Category Archives: Digital Playground

From 8-bit to whatever-the-hell-bit we are in right now, plug in and take a ride with us.

A Second Nintendo Switch: Pros and Cons

A couple of weeks ago, I texted Chris. While that’s not news (and if you’re here for actual news, boy are you in the wrong place), the text chain gave me an idea. That idea germinated for some time. Now, it exists in the form of this article. Many of you already figured out. I texted Chris about the possibility of purchasing a second Switch.

We own a Switch. A search of “Switch” on the site brings up 4 pages worth of results. But, I explained to Chris, Liam and Quinn often take possession of it to play Pokemon. I have no problem with that because (a) I love that they love Pokemon and have that in common and (b) Liam purchased the console with his own money. But, that causes a bit of a dilemma and conflict now when I want to play, which happens more and more often recently.

Why Do I Care if You Buy a Second Switch?

See also: the perspective of the reader.

The sort answer is that you probably don’t. Allow me to speculate and write the slightly longer answer in this section. I came to the conclusion last year that this page serves mostly as an online diary for me to keep track of how my gaming habits change over the years, both as a young father and now as an older father. Sure, at some point, we might hit it big and get more readers, listeners, or viewers.

Mostly, though, I write because I like to write. I write about games because I enjoy games. I recently got over my stage fright and successfully completed and entire series of Noob’s Book Club. I started a YouTube that I update daily with content. The only thing left for me to check off my “to do” list for when I started the page is to stream on Twitch. I mean, I streamed a couple of short sessions as a test, but I need a challenge similar to my Geocaching 365 idea that I completed last year.

Will a New Switch Help Me Achieve That Goal?

See also: the perspective of the writer.

The short answer is doubtful. Either I misplaced my streaming hardware or at this point, I bet it’s obsolete. So, I need to upgrade my computer, figure out a way to run the Switch through the computer for streaming purposes, and put together a schedule. Working backwards through that list, I can finish the schedule after next week when soccer finishes. Then, I just research (Google) how to run the Switch through the software. The one thing that takes more time and resources is the new PC. While possibly not even necessary, if I need one, it won’t happen until the fall at the earliest.

Aiden wants to do at least one soccer camp over the summer. Liam, Christine, and I are taking a trip to Germany for 3 weeks as Liam’s graduation gift. Plus, we take our annual Cape trip. Quinn signed up for Scout camp. So, time and money (as always) prevents this plan from coming to fruition until at least fall.

Pros/Cons of Buying a New Switch

Pros: I own another Switch.

Cons: It costs money.

Can you tell I’ve never been good at writing pros/cons lists? But seriously, I never thought I’d even consider buying more than one console. I tested this theory out when I ran Nintendo Club at Conant last year by bringing home one of their consoles for Christmas vacation. I played it a few times, but certainly not enough to warrant buying another one for the household. So, I guess after all that, I have my answer. When we return from Germany, I’m buying another Switch.

Hearthstone Battlegrounds May 2023

Introduction

I learned from my mistake in my previous Hearthstone review. You probably noticed that I never mentioned Battlegrounds once. Previously, I complained that they neglected Battlegrounds in their update. Heck, they lost a chance to add an all new minion type to the pool. Then, they released the Battlegrounds update separately and I wished they forgot to include Undead in the minion pool. After Festival of Legends, they performed a huge overhaul of Hearthstone Battlegrounds May 2023.

They removed, reworked, and added minions to every type. They released a new rewards track and restarted as a new season. Heck, they even put together a plan to roll out certain minion types instead of releasing them all on the same day. Supposedly, that move came in response to not wanting to overwhelm players. I firmly believe that because nobody play tests anymore, they anticipated a large amount of bugs and unintentional interactions and wanted to limit their exposure to support tickets.

New Hero

Hero Power: Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand.

I played him a few times. I think, as I often do, I became too enamored with greed in trying to triple with his hero power that I lost track of the actual game. If I remember correctly, I shame conceded the first game I played and then went out in 5th the second time. Oh well, plenty of time to figure out the play style and get that first place achievement.

New and Reworked Mechanics

In keeping with the spirit of Voone’s hero power, they added “upbeat” minions. These minions do something after a certain number of turns on the board. Sometimes they add other minions to your hand. They might turn a minion in your hand golden. Still others add stats to the minions in your hand. I don’t know why they called them upbeat. There must be some sort of musical pun in there.

In addition, they reworked poisonous into venomous. As another page said, in addition to being more accurate, it provides an autokill with only the first time a minion deals damage. So, no more losing your big minions to cheap poison boards. A final change, they removed mega-windfury as a mechanic on golden windfury minions. Of the three, I like the venomous change best and find the mega-windfury decision a bit perplexing at best.

New Reward Track

The only reason for me to care at all about this change is the rewards track. Last season I made a minor push to see how high my rank got. Just under 7000 is my peak. Other than that, I saw no reason to play the game mode at the end of the season. Those who follow the page know that I have a bit of a checkered history with Hearthstone.

However, I finally grew up and grew into the same familiar pattern as with MTGA. I play the game to finish quests, gain cosmetic rewards, and not much else. Hell, with the most recent MTG set, I only recently even opened my packs. I mainly wanted the sleeves and avatars. Oh, I also wanted the rewards track.

The Verdict

If you came here for an in depth analysis of the patch, you must be new here. In that case, welcome! Look around and I hope you enjoy your stay and come back soon. However, I promise to come back in a month or so when things slow down for the summer and give my second impressions of Hearthstone Battlegrounds May 2023.

Hearthstone Festival Part 4: Great, Good, Decent

Introduction

We made it to the end of Hearthstone Festival of Legends! In Hearthstone Festival part 4, I cover Warlock and Warrior. What about neutrals, you ask? Well, first, I rarely ever run neutrals. Look at my decks over this series and ask me that question again. I think in one or two of them, I used only class cards. Who knows? Maybe I write a bonus article talking about the neutrals at some point. I need a break, so on to Magic the Gathering starting tomorrow.

Narrator: He will never write any such article.

My history with Warlock starts and ends with control. I loved playing during the Handlock days and remember inviting Chris to watch me end the career of several players back when we were able to get together on a monthly basis. I reluctantly played Implock a couple of times recently to finish a quest, but I’m a control player. Same with Warrior. I have a wild Krontrol deck that I play and built a standard a set or two ago that I revisit every now and then. With that in mind, let’s look at some cards.

Warlock

Decent: Not knowing enough about demons in Standard right now, all I think of when I see these cards is some ridiculous combo involving them that either ends with a full board or in wild, a full board and your hero gaining immunity.

This is a mish mash hodge podge of cards that makes almost no sense. But, that’s what we like around here, so they get tossed into the good bucket. Likely, never to be heard from again. Hey, you don’t come here for meta. You come here for the inconsistency of the memery.

Crazed Conductor

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Great: I think they started this trend with the last expansion of taking fatigue damage without actually exhausting your deck. I like the idea of bending mechanics in new ways, so of course I chose to build around that. Now, time to see if I’m right about there being more cards to support this terrible build

Warrior

Decent: A card that increases the amount of armor that you gain plus a card that benefits from that armor gained? Hey, we got a combo over here! Combo right here! There’s a combo here. See, nobody cares.

Reference for those who need it.

Good: (a) I have no idea what these cards mean when they say play your last riff. (b) I refuse to look up what these cares mean when they say play your last riff. (c) They might be great cards, but because there are three, I put them in the good section.

Blackrock 'n' Roll

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Great: Menagerie build in Battlegrounds remains my favorite to this day. Looking at the statistics from the webpage, others copied me because it always ranks as the top build for nearly every hero. Now, they took that and brought it into standard with these cards. Shove every stupid minion type into your deck. ????? Profit?

The Verdict

I take no credit or blame for that warrior deck. This series is over with Hearthstone Festival part 4 and I’m officially done with these cards. It might actually be a decent deck. It probably just sucks. I return tomorrow with a review of March of the Machine and I don’t entirely know the format yet, so I will either think about that tonight or just repeat the format from the last set. Come back tomorrow to see!

Note: I used Hearthstone Top Deck builder for the decks. I know it isn’t the best, but it works and I like it aesthetically for the screenshot of each deck.

Hearthstone Festival Part 3: Great, Good Decent

Introduction

I admit that the last article wrote much easier than the previous article. Hopefully, this one follows suit. Next week, I scheduled the new MTG set review, so more easy pickings to keep ramping into our summer schedule. Though, admittedly, the end of June and beginning of July bring the Germany trip, so not much in the way of updates for about a month there. But, that’s a couple of months off. Maybe I’ll figure out a way to schedule updates for that time. Right now, I need to discuss Hearthstone Festival part 3; priest, rogue, and shaman.

I play a lot of priest and shaman in wild. Usually, I play Galakrond priest (yes, still) and Highlander Shaman. For a while there, rogue was public enemy number one again. I saw some of those decks, but mostly I just autoconcede when faced with something like that. I have no interest in climbing the ranks. I simply want to finish quests and get as many collectibles as possible in the game.

Priest

Decent: The legendary spell might just be great and find its way into numerous standard and wild decks. Saving two mana is a big deal. However, as I’ve hopefully expressed over the years, I am not about great decks. I’m about jank and just plain bad decks. So, you want to min/max? There are plenty of other web pages for that. Here, I’m all about “Love Everlasting” into Power Chord: Synchronize.

Good: Definite removal vibe in these cards. When I play priest, usually I play for removal. So, more likely than not, all of these cards will be included into my next priest Wild deck. I especially like the idea of the fight card. Not only is it removal, but it gives card advantage, too. The budget dismember seems fun, too.

Heartbreaker Hedanis

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Great: These cards pushed for heal and overheal, which makes sense. They introduced the mechanic in this set and added it to some of the cards from the new “core set” available to Standard players. Overall, these cards underwhelm me more than any of the other cards in the set. I often say that I don’t care about good decks, just fun decks. But, this one feels like neither. Who knows? Maybe it will surprise me.

Rogue

Decent: Remember, just a paragraph ago, when I said how underwhelmed I was by those priest cards and deck? Well, apparently, that’s going to be a theme in this article. Because these cards stink on ice. Sure, deal damage and buff your weapon has utility. But, how many times do I have to say it? We aren’t looking for utility here. We want jank!

Good: Rogue bounce card annoy the hell out of me. These ones seem less annoying, other than maybe the one that makes them all cost 1. I’m sure somebody somewhere already came up with a way to exploit that card along with all of the other mana reducers available to rogue. But, I have no interest in that, so into the good bucket it goes.

Beatboxer

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Great: Ever since the beginning of Hearthstone, Combo defined rogue cards. Hell, one of those cards launched the career of one of the most famous streamers of all time. At the very least, it gave him a clever name to call himself. So, why not try to piggy back off that success and jam all of the new combo cards into a deck?

Shaman

Decent: As with most of the cards in this set, these are decent but not great. Both are costed okay with upside depending on the finale or overloaded clause. But, they just don’t “WOW” me, you know what I mean? And, so, I deem them decent.

Good; This is the part in the review where I start to feel like I repeat myself. Because after just repeating myself above, I’m going to repeat myself about repeating myself. Or, I can just wrap this thing up, walk away for a little bit, and come back to it tomorrow.

Flowrider

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Great: Like rogue, Blizzard focused on an oldie but a goodie…hey, wait a minute. Was this music themed expansion just a long con by Blizzard to get people to say that phrase? If so, well played. In any case, they focused on an oldie but goodie Shaman keyword. Quite possibly the most maligned and misunderstood evergreen of the entire game; overload.

The Verdict

Hearthstone Festival Part 3 contains possibly the most underwhelming collection of cards so far. None of these cards made me interested in playing the game other than maybe “Jive, Insect.” And I just like that one for the stupid fun potentially involved. Other than that, I’d rather just forget that Hearthstone Festival Part 3 never happened.

Decks created with Hearthstone Top Decks. I know it isn’t the best builder, but it works and I like the screen shots for aesthetic reasons.

Hearthstone Festival Part 2: Great, Good, Decent

Introduction

Usually during vacation, I find a second (or third, or hundredth, or whatever) wind and write furiously that lasts me a few months before I run into another block. However, I struggled yesterday and last night to write that article. Hopefully I can write my way through it and at least provide decent content over the next month and a half until school ends and figure it out over the summer. Right now, I need to concentrate on Hearthstone Festival Part 2.

The next three classes I need to cover in this article are Hunter, Mage, and Paladin. Historically, I hate Hunter. Both playing and playing against the class. However, I built a jank (because of course) deck that uses both Yoggs and the shattered C’thun card that I like to play for quests. Mage is probably my most played class (maybe Priest) and the only deck I have that could even be considered meta. Finally, Paladin just sort of exists and I play it as a last resort. So, this might be the least fun article to write for this series. Can you stand the excitement?!

Hunter

Decent: Fun as a barrel of monkeys? I’ve got a lovely bunch of bananas? Honestly, I have nothing else to say about these cards. They…do…things…maybe things that some players find useful an consider interesting. None of that applies to me. So, let’s just move on, shall we?

Good: These cards also do things. The Arrow Smith and Jammer do things together. I’m sure some degenerate out there already figured out how to abuse the Arrow Smith for a one turn combo kill with the Jammer as additional BM. The soloist is just a solid early minion with upside. Not even I can find anything bad about that.

Big Dreams

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Great: In the last review article (*cough* last year *cough*), Blizzard threw us an easy one with Beast Druid. This time around, they give us a similar soft ball with Beast Hunter. I suppose you might be able to put something together with the “good” cards and Naga supports. Stay tuned. I might just do a follow up article with an alternate deck for each class.

Beast-ravaganza Hunter

Mage

Decent: Elemental Mage is a tried and true Wild archetype and every now and then they try to make it viable in standard, too. Not knowing all of the cards or potential strategies, I decided against trying to make it work here. Initially, I thought about it, but the heart of the cards pushed me in another direction.

Good: Independently, I like all of these cards. Even in the right deck, they work pretty well together. But, I’m not really trying to win games with the deck I put together. I just want to have fun and actually go infinite with either of my “star” spells. So, I’ll stick these cards here and call it a day.

Lightshow

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Great: As soon as I saw “Infinitize”, I knew they wanted me to attempt to do just that. Then, I saw Manastorm as a card and didn’t even care what the effect was. That card synergizes, lore wise, with a card called “Infinitize the Maxitude”, so in it went. Then I found two other spells that are just dumb and, hey, I can’t pass up a dumb and fun deck.

Dumb Spell Mage

Paladin

Decent: These cards do what Paladin does. They summon small dudes and then buffs them. Honestly, that’s the most annoying archetype for me to play against. But, if that’s your bag, you do you.

Good: I could have included the murloc in my deck, but I wanted the divine shield for my face instead of the buff on the minions. I like the idea of the harmonic/dissonant cards. But, so far none of them impressed me thus far. Lead dancer teases potential with buffs, but again, that’s not what I want to do with Paladin.

Annoy-o-Troupe

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Great: Divine shield. This minion gets a divine shield. That minion gets a divine shield. Those minions lose divine shield and I get a 5/5. I get divine shield! We all get divine shield! Wait, is Blood Knight Standard legal? Time to build my deck. (Note: Blood Knight is not Standard legal.)

The Verdict

Hearthstone Festival Part 2 gives fun cards that make two of the classes I hate playing more fun for me. It also gives me some fun cards to play for my most entertaining class. Two more parts to go. Hope to be finished by Saturday. I want to record Ready Player One episode 2 tomorrow, so hopefully I get both done. For now, that’s it on Hearthstone Festival part 2 and return hopefully for part 3 tomorrow.

Decks built in Hearthstone Top Decks. Not the greatest deck builder, but I like the aesthetics of the screensot.

Hearthstone Festival Part 1: Great, Good, Decent

Introduction

We last wrote about Hearthstone in the traditional sense of the game during the Barrens expansion. Since then, I meant to write reviews of the Sunken City expansion, but things got busy. And, so, we join Hearthstone nearly a year later with the release of Festival of Legends. Hearthstone Festival Part 1 brings cards from 3 classes; Death Knight, Demon Hunter, and Druid.

Speaking of things getting busy, I’m sure that I will repeat this several times this week during the various projects I need to update. I already discussed it in the finale episode of the podcast. Now, I write about it here. My days over the last few weeks go like this; I wake up, I go to work, I pick up Quinn, take him to play, watch play, come home, maybe work out, cook dinner, take Aiden to soccer, come back home, play around on the computer or watch TV for a half hour or so, rinse and repeat. So, things have been busy.

A Note Before The Review

Having last reviewed Hearthstone cards about a year ago, I went to look at that article. It surprised me how in depth I made the review. I split the cards into the decent, good, and great categories. Then, I built a deck around the great cards. Quite the undertaking, to be sure. But, a good idea is a good idea. Plus, I’m on vacation now, so I have a bit of time over the rest of the week to make it happen.

Death Knight

Decent: Both of these cards are pretty good, but situational. Immediately, I think of something like Sylvanas for either or both of them as an absolute eff you to opponents playing big minions. As I look now, I think we can have fun with Saurfang or Cage Head (more on him in a bit) shenanigans.

Good: Hardcore Cultist is a fun little card. If you pull off the finale (spend your last mana on the card), you get consecration on a stick for one less mana. Harmonic Metal becomes Dissonant Metal every other turn where the numbers swap, which is a cool little effect. Cage Head works very well with the other cards mentioned in the decent category, so maybe I’ll make an extra deck with some deathrattle effects.

Great: As I look at these cards, I think I might have tried to combine two strategies. One involves manipulating health to advance cards and the other uses corpses in a similar manner. In my limited experience playing Death Knight, corpses are plentiful and can be worked into any strategy as a secondary win condition. We all know that whatever I build won’t win you any tournaments. But, hopefully it plays fun and brings joy.

Health/Corpse Manipulation Death Knight

Demon Hunter

Decent: As expected, the finale cards have decent upside. Taste of Chaos is no different. You know I like a discover card, too. Unfortunately, I don’t play enough Demon Hunter to even consider any kind of control strategy, which is where that fits. 2 mana for 2 1/1 dudes and the opportunity for a third with outcast just doesn’t do it for me.

Good: These cards push you in a definite rush direction. Even while writing this, I considered that direction. After all, I more or less admitted in the last section that I have no idea how to build control Demon Hunter. I know it’s possible. I played a minionless control Demon Hunter through last expansion. I just can’t build it myself. So, why not the rush minions? I don’t know. Too obvious, I guess.

Glaivetar

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Great: After all that crap I talked about not being able to build a control Demon Hunter deck, it sure looks like I picked cards that lend themselves to control. I think my thought process for this article is trying to build around the legendary spell for each class. In this one, I saw a weapon control deck with some lifesteal thrown in. That’s the one thing i always wished for as a rogue when I started playing Hearthstone.

Demon Hunter Weapon Control?

Druid

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Decent: Well, the druid cards broke the streak of building around the legendary spell. I tried, but there’s just no synergy between the card and anything else that I might want to do with my deck. It’s a fun card with some utility, but just not what I want. Same with Peaceful Piper. A decent card with pretty good utility. So, they both fit in this section.

Good: These three cards work very well together. They do what big druid wants to do and make big dumb creatures to wallop your opponent. I think they might find a place in a Prince Highlander Druid deck if that’s even a thing. If not, I might just make it a thing. I know I say these things and then I never follow through. But, let me make a note of it now. Big dumb druid deck and whatever I said for Death Knight earlier. Ha!

Zok Fogsnout

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Great: All of these cards either improve attack or armor or take advantage of that improved attack and armor. That led to an obvious deck idea similar to the Demon Hunter above. You can either use your attack and armor as removal and play more control or just try to race the opponent. Not knowing what the current meta is, I’m not sure which is more likely.

Druid Attack/Armor Manipulation Deck

The Verdict

Hearthstone Festival Part 1 gives us Death Knight (first time we reviewed the class), Demon Hunter, and Druid cards. Overall, the decks seem fun and decent. The druid deck is a bit of a mess, so I definitely want to revisit the class with another deck, probably in wild. After I finish the series, I will consider coming back to any other ideas that I have. Well, i’ts late, but I powered through to finish the Hearthstone Festival Part 1. Here’s hoping the rest of the series goes quicker and more smoothy.

Mario and My Family: Mario in March

Introduction

I think I said in the previous article that, similar to comics, the Super Mario games grew up with me. The two-dimensional side scrollers of my teenage years became three dimensional exploration games during my 20s when I had more time to devote to them. Then, as I got married, had kids, and worked more as a result, the games went back to simpler times. So, Mario and my family, as I’m sure many others can say, have a history.

That history includes the main series games. It also involves stories from the auxiliary games, mostly Kart and Party. We played Brawl (the boys more than Christine or me), but I stink on ice at that game. And, if I’m being perfectly honest, one of my (not so secret) nerd shames is that I have absolutely no idea how to even play the game. It resembles none of the other fighting games I’ve ever played and I don’t have the patience to learn any strategies. Plus, button mashing rewards you less than those other games.

Super Smash Bros

I remember thinking when I heard about the game, “A fighting game with Nintendo characters? What an amazing idea.” I also thought at the time, for some reason, that the game would be another Street Fighter clone. Playing the game quickly disabused me of that notion. No amount of half circle or F-D-F gave me the desired results. And, so, faced with that failure, I completely gave up on the hopes of ever being a Smash Bro.

I mean, seriously, what’s with the percentages?!

Mario Party

I first tried Mario Party with Christine on the Nintendo 64. We quickly discovered that, while a multiplayer game, it lends itself to more than two players. And, so the game went unplayed for another two decades or so until we had kids. Even so, we only recently started playing it as a whole family. Liam bought the game and we loaded it a couple of weeks ago on a family gaming night. We actually played through a few games and it looked like it might take a place in the rotation. So far, it hasn’t. But, April vacation is coming and we are going away with friends. So, There is the chance for another round or two coming up.

Super Mario Kart

The undisputed champion in the house when it comes to the Mario adjacent game is the Mario Kart series. I think I promised a story in the previous article about Mario Kart, so here goes. Me, Liam, and Aiden were playing Mario Kart. I went into the kitchen to put oil on the stove for home fries for breakfast. I, then, went into the living room to continue our Mario Kart series. The oil reached flash temperature and went up in flames. The fire alarms went off. I saw a 3 foot high flame licking at the bottom of our above range microwave. We left the house, called the fire department, and lived with her parents for 2 weeks as they cleaned the ash, soot, and extinguisher foam from the house and our belongings. How many of you can say you almost burned down your house playing Mario Kart?

More recently, we played Mario Kart 3 or 4 nights during one of our recent December breaks. We enjoyed the sessions so much that we promised to play at least once a month. As happens, that became once every other month. But, we still enjoy the times we get to play. Maybe I just need to try to force the issue more because Mario and my family miss each other.

The Verdict

Mario and my family have been a part of each other’s lives for the entirety of Mario’s existence and, therefore, my family’s. However, as I’m sure is true of other families, it wasn’t until the multiplayer party type games that it took hold of the entire family. Before that, I played Mario and Liam picked up on it. Quinn enjoyed Super Mario Maker. But, everyone plays Mario Kart and even Party on the rare occasions we load that one.

Losing My Dimension: Mario in March

Introduction

Chris responded to my previous article (written a week or so ago, more on that in the next paragraph) with something along the lines of “Eff 3D Mario”. While I respect him and his opinions, I obviously respectfully disagree with that one. I think that the three dimension games have a place in Mario’s history. I explained why in that article. But, I assured him that we returned to Mario’s roots at 2D sidescroller in this article, “Losing my Dimension”.

Yes, that’s meant to invoke the REM song.

I looked up the date stamp on that article and I wrote it on the 16th, so over a week ago. I ignored our YouTube and my podcast “Noob’s Book Club” for just as long, if not longer. Those of you who follow the page might recognize that as a common theme in the past. I update regularly and furiously for a few months at a time and then life gets in the way and I fall off for just as long, if not longer. I promise to start working this weekend to get back on track and stay there. I’m committed to this page this time, no matter what.

New Super Mario Bros

Like comics, the Super Mario games grew up with me. They went from simple side scrollers to more complex 3D exploration games. Then, when I started to have kids, they became simpler again so that I could enjoy them with my kids. Looking it up now, though (thanks Google machine!), I see that the New Super Mario Bros series actually released before Galaxy. So, in the chronology of the actual games, this article makes no sense. Ha! You must be new here. We strive to make no sense at 2 Generations Gaming.

But, in the chronology of my life, I started playing the New Super Mario Bros series with my kids, so it came after my experiences in the third dimension. These games (along with the Mario Kart games, more on that in the next article) gave me a chance to game with my kids and doom them to the same nerdy lifestyle as me. It worked on two out of the three of them. Aiden inherited some dormant athlete gene that manifests in his passion for soccer. But, he still nerds out in his own way.

I don’t know if he actually watches soccer anime, but I know he watched a volleyball one.

Nevertheless, he still partakes in family Mario Kart nights and plays Minecraft with me during school vacations. So, like I say, I know the nerd is buried in there. Hey, kids these days. They’re like onions. They have layers.

Super Mario Maker

I played this one very little. I remember being impressed by the idea and possibilities. We might have even featured it on the web page at some point. Hey, it’s been almost 10 years and almost 500 articles. I’m bound to forget things. (Editor’s Note: We looked it up. There’s at least 2 other articles that mention the game.)

Independent of that, Liam and Quinn enjoyed the heck out of the game. Like they watched me play Portal 2 the second (or third) time around and enjoyed themselves, I watched them play this more than once with the end result always being smiles and eventually laughter.

The Verdict

Mario’s “return” to the second dimension and his cover of the REM song in the form of “Losing my Dimension” came at the perfect time in my life. Sometimes, confidentially, I think I died about 10 years ago and I now live in hell. Conversely, again confidentially, I often think that this might be purgatory and my second chance at redemption. What can I say? I watched a lot of science fiction and movies like The Matrix have a lasting effect on me. Whatever this is, things just seem to work out the way they’re supposed to when they’re supposed to and I wouldn’t choose any other life for myself.

Into the 3rd Dimension: Mario in March

Introduction

So far, I admit Mario in March has been a bit of a bust this year. The snow stopped just in time to interrupt my carefully laid plans. Admittedly, I still take pride in the fact that I updated the YouTube page regularly until last week and even uploaded a video with some game play that got almost 70 views. Even though the page is almost 10 years old, this is the first time that I focused this much on putting time into making it work as more than just a family page. And, so, we come to “Into the 3rd dimension.”

Uh hoi!

Every time I write that, I think of The Simpsons episode. We watched it last year as a family to celebrate Halloween and I must say, “It holds up.” I’m about to sound like a grumpy old man, but you write what you know. Those early seasons of The Simpsons are just pure magic and will never be surpassed. But, as I often do, I digress.

Super Mario 64

By the time we reach this generation of video games, I grew up. I worked at Yankee Candle (the local warehouse earlier mentioned in the introduction to this page before changed) and lived with my then girlfriend (and eventual wife and mother of my children). If you asked me now how I ended up purchasing a Nintendo 64, I’m sure that I would retcon (but it might be the truth) and give the ages old excuse of all Nintendo has to do is release a Mario, Zelda, and Metroid game and I’ll buy the console.

It’s-a-me!

Truth be told, I think the only one of those three franchises even rumored to be released for the system at the time was Mario. And, more truth be told, I never became a fan of Metroid until Metroid Prime and then Metroid Zero on the Game Boy Advance. Two truths and a lie? No, three embarrassing truths. You know this by now. We revel in our nerd shame around here. Final truth. I forgot all about Zelda and similarly rediscovered the games with Ocarina of Time and later A Link to the Past on the Game Boy Advance.

Not Mario. I played every Mario game available. Especially this one. I loved this game so much and it came at just the right time in my life. Old enough to afford it, but young enough to still have enough time to play until I beat it 100%. I even found Yoshi on the roof.

Super Mario Sunshine

I know that some consider the Nintendo Gamecube to be the weird red headed cousin in between the much more popular Nintendo 64 and Nintendo Wii. However, I have a soft spot for the weird purple cube that played the weird little discs.

Not a bad game. Just…not what I wanted.

That weird cousin gave birth to an equally weird child in Super Mario Sunshine. While much of the traditional Mario game play, and even the three dimensional elements introduced in Super Mario 64, persisted in this game, they also threw quite the wrinkle at us. Mario wore a water spray jet pack on his back that allowed for all kinds of new and cool stuff for him to do. If you watched my video, you know all about how I reacted to this development. While I found it intriguing, I treated it very much the same way I treated Super Mario Bros. 2. I ignored it for other games at the time. To this day, even though Liam picked up a Gamecube, I never went back to play it again. Perhaps this article will inspire me.

Super Mario Galaxy

Okay, this is more like it. The game plays almost exactly like Super Mario 64. But, it adds some new mechanics, as well. Unlike Sunshine, though, those mechanics aren’t too weird. They take some getting used to, but they are more of an extension of the game instead of introducing all new and weird stuff like jet packs.

You fly, bro!

This game truly took Mario into the 3rd dimension. While Super Mario 64 emulated three dimensional game play very well, it wasn’t until Galaxy that you felt like you had full range of motion. I think I went back to finishing Mario games again with this one. As an added bonus, this is the first Mario game that I got to play with the boys.

The Verdict

Like many at the time, I wondered how three dimensional gaming might work with our favorite plumber. Yes, it’s true. Some will try to deny it now, but many people predicted Super Mario 64 as a flop among flops and that side scrolling is the only way to experience these games. As I always do, I will admit that I’m wrong and bringing Mario into the 3rd dimension was a wonderful choice and I’m glad to have seen what they were able to do with the games.

Super Mario’s Teenage Rebellion

Introduction

I wrote about my humble beginnings with Super Mario. As I planned to write this article, I realized that I forgot two formative games in that article. So, keep reading to the end to get that addendum. For this article, I want to write about the second phase of my Super Mario experience, which I called Super Mario’s Teenage Rebellion.

Honestly, this part cemented my enjoyment of the series and sent me on the journey that currently finds me on a mission to purchase every Nintendo console that features a Mario, Zelda, and Metroid game. The first such console that I purchased was the Super Nintendo Entertainment System. Anyone who lived through that time knew the blood feud between Nintendo and Sega. Like most of you, though, I straddled the fence and played the hell out of both.

Super Nintendo Entertainment System

The first Mario game I played on the Super Nintendo was Super Mario All-Stars, the remake of Super Mario 1, “2”, and 3 along with The Lost Levels. Even though I played all the games on the NES, along with so many others, I still bought the new version. I also beat Super Mario 1 and 3 for the first time with this version of the game. And, I still refused to admit that Super Mario “2” existed outside of a loose commitment to also beat that game that remains unfinished to this day.

Nintendo started to branch out and try new things with the Super Nintendo. The additional memory allowed for different styles of games. One of those experiments was Super Mario RPG. What could go wrong? Super Mario? RPG? Two great tastes that taste great together? Honestly, for me, it was an okay game. But, not until Paper Mario (coming up next week) did I truly enjoy any sort of turn based Mario RPG experience.

No, all I wanted was Mario and more of it. Nintendo gave me that with Super Mario World. So, instead of branching out and expanding my horizons, I simply played more Mario. The game took what I liked about Super Mario Bros. 3 and made it more. More ways to travel through the world. More secret exits and areas. Different power ups and suits. I saw it as the epitome of Super Mario games.

An Addendum and a bit of Nerd Shame

First the bit of nerd shame. Not much because I think the good dad vibes will counteract the shame some. I never played the Mario Kart series until I had kids. We played the game together on the Wii and a couple of years ago we started a tradition of playing as a family once or twice a month. Then again, I almost burned down our house playing on the Wii all those years ago. Not sure how that all washes out.

I forgot two games in the 8-bit article. My friend and I played Dr. Mario every single day during lunch at school after one of us purchased a link cable for our Game Boys. And, even though Super Mario Land more resembled the graphics of the Atari 2600 because of the Game Boy’s limitations, I still played that game until I beat it. Maybe after I do the 16 bit video, I can have an addendum video where I play these two games and the SNES version of Mario Kart.

The Verdict

The series started to come into its own during the transition to 16-bit. Many of the game play styles and mechanics persist in the games to this day. Whenever I feel the need to play an older game, the first emulator that I load is Game Boy Advance and the first game that I load is Super Mario World. Super Mario’s Teenage Rebellion truly gives me the best of all things Mario.