Tag Archives: We Love Gaming 2023

Warhammer 40k Gameplay First Impressions

Introduction

A few weeks ago, I wrote about my progress in painting some miniatures. Emboldened by that progress, I purchased a Warhammer 40k Recruit Edition starter kit from your local multinational conglomerate. As the images later show, I only assembled some of the Space Marines from that set. No paint, yet. In spite of that, I wanted to actually try some game play. As a result, what follows after a brief explanation are my Warhammer 40k gameplay first impressions.

Thankfully, the set comes with a map and some scenarios to teach you the rules in the context of actually playing the game. I still contend that the best way to learn is by doing. So, I sat down last night and I played through the first two scenarios. As he watched me set up the map, Quinn asked, “Is that Dungeons and Dragons?” “No, Warhammer,” I responded, “but it’s similar.” I realized too late that I should have asked him to play. Then, this article could have told parents how accessible the game is to kids. Based on my limited knowledge, quite. But, a missed opportunity in any case.

Band on the Run

This scenario finds three Space Marine soldiers against 5 Necron Warriors. I only assembled and painted 3 Necrons, so two empty based stand in for the other two. Also, as mentioned, no paint on the Space Marines. Next time, all models painted and ready for service. I promise.

Lone Wolf left on the battlefield

Image 1 of 4

I played through the scenario as read through and applied each rule. Surprisingly, the first two marines went down very quickly. After that, for some reason, the last guy stood his ground and tried to take on all five of the Necrons by himself. I honestly don’t know what I expected. He held his own for 5 or 6 turns before the dice ultimately betrayed him. After that, I came to my senses. Why not just run? The objective of the Marines was to make it to the other edge of the map to “reunite with their brothers”. So, I replayed the last few rounds of the scenario and he easily made it, thus ending in a draw, as the rules stated.

Surrounded!

In the second scenario, a sole Space Marine lieutenant (not 100% sure of the rank, but either a higher ranking soldier or simply a stronger one) squares off against a swarm of Necron bugs. This one introduces the player to close combat and the concept of units.

The official map

Image 1 of 2

Again, I ended up playing through this scenario twice. The first time, the bugs completely overwhelmed the single soldier. Maybe not completely shocking, but a bit surprising. Every part of the scenario talks about how strong and durable the soldier is and how squishy the bugs are. So, I reset everything, read through the rules again, referenced what I needed from the first scenario, and played again. This time, the marine held his own and eliminated the bugs with ease. That’s more like it.

The Verdict

My Warhammer 40k gameplay first impressions are overwhelmingly positive. The games move at a quicker pace than some other miniature games I played. Some of the rules take time to digest and work through, but that’s true about any game. Like I said in my introduction, I want to finish my armies and get out there and play an actual game. Before that, though, I have a couple of more scenarios to learn a few more rules.

Bant EDH Update #1: Cards I Love

Introduction

I first leaked my plans to build a new Commander deck in my MTGONE Esper Cards article. I continued to refer to the deck in each one of the other articles of the series. Ever since then, I planned to release a Bant Commander update article during this week. However, instead of the planned big reveal of the deck, I can only reveal my commander (or commanders…that’s what we call a tease in the biz, folks) and some other strategery and deck talk. So, this Bant Commander EDH #1 comes in with slightly less fanfare than anticipated.

Now that I chose my commander and theme, deck building should go relatively quickly. Then, once I buy the cards and play against Chris and Jason, I write an assessment. If necessary, I tweak the deck for maximum efficiency or, more likely, maximum fun. Look for those updates in the coming months. For now, join me as I talk about cards.

The Genesis of the Deck

Mondrak, Glory Dominus

Image 1 of 3

The first cards that caught my eye was Mondrak, Glory Dominus. I considered building around him as the commander. That meant I could include Elesh Norn, Mother of Machines and even swap her in as commander if I wanted. Then, I saw Tekthal, Inquiry Dominus, and everything changed. I needed a UW commander, got less utility from swapping commanders out, and maybe weakened my deck overall. But, you know me. If it ain’t jank, then jank it. Further research showed me that most of the UW commanders weren’t good for the overall token and counters (not counterspell) theme. Enter, green.

Your power is…GREEEEEEN.

Green practically swims in counters of all types. In fact, writing this article reminded me of another card that I used to build a tiny leader deck. Yisan, the Wanderer Bard with proliferate can cheat out all sorts of stupid stuff. Into the 99 you go, Sir.

Bant EDH Update #1: Honorable Mention

Slurrk, All-Ingesting

Image 1 of 5

In order to find my perfect commander, I searched the Google machine. Initially, I looked for strictly proliferate/token decks, but found few. Either I am on the cutting edge here or I just janked myself into a continued losing streak. Whatever the result, I consider it a win. Then, I just searched Bant commanders and it took me to this page. Kros, Defense Contractor first caught my eye. Being fun police makes me irrationally happy, as you know. The added bonus of giving potential boons to my opponents makes it just the right amount of jank.

Alas, I abandoned the cat for the Angel. Jenara just makes +1/+1 counters ripe for proliferating. But, wait, there’s more! As I scrolled, the page reminded me of partner commanders. First, the Ojutai card and Slurrk also just make +1/+1 counters, but they also fit the jank quota. Second, the Ojutai card and the golem maker fit everything that my deck tries to do. So, it’s settled? Well, not quite.

Bant Partner Commanders I Love

Alharu gives me the +1/+1 counters and tokens that I want. Thrasios gives me card draw and possible ramp. Partner lets me sing Queen’s “You’re My Best Friend” whenever I get a chance to cast them both onto the battlefield together. Really, what more can I ask for from a commander deck?

The Verdict

I overpromised a bit with this Bant EDH Update #1. I think I under delivered a bit, too, but that’s okay. It doesn’t happen often enough around here that once in a while is okay. Now that I picked my commanders, though, the rest of the process will take no time to finish. I already got some ideas of cards to include in the deck. I think the next step after building will be to play around with the deck in xMage to get a feel for it. Be on the lookout for that.

I Entered a Painting Contest!

Introduction

A few weeks ago, a post came across my Facebook feed from That’s Entertainment, the best local comic book store within 50 miles of my house. They said that they planned to host a miniature painting contest that was beginner friendly. I, very much a beginner when it comes to painting miniatures, immediately followed the link and signed up. And, so starts the story of how I entered a painting contest.

Technically, I actually entered nothing. They gave us 3 hours to start painting at the store. I took advantage of two of those hours and then wandered around the store for about 45 minutes to look for some back issues and find some new series to read. The latest TMNT story looks awesome and now I think I might order some older trades like the one for “The Last Ronin”.

The Miniature in Question

A few other competitors recognized this monster from their travels in Dungeons and Dragons. They also seemed to come in with plans and color schemes. Since I mostly just played with Quinn and the kids at school, I never encountered a hellwasp in game. I came in with the plan to try to make it look as much like the instructions as possible. To borrow a phrase from The Lego Movie, “I like to follow the instructions.”

I went with what I knew and primed the model black. Some others primed in their primary color and I think I might try that technique on some of my models because I like the look of their models. Also, the black base swallowed some of the highlights from the drybrush and made the model look dark. Another painter said the same thing about his.

Progress Pictures

Back View

Image 1 of 6

I like that the camera picks up some of the detail that my eye misses. Makes me feel better about my technique. Because, looking at it while I was painting, I felt defeated. Nothing worked out the way I wanted and I started to think that I wasted 15 dollars. Then I saw the pictures and I found the inspiration to keep going. I felt excellent after painting the wings. I really like how they look.

The Finished Product (For Now)

I still have to do some work. It looks too blue for my liking. The actual one has more of a purple look, but that’s not too big a deal. I also want to blend the wings better. But, when I showed it off to my family, Liam said, “That looks cool!” So, I felt even better about it. Join me in a couple of weeks so you can hear the actual story of how I entered a painting contest.

MTGONE Miscellany Edition Cards I Love

Introduction

Friday during the week of our Magic the Gathering previews means that we pick up all of the miscellany; multicolored, colorless, and lands. Can I admit that, secretly, I enjoy this article the most out of the three that I write? When I open packs, I still act like a preteen when I see that golden border. Like Pavlov’s dog, I salivate regardless of how terrible the card. And, artifacts, even though they changed from the iconic brown to silver, it still offers just enough of a difference that I double take to see the card. With all of that being said, join us for MTGONE Miscellany Edition. But, first a story.

It also means that we probably played some of the cards in the set on MTGA. As it happens, I played Mondrak and it feels just as oppressive as I thought it might. My mono red opponent launched two lightning strikes at it, ignoring my face. That’s when I knew I picked a winner. However, I misplayed because the card plays more like a 5 mana drop because of the ability. In that case, one of those bolts most definitely would have found my face instead. So, who knows how the game ultimately played out in that alternate universe.

MTGONE Lands I Love

Phyrexian Swamp

Image 1 of 5

I usually only pick lands because of their jankiness. I know spikes like their fetches and enemy duals or whatever, but I have little use for them. Once in a while, like now, I choose lands with art that simply inspires me. These qualify in a big way. I love every single one of these. Maybe even more than the constellation art from Theros.

Infected Swamp

Image 1 of 5

Once upon a time, I wrote the Phyrexian language off as a gimmick. More recently, I softened my stance. Ever since I saw my beloved Jace compleated, I went so far as to search if you can cure the infect. It turns out that you can, but things end up grim if you do. Then, I saw these lands. I know they might fetch a hefty price tag, but I want them for my Mondrak deck.

MTGONE Colorless Cards Honorable Mention (Monument to Standard Lands, A Stupid Sword, and Skullbomb)

Monument to Perfection

Image 1 of 3

Monument to Perfection made me search whether Golos, Tireless Pilgrim got the banhammer. He did. Otherwise, that card, along with the new crucible, are just straight busted. Texting Chris and that one just might be anyway. Maro teased a new sword a couple of days before the reveal and, of course, the MTG community absolutely lost their shit. Other than a stupid name, the card seems pretty good. Not as good as some of the other swords, but every cycle needs the underpowered version. Speaking of cycles, they gave us a skullbomb cycle. I like this one enough to include one or two in the control deck I mentioned in the previous article.

MTGONE Colorless Card I Love (The Filigree Sylex)

Yes, I understand that artifact and enchantment hate abound in every format of Magic the Gathering. With that being said, if I can resolve both the wrath and the “ultimate” of this card just once, I can die a happy man.

The Verdict

Overall, the MTGONE miscellany edition disappoints. But, as I mentioned, with every pack I open that contains a golden or silver card, it takes me back to being 12 years old and thinking that those colors meant something special. Also, those lands are just absolutely gorgeous. Plus, that Sylex gives me something to attempt every time I play my control deck in Arena.

Card Images taken from Mythic Spoiler. Banner image from Hipsters of the Coast.

MTGONE Gruul Edition Cards I Love

Introduction

I wrote about the white, blue, and black cards I love in an earlier article. As became tradition a few years ago, today I review red and green cards. Normally, because I almost strictly cast blue or black spells in the game with the occasional white splashed in, I consider this article the most difficult to write for every set. But, tradition beckons and besides, my fictional (at this point) Commander deck runs green, so time for some MTGONE Gruul edition cards.

By the looks of it, the page gets actual viewers now and not just bots. So, for those of you who are new, first welcome! I hope you enjoy the page. Let me know what you need to make yourself comfortable. Secondly, let me explain this article. I choose cards that I love, hence the title of the article. Often, that means that I choose jank or otherwise “fun” cards. Then again, more often, I am in agreement with others and end up picking the more powerful cards from a set in spite of myself.

MTGONE Red Cards Honorable Mention (A Walker, Act of Treason with a Stick, and a Possible Tiny Leader)

Slobad, Iron Golem

Image 1 of 3

I know I said I’m not the best at picking red cards, but these seem especially bad. Awaken the Sleeper reprints one of my favorite cards and gives me the versatility to melt some equipment in the process. Other than that, these cards more or less stink on ice. So, I picked a terrible Koth and a possible commander for a Tiny Leader goblin deck.

MTGONE Red Card I Love (All Will Be One)

They named this one after the set or vice versa. Therefore, you know it has to be good. I considered texting this to the group chat with Chris and Jason, but remembered that Jason shuns new cards in the name of crazy shit like playing only cards produced during a full moon in years that are a prime number. I kid because I love. Also, he can’t sue for libel because a judge will argue that no reasonable person would believe that after seeing that he, in fact, texted the group chat a copy of the card. I considered splashing red or going 5 color good stuff to include this in my deck, but that’s excessive jank, even for me.

MTGONE Green Cards Honorable Mention (Thrun, Green Crucible with a Bonus? Holy Shit, and Cankerbloom)

Conduit of Worlds

Image 1 of 3

Cankerbloom already gives you a grizzly bear plus for 1G. Plus, it adds the bonus of one mana and being able to absolutely wreck your opponent’s day. Thrun has what I called “almost opposite pro” where nothing non green affects it but it still takes damage if you block. Very weird wording on the card. Magic certainly came a long way from Serra Angel. Maybe I see now what Jason means by new cards. I need glasses just to play the stupid game now.

MTGONE Green Card I Love (Contagious Vorrac)

Speaking of text creep. Not only does this card have 55 words (not including reminder text), but it also has an ETB trigger, a may clause, and an if clause. In addition, it bears three different creature types. What are you doing to us, WotC?

The Verdict

Even among green cards, I found little from the set to put into my fictional deck. I told you these colors always gave me trouble. But, I still got a kick out of looking at the cards and I look forward, as always to seeing what cards I get from the MTGONE Gruul edition in my booster box and bundle that I ordered. Come back on Friday for the third and final installment that sweeps up all the miscellany!

Card Images taken from Mythic Spoiler. Banner image from Hipsters of the Coast.

Marvel SNAP in Quantumania

Introduction

We last covered Marvel SNAP as our mobile game of the year at the end of last year. I think they either just released the new “season” at that point, so we went a couple of months without any real news about the game. Marvel Studios obviously considers the new Ant-Man and Wasp movie to be the launching point for Phase 4?5?6? and worked a deal with the game to promote it. As a result, when I opened it today, the game greeted me with Marvel SNAP in Quantumania.

I struggle with a way to properly preview a game like Marvel SNAP. I see people online sometimes denigrate it for the simple game play as too easy. While I admit that sometimes it puts me off that they took any “difficulty” even from a game like Hearthstone, I appreciate the quick games. But, without an actual set “release” and no way to craft cards yet, the game gives no guarantee that you will play with any of the new cards. Nevertheless, I already bought the season pass plus (14.99, the additional 5 bucks gets you 10 levels on the track) so let’s just dive in.

New Locations

Image from Marvel.com

Love them or hate them, Marvel SNAP remains committed to the concept of locations. Granted, they need something to add another level of strategery and I like most locations, but some are just gamebreaking and, as always, I feel like those ones always favor my opponent’s deck. Enough whining, what do we have?

Camp Lehigh: Gives each player a 3 drop in hand. As someone who already draws 3 drops at an alarmingly high rate, this one is a pass for me, dog.

Quantum Tunnel: Playing a card here swaps it out with one in your deck. This seems hella fun and prime for shenanigans.

Quantum Realm: When you play a card here, set it’s power to 2. Either they have a combo in mind that I haven’t considered, this is troll, or you can steal a win from big decks because they won’t want to play here.

The Sacred Timeline: First to fill this one gets a copy of their opening hand. When played with MODOK (more below), this opens the game for all sorts of ridiculous combos.

Featured Card (MODOK)

Image from Marvel.com

On Reveal: Discard your hand.

Oh great, more disco decks to deal with on the ladder. I now have a dumb trigger every time I see Apocalypse discarded from a hand. I don’t have a reliable way to play around that stupid card. Oh well, time to research control options. I already have Cosmo and Armor in my deck. Might as well go full lock down and find a card that prevents discards.

Other Cards

On Reveal: See your opponent's turn and replay the turn (without Kang)

Image 1 of 3

I doubt I will ever play Ghost, but who knows? At least in my most played deck, my Ongoing, I need to flip first especially with Cosmo and Armor. Armor made more than one destro deck retreat by himself. Kang seems like an autoinclude in almost every deck. Who doesn’t want a late game do over? Speaking of disco tech, I like Stature. 1 cost, 7 power? Quite versatile, for sure.

The Verdict

In addition, Marvel SNAP in Quantumania give us variants (no more pixels, please, most of those are just bad), bundles (I saw some one person saying the price points in this game are off and based on the first bundle, it seems way overcosted), and some ideas of how to utilize the “Battle Mode” against your friends with weird rules. I love this game and I love what I see from this update. See you out there, SNAPers.

MTGONE Esper Edition Cards I Love

Introduction

We last wrote Magic the Gathering content in December when we named it the card game of the year for last year. Before that, I questioned my commitment to the game, changing my mind in the process of writing the article. I bought new product for the two most recent sets and recommitted myself (not to the nut house, though I appreciate your concern for me) to the game. Now, a new set looms and I actually find myself researching Commander decks to bring to our next play session. I even mention some of those cards in this MTGONE Esper Edition article.

Since our last preview article came all the way back during the Forgotten Realms set, let me explain the process. I break the set into three subsets. As you can see from this article, I first review white, blue, and black cards. On Wednesday, the Gruul edition brings red and green cards. Then, to finish on Friday, I pick up all of the miscellany. Join me now for MTGONE Esper Edition.

White Honorable Mention (Elesh Norn, the White Sun, and Vindicator)

White Suns Twilight

Image 1 of 3

Vindicator finally gives us a white “brother” to Obliterator. I hate that card. While Vindicator seems less annoying, it still gives you another way to stonewall your opponents and/or ping off their threats.

I just texted Chris to talk about some investment strategies. Since I also have this article open at the same time, I mentioned to him about the Bant counters/tokens deck I plan to build. White Sun’s Twilight works perfectly with that strategy. Plus, poison really tilts Chris, so I get that added bonus from the card.

I love the original Elesh Norn. I draft the card every time I see it and splash white, if necessary to play it in my deck. People say that this one breaks Magic in fundamental ways, so I want a chance to play it before the ban hammer inevitably comes down.

MTGONE Card I Love (Mondrak, Glory Dominus)

This card immediately caught my eye when I first saw the spoiler. I think I even texted Chris and Jason and said that I wanted to build around this card. Then, I saw a blue card that doubles proliferate and I researched UW options for proliferate. Not finding many, I branched out into green, too. Green is lousy with counter generators. And that’s the story of how my first non net decked Commander deck is coming into shape.

MTGONE Blue Honorable Mention (A Drake, A Mermaid, and Jace Walk Into A Bar)

Jace, The Perfected Mind

Image 1 of 3

Jace got leaked before being spoiled as we now seem to have leak season (that sounds messy) and official spoiler season now with Magic the Gathering. Initially, I thought Jace might be nice, but not my favorite iteration of the character. I might put one in my deck as an alternate win condition. However, milling 100 cards takes a while.

The drake can get out of hand pretty quickly with the right combination of counters and proliferate cards. The mermaid gives me the opportunity for all kinds of silly blue shenanigans that no doubt will have my opponent flipping the table at some point in the game.

Blue Card I Love (Tekuthal, Inquiry Dominus)

Here’s the card I mentioned earlier that put me on UW and eventually Bant for my new deck. With this, Mondrak, and Elesh Norn alone, win conditions abound in the deck. I need to get onto xMage and start building this deck. The new cards aren’t implemented yet, but I can at least start to get the shell of the deck and add the new cards when they release on the program.

MTGONE Black Honorable Mention (Feed the Infection, Sheoldred has an Edict, and the Black Sun)

sheoldredsedict

Image 1 of 3

Since black no longer fits the theme of the new deck, I looked for cards that I might include in my UB control deck that I build on MTGA. Black Sun’s Zenith might take the place of flunk because of the added ability to bring things back from the graveyard. Edict is just a good removal card with versatility. I’m not 100% sure that Feed the Infection fits. I like the draw card I already have in there, but maybe I will test 2/2 or 3/1 to see which I like better.

MTGONE Black Card I Love (Not Really. Rats Piss Me Off)

I featured this one because as soon as I saw it, I thought, I’m going to start seeing this stupid card in those rat decks that people sometimes run. Way back when they released the Sanctum cycle, I wrote about a jank deck using all of them. Periodically, I see that deck and wonder if it just entered the zeitgeist or if I inspired it. The first opponent to play this stupid thing will have me thinking the same.

The Verdict

MTGONE Esper edition inspired me to plan and build my first non net decked Commander deck. Be on the lookout for the update posts over the next few weeks. As soon as I press schedule on this article, I plan to open xMage and start building the shell. See you on Wednesday, when I release the Gruul edition of the set!

Card Images taken from Mythic Spoiler. Banner image from Hipsters of the Coast.

February 2023 Battlegrounds Update

Introduction

I wrote an article about Battlegrounds at the beginning of the Lich King set release. I came away from that update severely underwhelmed. They gave us nothing in Battlegrounds aside from a new hero. I honestly don’t know why they waited to release the update because it certainly wasn’t to properly balance. They turned nerfs and buffs around so quickly, we can cover them in this February 2023 Battlegrounds Update.

Improvement #1: New Hero

Granted, they gave us Enhanc-o-mechano with the set release. And, I played him a couple of times and enjoyed every time. But, I expected an undead theme in Battlegrounds and, with it, a new undead hero. That never happened until this update. But, boy oh boy, did they give us a hero.

Because I play in 4-8k plebeian territory, the cries of “OP! Plz nerf” went right over my head. I tried playing the new Putricide and failed miserably both times. But, he utilizes my favorite mechanic in the game, Discover, and I think I can have some fun with him eventually.

Improvement #2: Rewards Track

I wrote in that December update that one of my biggest problems with the release of the new expansion was that nothing reset. I knew a new season of standard loomed on the horizon. No such luck with Battlegrounds. As far as I knew, they killed the mode without telling anyone.

There is precedent for such a thing after all.

Without a new season and no Battlegrounds specific quests, only weekly quests kept me playing the game. I got so bored, I even tried Mercenaries. Actually, pretty fun, and I worked it into my daily rotation. Who knows how long that lasts.

Thankfully, Blizzard released the new Battlegrounds season and, with it, a new rewards track. I get to earn new strikes, hero skins, and other cosmetics that make the game worth playing.

Improvement #3: New Tribe, New Minions

Last, but certainly not least, they gave us the new minion type I hoped for back in December. Yes, undead crashed the party big time. Many of the nerfs involved undead and I swear to god, somehow lobbies for a couple of weeks showed 7/8 playing undead. I admit that I tried playing undead a few times, but also farmed them a little bit with elementals, mechs, and the occasional pirate build. Some players, as they do, pissed and moaned about the monotony. In spite of the repetitive gameplay, I found the games mostly fun. While, I don’t have a problem with the balances, it made no difference to me.

A final bonus in the whole ordeal surprised me but, at the same time, I saw it coming. You might even argue that I inspired them to make this change. Blizzard introduced dual type minions! Actually, they created one dual type minion a while ago and I extrapolated then that more were on their way. Well, they’re here. There’s dragon murlocs, undead mechs, and an elemental murloc that warms my heart.

The Verdict

Overall, I like the update to Battlegrounds. As I said, some people cried until Blizzard rolled out the nerfs, but I found the game fun in spite of the fact that every game looked the same. We know the new tribe always ends up overrepresented in the beginning. But, yeah, it was pretty damn ridiculous with undead this time. I hope you enjoyed my February 2023 Battlegrounds update and I’ll be back with more Hearthstone content around the release of the new standard season.