Category Archives: Digital Playground

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Hades is a Gift: From the Vault

Editors Note

In an effort to keep the page going while we are in Germany, I got the idea to rerun articles from the past. From the Vault Series 2 brings an article from last Christmas about the independent game, Hades.

Introduction

Merry Christmas!

Welcome and Merry Christmas! Last year, my son bought me Hades for the Nintendo Switch on the recommendation of Chris. Therefore, truly Hades is a gift. I played the game some during the week of break. After that, I needed to concentrate on not losing my job, so I had little time for such frivolity. Then, I misplaced the game. Finally, I completely forgot about it until I realized break neared again.

I bought the game digitally in anticipation. Then, while putting my clothes away, I found the cartridge. So, if anyone wants a digital copy of Hades, I might be able to gift it to you. Send me an email and I’ll see what I can do.

What is Hades?

I never reviewed the game last year. I thought I did, but maybe I just included it in one of my Game of the Year articles at the end of the year. Hades follows your character, the son of Hades, through the land of the gods as he hacks and slashes his way to more power.

It resembles Diablo in game play. That alone gave me reason to try. I enjoyed all of the Diablo clones I played. Torchlight II became my favorite game for several months about 5 or 6 years ago. It was the subject of the lost episode 2 of the original run of the podcast.

Why is Hades a Gift?

Hades sweetens the deal with unique gameplay that follows the lore of the pantheon. One of the ways that you advance in the game is by dying. You come back and increase your abilities before plunging again into the dungeon of the Underworld. I like that wrinkle to the game. It takes a frustrating part of other games (dying and having to start over) and removes that frustration. Further, it almost makes dying an incentive. You die to take a breather from the dungeon crawling.

The game also has a unique, cartoon graphics engine that works seamlessly with the cut scenes to build a living, breathing world. The characters add to that with their own personalities based also on the lore of the gods if available. Some characters are specific to the game, but they still made me laugh more than once with their antics.

The Verdict

I played Hades again some last week. I managed to pull the Switch away from Quinn and Liam (they’ve been playing the new Pokemon game) to get a couple of games in. I still enjoyed playing even though it took me some time to get used to the controls again. In between games of Mario Party, Mario Kart, and them playing Pokemon, I hope to play more during this break. I also bought new controllers for the XBox, so I’m sure Quinn, Aiden, and I will get some Minecraft in, too. Be prepared for reports on all of it.

1 Screen Platformer From the Vault Series

Editors Note

In an effort to keep the page active while in Germany, I came up with this series of reruns from the past. And, so I present to you from the vault series 1. In this one, I talk about how thankful I am for 1 Screen Platformer, an independent game that I played obsessively for about a month last year.

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.

Death and Taxes: Great, Good, Decent

Introduction

I write often of my exploits with Humble Bundle. Many are the games that I discovered through their generous bundles. Also, many are the programming books that I used to expand my repetoire and learn more about coding, just in case. Honestly, though, so many are the games I never played and the books I forgot I ordered. That never stopped me from learning about and ordering from another bundle page. And, so I found Death and Taxes.

You may think that because we went to Germany that I won’t update the page regularly. Especially since nothing posted since my review of Guardians of the Galaxy Vol 3. I set up the page to auto post first this article and then three more over the next couple of weeks to keep the page active and in your brain space, if you’re a fan. Let’s kick of celebrating indie gaming in July with this article.

The Decent

Limited Gameplay: I give them credit for putting as much into the game as they did. However, even with the added elements, it ultimately boils down simply to sitting in your office, receiving a dossier of people to live and die, and then choosing who actually lives or dies. If that sounds boring, well, that’s the whole point. THe game takes the job of grim reaper and makes it mid-level management hell.

What? re: Controls: I watched through the introduction comic (more onthat in a minute). Even though I don’t usually, I even paid attention during the introduction during the tutorial levels. Even so, it took me some trial and error to figure out how to move the elevator from level to level. Believe it or not, that’s a crucial skill in the game.

The Good

Introduction Comic: As one of the last few people who enjoy comics. I saw an article again the other day saying something along the lines of comics dying. Now, Chris and I pronounced them dead more than once. But, like the titular Marvel Zombies of lore past, they keep coming back. Well, Death and Taxes gives you the skinny on how to play the game and the back story through an engaging interactive comic.

Humor: In spite of the serious nature of deciding if people live or die, the game provides a light hearted approach to delivering that fate. More than once, I found myself laughing out loud at the dialogue or description of a person’s life.

The Great

Voice Acting: I never expected thegame to contain any voice acting. That it did and the acting was some of the best I’ve heard in a game impressed me. All characters have their own unique voice that gives the game a life that it wouldn’t otherwise have. I commend the designers for this choice and am glad they pulled it off.

Moral Dilemma: I might be taking this game too seriously, but I find myself faced with a genuine moral dilemma every time I get the dossiers and start reading their stories. Sometimes the requirements tip their hands when it comes to who dies. Other times, it leaves it up to you to wrestle with your own beliefs and what you think the game wants you to do in order to make a decision. Again, masterfully done.

The Verdict

I came into the game expecting a certain game based on reviews that I read. However, Death and Taxes exceeded those expectations, whatever they were. Having only played through the tutorial, I want to finish it first and then discover if there are alternate endings. I assure you that they exist. Can’t wait to see them.

Lair of the Clockwork God Early Impressions

Introduction

I mentioned in my Death and Taxes article (not scheduled to post until next week) about my experiencs with Humble Bundle. Then, I went on to talk about Fanatical, a new bundle service I tinkered with a couple of months ago. In one of those bundles, I received this game for Steam. I really like it, so I wanted to write one last article about Lair of the Clockwork God early impressions before the Germany trip.

I never heard of the game or the studio. That’s not unusual. While I want to be an indie gaming darling, the truth is that I simply don’t have the time to comb web pages searching for the latest and greatest indie gaming treasures. And, so, I generally play them far after they lose their relevance in the community. But, to paraphrase Jack Sparrow, “I have heard of them.”

Quick Note: I barely played through the first part of the tutorial level to get a feel for the game since I’m on a bit of a time crunch here. After playing the game more, I promise to update my thoughts.

The Decent

The Humor: While funny, some of the humor is a bit too on the nose for me. I like that they took both genres and turned them a bit on their head, but the continued tongue in cheek dialogue between the characters got to be a bit too much for me and I’m only a half hour into game play time. I trust that it might, but I definitely hope that as the plot becomes more complex, the humor will follow.

Couldn’t find any of the actual humorous dialogue, but this is the type of homage or dig you get from these guys throughout.

The Good

Challenge: The game offers just the right amount of challenge, in my opinion. I wrote in my Portal 2 article that I enjoy puzzles in my game. They use the innovative (more on that in a minute) game play to build new and challenging puzzles into the game. Granted, I only made it through part of the tutorial. However, the puzzles made me think but never caused me much frustration. I expect that to challenges to change as the game progresses, but I hope the frustration remains at a minimum.

The Great

Innovative Gameplay: For the amount of times that you hear this from a game, you’d think we’d have more than the half a dozen basic gaming genres that we have. Every once in a while, a game delivers on that promise. I already talked about the different puzzles that this game offers due to the style of the game. Granted, they arrived at this style by mashing together two styles that they enjoy. Even so, the result becomes so much more than the sum of its parts. I know I use the analogy often, but think Reese’s peanut butter cups. Two great games that play great together.

The Verdict

Having only played through part of the tutorial level, I can’t make a judgement. Wait, what? Someone with a reasonable and measured response? I know, I know. Supposed to have a hot take on things as soon as we consume them these days. But, my Lair of the Clockwork God early impressions are I enjoy the game very much. I want to play more. Hell, my wife even noticed me playing and asked what the game was. That’s high praise indeed.

Portal 2 Appreciation

Introduction

Yesterday, we threw Liam a party for his graduation. True to his heritage from me, he never really wanted a party. However, he went along with it. In spite of the awkwardness of having so many worlds collide, I think it went well. While sitting with his friends, one of them asked, “What’s your favorite game?” Another thought about it. My answer required no though. “Portal 2.” Then, I realized for all my talk about the game, I never wrote an article. So, join me for some Portal 2 appreciation.

For his part, Liam agreed. I think his friend, taken aback by my sudden interest in the conversation said something along the lines of, “Portal is a good game.” For me, it represents so much more. Those who read (and spider – Hey Sergei!) the page on a regular basis know that one of my main reasons for playing a game is the story. So, about that story.

Portal 2 Story

On the surface, it focuses around a faceless (unless you find a mirror or can portal yourself to see it) protagonist that needs to escape the crumbling infrastructure of a long dormant mega-corporation. Sure, a bit on the nose, but you write what society knows. Initially armed only with a pair of leg prosthetics that allow you to absorb the impact of high falls and a wittier than he thinks personal assistant, you strike off into the wilds of Aperture Science. Soon, you find your only weapon, a portal gun. Eventually, an old foe returns. Your former assisstant betrays you. Through it all, you wield only a gun that creates portals. Seriously. That’s it. I mean, it makes sense with the title. But, how can that possibly be interesting over an entire game? Well, more on that part later.

Well, one way they kept me hooked was the secondary story of Cave Johnson (the head and voice of Aperture science) and his assistant Caroline. The always fantastic J. K. Simmons voices Cave to perfection. But, honestly, Caroline (voiced by Ellen McLain) steals the show. We learn there exist “similariities” between her and the aforementioned former nemesis, GladOS. Unlike many things, if you haven’t played, I won’t spoil it any further. I want you to experience the story fresh like I got to. I’m sure you will enjoy it.

Portal 2 Gameplay

You start the game by waking up from a decades (centuries?) long sleep. Something went terribly wrong in the facility and all fail safes failed to keep people safe. Wait, why are we telling the story here? Doesn’t this belong up there? I’m setting the scene. Just give me this Portal 2 appreciation moment, please. You have no weapons. Similar to any other FPS, right? Well, sure, but the difference is, ultimately, you don’t fight anything. No demons, orcs, aliens, bug people, nothing. You run through the facility, just ahead of the chaos until you find a gun.

And, still, you fight nothing. Well, why the hell am I playing this game then? For me, that’s the beauty of Portal 2. WIthout any actual combat and very little peril, through the story and experience, they build a tension that forces you to keep playing to get to the end, survive, and excape this prison, frankly. They add science fiction elements of being able to create portals with the gun and ground up moon rocks and other mumbo jumbo that allow you to do superhuman things, too.

Portal 2 Puzzles

Like the primary story, Portal 2’s gameplay exists simply to allow them to build devious puzzles for you to solve. You must use your surroundings, your brain, and clues from previous puzzles to work your way through increasingly difficult levels. Many of the puzzles are straight forward to solve. But, the solutions take time and effort to put together sometimes. Some took me a good couple of hours to work out the actual solution. Even when I go back to replay the game (twice so far), a few of them give me trouble.

The Verdict

Obviously, there’s more to my Portal 2 appreciation. The game is visually appealing. Even with the tough puzzles, it takes less than a week to beat if you play a couple of hours each night. Since the game came out over a decade ago, you can get it for 10 bucks on Steam. Heck, every time I bought it (at least three times now for different systems), I got it in a bundle. The first time, it came with Half-Life 2, Portal, and Portal 2. Usually, it’s just the two Portal games. So, honestly, for a gamer like me, the Portal universe gives me everything I want from a game. Good story, simple controls, fun puzzles, and an overall great experience.

Noob’s History with Fighting Games

Introduction

I meant to write this article last Friday to cap off my celebration of the new fighting games coming this year. Then I wanted to post it Saturday and again yesterday. Saturday, I took a nap and then went to see Guardians of the Galaxy Vol. 3 with Liam and Quinn for father’s day. Look for the review on Thursday. Yesterday, Christine took me into Boston to see the Alanis Morrisette musical “Jagged Little Pill.” Harder to maneuver that one into our aesthetic, so I’ll just say it was very good and I highly recommend it. And, so, on Monday, you get Noob’s history with fighting games.

Unlike my other histories (maybe I’ve only written one, Mario?), I won’t be traveling through the actual chronology of these games. I’m 47 years old and things that happened 20 years ago feel like they happened 3 years ago. Plus, Covid happened 3 years ago and that feels like a lifetime ago. So, my internal clock broke some time ago. As a result, this will read more like a list of games that I played and some stories about them.

BloodStorm

They hyped the shit out of this game. Loking back, I remember now that they even got the guy who played Johnny Cage in Mortal Kombat as one of the spokepeople for the game. They promised ultraviolence and a way to improve your fighter by collecting powers and storing them via password. Then, the game never came to my arcade. I lived life thinking I imagined it along the lines of the Mandela effect. Then, i found a ROM of the game and played it a few times on MAME. Jesus, what a piece of shit.

Super Smash Bros.

I live with the shame of being terrible at Super Smash Bros. Moreover, I have no idea how to even play the game. I don’t know what the percentage means, can perform no moves on cue, and spend most of the time just hoping that people falling off the cliffs will kill them and give me the win.

King of Fighters

Unlike many of the games on the list, I have no idea when I started playing King of Fighters. I know it most likely happened like all of the others on the list and I met the game while waiting for the lines at Mortal Kombat and Street Fighter to calm down. Something about this game caught my eye. And, yes, I was a teenage boy, so it’s the thing you’d figure it would be. I was a Mai main.

Tekken

I never fell for the console wars. Likewise, I refused to pick a side during the Virtua Fighter/Tekken split between fans. With that being said, I preferred Virtua Fighter, espeically after Virtua Fighter 2. But, I enjoyed getting my ass handed to me in Tekken. I just returned the favor if they ever became foolish enough to challenge my Shun in Virtua Fighter 2.

Darkstalkers

I actually went through a phase where I preferred Darkstalkers to Street Fighter. Essentially a reskin of the game with horror figures, I liked the graphical style better in Darkstalkers. That all changed when I discovered Street Fighter Alpha and they brought this style to Street Fighter. Because, realistically, Street Fighter has the most polished fighting engine out there and everything else pales in comparison.

Virtua Fighter

I discovered Virtua Fighter when both the Mortal Kombat and Street Fighter machines got buried underneath long lines of quarters. And, so I started playing Virtua Fighter. Similar to my experience with Street Fighter, I found the strategy of the game appealing. Also, no fireballs or dragon punches. The legitimacy of the fighting, no matter how actually illegitimate it might have been, brought me great joy. I peaked in the series with Virtua Fighter 2 and my drunken master Shun. I was unbeatable with that crazy old bastard.

Primal Rage

This game became my main after I bored of Mortal Kombat 2. Plus, the mall in Monroeville where I rode the bus after school got one of the massive screens and cabinets for the game. That made the dinosaurs seem that much larger than life. When the update hit (yeah, if you’re annoyed by waiting a few hours for a game to update online, imagine waiting weeks until they released a chip that needed to be installed in the game) and we got combos and finishing moves, I asbolutely lost it and deposited quarter after quarter until I got them all. Blizzard’s brain punch is still the best.

Killer Instinct

The game promised combos. And, wow, did they ever deliver. This game ushered in the era of mega combos and dimishing returns on the damage of those combos. Plus, the unique design of many of the characters kept me coming back for more. I started as a Glacius main, but switched to Spinal once I got better at the game.

The Verdict

This obviously represents only a portion of Noob’s history with fighting games. As I searched for videos from Primal Rage, it reminded me of another game that I played, Eternal Champions. Kevin was crazier than me and purchased all of the systems, the 3D0 included. Maybe I will do another version of this when Mortal Kombat releases. Look out for Noob’s History with FIghting Games Part 2.

Street Fighter 6 Early Impressions

Introduction

On Monday, I gave my early impressions of Mortal Kombat 1. As I wrote in that article, I talked about how Chris and I discussed getting the gang back together for old time’s sake. I suggested talking about Mortal Kombat 1 and Street Fighter 6 Early Impressions as a soft landing spot. We both played the games from the very first in both cases. Well, not Street Fighter. Nobody played that one.

But, you get the point. Once Chris learned that I played Street Fighter, we put it into our regular rotation for a time during the monthly nerd nights. Looking back on it, we always lamented that once a month seemed like too long to wait. Now, I for one, would kill to be able to meet once per month. The cruel irony of fate. I work less and also, somehow, we have less time to hang out. Oh well, self pity over.

How Do I Write This Thing?

When I first heard about Mortal Kombat 1, I immediately Googled to see if the game actually existed. When I heard about Street Fighter 6, I went about my business. I might have texted Chris about it, but it certainly made less of an impact on me. And, here comes some nerd shame admission that we are so good at around here.

I haven’t played a Capcom fighting game since Marvel vs. Capcom 3. I haven’t enjoyed a Capcom fighting game since Marvel vs. Capcom 2. I played Street Fighter 3 a couple of times and never played Street Fighter 4 or 5. Actually, looking back on it, Chris and I might have played some Street Fighter 5. If so, it’s forgettable. I bet that’s the main reason that this game made so little impact on me. I played Mortal Kombat 9, X, and 11 and enjoyed every single one of them.

Humble Beginnings

Okay, let’s start over and see if I can find my love for Street Fighter like I did with Mortal Kombat. First, my very first memory of the game escapes me. I remember distinctly reading EGM (the property still exists) or some other such magazine to figure out tips and tricks to get better. I learned about how the fighting system stores moves and by chaining together basic attacks with a special attack, you create an unblockable combo move. Now, it’s coming back to me.

Ryu and Ken were always my favorites. But I liked Sagat for some time, too.

I started to convince myself that Street Fighter required more skill and it briefly became my game of choice. Because you played on only one quarter when you won back then, I wanted to be able to get as much out of my coin as possible. I think the same article also introduced me to the concept of zoning and counter moves. I never got to “professional” level, but I definitely put together several 5 to 10 game win streaks in my day.

Street Fighter Alpha 2

My glory days for Street Fighter came during the Alpha phase. The 2nd one came at a time when I found myself getting back into video games. I lived alone for a brief time when I moved to Massachusetts. I needed to fill the time not spent working. So, I bought comics, Magic the Gathering cards, and a PlayStation. Fun fact: I promised myself after buying the PlayStation that I’d never pay full price for a console again. I kept that promise to this day.

I loved the art style of Alpha and the new characters and combo system. Because this game came out before the advent of at home high speed internet, I played mostly by myself and never got a chance to play against anyone other than Christine. While fun, it never truly captured the glory of those days in the arcade.

The Verdict

I gave very few Street Fighter 6 Early Impressions in this article. I think that because I have two friends who play the game and Aiden also enjoys playing Mortal Kombat against his friends that I have more invested in that game. I still like the aesthetic of Street Fighter and get excited by new game announcements. But, it just doesn’t hook me like MK.

Mortal Kombat 1 Early Impressions

Introduction

If you read this page for longer than a couple of articles, you know that I identify as an old man. Those who fear the reaper always say, “No way, you’re young!” While certainly true by modern standards, my aching back, expanding belly, and distinct memory of the first Mortal Kombat 1 release says otherwise.

My friend Kevin and I took the summer after our senior year of high school and traveled to live with his father. The trip started as a week, then expanded to two weeks, and may have been a month, possibly two by the time all was said and done. Well, we spent the summer more or less the same ways we would have at home. We went to the comic book store (it was the summer of the “Death of Superman”!) and visited at least one arcade.

Humble Beginnings

I always use that as all of my introductions to new things. Because, honestly, as the Noob of All Trades, they truly classify as Humble Beginnings. This one, especially, warrants the title. Surveying the games in the arcade, we laid eyes on a most peculiar sight. A man, who sort of looks like Jean Claude Van Damme, executes a leaping kick on the side of the cabinet. On the front, in the marquee, Mortal Kombat. Yes, with a K.

And, honestly, to this day, I struggle to spell Combat correctly.

We both put quarters into the machine, maybe about 5 bucks each, but probably less, and button mashed our way to the occasional mistake move when we stumbled upon something that resembled the motions in Street Fighter 2. Otherwise, we marveled at the blood and the mysterious “Finish Him” that ended every fight. Remember kids, this is before phones. Hell, this is before I even knew the internet existed. And, so, we needed to find a copy of EGM or some other such magazine that gave us the fighter’s moves. But, that came after some MK sensei rolled up to the cabinet and blew our minds with Sub-Zero’s fatality.

We absolutely lost our shit.

The Golden (?) Age of Reboots

It all started with Star Wars. Well, at least that’s when I noticed that a certain movie looked and felt very much like another certain movie released 40 years before. I even wrote an article that mentioned the similarities between the movie. Well, none of it really clicked until the Scream movie released in 2022. As far as I know, true to form, they coined the term “Requel”.

So, armed with that, I took a more critical look at some of the new movies. I recognized the story from Creed. I heard echoes of the past in the Jurassic World series that came to a logical conclusion in the most recent movie. Then, I saw an article for the newest Mortal Kombat game.

The last two Mortal Kombat games I played were called Mortal Kombat X and Mortal Kombat 11. Therefore, logically, the new one in the series is named Mortal Kombat 1. Wait, is that right? That can’t be right.

Mortal Kombat 1

I searched to make sure that I read right. Because all of the old games get released over and over on every single new system, I needed to make sure that it wasn’t just a new release of the original game. Heck, they might have even updated the graphics for the game. But, nope, they named the new game MK1.

During my text conversation with Chris, I said, “I can’t tell if this is an actual reboot or just a joke by Ed Boon at the expense of all the recent reboots.” He said that he thought the former. In the end, I agreed. Then, the trailer hit and left no doubt.

The Verdict

Speaking of the trailer, look for a reaction video from me regarding that trailer. Then, after the game releases, look for my first impressions and then the final review of the game. Finally, Chris and I talked about getting back together to record and my idea for the first show back is this game and the new Street Fighter. Hope we can get it done before Germany, but more likely next month.

Hearthstone Audiopocalypse Check In

Introduction

Blizzard started releasing mini sets a couple of years ago. I rarely, if ever, play any of the cards from the set. But, they offer them for gold, so I always buy them. Hearthstone Audiopocalypse proved to be no different. I bought the set like clockwork.

However, I can’t tell you a single card from the set. As a result, I can almost guarantee that I won’t play a single card from the set. Nevertheless, I got the idea this week to catch up with the various card games that I play. I wrote the Marvel Snap article on Monday. Today is Hearthstone and over the weekend, I plan to tackle the MTG Lord of the Rings abomination.

New Mechanics

The challenge of writing an article like this is that there are a limited amount of cards, so I can’t really write it like my traditional great, good, decent or even cards I love. Thankfully, Hearthstone often offers fun and new mechanics regularly.

Hearthstone Audiopocalypse brings back a fan favorite in dual cards. These allow two different classes access to the same card. These allow for classes to share identities and gives you more flexibility when building your decks. I wish they produced more of these cards. But, then, it would ruin the special sauce that they bring to the game.

Priest/Rogue example. You know I picked this one for the stupid pun, right?

The other major addition to the game from this mini set is “remixed” versions of cards These gain an additional effect while in your hand. Reminds me of the cards from an older set that did the same. But, those cards gained an effect when drawn. These ones gain a different effect each turn. So, you can wait it out and try to roll the effect you want. Removes some of the undesirable RNG of the game and puts some of the power back into your hands.

The Verdict

Overall, I don’t expect this mini set to change my game play in any significant way. But, I bought virtual cards for virtual currency, so my induction into the Matrix Hall of Fame should come in the virtual mail any day now. If I have more time later, maybe I’ll come back during the slow days of summer with a more full featured review.

Note: Single image taken from Hearthstone Top Decks. See the cards.

Marvel SNAP in the Spider-Verse

Introduction

I last wrote one of these articles in February. I think I knew at the time that they planned to release a new “season” every month. Somehow, March, April, and May went by without me writing anything about the game that last year I called the mobile game of the year. Well, better late than never. And, honestly, what better time to rejoin the game than Marvel SNAP in the Spider-Verse?

Heck, my wife just texted us all in the group chat not to make any plans for Friday because she wants to go to the movies as a family. I felt bad reminding her that I got invited to one last Conant graduation for the seniors this year. Aiden also wrote that he made plans with friends for Friday. Oh well, she said, there’s always Saturday. The movie she wanted to watch? Spider-Man: Across the Spider-Verse.

New Locations

I wrote a quick blurb about the four new locations in Quantumania. Since they only released two new locations this time, I have some more room to discuss each one. As we will see with the card release, movement is the theme of this season. This location fits right in with that. I have a move deck that I play for fun sometimes. Hitting this location with a Multiple Man gives me the warm and fuzzies all over.

Now, this thing just looks bananas. If you get this one as the first location, that’s five turns of things getting moved. I suppose you can play around it by focus firing on this location, but that leaves the other two wide open unless you have cards that make cards like Sinister. I get the feeling that before long, unless I’m playing my move deck, this will be one of those locations that I grumble about when I see it.

New Cards

Spider-Ham

Image 1 of 4

On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.

Okay, I admit to not understanding the functionality of the Spider-Ham card. Does it remove all effects from the card and just retain the power and cost? If so, then it acts like a polymorph of sorts and I can see that being a fun way to mess with your opponent. Silk plays like a reverse Juggernaut and can work to free up some space if you painted yourself into a corner by placing too many cards in one location. Ghost Spider is going right into my move deck for sure. And Spider-Man 2099 feels a bit too expensive, but with Ghost Spider can really put a crimp on your opponent’s late game.

The Verdict

Marvel SNAP in the Spider-Verse feels a bit less than previous updates. Four new cards matches up with what we’ve seen in the past. But, as I said to a friend, unless they start releasing different versions of cards, they have to be running out of characters to add to the game. Then again, I just Googled “How many Marvel heroes are there?” and it gave me the answer of over 80,000. So, there’s that.

The update only provides two new locations compared to the four from Quantumania and three from the Nimrod seasons. However, the last two updates only gave two as well, so maybe they run out of locations far before characters. One big update that I don’t care all that much about but other players do according to this article, is the Conquest mode. Who knows? Before long, I’m sure I will join you all there, SNAPers.