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Commander Legends: Cards I Love

Introduction

Commander Legends? Aren’t all commanders legendary? I am the first to admit that I have not played Commander at all. But, even I know that much. Okay, requisite dorky dad joke out of the way, let’s get to the actual introduction.

After all, I am a dorky dad and I have the photos to prove it.

As we often do, Chris and I texted about each new card that we found interesting or fun. I’m not sure who started the text chain this time, but I’ll be honest, I never expected it to persist for as long as it did. Mainly, we haven’t gotten together to play in almost a year (maybe even over a year) due to Covid.

As a result, I’ve seen Chris’s passion for the game die. I’ve been able to keep mine mostly alive by playing a game against the boys. Also, xMage and Arena have kept me going. So, I was more than a little surprise that Chris said that he ordered a box of cards. I followed suit by buying a Commander gift box from Channel Fireball that included two Commander decks. So, after years of saying that I’m a Commander player who never played Commander, we are both suddenly Commander Legends.

White

Commanders I’d Play

Both of these have similar effects. Akroma is just straight stupid with a card like Zetalpa, Primal Dawn that is keyword soup. Prava has the added bonus of being a tiny leader in addition to a possible commander. You could build one heck of a nasty token deck around that card. If Chris gets a copy, I might just buy or trade for it.

Other Cards of Note

Austere Command is just a ridiculously versatile control card that I would run 2 of in pretty much any deck that had white. Sure, it is expensive. But, all of the effects are devastating. In addition to just learning Commander, I have also learned about the Monarch, which was introduced in the Conspiracy set a few years ago. It’s a cool mechanic that introduces new strategies to the game. Akroma’s will works well with Akroma. Not surprising, but my eyes bugged when I saw the card.

Blue

Commanders I’d Play

Turning scry into draw is a seemingly powerful effect. Heck, I just got tricked into picking this card because of that effect. Now that I think about it, though, I wish that the effect was “may” or “scry and then draw”. The second effect might be too powerful. I picked the second because of the partner effect. Unfortunately, I can’t partner the card with my Kira because the CMC has to be below 4 cumulatively. Nevertheless, if both are in play at the same time, good luck casting any removal.

Other Cards of Note

WotC is just trolling us at this point with blue cards that are 5 CMC and have “Force” in the title. Sakashima’s Will is just a cool card. I noticed a card with a similar “choose” effect when I was looking through white, but I wasn’t impressed with the card. This one is a lot of fun. I texted Chris about Body of Knowledge as soon as I saw it. Look at this dumb card, I said. Not sure it is good, but it certainly is dumb. Just my kind of card.

Black

Commanders I’d Play

I have an “Empires” deck that I put together that was the throne, crown, and scepter of empires. Of course, I built a blue deck around them. I was thinking that I could adjust the deck to build around Armix. The only problem is that if I make it Tiny Leaders, I can’t run the crown because it is 4 CMC. Tevesh Szat is just a Commander that you run if you don’t ever want to play a game of Commander. He puts a huge target on you.

Other Cards of Note

Profane Transfusion reminds me of the card from one of the Phyrexia sets. Phyrexian Rebirth. Once upon a time I had the ridiculous idea to build a token deck around that card. Maybe with the Cat Leader from above, I finally can. As I was looking through the black cards, I noticed an elf theme. As elves are usually green, I found that interesting. Rakshasa Debaser is just one of those ridiculous cards that I get in my head will somehow work exactly the way I hope. Yet, it never does.

Red

Commanders I’d Play

I texted Chris about Rograkh, too. I think my exact question was, “exactly how broken is this stupid card?” Actually, that wasn’t my exact question. I think I said something about “speaking of stupid” and he replied with something along the lines of “Dear God”. Looks like we can Alena, then the next turn cast Rograkh and a ton of cheap enhance spells, get a bunch of mana and then cast fireball. GG no re.

Other Cards of Note

Wheel of Misfortune and Explosion of Riches just seems like dumb Hearthstone cards. I simultaneously hate the RNG nature of that game and love the RNG nature of that game. These two cards just feel like they’d end up with half of the table laughing and the other half crying. I texted Chris about Blasphemous Act, “When you absolutely, positively don’t want any friends.”

Green

Commanders I’d Play

(a) Did somebody say elves? I noticed an elf theme in black earlier. I surely would have been disappointed if green did not have a similar theme. Time to brew a GB elf deck of doom. (b) Cascade from hand?! That seems like crazy combo possibility with some of the green cards out there. I’m sure Chris has some ideas.

Other Cards of Note

We heard you like ramp, so we put some ramp in your ramp in Reshape the Earth. That’s crazy expensive and if you have 9 lands on the battlefield, I’m not sure what you’d do with twice that. Then again, I’m not a green mage. Court of Bounty is another interesting monarch card that gives some versatility. And not only does Apex Devastator cascade four times, but if combined with Kodama, you get a creature from hand.

Multicolor

There are only Legendary creatures in the multicolor pool for this set. Therefore, I’ll pick more than the two I had been picking for each color.

Commanders I’d Play

In my research about Commander, I learned about group hug strategy. I don’t entirely understand it. But, from what I gather, that bunny looks like a group hug type of guy. I picked the Boros guy simply for all you players out there who like to take notes. He tells you to do so in the text box. I texted Chris about Yurlok because he brings back mana burn. We joked about him scaring off the noobs with old school rules.

Averna let’s you ramp when you cascade. That’s a neat addition. That abomination is going in my mythical GB elves deck. And, that brings us to Nevinyrral. I texted Chris about this one because I recognized the name from the old disk card. This guy has the same effect with a sizeable body.

Colorless

I joked earlier that WotC likes trolling us with almost Force of Will cards. They have done the same with Lotus cards throughout the years. This one is the closest almost Lotus that we’ve ever had. It very well could see a banning in Commander and especially Tiny Leaders. I could put the Staff of Domination in my terrible Armix deck. And, there is a cycle of diamonds in this set. I just picked this one because it’s not Mox Diamond, it’s Moss Diamond. LOL. *ahem* Colorless sucks in this set. What do you want from me?

The Verdict (Commander Legends cards are fun)

Commander Legends offers some fun stuff for players of the format. Even someone like me who has only fancied himself a Commander player who doesn’t have a playgroup can find something in this set. I have to say that there might even be better cards in here than some of the other more recent standard sets. I mean, I have been having fun with MTGA, but the Zendikar Rising cards are mostly just annoying to play against. So, I commend Chris on his decision to grab a box of Commander Legends. He won’t be let down.

Cards I Love: Hearthstone darkmoon Faire

Introduction

Come one, come all to the Hearthstone Darkmoon Faire! If you’re thinking what I’m thinking then you’re thinking, “Didn’t we just have a Hearthstone expansion? ” Yes, it appears as if the Hearthstone developers have taken a page from the WotC handbook. They are releasing expansions once every 3 or 4 months now. That’s good to keep things fresh.

It is not goo, however, for my bank account.

Yes, in spite of my machinations to the contrary, I am still playing Hearthstone. Hell, Reno even screwed me in a game a couple of days ago. Those of you who are regulars remember that’s why I swore at the game and swore off the game. It’s another card game to keep me somewhat sane through this pandemic.

The Hearthsone Darkmoon Faire, as much of the Hearthstone card base does, takes inspiration from an even of the same name in World of Warcraft. Towards the end of my WoW career, I became an achievement hunter. The Darkmoon Faire filled far too much of my time as a result. But, the Hearthstone equivalent has a twist. Similar to MtG bringing the Eldrazi to Innistrad, the old gods spread their own twisted corruption into the Faire.

Demon Hunter

Felsteel Executioner: Speaking of corruption, our first card has one of the new keywords for this set. The corrupt triggers when you play a higher cost card while the card with corrupt is in your hand. It offers versatility. Honestly, though, it’s one of the weaker keywords.

Throw Glaive: Speaking of keywords, this is just “Echo” with more words. I’ve heard from several programmers who would know that Blizzard is infamous for their “spaghetti code”. Hell, even as an extreme novice to programming, I can see that their stuff is not optimized very well. Regarding this card, it’s gonna be situationally awesome.

Druid

Guess the Weight: In keeping with the faire theme, the name of this card is hilarious. The effect is pretty great, too. I like that Blizzard is willing to take the chance that they make an absolute trash card in order to give us something that we’ve never seen before.

Kiri, Chosen of Elune: At first glance, this card looks like garbage. After all, it does to lightning bolt. Mind you, that’s never stopped me from picking a card to be featured. However, I don’t think this card is garbage. Those two cards have synergy with druid and could lead to some fun combos.

Hunter

Mystery Winner: There was some talk about Hearthstone getting rid of the discover mechanic. I think that would be a very bad idea. Discover is probably the best mechanic to come out of this game. I think they wanted to (and eventually have) do away with the cards that have the ability to iterate the discover process infinitely.

Trampling Rhino: So, they use the keyword in the card name, but then write an entire phrase to explain what that keyword mean in the card description. Perhaps this is the only card that they have planned with this ability and they don’t want to waste the resources. Who knows?

Mage

Grand Finale: I love the elemental mage archetype. I’m not sure there are enough cards to support it in standard. But, I enjoy playing Wild better anyway. Give me all of the broken cards.

Deck of Lunacy: Can you play this card and all expensive spells to get a deck full of Pyroblast? Is that how this works? Well, I guess there’s also Puzzle Box of Yogg Saron. Either way, it’s dumb fun.

Paladin

Redscale Dragontamer: I picked this card because art is hilarious. Yes, Paladin cards this expansion are an absolute joke.

Snack Run: Hey, it’s got discover. That must mean you love it. Well, yes, discover is fun. However, it feels like any time I play the other card that has a similar effect, I get nothing but 1 and 0 cost spells to choose.

Priest

Insight: I think this is the type of card that they were envisioning when they developed the corrupt keyword. It is a decent card by itself with crazy upside if you decide to corrupt it. Compared to this, most of the other corrupt cards feel like an afterthought.

Palm Reading: In addition, this is the kind of discover card that I love. You discover something, plus you get a guaranteed good outcome. This is just a solid and fun card. Priest continues to get strong support cards.

Rogue

Swindle: 2 mana, essentially draw 2? Plus, it is targeted draw in both cases. Looking at the card now and thinking about it, I’m surprised they made it combo and not corrupt.

Tenwu of the Red Smoke: I’m about to go Johnny Combo on you here, but there’s gotta be a way to play this with either the new or old C’Thun to be able to cast the old God multiple times per turn. In fact, I think I’m going to workshop that deck once I get finished writing this article.

Shaman

Magicfin: This guy will fit quite nicely into my wild murloc shaman deck. What do you want from me? Like Paladin, the Shaman cards in this expansion are garbage.

Revolve: First we had evolve. Then we had devolve. Then we had turn everything into murlocs. Now, we have this trash heap of a card.

Warlock

Wicked Whispers: The old gods are back. Their whispers have returned as well. If you’ve ever been involved in a random whisper encounter in World of Warcraft, you realize just how creepy that is. Regarding the card, zoo was already strong. This is just going to make it more so.

Cascading Disaster: Another card with a reference to an MtG keyword in the title. It also almost has that ability. This is the only card I’ve seen that has the repeating corrupt. Once again, I think they missed an opportunity to have more multiple corrupt cards.

Warrior

Sword Eater: What power creep? Years ago, they nerfed Fiery War Axe to 3 and now for one mana more, you get a 2/5 body with taunt. Sure, it’s a turn late and you may lose tempo. However, warrior has so much targeted removal that you might not.

Tent Trasher: I’m not sure how often you’ll get the mana reduction on a regular basis more than one or two, but I like this sort of effect. I wonder if they tested as each minion type played and found it to be too powerful that way.

Neutral

Old Gods and a Bunny: I remember there being something in World of Warcraft with the Rabbit. I don’t remember exactly what it was, but I think it was made into a battle pet after that update. Whatever the reason, this stuff is making me want to play WoW again. Must resist the temptation. Other than that and the old gods, none of the neutral cards are very interesting.

The Verdict (Hearthstone Darkmoon Faire looks fun)

I liked that Ashes of Outland introduced dual class cards. Even if most of the cards were garbage, it is a fun addition to the game that I hope they expand upon with future sets. The cards in Hearthstone Darkmoon Faire aren’t nearly as groundbreaking. What they are, though, is fun. That’s all I ask when playing these games.

Great, Good, Decent: Dc november 2020

Introduction

I finally got around to DC November 2020 review. Though, to be fair, this is actually a quicker turnaround that I’ve been accomplishing recently. I’m not quite back to the point where I can write before multiple deadlines. However, the articles are being written within a week of the deadline at least.

Gotta walk before you can run.

Speaking of running (Actually, this doesn’t have anything to do with running, but I wanted a smooth transition. Nailed it.), Chris and I were texting earlier in the week. He texted to warn me that it looked as if DC Comics might be on the precipice of another reboot. Granted, it’s been about 4 or 5 years since the last one.

But, still, I felt that familiar old irritation. Why do they keep doing this to us? Why can’t they just let the comics evolve for a decade and then maybe decide that it’s time to sell to a new audience? I have to say that I love what both Marvel and DC are doing right now for the most part and don’t think there needs to be a massive overhaul. Thankfully, Future State appears to be simply and “event” right now. Our conversation ended with us both in agreement that it was most likely to test the waters for an eventual reboot. *sigh* Well, while we can, let’s enjoy DC November 2020.

The Great

Batman 100 and 101 (James Tynion, Jorge Jimenez, and Guillem March): This issue has been hyped for months. Ever since Tom King was on the title and he promised something completely unexpected. Many assumed that meant that Batman might finally kill the Joker. That’s the ending I hoped for, but it wasn’t quite that. Nevertheless, this encounter has forced Bruce to rethink the way he’s doing things. I’m excited to see what that means. 101 promised to be a letdown after the excitement of 100, but that ending was magnificent.

Justice League Dark 27 (Ram V and Amancy Nahuelpan): Like Hulk, I’m running out of superlatives to use for this title. It stumbled slightly when Tynion left, but as I’ve said numerous times, Ram V has proven to be a worthy successor. Also, like Hulk, this is the title that I’d miss the most if they rebooted and it isn’t in the lineup like it looked like might happen.

Wonder Woman #763-765 (Mariko Tamaki and Steve Pugh): I started collecting WW for a few reasons. One, when it started after Rebirth, Greg Rucka wrote it. Two, I loved the movie version. Three, and not insignificant, it is a core title. For a bit there, it wavered. But, Mariko Tamaki has firmly taken the reigns and made it hers. Good choice, DC.

The Good

Aquaman 64 (Kelly Sue Deconnick and Miguel Mendonca): I started collecting Aquaman for one of the same reasons as Wonder Woman. I enjoyed the movie. The first story arc was interesting. Ever since Arthur returned and there’s only been hinting at a showdown with Manta, the book has bounced between Good and Decent with a few issues close to great. Those issues have been written by Ms. Deconnick who is back after a (covid related?) hiatus. So, the future looks good.

Action Comics 1026 (Brian Michael Bendis and John Romita, Jr.): Either Bendis or Romita or both of them together figured out how to make a BMB patented “talkie” more interesting. The panel configuration in this book is all over the place. Backwards, upside down, sideways, sometimes all three at the same time. Overall, I’ve enjoyed this title more than Superman, but neither is giving me reason to believe that the BMB hire was anything more than a PR stunt.

Catwoman 26 (Ram V and Fernando Blanco): This had the “Joker War Collateral Damage” and it involved fallout from the last issue with the Joker. However, it served as little more than a set up for the next arc. I had to look up Father Valley. I thought he was a new character, but he’s not. I’m interested to see where V goes with this.

Justice League 54 and 55 (Joshua Williamson and Xermanico): Maybe Death Metal focused the title similar to how Joker War did with Batman and Detective. Perhaps it is Josh Williamson’s touch. Whatever the reason, this title is starting to recapture some of the fun at the beginning of Venditti’s run as writer. They probably just took my advice and read Avengers to see how to write a team title.

The Decent

Detective Comics 1028 and 1029 (Peter J. Tomasi et al): These issues are better than the title was before Joker War. It’s not as good as it was during the tie in issues. I realized that I think I just don’t like Tomasi’s writing style. Here’s hoping that he and I can find a compromise soon.

Superman 26 (Brian Michael Bendis and Ivan Reis): At this point, I’m only collecting the book for the artwork. This title might not survive on my pull list after Future State.

The Verdict

Other than Detective–and I’m realizing that probably won’t change unless I come to terms with Tomasi or they replace him–and Superman–which is subject matter and not even BMB has been able to make Superman interesting to me, the DC November 2020 books are very good. I’m still upset that they’re choosing now to take a hiatus and push Future State, but who knows. Maybe that will end up being awesome and I won’t even miss the regular titles. It remains to be seen in a couple of months.

Great, Good, Decent: Marvel November 2020

Introduction

I’m a bit late with Marvel November 2020 reviews. I meant to have all of the comics reviews done last week, but the end of the week got away from me. I know that doesn’t come as much of a surprise. Deadlines are often ignored during the school year. Alas, I do have a plan to try to get back on track. We’ll see if it comes to fruition.

This feels more true than ever this year.

If I’m able to stick to the plan, it’s going to be busy on the page this week. It’s the middle of the NFL season. Hearthstone has a new set releasing and they’re also beta testing a new game mode. MTGA is releasing Kaladesh Remastered. Thankfully, if I want to do a Commander Legends review, it releases next week. I’m exhausted just thinking about this other stuff.

Before we get on to the Marvel November 2020 reviews, a short note. As I was reading Amazing Spider-Man 50, I noticed that they have these ridiculous .LR issues in the arc. Therefore, I’m saving Amazing Spider-Man 51 for until I’ve been able to go to the store to pick up the supporting issues. *sigh* Why are they always doing my boy Spidey with these “dot” issues. Oh well, on to the reviews.

The Great

Immortal Hulk #38 and 39 (Al Ewing and Joe Bennett): I’ve said it before and I will say it again. This is the most consistently entertaining Marvel Comics title in the last decade, possibly longer. I loved the original vision of the title as a horror book. It has since introduced The Leader. This has precipitated a slight shift in the focus. It is still horror, but it is more focused on psychological horror. I will never forgive Marvel for killing this title in 6 or so months. Okay, that’s not entirely true, but I will be salty for a while after the final issue.

Maestro 3 (Peter David and German Peralta): Hulk is having quite his day in the sun. In addition to being in the best title and She Hulk having guest spots in Avengers and Fantastic Four, Peter David came back to write another Maestro story for us all. This issue was a bit slow until the final panel reveal. All I will say is that Maestro is going to the dogs.

X-Men 13 (Johnathon Hickman and Mahmud Asrar): Okay, this must have been what Chris was talking about when he said that this title was very good. I wasn’t too impressed with the last few issues, especially the weird Kree/Skrull tie in. Also, it looks like the X of Swords story is a crossover and I am missing context by not reading all of the issues. But, Apocalypse is back in this issue and I’m excited for what that means going forward.

The Good

Amazing Spider-Man #50 (Nick Spencer and Patrick Gleason): After 850, I was excited for this arc. I should have known better than to have expected great. Spencer often takes some time to set up his stories. That’s where this issue is. It’s a fine set up with one hell of a reveal at the end. I’m also salty because of the .LR issues. Why? Just why?

Avengers 36 and 37 (Jason Aaron and Javi Garron): Chris and I were texting earlier and he said something about having dropped Justice League from his pull list. I replied that they need to read Avengers to see how to properly write an ensemble book. What’s weird is that when Venditti took over from Snyder, I listed that as one of his strengths. I just think Covid has run amok on some of these titles. Neither here nor there, the Moon Knight arc has been fantastic and this book is bordering on great.

Captain America 24 (Ta-Nehisi Coates and Daniel Acuna): I can’t think of a better writer to wrestle with the implications and aftermath of Captain America as a Nazi than Coates. Like Avengers, this books has flirted with greatness during his tenure. In this issue, Sharon Carter is back and so is the Red Skull. Bring it on.

Fantastic Four #24 and 25 (Dan Slott et al): I didn’t like Empyre as much as I thought I would. The aftermath has been fun, though. Thing and his girlfriend (wife?) adopted the two alien babies, leading to some hilarious interludes. I wouldn’t put it in the same tier as Avengers or Captain America, but it is definitely trending up recently.

Venom 29 (Donny Cates and Luke Ross): Like Hulk, I enjoyed the reimagining of this title as a horror book. This most recent arc has gotten away from that in favor of a future sci-fi vibe. In my opinion, it hasn’t been as successful. Supposedly something big is coming next issue and there’s some event starting, then. Sorry, Eddie, I already spent a stupid amount on Future State. I’ll catch you in the TPB.

The Decent

Thor 7 (Donny Cates and Aaron Kuder): Overall, I haven’t enjoyed the Thor titles since Legacy. I enjoyed the Odinson to All-Father story of the previous series. In my opinion, this one has struggled to find a proper footing. The Galactus story was fine. I stated in the last review that this arc would most likely just be a filler between the other two arcs. And, so it appears to be .

The Verdict

Marvel November 2020 is better than recent months have been. Hulk is still the best book I’ve read in decades. Maestro has proven to be a wonderful surprise. Avengers, Captain America, and Fantastic Four are all pushing great. I admit that my giddiness a few months ago was most likely due to having comics back after the Covid drought. This time, it is probably because of the holidays and recent news that has me giddy. Whatever the reason, I look forward to what the end of the year will bring.

Love Letter to Spawn 310 and 311

Introduction

TLDR: I enjoyed Spawn 310 and 311 slightly more than the previous two issues. That’s not to say that I didn’t enjoy the previous two issues. As with anything Spawn related, the issued had good and bad qualities. I very much liked the art, but the story felt too long. There may be a pay off later, but even that felt lacking.

Sad trombone sounds…

Okay, that picture and caption are slightly damning in the face of the final sentence of the previous paragraph. But, I swear. I enjoy Spawn. It’s the one comic that I have made a pact to somehow collect the entire run. I’m probably (at most) 50 issues short. It’s because I love the book so much that it might seem like I’m hard on Spawn 310 and 311. It’s a tough love.

The Great

The Art in 311: I’ve made it known on several occasions that I like the super realistic art in Spawn. With some other titles, I can abide a different art style, but I grew up with Uncle Todd’s and then Greg Capullo’s art on this book. That’s what I want to see from Spawn on a regular basis.

Ken Lashley’s work was amazing in the most recent issues. I think I mentioned last time that I texted Chris to cal it Capullo-esque. I was more than a little upset, therefore, to see a new artist on issue 310. The art wasn’t as sharp. But, that changed with 311. I guess this is just the new reality of post Covid comics this year. Issue to issue changes of writers and artists.

The Good

Overpromising and Underdelivering: Again, this might seem like a negative against the book. Perhaps on its surface, so allow me to explain. At the end of issue 310, he promised Overtkill, Gunslinger Spawn, and one other that I’m blanking. Also, I am too lazy to walk downstairs right now to look it up.

All three of those characters made an appearance in the issue as promised. However, they came on in the last few pages of the issue. So, that’s disappointing. The good is that hopefully that sets up for a great issue 312 and maybe even 313. Here’s to hoping.

The Decent (This is Actually More The Ugly)

Anti-vaxxer Messaging?: It surprised me that the first part of issue 310 contained some anti-vaxxer messaging. I can’t say that’s how it was intended. However, the “villain” of the first few pages was a doctor working on a vaccine for a worldwide pandemic that turns out to be poisonous and making people sick.

I’m not sure how Uncle Todd thinks about vaccines. Initially, I was surprised that it was even included in the issue. But, then I remembered that I was confusing Uncle Todd for Ed Boon and his Twitter crusade to spread the word about masking during the pandemic.

During a time of misinformation and attacks on science and medicine, it felt very irresponsible to include this storyline in the comic. I know that it’s fiction and only a comic, but we’ve seen that pop culture and entertainment can heavily influence opinions. Okay, I’m off my soapbox.

The Verdict

Spawn 310 and 311 are overall good. As mentioned in my previous review, they aren’t as good as the Dark Horror story or even the beginning of the soft reboot started in issue 300. With the inclusion of some older villains, that promises to change for at least the next issue. Hopefully Uncle Todd is able to keep the momentum going forward.

Great, Good, Decent: Milestone Amazing Spider-Man 850

Introduction

“Amazing Spider-Man 850 coming soon”. I texted these words to Chris last week as I was organizing my comics for the big October 2020 reviews. He replied with, “Already?” I know that he was very excited for 800. He collected several variant covers for the issue as it was the penultimate before the Legacy renumbering.

Even so, there is some evidence that Marvel might not be all that great at counting in some of these Legacy reveals.

I followed my announcement up with the fact that the the new number 50 came right after number 750. I wondered if they might try to celebrate both anniversaries in succession. Luckily, it looks like they realized the quandary and will use #50 in a different manner by launching a new story. I have to ready myself because this one looks dark. Surprisingly the (spoiler alert) return (again…how many times now?) of Gobby wasn’t. Read more in my Amazing Spider-Man 850 review, starting now.

The Great

Gobby is Back! – I already told you this in the introduction. Granted, I gave it a sarcastic comment. That’s just my nature. Trust me. I’m always here for classic villains returning in any book. I loved it when they introduced Leader into Immortal Hulk. Joker War has resurrected Batman and Detective Comics.

Now, the Green Goblin returns to–

*checks notes*

*rubs eyes*

*puts on reading glasses*

*whispers off camera* Is this right?….Okay, here goes. *ahem*

Now, the Green Goblin returns to fight side by side with Spider-Man. The Sin Eater (more on him later) proves to be a bit too much for our favorite wall crawler. And, so, Norman Goblinizes himself to join the fray. Together, they triumph. Goblin uses the good deed to proclaim his original debt to Peter repaid and returns quickly to his villainous ways. Expect to see more of the Green Meanie in future issues.

The Good

Spider Family – I either misread or misinterpreted the end of the previous issue. The Spider Family is, in fact, back. However, I interpreted them as being back to stop Spider-Man or work against him. While that part is true, their actual intentions became more clear in this issue.

They came back from the future (or an alternate dimension, I guess it isn’t that clear) to help Spider-Man survive the fight with Sin Eater. So, they stopped Spidey from preventing Norman from changing. That allowed the Goblin to help Ol’ Webhead defeat the Sin Eater. I may still be misinterpreting this whole scenario. To be perfectly honest, I just skimmed some books last week to get the reviews done.

The Decent

Sin Eater – I’ve made no secret of the fact that I haven’t been the biggest fan of the Sin Eater arc. He just doesn’t “feel” like a proper Spider-Man villain. He belongs more with Doctor Strange perhaps, with a few modifications. Ghost Rider would prove to be a worth foe. For me, Spider-Man doesn’t match up well against these supernatural types.

With that being said, I like Kindred. He’s back at the end of this book. Perhaps that means he will be part of the next story. I mean, we find out in my Marvel comics review for November on Friday or Saturday. Part of me wants to sneak a peek, but I’ll be good. I already had to warn Chris of potential spoilers in this article.

The Vignettes

Instead of following in the footsteps of DC Comics and filling this issue with short stories, Marvel instead split the main story into 3 acts (how Shakespearean of them) and then featured 3 short stories at the end of the issue. Coincidentally, they split nicely into a Great, Good, and Decent.

The Great (A Family Affair by Saladin Ahmen and Aaron Kuder): Tells the story of Vulture’s granddaughter getting into a scuffle with Spider-Man due to a misunderstanding. Spidey puts her straight (possibly) and she may have a reckoning with granddad.

The Good (Four Shoes by Tradd More): A weird story where Spidey is taken into an alternate dimension via a glowing cube on the Brooklyn Bridge. His mission? Save a dog from some kind of knight/wizard lady? I don’t know. It’s better than I’m making it sound here.

The Decent: (All You Need Is… by Kurt Busiek and Chris Bachalo): I expected more from these names. This story felt like a way to simply jam as many Beatles references into the story as possible. I….am not a Beatles fan, so I don’t see that as a worthy goal.

The Verdict

Amazing Spider-Man 850 is all I hoped for. The return of the Goblin is predictable. However, I didn’t see the team up coming. Also, I enjoyed the history lesson in the second chapter of the story. Sin Eater is gone (good riddance), Kindred returned, and Gobby is on the loose. This books was wavering a bit for me recently. However, similar to Joker War and Leader, this issue might serve to refocus and bring it back to greatness.

Great, Good, Decent: DC Comics October 2020

Introduction

DC Comics 2020 is a bit of a misnomer just as Marvel Comics October 2020. First, it is now technically November. Second, I got behind in my reading and reviewing. These are the comics that I received from DCBS in both September and October.

Sue me. Things have been a bit busy at work this year.

However, as I wrote in the Marvel Comics review this (technically last) month, I’m committed to getting back on track by the end of the year. While I committed to that last year as well, I learned some tricks during the quarantine that will help this time. The only weird thing is that you will now be treated (?) to two straight weeks of comics. Think of it as a proper reboot of the page. Comics fans love reboots. Right? Right?!

The Great

Action Comics 1024 and 1025 (Brian Michael Bendis and John Romita Jr.): I’ve made no secret of my severe distaste for Superman. If my younger brother Tim ever reads the page, he might disown me for the amount of times I’ve said it. However, BMB has been doing his best to reverse that opinion. Right now, he is succeeding with Action. This story is fun and focused. That was missing from the Leviathan story.

Batman 96-99 (James Tynion IV and Jorge Jimenez): After reading issue 96, I texted Chris and said, “I’m really enjoying Joker War.” He agreed that it has been really good. This is the story that I’ve been waiting for from Tynion since he took over the title. I hope it continues.

Justice League Dark 25 and 26 (Ram V and Amancy Nahuelpan): I wept when they took Tynion off of this title. It was probably my favorite DC book since Rebirth. It took a few issues, but they found a worthy successor. Ram V is great on this book and I want this to be long term.

Wonder Woman 759-762 (Mariko Tamaki and Mikel Janin): I’ve been looking forward to this since I saw the announcement in the previous issue. Then, she wrote one of the vignettes in the Detective Comics 1027 anniversary issue. Now, I finally get to experience Mariko Tamaki on Wonder Woman. It’s worth the wait and hype. Love it.

The Good

Catwoman 24 and 25 (Sean Murphy, Blake Northcutt, et al): Catwoman has been iffy ever since Joelle Jones left. Ram V filled in nicely for a few issues, but then it went a bit off the rails. It was just inconsistent. I’m not ready to declare Sean Murphy the savior, but these two issues were fun.

Detective Comics 1025 and 1026 ( Peter J. Tomasi and Kenneth Rocafort): Detective Comics disappointed me more than the main title. I knew that Tynion would eventually find his footing. Not so for Tomasi. However, Joker War has focused him and this book. It might be great if not for the main title, which is absolutely killing it.

The Decent

Aquaman 62 and 63 (Jordan Clark and Marco Santucci): As I’ve been looking at the books on Previews World (also where I grab my cover shots), I’ve noticed that many of the creative teams have been reshuffled because of the Covid break. It might explain why it has been so inconsistent. This book is a fine War for Atlantis, but it’s not what I hoped from this story.

Justice League 50-53 (Various, but it looks like they might have settled on Joshua Williamson and Xermanico for the DM tie ins?): Perhaps no title has suffered more this year than good old Justice League. Scott Snyder seemed to have put it at the bottom of his priorities. After they took him off the title, it became a fun team title again. Then, it wandered in the darkness for a couple of months. Death Metal might serve to focus it similar to how Joker War did for the Batman books.

Superman 24 and 25 (Brian Michael Bendis and Ivan Reis): BMB has not successfully changed my mind about Supes in the main title. He keeps introducing new characters that should add to the mythos and make the character more appealing. None of them have. I just don’t care. If I get rid of a book (and I have no plans to do so because I get so few books lately), this is the first to go.

The Verdict

DC Comics October 2020 is much stronger than Marvel this month. There were a couple of good books that I considered making great and the only decent book that I truly did not enjoy was Supes. Join us next week as we do back to back comics in an attempt to get the page back on some sort of predictable schedule. See you in a couple of days for Spawn 310 and 311.

Love Letter to Spawn 308 and 309

Introduction

Spawn 308 and 309 arrived simultaneously a couple of months ago. Therefore, after a Zendikar review that took far too long and a detour into the NFL for a couple of days, we are back to our bread and butter on the page. That’s right. It’s time for some nerd content. More specifically, I’m going to catch up on the comics I’ve missed the last couple of months and write some reviews.

Trying to catch up be like…

I’ve already read Spawn 308 and 309. I know, no large feat. However, it feels like I actually accomplished something simply by reading those two books. Now, I can try to plow through the other two dozen or so that I have from the last two months. That might seem like a massive undertaking since it took me a couple of months just to read the two Spawn issues. However, Tuesday is my lighter day teaching and I will have time (theoretically) to devote to reading. But, first, to finish this review of Spawn 308 and 309.

The Great

Ken Lashley’s Art: I have had a love/hate relationship with the art in Spawn since I’ve come back to comics. Sure, there have been some other books that I haven’t enjoyed the art, but this one has had some of the most varied art over the last couple of years. But, I texted Chris and said, “I like Ken Lashley’s art. It has a bit of Capullo vibe.”

The Good

Uncle Todd’s Writing: I was excited to have Uncle Todd back and writing for the old Hellspawn. I learned, again, that you should be careful what you wish for. Uncle Todd is good in small batches. However, when asked to carry a story for much longer than a few issues, he loses the thread a bit and things start to unravel. I’m not saying that’s happening here just yet, but the potential exists.

The Decent

The Story: Speaking of writing, I just can’t get into this story. I liked the “reboot” of issues 300 and 301. Ever since, this story of time traveling, cross overs, and Heaven’s War on Earth is just leaving me cold. These latest issues were slightly better. I’d rather they go back to the creeping terror of the “Dark Horror” story.

The Verdict (Spawn 308 and 309 are fine)

I titled this article, “Love letter to Spawn 308 and 309”. I wouldn’t say this reads so much as a love letter. Then again, they say that if you love someone, set them free. If they come back, then they’re yours. Otherwise, it was never meant to be. I don’t think that I need to set Spawn free again just yet, but I’m certainly not looking forward to new issues like I was before the pandemic.

Zendikar Rising Notable Cards: Gruul Edition

Introduction

And now, let’s talk about Zendikar Rising Notable Cards: Gruul Edition. We finally got back into the rhythm (somewhat) of posting gaming content on the page here. As mentioned in the last article, school started back up. With the added pressure of Covid-19 this year, it’s been a bit more hectic than usual.

Honestly, I feel good about being able to get things posted only a week into the school year. Hopefully, I’m able to keep that momentum going forward. As you no doubt know, it hasn’t always been easy for me to juggle school and the web page. Seeing as how school is my actual job, that generally takes precedence.

And I’m pretty good at juggling. I will have to practice more.

Well, I’m making a commitment to keep posting at least once (and hopefully twice) a week. I would like to keep the 3 times a week, but that might only happen on comics weeks. Speaking of comics, I know it is severely late, but I’m hoping to make next week comics week. For now, let’s look at some Zendikar Rising Notable Cards: Gruul edition. I promise I won’t give you the spiel again this time. I’m getting sick of writing it. You’ll figure it out. If not, check out one of my other notable cards articles for the skinny.

Red (Is Red Broken in this Set?)

Honorable Mention (Grotag Night-Runner): Hey, look, it’s a sh*tty Goblin Guide. That’s what I thought when I first saw this card. There’s not a ton in this set for me in red, but that’s not surprising. I have never been much of a red player and I probably never will.

Leyline Tyrant – Either I texted Chris or he texted me about this card. I don’t remember how the conversation started. It was probably him. He is our resident dragon whisperer. However it started, I think my main comment was, “Uh, that feels broken.” I admit that I haven’t been paying much attention, but there hasn’t been much hullabaloo about the card, so I clearly was wrong on that. It still seems like a fun and dumb card.

Valakut Exploration: You are about to recognize a pattern. We’ve been talking about patterns in my Geometry class. That has nothing to do with MTG other than I’ve never been one to shy away from non sequitur. The pattern here is that when I first saw this card, I immediately Googled, “breaking valakut exploration”. I found some ideas and I might play around with them on xMage. Again, seems like a dumb and fun card.

Green (The Land Serves Me!)

Honorable Mention (Lotus Cobra): Yes, the subtitle is from a completely different game. A game that I, yet again, swore off from playing a few weeks ago. However, it’s immediately what I thought of when I considered the theme of the cards I picked. I more or less picked this one because it is a staple in my terrible Gx cube decks that I always draft.

Skyclave Pick-Axe – I thought this was neat, because I’ve never seen Landfall on a weapon before. I might be wrong. I mean, there’s over 25 years of MTG history, after all, and I’m often surprised to see a card that’s an established part of that history but just never got played before. So, if there is another weapon out there with Landfall, don’t @ me.

Scute Swarm – I played against a deck in MTGA that abused this card and ended up with something like 40+ tokens. I still could have won if I had drawn any of my mass removal spells. Alas, as is my luck, I did not and the deck ran me over while I held my removal spell in hand, unable to cast it due to drawing it too late. The main point is that they want to bring MTGA to mobile. How are phones going to handle 40 tokens on the field at once? I’m all for it. I’m just skeptical.

The Verdict (Zendikar Rising Notable Cards: Gruul Edition are also underwhelming)

Sure, there are some fun and potentially broken cards in red. However, aside from them, I haven’t been terribly impressed with the set so far. I think Chris is just right and they need to take a break from familiar settings at this point. Sure, there have been some new planes in recent sets, but we’ve gone back to Ravnica (again), Innistrad (again), and Zendikar (again). Heck, we even got another Theros set. I’m excited for new settings to explore.

Scholomance Academy Notable Cards

Introduction

Why am I doing a Scholomance Academy notable cards article? A couple of weeks ago, I texted Chris that I was done playing Hearthstone. He replied, “I’ll believe it when I see it.” Ultimately, of course, he was right to question my commitment to quitting the game. However, if I’m being honest, I have no idea why I even play it anymore. I rarely have fun when I do and it usually ends up being a swear fest. And so it was with my latest threat to quit the game forever.

If you read the file name for this picture, it’s exactly how I felt.

I was playing as mage against a priest or a demon hunter, I think. Played the game pretty well. I mean, I’m not a pro player by any stretch, but I can usually hold my own in a game pretty well. That’s what I did in this game. I don’t remember how I ended up with an Archmage Antonidas on the board for lethal, but he was there. Well, at the beginning of my turn, Reno took care of all that. It cast Plague of Murlocs and I lost.

Live by RNG and die by RNG, right? Well, not so fast. Chris came up with an interesting conspiracy theory that I hadn’t considered. When I said something about the random effects, he responded, “Yeah, random.” I mean it’s not entirely out of the realm of possibility. There’s literally a card coded to allow you to discover the “perfect” card for your situation. What if the whole game were coded similarly? But, that’s a discussion for another time. Let’s talk about Scholomance Academy notable cards.

The truth is out there.
Demon Hunter

Shuffle and draw effects are always fun. This one in particular could neutralize card advantage if it’s the last card in your hand and you are playing against a control deck that wants a full hand. Or, it could simply shuffle trash back into your deck to dig for better answers. I like this card a lot even if it doesn’t fit the Demon Hunter theme very well right now. Maybe they’ll move to a more control build in future sets.

Another shuffle effect, but this time it only targets your opponent. Hmm, maybe they are gradually moving to allow for a more control type build for Demon Hunter. I’d like that because the current aggro only builds are tired and I’m getting sick of seeing them in the game. Variety is the spice of life after all.

Druid

Druid didn’t get much in the way of druid only cards. A lot of their cards are dual class (yes, that’s a thing now) and I’ll pick a few of them last. Everyone else loves “Survival of the Fittest” of course, because it allows you to do broken druid things. However, I’ve mentioned in the past that I really like the discover mechanic and the discount on the next spell is so nice. The runner is cool because it virtually guarantees the card draw next turn.

Hunter got even less in the way of single class cards. At least, their list is much shorter than the first two classes. Back in the day, Huntertaker was the most broken deck, maybe in the history of the game. This card makes me think of that deck. Plus, it’s a discover and discount card!

Mage has gotten a couple of these cards in the past that are improved by spell damage. This one is neat because it ties card draw to the mechanic. Can you tell I’m a blue mage in Magic the Gathering? I doubt that it’s possible (Chris always keeps me in check when I ask about MTG), but I wonder if there’s a way to break this card. 2 mana, draw 9 or 10?

This is another one of those removal cards that is okay. It’s one more mana than Frostbolt and only does one more damage. However, with spell power it could be better. Also, like Betrayal, players have to think about positioning to avoid a potential board clear. Plus, it is versatile because it can be single target removal. It’s a well designed card.

Paladin

This card serves a couple of purposes. First, it lets me highlight that the Paladin only cards are kind of garbage if this one is making the list. Secondly, it lets me talk about Spellburst, which is the new mechanic. It triggers when you cast your first spell of the game. It is a neat idea with a lot of utility.

As long as the attack on this minion isn’t lowered in some way or another, this is a neat effect. It basically guarantees removal on any minion that you attack. The first one is guaranteed with rush. After that, you have to hope that you don’t run into some priest attack lowering nonsense.

Nothing about this card is new or interesting. It’s a “just priest things” card with Spellburst. However, it does combo nicely with some of the other “just priest things” out there and could make for some interesting interactions.

Speaking of interesting interactions, just once I want to combo this card with Myra’s Unstable Element to steal my opponent’s deck and then draw all of the cards. I know that Myra’s is a rogue card, but that would just be too funny in my opinion.

Shaman

This card is very expensive and it’s effect is on all minions. Even so, the lifesteal effect is powerful and can help late game against a wide variety of deck types. You know what. Honestly, I have no idea why this card impresses me so much.

I don’t know that there are a ton of lower level shaman spells that will cause this to be recursive in the way that some of the other cards with a similar effect are. However, those are the most fun cards. When you discover into discover into discover and then toss down a mana cyclone for a bunch of spells.

Warlock

All of the Warlock only cards are garbage.

Warrior

Warrior weapons have had cleave for some time now. This one is more difficult to trigger because of the Spellburst requirement. However, with something like Shield Slam, it more or less guarantees a board clear. I mean, is Shield Slam even a card anymore? I guess it could be in the right deck. Oh, the warrior studies card could be fun, too.

This is just a big dumb card that sticks around for 9 turns unless it is silenced. It’s like a persistent, er persist (keyword from MTG) card that is sure to get maximum value for one of my opponents sooner or later.

Neutral

I’m not sure what the running gag is at Blizzard that they keep printing these Rager cards. Every single one of them is garbage (other than the rush one is decent in Arena, or it used to be) but every so often, here comes another one. I guess this one could eat an Earth shock. *shrug*

I’ve seen this card played a few times on streams. I just like the design of the card. It’s card draw, tethered to a condition. However, that condition is generally met on any given turn by pretty much every single class. I have a feeling this one is gonna see heavy play in Arena, too.

Blizzard messed around with a scry like effect with the Demon Hunter card. This one is much more in line with actual scry. With that being said, a Mage played this against me on the first day of the release and lost. Granted, that’s a small sample size and he might have been a terrible player. Still, we have one data point!

Multi-class

I think I mentioned earlier that I would get to Scholomance Academy notable cards for multi-class cards. Now is that time. I’m not sure what about this particular expansion made them create multi-class cards, but I’m glad they did. These cards were some of my favorites when I played the old World of Warcraft TCG. So, let’s take a look.

I’m just going to talk about these quickly because this article is getting kind of long and you probably stopped reading about halfway through. Wave of Apathy is a great card and it combos well with priest stuff. Flesh Giant follows the cost reduction of other giants and fits with both of the classes so well. Lord Barov is instant removal if you can give it rush. Runic Carvings is actually kind of dumb. Not sure what I was thinking including it. The Demon Hunter/Hunter weapon is neat because it has versatility. Finally, I love the combo effect. Having it in other classes, especially mage (and discover to boot!) is fantastic.

The Verdict

Those are my Scholomance Academy notable cards. This expansion introduces some interesting and cool mechanics into the game. The dual class cards are a great addition that is long overdue. I was frustrated with the game because of the Demon Hunter screw ups (and 5 rounds of nerfs) and the previous expansion was kind of lame. But, they made up for it with this one and I might actually play more. No, I won’t. Eff this game. (Just between you and me, I will, but I don’t want to lose face in front of Chris).