don’t hold your breaths.
Note: Spoilers courtesy of Mythic Spoiler. Check them out for all your spoiler needs!
Welcome to our Strixhaven Esper review. I tried something different with my most recent Hearthstone reviews. Unfortunately, that format isn’t conducive to Magic the Gathering reviews simply because of the number of cards in the average MTG set. Therefore, MTG reviews remain a single card (with two honorable mention) for each color, mult-colored, and colorless (plus land, if applicable). Chris chose to pass on Strixhaven. I ordered my usual box/bundle combo. However, I have yet to even open my Zendikar Rising product. Granted, I am on vacation this week. Even so, I have no motivation.
I promised to put up at least one YouTube video this week to try to build some momentum there. I noticed that my Shadowlands reaction video got 190 views. It gave me the idea to post some gameplay from the new Atari 2600 game, Circus Convoy. I ordered two copies because the cartridges don’t work with my emulator. I was going to give the non-collector copy away in an attempt to drive traffic/subscribers.
Chris agrees that the idea has both merit and potential. I still have time during the vacation. I just have to hope that the motivation loads before vacation ends. But, that’s a discussion for another time. Let’s take a look at these Strixhaven Esper cards.
White (Fun Police and Invisible Decks)
Honorable Mention (Study Break/Expel): The two honorable mention cards work well together in a fun police deck. We all know those are my favorite decks to play. Even alone they have some utility. Plus, Study Break gives me the opportunity to talk about a new mechanic, Learn. I like the flexibility of Learn.
Secret Rendezvous: This card combos quite nicely with Narset, Parter of Veils in my nonexistent Dragonlord Ojutai EDH deck. One of these day, surprise! Deck built and used to terrorize opponents on MTGO. More likely, look for the deck on xMage since I’m already invested in physical cards and MTGA. Who knows? Maybe if FNM in person ever returns, the deck makes an appearance there.
Blue (Draw Cards, then Draw More Cards)
Honorable Mention (Ingenious Mastery/Teachings of the Archaics): I like drawing cards. I know. We all like drawing cards. Drawing cards gives us more cards to draw more cards. But, me, I really like drawing cards. I like drawing cards so much that if they gave an award for drawing cards, I wouldn’t win the award because I’d be too busy drawing more cards.
Multiple Choice: This card is hilarious. From the ridiculous design to the apt name, this card is going into every single deck I run that’s blue. Those of you who visit the page often know that’s every single one of my decks. Especially that Dragonlord Ojutai deck. Maybe if I say it enough, I can manifest the deck from thin air.
Black (Show Some Love for Liliana)
Honorable Mention (Go Blank/Plumb the Forbidden): Go Blank is Mind Rot with upside! Plumb the Forbidden might actually overtake Ms. Liliana as my choice card. I just came up with an idea for another nonexistent EDH deck. This one builds around an as of now unknown Esper commander, but uses Bastion of Remembrance and possibly Jace, Wielder of Mysteries. Is there an Esper commander that creates tokens? Did I mention that I like drawing cards?
Professor Onyx: Have I declared my love for Liliana on the page yet? If not, let this serve as that declaration. She and Jace repeatedly top my list of favorite Planeswalkers. Sure, there was that brief fling with Teferi (3,4, and 5 mana cost all) and Narset plays in my MTGA decks. But, I have an Instagram post from a couple of years ago with both Jace and Liliana on the field. Hell, I used this card as an example of why I was excited for the set in a text to Chris. Toss it into my imaginary Esper EDH deck as well.
The Strixhaven Esper cards I picked for the article look very fun. All of them give me ideas for decks. I’m currently texting Chris about some NFL news and I’ve considered telling him that I want to deck doctor, especially these imaginary EDH decks I keep talking about. Join us next time for the Gruul colors!
Welcome to Hearthstone Barrens Part 2. I decided in my last article to change the format of these articles. First, I changed from previews to reviews. That’s simply a function of me not being able to write the articles before the sets are released. Second, and more importantly, I decided to make a deck for the cards that I include in the “Great” section for each class. That leads into the final change. Lastly, I reviewed all of the cards from the set instead of just the cards that I found interesting.
Time to give the 2 Guys Gaming treatment to Hunter and Mage cards from the latest Hearthstone expansion, Forged in the Barrens. This expansion feels like the one that came after Naxxramas. Recently they introduced Old Gods into the same meta that contained Galakrond. The power level of Standard felt a little out of control similar to how Naxx released some severely overpowered cards into the Wild. (Was Wild even a format then?)
Forged in the Barrens now comes along and tries to bring balance to the cards. For the most part, they succeeded in that goal. I have yet to see a card from this set that causes me to automatically reach for the “Concede” button. Hell, not even Demon Hunters make me immediately rage quit anymore. Let’s explore together how Hearthstone Barrens Part 2 reduces the power level of Hunters and Mages
Decent: What’s the best case scenario on that Legendary? Tracking, a secret, and Skill Command? That’s honestly not a bad outcome, but 5 mana is super expensive for such an outcome. But, hey if you have both of these on the field at the same time, you get quite the combo and the immediate gratification of a 2 hyena payoff!
Now that I said that, some Spike out there sensed it and brewed the ultimate deck to take advantage of that. The next time that deck will haunt me as a living nightmare until I have no recourse but to text Chris that I’m done with Hearthstone (again) and then immediately log back into the game to unleash my fury on solo adventures or Battlegrounds
Good: What do we have here? I 1 mana 1/3 with upside. Wait, but it costs two mana? What are you up to, Blizzard? Granted, that effect is still potentially hella powerful for 2 mana, but still. You can’t set a precedent and then break that precedent. It will cause pandalerium among the player base. Already, I feel my own grip on Hearthstone reality fading.
Piercing Shot might be overcosted, but I like any spell that has trample, so it gets upgraded to “good” status. Finally, Wound Prey is cheap and early removal. When I play, that usually means that I draw them at the most inopportune times. Pardon my French, but “C’est la vie.”
Great: Like druid, Blizzard often suggests Beast Hunter as the leading viable archetype. You can see from my card choices that I 100% took the bait once again. There’s that 1 mana 1/3 with upside. Two discover cards. Check. Surprise! An actual ranked spell. Honestly, it’s not that great, but it does have beast synergy, so I included it in the list.
Aggro Beast Deathrattle Hunter
I may have to rework this deck big time. As I assembled the pieces, I ended up doing what I often do. I got distracted by the fact that there are some pretty good deathrattle beasts in Standard right now. So, I jammed them into the deck with the other beast synergy. As a result, the deck contains no removal. It is strictly an aggro minion deck. If any class works with such a strategy, it’s Hunter. With that being said, I’m 99% sure that this won’t work with any consistency. But, it’s a first attempt.
Decent: Rimetongue is very situational. It has a similar effect as a treasure in Duels. Having played that treasure, I can say that the freeze effect is nice, but it doesn’t have a huge impact and it is easily removed. The luminary updates an old mage card used in a few decks. It may be again, especially since there are some elemental archetypes out there. I just doesn’t speak to me right now.
Good: All of these are decent cards in the right deck. I actually considered Runed Orb in my deck instead of Flurry, but Flurry just fits with the 4 drop. More on that in a minute. Refreshing spring water is just strictly better than Arcane Intellect in an all spell deck. And, in the right situation, the Oasis Ally has been a fantastic card.
Great: The first three cards in the list affect or respond to the effects of your hero power. The other two combine to give you a potential 4 mana Flamestrike, but with Frost instead of Fire. My first attempt at a deck uses only Mage cards. As with the other decks, I’m sure that it requires some tuning before it can be considered competitive. Nevertheless, we’re all learning here.
Check out this mish mash (or hodge podge) if you prefer of Mage cards thrown together as a deck. It might not even classify as jank. I defy you to find a consistent win condition. But, that’s not why we’re here. You want meta level decks to climb ladder with? There are plenty of places to find that. You’re here for inconsistent decks that might reward you with fun and unexpected wins, but will most likely frustrate you into deleting your client? Now, you’re talking. Get out there and and then come back to swear at me for leading you down the wrong path.
Hearthstone Barrens Part 2 took far longer to write than I’d like to admit. I still have some hope of getting back on track with my plan of providing content 5 days a week, but this article put me far behind the eight ball. Now, I suffer some side effects from my 2nd vaccine dose.
None of that has anything to do with these cards. I think Hearthstone tried to reduce the power level of Standard with Forged in the Barrens. For the two classes discussed in this article, they succeeded. Mage, however, still has some powerful cards and effects and the class is a ton of fun to play right now.
For this Hearthstone Barrens part 1 review, I present Demon Hunter and Druid cards from the latest Hearthstone expansion. I tried to come up with ideas to make these articles more interactive. I can’t promise that I have been successful. However, I tried and I will continue to work to mold this page into my image.
I came up with the idea to review all of the cards in the set instead of just cards that I find interesting. Additionally, I stole an idea from another page to build decks around the cards that I include in the “Great” section for each class.
Regular readers know that my decks are on the Johnny Combo (or maybe Timmy) side. They certainly aren’t Spike. When I shared with Chris that Star City Games is looking for writers, he responded, “You know you’ll have to become a Spike.” Luckily, though, they are looking for pop culture writers, too, and that’s much more in my wheelhouse.
But, I digress. Join me while I review Demon Hunter and Druid cards from Hearthstone’s latest set, Forged in the Barrens. If you like possibly fun, but most likely just terrible, decks, then you’re in for a treat. If not, perhaps my witty banter will be enough for you to return for the remainder of the review. And, so, join me for Hearthstone Barrens part 1 review of Demon Hunter and Druid cards.
Decent: Sigils got their start in this set with Sigil of Silence and Sigil of Flame (see next section). I suppose that Sigil of Silence has some utility against certain minions. However, there are so many ways to play around the card that the utility isn’t much.
Vile Call reworks several druid cards with a Demon Hunter theme. Like the Sigil of Silence, though, the demons are easily removed, you’d never get the benefit of the lifesteal. Maybe at 4 mana and give the demons rush. I’m not entirely sure how mana efficiency works in Hearthstone, so that might even make the card 5 mana. Then, it is again, unplayable. Oh well, I guess you need bulk commons in ever set, right?
Speaking of bulk commons. If I could set Fury on fire, I would. Unfortunately, I don’t have access to the fel flame necessary and we are forced to live with this terrible, terrible card.
Good: This card mimics the Ilidan hero power from Battlegrounds. I struggled where to put this card. The outcast effect is nice and could provide decent early game removal. Even late game if the opponent tries to hide minions behind taunt and doesn’t play around the card. Otherwise, in most cases, this is just a 4 mana 3/4, which is pretty awful, especially for a legendary. Maybe I should have swapped this with Sigil of Silence.
A 2 mana delayed mass removal spell is pretty dang good. It also works like a Doomsayer by delaying smaller minion plays by a turn. Overall, a fun card with some potential.
Great: It appears that someone at Blizzard really wants to make Deathrattle Demon Hunter a thing. I tried my hardest to make those wishes come true. Alas, I came to the unfortunate conclusion that Deathrattle Demon Hunter does not currently have the support cards necessary to make it fun. Nevertheless, let’s analyze this terrible deck together.
Terrible Aggro Deathrattle Demon Hunter
Upon looking at the available deathrattle cards in Standard, I knew this deck would be severely limited. The best I found in this first iteration was a sort of aggro build that tries to take advantage of Teron Gorefiend. I included several tech cards against taunt and the deck absolutely folds to any kind of removal. Funny enough, because of that singular focus on taunt, I threw in two Sigil of Silence. In addition, I did try to include some Warblades as a secondary win condition, but that is equally as, if not more so, flimsy as the minion aggro plan. I guess it is fitting that Demon Hunter is finally given a strategy that won’t require 5 rounds of nerfs simply to make it overpowered instead of game breaking.
Decent: Both of these cards have decent stat lines and effects for their cost. They might be good in a wild control deck, but I just don’t see that happening for Druids in standard right now. I put together a decent beast aggro druid deck that is fun to play and that just feels like the direction that they’re pushing druid right now.
Good: Again, the 2 drop and the 7 drop are decent cards in a slower control deck. Maybe as a bonus, I will build that deck for a future article. I am trying to provide more content as part of the plan to boost views on the page here. Why not my trademark terrible decks?
Great: As soon as I saw these cards, I knew the direction of this deck. Beast druid represents one of the oldest and most consistent archetypes in the game of Hearthstone. And, so, behold my Beast Druid Deck!
Non-optimal Beast Druid Deck
This deck is similar to some of the other beast druid decks I’ve seen out there. I actually net decked one by fr0zen to finish a beast quest in the game. For this deck, I took the bones of that deck and tweaked it slightly. I call it non-optimal because I had to include Pride’s Fury, which took out the new Kazakus. That’s too bad because that’s a fun card to play. Also, I’m not sure that Solar Eclipse has a place in the deck, but it might lead to some fun combos.
The Verdict (Hearthstone Barrens Part 1 – DH :Bad, Druid – Good)
Demon hunter definitely got the short end of the stick during this expansion. As I said earlier, it’s about time that class come back down to earth a little bit. In the early iterations, I autoconceded against every single Demon Hunter I saw. Even recently, I break out in cold sweats and reach for the concede button when faced against a Demon Hunter. Maybe with this expansion, I will be able to heal from that hurt.
On the other hand, druid gets a fun and viable archetype with all of the beast support cards. Granted, I’m biased because I enjoy playing beast Druid. Still, give the deck a try. Hopefully you’ll either find it entertaining or figure out ways to make it better. Thanks for reading my Hearthstone Barrens part 1 review. Join us tomorrow for part 2.
In the first two articles of our Kaldheim review, we saw some underwhelming Esper cards and terrible red cards with a side of decent value greens. Now, we move on to multicolored and artifact cards. Sometimes I also choose land cards. Hence, the name Kaldheim miscellaneous edition.
As I looked through the list of cards to write the article, I noticed multicolored sage enchantments. I texted Chris to ask if they existed before this set. He couldn’t remember seeing them before. Now, if someone paid me to do this job I might actually research this. Since nobody pays me, we have to live with my wild speculation and conjecture.
After all, isn’t that more fun? There are so many other pages out there that will give you accurate and helpful information. We here at 2 Guys Gaming pride ourselves in focusing on the fun aspect of nerd culture. Come have some fun with me analyzing Kaldheim miscellaneous cards
Multicolored (Saga!, Planeswalker that made people big mad, and a Tiny Leader)
Multicolored Saga I Love: I just lied. I don’t actually love this card. In fact, out of all of the sagas in the set, this one is probably the most trash. Truth be told, I don’t love any of the sagas in this set. I love the multicolored border. If they’re all trash, why not pick the most trash of them to highlight that fact?
Multicolored Tiny Leader I Love: I love this card. You may remember me saying in the past that I consider myself a Commander player who hasn’t played much Commander. I now own a couple of Commander decks now, at least. I have played quite a bit of Tiny Leader, though, and prefer that format. It’s just so much easier putting together a deck of 50 as opposed to 100 cards. Usually Chris does these Johnny Combo type equipment decks, but I’d like to give it a shot with this guy.
Multicolored Planeswalker I Love: Technically, I lied again. I don’t love this card. It’s fine and I’m sure it has a home somewhere. It’s just not my style of UW card. Too much damage and not enough fun police. I love that Niko is nonbinary and that irritated some people. With the Potato Head reaction, people are just way too concerned with the non-existent genitals of fictional characters.
Land I Love
The World Tree: Last time, I promise. I lied again. Looking at the artifact card, I found none that impressed me. Instead, I decided to look at the lands. But, not the snow covered lands. Eff those things. Somehow I forgot about this card in spite of the fact that I texted Chris about it when I first saw it spoiled. I said, “Put this in my ‘Potentially broken card that will get repeatedly played against me on MTGA and get full value every time”. See Sanctum of All.
The Verdict (Kaldheim miscellaneous cards finish the underwhelming review)
So far, other than for collecting, I don’t see a need to buy any Kaldheim product. I collect more than play at this point, so I will purchase my usual set/bundle combo at some point. Hearthstone is releasing a new set and I play that much more than MTG at this point, so I will buy some cards there first, pay for my March DCBS order, and then think about finally dropping money on Kaldheim.
Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.
In my previous article, I came to the conclusion that my assessment of Kaldheim as a lackluster set was correct. Seeing as how those are my favorite colors in MTG, I don’t see anything changing in this article. Nevertheless, in the name of journalism and completionism, join me as I review Kaldheim Gruul Edition. Perhaps I will call it Christmas edition.
Red used to be a minor nuisance to me. Now, I actively hate the color and feel rage building behind my temples when I see a mountain played. I texted Chris about my irrational disdain for snow lands. He correctly chastised me for my irrationality. “They’re lands…covered in snow.” He replied.
While I can’t explain the snow lands thing, my hatred for red is organic. Being a blue mage, red is a natural enemy color. Furthermore, all the try hard kids on MTGA play red. Every now and then they slip by my defenses (or I draw a seemingly infinite number of lands and/or uncastable cards). Most of the time, I destroy them and feel great about it. With all of that being said, I promise to be unbiased and choose some great Kaldheim Gruul edition cards.
Red (Tuskeri, Treasures, and Trickeration!)
Mechanic Spotlight (Tuskeri Firewalker): I said in the last article that I try to highlight the keywords included in any set. Boast is sort of like Raid from Ixalan in that you have to attack with a creature to trigger it. Of the cards with Boast in red, this one is the best, which should give you an idea of how terrible the mechanic actually is.
Honorable Mention (Goldspan Dragon): Chris texted about this card during spoiler season. Not a surprise as he is our resident dragoon guy. I responded, “That’s a damn red questing beast!” While not quite on that power level, I have had it played against me in MTGA. It is a problem if you don’t remove it quickly.
Red Card I Love (Tibalt’s Trickery): I truly love this card. It does blue things by countering a spell. It also does black things by milling cards. Then, it cascades into potentially stupid and broken things. The first time someone played this card against me, I refused to read it, simply waiting to see if I had to concede against this stupid combo. My opponent bricked, I won the game, and then I went searching for the potential of the card.
Green (Praetor, Poison and Ptroll – the P is silent)
Honorable Mention (Old-Growth Troll): In keeping with the theme of this set, the writers of this card made their money. Okay, okay, I promise to stop beating that dead horse. Seriously, though, FNM (if they ever happen again) matches are all going to go to time because people need to read the cards. I like this card because it does just about everything that green wants to do.
Honorable Mention (Vorinclex, Monstrous Raider): I texted Chris when I saw this card, “Looks like Praetors are back.” Well, I was partially right. One praetor is back. One is enough to continue the conversation. “Thank goodness they decided Phyrexian mana was a mistake.” Granted, they walked back other decisions in an attempt to make them more “fair”. Eldrazi, Part 2 anyone?
Green Card I Love (Fynn, the Fangbearer): Speaking of Phyrexia and annoying old mechanics that I hoped never to see again, I actually hate this card. When someone first played it against me, I texted Chris (of course), poison is back in Kaldheim. He expressed surprise and I texted him a copy of the card. First time, I never drew removal. Congrats to that person on their well earned win. /s Ever since, I’ve had removal and this guy folds like a cheap card table. Once I even stole it and used it against my opponent.
The Verdict (Kaldheim Gruul edition plays out as you’d expect)
Red cards stink. Green cards have some utility and can be fun. I doubt I will actually play any of them. Right now my only deck with Red and Green is a Historic sacrifice Jund deck that I only use to complete quests on MTGA. But, I did my diligence and wrote the article. Don’t say I never did anything for you all.
Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.
Do you want to say it? Or, should I? I guess I have the floor. I will say it. What’s this? Actual gaming content on this gaming web page? Yeah, I know. Cheap joke. I still chuckle every time I write it. Okay, with the silliness over, I can concentrate on Kaldheim: Esper edition preview.
Well, maybe just a little bit more of silliness. If you’re new here, don’t fret. I promise we offer more than terrible Dad jokes. Admittedly, not much more, but this article reviews white, black, and blue cards for the latest Magic the Gathering set, Kaldheim. It comes after the set already released for several reasons. I apologize for that.
Instead of rehashing those reasons in detail (mostly that school keeps kicking my butt on a weekly basis), let’s concentrate on the positive. Of the recent releases, Kaldheim grabbed my interest the least. I have not embraced the lore of Vikings as much as the average geek. You probably expect me to say, “Boy, was I wrong.” Usually when I set it up like that, I then respond with the opposite. However, the truth is that I’m basically holding out for the MTG/D&D set. In the meantime, join me as I take a look at Kaldheim Esper edition.
White (A Wrath, Exile, and Big Butt Oxen, Oh My!)
Honorable Mention (Giant Ox): An ox with a giant butt that can pilot vehicles? How can I not pick this card as one of my favorites from the set? That answer, of course, is that I can’t not pick it. This card is so much fun that I just committed a double negative on its behalf.
Honorable Mention (Divine Gambit): Regular readers of the page know that I often speak out against the fun police. This represents a do as I say and not as I do situation. I absolutely love playing the fun police. Therefore, I allow nobody else to play this strategy.
White Card I Love (Doomskar): I usually try to highlight some of the new mechanics with my picks. This one has Fortell, which is probably my favorite new mechanic from this set. I won’t insult your intelligence by explaining it since they literally wrote it on the card. Chris and I both agree that the designers got paid by the word in this set.
Blue (Draw Cards, Punish Timmies, and Storm Crow?)
Honorable Mention (Alrund, God of the Cosmos and Hakka, Whispering Raven): Speaking of getting paid by the word. There’s eight words in the name of this card alone. Aside from that, you said, “You’re not usually one for god cards.” That’s true. Chris is our Spike/Timmy and he goes for the god and dragon cards. I just couldn’t resist having “Storm Crow” in my review article.
Honorable Mention (Icebind Pillar): I just said to Chris yesterday, “I don’t know why, but snow lands trigger me terribly.” I feel like he lost some respect for me after I said that. That’s neither here nor there, of course. I like this card because it messes with other people’s plans. It’s no Winter Orb. But it can make for a bad day for the occasional Timmy that sneaks one big creature by my counterspells and removal.
Blue Card I Love (Behold the Multiverse): This is probably my favorite card from the entire set. It fortells. Scries. Draws cards. In a standard where blue cards blue, this one probably blues the hardest. Granted, the requisite 1BB counterspell exists and that also fortells. However, that fortell is much less versatile in my opinion. Hence, this cards gets the edge.
Black (Can this be reduced? An enchantment? A good card?)
Honorable Mention (Blood on the Snow): I wish this card got mana reduced with devotion or something. I know that isn’t a mechanic in this set, but they have gods. They could easily break the rules. They have in more recent sets. Yes, I realize that would make this card extremely broken. That hasn’t stopped them. Oh well, it’s still a symmetric wrath that I want to see the animation on MTGA.
Honorable Mention (Draugr Necromancer): In keeping with my theme of “I wish”, I wish this card was an enchantment. Again, I know that makes it terribly broken. Isn’t it about time that black gets a completely broken card that they threaten to ban before it’s even released?
Black Card I Love (Withercrown): I really don’t love this card. I just hate it the least out of all of the black cards in this set. I mean, I’ve seen some stupid combos out of black in this set, but I’m not a combo player. I’d rather just kill you with a thousand cuts from a thousand pieces of paper. Yes, I’m sadistic when it comes to MTG. But, you already knew that.
The Verdict (Kaldheim Esper edition cards are mostly underwhelming)
I think the only Esper card I’ve played from the set with any regularity is Behold the Multiverse. As I just said, I have seen some combos with the Tergrid cards. Also, I got got by double vision and the card that makes 1/1s and gives you extra turns. I just don’t like playing combo decks. The point is that some of you out there might find some cards that you enjoy better. That’s the great thing about MTG and the reason it’s still going after over 25 years. There’s something there for every play style. Join me in a couple of days for the Gruul cards from the set.
Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.
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